How to Nuke - Weirdly Specific Tutorials for Supreme Commander: Forged Alliance
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- čas přidán 26. 01. 2021
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I love these "weirdly specific" tutorials. I could never find anyone to explain it better
If 5 minutes of wisdom isn't enough for you, here are a few more things to consider: if you want to know whether an anti-nuke will block your nuke, select a T3 engineer, select "anti-nuke," and pretend like you're going to build one. Act like you want to build it exactly where the existing enemy anti-nuke is. The circle around it will show the range that the anti-nuke has. (All factions have the same range for anti-nukes.) As long as your missile won't pass through that circle, it should not get shot down.
If the enemy team fires a nuke, unless you are standing under the protection of an anti-nuke, you might want to move your ACU immediately. That way, if you are being targeted for death, you have a better chance of walking away from the blast radius. When a nuke is launched, the enemy team is likely to do this, so you have a chance to try to air snipe an ACU that is running away from a shielded position.
Nukes aren't just for bases and ACUs. If you are brave, you can try to nuke things like experimentals, land armies, and navy. It's hard to nuke the navy because ships actually move pretty quickly. For experimentals, you might have to guess whether you should aim at them, in front of them, or behind them, because the other player might try to dodge. The closer they are to the launcher, the less time they have to react.
Nukes (and anti-nukes) are a big target for teleport ACUs/teleport SACUs. In big teamgames, it might be worth it to sacrifice an ACU to kill one nuke launcher. If you can afford to build a nuke, you should probably put some teleport defense around it.
Nuke launchers splode real big when they die. It's a bad idea to stand your ACU right next to one. Like Brnk said, nukes are not very responsive to assistance. Your ACU is not going to make a big difference in how fast the nuke loads. But if you're standing next to it, and the launcher is killed, it's likely that you also lose your ACU. This is also why you shouldn't put the nuke launcher next to other important stuff, like an anti-nuke. It's fine to put it next to pgens and shields, but it's a bad idea to put it next to expensive stuff like Novax center, T3 heavy artillery, etc.
Thanks for the tips :)
Also: on a recent Gyle cast, a certain pro player died because his ACU was standing next to a nuke launcher - czcams.com/video/iPbc4pi-vP4/video.html - this advice could save your life
BRNK: "and remember, don't nuke the empty ocean"
also BRNK: "there's a hole in the bottom of the sea"
there's a hole in the bottom of the sea
Side note: on dual gap, if you have a nuke spammer on the other side, makes sure that more then 1 guy makes an anti nuke.... we had a guy south side, with 2, he got tele sniped, after that.... well, easy to deduce.
Underrated observation
my favorite trick is edge nuking. say your opponent has a few nuke's yet his base layout has a massive power grid thats near the edge of that circle? maybe with a few pgens hanging just outside. fire off your nuke anyway at the very edge of his ring and he'll be in for a rude awakening
But... but... the Empty ocean is where all the tasty fishes are! And they come pre-cooked!
That is a fair point
I honestly love how SupCom is still warranting video tutorials! Proof that it is truly a god amongst games, and the King of FPS
"Congrats everyone is now a dual gap pro" oh no
Strategic launch detected!
I really like your new series it's so entertaining 😍
Very cool video format
Some extra bits to consider:
Especially on gap it is very easy to spot hive based nuke rush build orders, they basically scream "nuke goes here" and so the enemy team knows what is coming long before you even START your nuke building. In the shown situation - the scouts found a configuration of unscouted buildings that could be nothing but hives. They also did not find a t3 factory. Therefor one could deduce that this was going to be a heavy assist nuke launcher and build a nuke defense on that intel alone. (If one's wrong - the insane extra cost in hives spent by the enemy eco player makes up for getting the smd earlier anyway.)
Now ... if they had just gotten a t3 factory and assisted a bunch of engineers out of it it would have looked a lot more like an eco build (because it can easily be one) so they are significantly less likely to build early SMD - and if they still do, you just shrug and don't build a nuke and are now in a great spot for doing an eco build instead. This turns a nukerush from being an all-in play to a fairly cheap option.
Its always more efficient to build on eco spot with a T3 acu than a T3 factory. In that build methodically is using, if you are not buildnig a nuke then you ptu a t3 fabricator there, and after completing the circle start spamming ras sacu with hive support.
So, its not all that clear clut if someone is going nuke rush or not, hence the need to either just make an SMD normally, or scout a lot.
@@Serfdomftw the downside of T3 ACU over T3 factory is that you then don't have access to efficient buildpower and have to make do with something terribly inefficient like hives.
@@NedomWolven If you are nuke rushing you always build hives. Its not even a question, its something you just do. Hives are the most efficient BP unit when it comes to build time, even though they are less efficient when it comes to resources.
@@Serfdomftw that was my original point, yes. If someone is massing hives they are either planning to nuke rush or are doing an inefficient (masswise) build.
@@NedomWolven ?
On dual gap you mass hives, because its more efficient mass wise at eco spot in the short term, which leads to a long term advantage. The reason for this is the saved mass in not having to go t3 fac and t3 engi, means you hit t3 mex faster. The hives then being super fast to build, and giving good BP compensate for the fact that their mass cost efficiency is lower.
If you don't believe me watch any eco slot on turtle maps.
Good vid, good advice
For the Doodly doo... :)
While all the points in this video are valid, usually only that first nuke actually matters and assisting can easily shave off 30s to a minute in launch time reducing the time the other team has to respond and build+load SMD. It does all come down to proper scouting though. I have had a game where their SMD was loaded just in time, but I just kept building hyves to assist the nuke, and they stopped assisting their SMD so the 2nd nuke landed way before their SMD was loaded again. Had they scouted though I would have been easily countered.
There it is!
🥰
Don't nuke empty ocean... How about random trees at the corner of the map with no strategic value?
Like tbh, this is great against players, but for people who go against cheat bots, this is kind of useful. Mainly because the ai sends about 4,-5, nukes each wave.
nice
I just realized you sound a lot like CPGrey.
and I think both like the word shenanigans.
Thanks for what you are doing BRNK!
Btw.
Anyone has an idea how i can turn on instant Ctrl-k?
I went thru the key binding options and only see normal self destruct.
The default is non-instant, maybe just reset your keybindings to default?
@@MoDlegion shit, my typo (i fixed it). I meant turn on :P
In my config ctrl-shift-k was mapped to instant selfdestruct, I think just using hotbuild preset enables this
Thanks for the public shaming Brnk - I'm Gaymer. Next time I'll scout you ;)
Heh xD No shame intended, just trying to help people out. Plz don't scout me, I don't deserve it!
@@BRNKoINSANITY Aaaaaalllll the scouting
I think build nuke def early no matter what, anyways having buffer In it does not Hurt.
I'm sorry. Can you repeat that but in dummy terms?
How and when do I build nuke?
Nuke missiles (with no assistance) take -40 mass per tick and -4500 power per tick
And you'll want to assist it so generally you want to have income well in excess of 100 mass per tick as you'll have other costs at the same time
But notice that because it's technically only -40 mass it IS possible to build one pretty early, especially if you have reclaim
@@fiachnaodonnell7895
Oh. So... Spam nuke. Got it.
@@benjaminrobledo5466 Lol sure. To add to what I said, it IS definitely late game but not anywhere near as late game as a Mavor/Scathis etc and in fact cheaper than a Monkeylord
When you can afford it :P
15k for silo, plus 5 minutes of -40 mass per tick where you can't stall. It's basically like building a monkeylord, then not being able to use the monkeylord for combat. If you can't afford a monkey, don't build a nuke, and if you can afford it but you lose land without the monkey, build the monkey instead
But you never explained a very important thing: Do anti nukes work automatically or do I need to launch them manually?
How to not die to nukes
ALWAYS BUILD ANTINUKE ASAP, PERIOD
If you have the economy to build and support Strategic Missile Defense, pre-empting with it is rarely a bad thing in longer games. Sure, that SMD could have been like 30 more titans.
Doesn't really matter how many you have when you get surprise nuked and now your core eco and all of your HQs occupy a smoldering, irradiated crater. Furthermore, you'll still end up with more potential combat units net than your enemy since nukes cost waaaaay more than SMD
Hey brink, have you seen the spiffing Brit video and if so, why not try it out?
nukes are for "players" who are way too immature / impatient for this kind of game. If i ever can be fucked to play supcom again i'll definitely continue making matches with nukes turned off.
I have the best advice EVER....stop playing Dual Gap and try a different map for a change....
*plays The Ditch
"Doobily doo"
Someone is a nerdfighter or has that just become standard internet talk?
20 minutes in, there is no excuse to not have a loaded SMD. nobody will listen tho
When I play against AI, I allways disanje nukes. Useing nukes is cheating in my opinion.
If it's built into the game as a unit, with countermeasures, it literally isn't cheating xD
@@BRNKoINSANITY Yeah I know what you mean but nevertheless.
@@BRNKoINSANITY Reminds me of a game where some else also said that nukes are gay. While the guy rushed T3 arty. Few minutes later they were complaining about navy. So in the end I strat bombed more than half their team.
Most things can be countered, but T3/4 arty and satellite are pushing it.
You said "Please be nice to this person..." -
I understand you, but LeMoulinette is never nice to others. Insults and quits games if someone fails.