Demystifying the Skylight [Unreal Engine 4 & 5]

Sdílet
Vložit
  • čas přidán 1. 06. 2024
  • This weeks tutorial concerns the Skylight actor. The Skylight in Unreal Engine 4 (4.26) is probably the weirdest light, and most misused and misunderstood light out there. This video serves to demystify the Sky Distance Threshold and how it's so important for lighting interiors, and lighting exteriors in Unreal Engine 4. This tutorial serves to help people understand the purpose of the skylight. How to use the skylight, and why you should be using it this way. Not only does this work with Raytracing / Raytraced GPU's but this also works well WITHOUT Raytracing. You can use HDRI / Cubemaps with the skylight in this video. Again, Raytracing is NOT an absolute must.
    We also take a look at Mesh Distance Field Ambient Occlusion (also known as DFAO), and how drastically it can affect your scenes.
    Let's dive in!
    PS. This works the same way in Unreal Engine 5! Lumen just makes it even better :)
    #unrealengine
    #lighting
    #skylight
    #raytracing
    #nvidia
    #ue4
    #tutorial
    ---------------
    This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission.
    ---------------
    Timestamps:
    00:00 - Intro
    01:33 - Setup
    11:22 - Distance Field Ambient Occlusion
    13:10 - Donations and Thanks
    --------Cameras and Gear Used To Film This Video ------
    DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
    My Streaming / Recording Setup (How this Video was Recorded)
    Godox LEDP 260c LED Panel: amzn.to/3toBWtJ
    Godox Parabolic Softbox : amzn.to/36vXTgF
    Panasonic G7 Mirrorless Camera: amzn.to/3coTBeN
    Godox SL-60W Studio Light: amzn.to/2Yz6Hhq
    Razer Seiren X Microphone: amzn.to/2Y4fFCI

Komentáře • 512

  • @WilliamFaucher
    @WilliamFaucher  Před 3 lety +123

    Just a bit of info since we have a lot of newcomers here, this approach is mainly targeted towards cinematics use (as that is what this channel is about), where you don’t have multiple environments/biomes to light at once. Obviously if you’re making a game, you will need to take a different approach here in regards to a low sky distance threshold. In my mind that was obvious but I realize now that I should have specified this more clearly in the video.

    • @Vimtematar32
      @Vimtematar32 Před 3 lety +3

      All your info is so helpful, thank you so much once again!!

    • @gokupiske5965
      @gokupiske5965 Před 3 lety +10

      Thank you for your video. It’s really helpful. Will you also make a video about skylight for game settings when you have time ? I really appreciate you.

    • @movietrailer4188
      @movietrailer4188 Před 2 lety

      Hi sir I am facing problems unreal engine charecter contact shadow ,

    • @maloxi1472
      @maloxi1472 Před 2 lety +1

      @@gokupiske5965 I second that request

    • @sbseltzer
      @sbseltzer Před 2 lety

      My biggest question here was what options there are for handling reflections with real time capture.

  • @WilliamFaucher
    @WilliamFaucher  Před 3 lety +66

    Hey folks! I'm aiming for a June 1st release/announcement for my Patreon page, stay tuned for more info coming soon!

    • @shabaniddrisu
      @shabaniddrisu Před 3 lety +1

      Hey! My first encounter with your content. I think it’s great. Do you have a full course on Unreal Journey..?

  • @ArtVandelayInc
    @ArtVandelayInc Před 3 lety +94

    Man, your videos are just essential to the community. We are so lucky to have you

  • @MR3DDev
    @MR3DDev Před 3 lety +39

    Just for the tip of adding a chrome ball you deserve thousands of likes. It is amazing how something so little can make a big difference when lighting.

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +11

      Haha thank you! Yeah I feel completely crippled when trying to light a scene without a chrome ball. It just feels like I'm walking in the dark with my eyes closed.

  • @octaviosilva5808
    @octaviosilva5808 Před 3 lety +52

    Whenever William posts it makes me happy...
    Because I know he is one of the only UE4 artist who can make hard topics easy to grasp 😀

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +8

      Thank you! Makes me happy to hear that! I'm always a bit concerned that things get a bit too complicated!

    • @bludbafMcgraf
      @bludbafMcgraf Před 3 lety +1

      EVERY TIME.... Best channel by far

    • @Ahmed_Orabi
      @Ahmed_Orabi Před rokem

      same ♥

    • @kimlau5085
      @kimlau5085 Před rokem

      Qz😢😢

  • @ZacDonald
    @ZacDonald Před 3 lety +30

    Small tip: If you do need realtime capture, that is the perfect time to use the lower hemisphere color feature. Most of the time, set it to the diffuse color of your landscape. You'll get that indirect lighting color from the grass, sand, or whatever ground your scene is using. If the environment is more varied, you might want to just use a medium or dark grey.

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +10

      Yes! 100% agreed. Thanks for chiming in!

    • @bestboy007
      @bestboy007 Před 3 lety +1

      uhm. i dont see any cases where your whole level has only one color lol. v

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +5

      @@bestboy007 Only the bottom hemisphere. In many cases having a solid color is actually preferable in the grand scheme of things, gives you a bit more control over the look of the scene. There isn’t a right or wrong answer here, whatever looks best/works.

    • @ZacDonald
      @ZacDonald Před 3 lety +6

      @@bestboy007 You could either hyper localize it, good enough for getting a specific shot or render. Generalize it, good enough for an open world game where the landscapes are pretty uniform. Or use a blueprint to update the lower hemisphere color depending on the location, which could work well for any game with dynamic lighting.
      Of course you're basically lighting an entire scene with one HDRI, but it works well enough most of the time. I just tried it on the Rural Australia map and it looks great. Much better than black or sky blue, which are the other 2 options.
      SSGI also helps in similar ways or in combination.

    • @bestboy007
      @bestboy007 Před 3 lety

      @@ZacDonald and how do you make interiors darker in Australia demo for example?

  • @GoldenLaneStudio
    @GoldenLaneStudio Před 3 lety +31

    This was extremely helpful. Thanks for sharing this.
    I just used random settings or recolored an hdr because it was so confusing.

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +2

      Haha you're not alone! The skylight actor behaves unlike anything I've ever seen before. I love it, but it takes some getting used to. :)

  • @nikwalz3429
    @nikwalz3429 Před měsícem

    This is an awsome explanation on how this is working. And it helped me finding a bug in my map where the sky light is not working.

  • @GDi4K
    @GDi4K Před 3 lety +4

    I learned a lot from your stream the other day about Skylight. Happy to see a standalone tutorial on this.

  • @johncorbitt4112
    @johncorbitt4112 Před 3 lety +1

    As usual, your tutorials are extremely helpful William. Great service to those of us trying to improve our Unreal skills

  • @boomshroomgoonmoon
    @boomshroomgoonmoon Před 2 lety +5

    Probably the most clear and understandable tutorial I've seen on unreal lighting so far, thanks a lot !

  • @AlvinLeeVesper
    @AlvinLeeVesper Před 3 lety +1

    I've just started learning Unreal for Video Production purposes, and boy all your videos had helped me tremendously, all quality content, from the virtual camera settings to understanding the skylight actor, Thank you!! Looking forward to learn more about reflections from you!

  • @AvatarNate
    @AvatarNate Před 5 měsíci

    1 more because im still watching & you are A-MAZZING!!!! your content is amazing & how you explain things is next level!
    im so happy to be a student of a humble & wise teacher. Just what ive been lookin for. Thank you....

  • @AvatarNate
    @AvatarNate Před 5 měsíci

    I am an Eternal student too!! Soo happy to meet other like-minded people out there!!!!
    I reallyyyyy appreciate your authenticity & warm-heartedness
    ❤ keep it real brother!
    PS nice beard btw.

  • @bcgames92
    @bcgames92 Před 3 lety

    Hey William, Hope all is well. Just wanted to comment on the presentation. Everything was very nice. The annotations, the intro video, and the smooth transitions were subtle and great. And I know those little things take a lot of time so I appreciate your work man!

  • @predictonmisson2772
    @predictonmisson2772 Před 2 lety

    Hey William, brand new to Unreal Engine and all of the things you are showing and explaining are fantastic. I cant wait to get started on working on some ideas. Thanks!

  • @ADTR202
    @ADTR202 Před rokem

    This was a really great video and gave me exactly what I was looking for. Couldn't understand how the skylight was affecting my scene in relation to all the other light sources. Thank you.

  • @RAM_industrial_death_metal

    Man, your tutorials are excellent. Thank you for posting them

  • @cepwin
    @cepwin Před rokem

    Excellent!! Your lighting videos have been extremely helpful!!!

  • @AhmedHasan91
    @AhmedHasan91 Před 3 lety

    Man, i can not thank you enough, I've been away from unreal for a while because of work and deep in my mind i was thinking about my issues in lighting, was driving somewhere and noticed beautiful landscape and it was lit 90% by skylight so i immediately knew my problem because i was trying to make things look pretty under sunlight but when camera turns towards the other side it gets really ugly..
    then i came home and saw your stream, that was great and this video too, please keep doing this and wish you best of luck and more success.

  • @EthanFilms
    @EthanFilms Před 3 lety

    This is the video that should come up first when looking for Skylight instructions. Thank you for this!!

  • @derekheisler2058
    @derekheisler2058 Před 9 měsíci

    Omg... I was working on a project where we were having issues with distance falloff of objects in the rear view mirror of the car. We had to come up with an overly complex camera to material projection to get it to have enough detail, when this could have been the solution all along... wow. Pumped to try it out. Brilliant video man.

  • @NazzarenoGiannelliCG
    @NazzarenoGiannelliCG Před 3 lety

    It's been six years using Unreal Engine, but you save my life every week anyway :D
    Pure gold has always!

  • @Particle67
    @Particle67 Před 3 lety

    You're a Great Teacher. I learnt a lot of interesting things/tips on your channel. Keep the good work.

  • @BackerSultan
    @BackerSultan Před 3 lety

    The way you explain things is just amazing! Thanks for the great content!

  • @playproduction8853
    @playproduction8853 Před 2 lety

    Woaaahhh maan, I've just discovered your channel and boom. Even the first video made a huge progress of my understanding of this particular light. I'll stay a while browsing. Thank you the effort!

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +1

      Thanks for the kind words! I'm glad it could help you out! Welcome to the (small) community :)

  • @georgeneverland896
    @georgeneverland896 Před 2 lety

    Great content, I’m totally blown away from production quality and clarity, thanks.

  • @legacylee
    @legacylee Před rokem

    man Will, you're the man, i was literally trying to figure out on my own how to add my own hdri, couldn't figure it out but now i know why hah. hope you and yours have a fantastic new years

  • @RedBattalion9000
    @RedBattalion9000 Před rokem

    Thanks for uploading this. It's a simple, but effective tutorial.

  • @miurasrpnt_v2
    @miurasrpnt_v2 Před 3 lety

    Great video !
    I'm quite a newbie to Unreal Engine so this kind of tutorials help me a lot !
    You got a new subscriber. :)

  • @bludbafMcgraf
    @bludbafMcgraf Před 3 lety +1

    This has become my favorite learning resource...
    I started realizing I dont really like the linear grind of busting out tutorials for hours. But catching something new on your channel daily keeps me progressing and learning, and keeps it fresh and fun...
    Thanks for doing what you do bro

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety

      Thank you so much! I'm just glad it could be of service. I totally feel you, long 2-3 hour tutorials can be a real pain. VERY useful of course, but it takes a long time to get through those

  • @uplife7024
    @uplife7024 Před rokem

    Hey William, I do not know any words to thank you. God Bless you.

  • @denismoxhet9879
    @denismoxhet9879 Před 3 lety

    Once more, can we enjoy the fact that all of this was completely FREE ! Big respect !

  • @VertexPolyFort
    @VertexPolyFort Před 3 lety

    Extremely helpful tutorial!! cant wait to apply this to my current scene!

  • @septic07
    @septic07 Před 3 lety +1

    Man, I don't know what it is, but your videos feel like they have so much value! Really appreciate your work style of teaching!

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +1

      Thank you so much sir! I really appreciate that!

  • @marklavania3680
    @marklavania3680 Před 3 lety +2

    This is gold! Thanks for sharing your learning with the community. Best wishes!

  • @gocho1210
    @gocho1210 Před 2 lety

    What a game changer !! Thank you so much!! Like always, your tutorials and content are amazing, you are a wizard :)

  • @you3d
    @you3d Před 2 lety

    Thanks! Nice to have someone delve in with the details.

  • @RedzwanulHuq
    @RedzwanulHuq Před 3 lety

    Although i watched your whole live stream, didnt want to miss out on another gem. Thanks

  • @RprtBak
    @RprtBak Před 2 lety

    How am I just finding out about you now. All your videos are SO GOOD.

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 Před 5 měsíci

    Billion thanks. This is most satisfied UE video ever for me

  • @DatGuyGLK
    @DatGuyGLK Před 3 lety +1

    was waiting for this since the livestream, great as always!

  • @adamplechaty
    @adamplechaty Před 3 lety

    Yes! Iam all for the interactivity livestreaming offers, but as a dad of a newborn and working full time, these short and info packed vids are just perfect. Thanks William, you rock!

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety

      Hahah I totally get you! Fortunately the livestreams are always available for viewing even after the live ends, so you don't miss anything :)

  • @marcelogonzalez9565
    @marcelogonzalez9565 Před 2 lety

    Espectacular!! Everything is much clear now. Thanks!!

  • @wilismatrix9847
    @wilismatrix9847 Před 2 lety

    very informative tutorial !! thank you !!

  • @MrDyzi0
    @MrDyzi0 Před 3 lety

    Thanks for your proffesional attitude towards us. Can learn a ton!

  • @gutspraygore
    @gutspraygore Před 3 lety

    Very helpful! Thanks for the video.

  • @Rune3D
    @Rune3D Před 2 lety

    God that's so simple and effective! I needed this video ages ago, Thank you so much!!

  • @MrMeen
    @MrMeen Před 3 lety

    WF you are a gift to us all. I wish you strength and growth with your magic!

  • @sunn2000
    @sunn2000 Před 3 lety

    Great tutorials as usual. Cheers

  • @dingxianyang3055
    @dingxianyang3055 Před 3 lety +1

    Thanks for the great video to demystify how the skylight works, it genuinely helps me a lot!!

  • @faradaysinfinity
    @faradaysinfinity Před 3 lety

    William. Amazing content as always.
    rewatching this again and it is great

  • @freenomon2466
    @freenomon2466 Před 2 lety +2

    Very informative and concise content. Really appreciate your videos.

  • @ilakya
    @ilakya Před 2 lety

    Thank you. This is really helpful. I was use UE since UE3 and quite familiar with baked lighting and static mesh. Then I moved to Blender Cycles and EEVEE for really long time. Learned the concept of ray tracing, the use of HDRI and the concept of light probe where it was easy to understand in EEVEE and even Unity. But UE sky light really bugged me for a long time, The result is wayyy different from what I expected. This video enlighten me as well as my scene.

  • @midimusicforever
    @midimusicforever Před 2 lety +1

    Interesting approach!

  • @monsterinsane2228
    @monsterinsane2228 Před 3 lety

    Sir you're my savior for UE4 lighting setup

  • @mjecki6644
    @mjecki6644 Před 3 lety

    Wow it's soooo cool! Thank you! I love the content and please don't stop making your videos. It's super helpful!

  • @Viscte
    @Viscte Před 2 lety

    Well done video sir. No paid for tutorials have I seen are quite as good as these.

  • @ibrahimantar9078
    @ibrahimantar9078 Před 3 lety

    YOU ARE THE BEST!!! Thank you for you tutorial

  • @hannybassem4818
    @hannybassem4818 Před 3 lety +1

    Love ur videos and the way u explain every thing, as i am new in unreal but learning so much from you

  • @Sudessh1
    @Sudessh1 Před 3 lety

    Great information..👍 looking forward to learn more..

  • @glenn3646
    @glenn3646 Před 2 lety

    I'm glad I found your channel, I'm a newbie un Unreal and its helping me allot

  • @Projeviz
    @Projeviz Před 3 lety

    Thank you William!
    Your content is always amazing!!

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +1

      Thank YOU for watching! I Appreciate the comment :)

  • @coltonorr6074
    @coltonorr6074 Před 2 lety

    Very enlightening

  • @cadair5
    @cadair5 Před 2 lety

    Thanks so much! Your videos are great as they are very current and well explained.
    After diving deeper into the skylight, I discovered that the HDRI Backdrop actor has the Skylight already set up with Sky Distance Threshold set to 1 and Lower Hemisphere Is Solid Color turned off. I also like how you don't have to 'Recapture' as you have to do with the standalone Sky Light Actor.

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety

      Thanks! Yeah the HDRI backdrop is just a blueprint that updates the skylight actor when you make changes. It recaptures for you. That said, i don't always like having the actual HDRI dome. Sometimes it's not necessary or even desireable. Totally depends on your usage!

  • @extendedblundering
    @extendedblundering Před 11 měsíci

    "I'm an eternal student". You my friend get it. And I'm glad to find your videos as my own studies progress!

  • @jerichoyang243
    @jerichoyang243 Před 3 lety

    just wanna leave a comment to say thank you. really appreciate you share your experience and knowledge

  • @michaelmonte3239
    @michaelmonte3239 Před 2 lety

    Mate, this video is awesome! It help me a lot with my new project. Thank you very much. Best regards from Brazil.

  • @pawpotsRS
    @pawpotsRS Před 3 lety

    we have not yet in this phase but this will be very useful so i'll keep in this tab and playlist :) thanks man!

  • @underblue-sc2zt
    @underblue-sc2zt Před 2 lety

    Wow! that's very basic and useful to help the new like me to perfomance better, thanks!

  • @jamesfield8023
    @jamesfield8023 Před 3 lety

    One of the most useful unreal engine lighting videos there is. Nice one.

  • @Walpurgya
    @Walpurgya Před rokem

    Dude, thank you so much for this and other videos.. When I did a lot of lighting, I never really used SkyLight when I worked in production in UE4 (game had only artificially lit environments bar 1 case which I did not lit myself :) ) and did not really touch UE5 since I switched jobs to a company where we use an inhouse engine.
    So now that I started to do some personal work and also start wrapping my mind around UE5, this was SOOOOO helpful to make me understand wtf I was looking at and how to find a good balance in the indirect lit areas as well as how the SkyLight integrates and contributes to the overall picture!
    Thank you again for this video and for the many other you posted! Awesome and to the point info! Thank you, thank you, thank you! :)

  • @pwhv
    @pwhv Před 2 lety

    very well explained! thanks

  • @Si-Toecutter
    @Si-Toecutter Před 3 lety

    Psh, small simple video just totally changed my entire game! thanks soooo much brother

  • @mohanpugaz
    @mohanpugaz Před 2 lety

    Im from the Houdini community and I feel like this man is the entagma of Unreal community ❤️

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety

      Oh man you're way too kind, I'm nowhere near on the same level of Entagma, they are a beast!

  • @jahin_hossain
    @jahin_hossain Před 3 lety

    Man, you're one of the most underrated CZcamsrs out there. I learnt a lot from your videos.

  • @Starlingstudio
    @Starlingstudio Před 3 lety

    Another Great Useful Video.
    Every time i came here i know that i learn something good
    Thank You !

  • @DaNiElMmM93
    @DaNiElMmM93 Před 2 lety

    Using the skylight as an Hdri Is the most amazing thing youve could teach me, thanks 🥺😭❤️

  • @twisting.nether
    @twisting.nether Před 2 lety

    Awesome content ,It was really useful for me

  • @m1sterv1sual
    @m1sterv1sual Před 3 lety

    ANOTHER ONE! Great education, sir William!

  • @Mukhtar_SH
    @Mukhtar_SH Před 3 lety

    The best quality of tutorials is here .... trust me.

  • @bryarshapur3031
    @bryarshapur3031 Před 2 lety

    thank you, your videos are short simple and very helpful

  • @mattjohnson437
    @mattjohnson437 Před 2 lety

    Can’t thank u enough… have found new inspiration through ur videos

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety

      Goodness thank you so much for your generosity! really appreciate it!

  • @mariotrunks1
    @mariotrunks1 Před 3 lety +1

    Amazing! Thanks for sharing!

  • @leggtard
    @leggtard Před 2 lety

    Thanks! My goto artist for early learning Unreal, skylight info super helpful

  • @essamibrahiem2896
    @essamibrahiem2896 Před 3 lety

    William, you know you are the only person on youtube that I give him a (Like) before I watch the video? :D, great tutorial master !!!!. Thank you so much and congratulation on showing in the Epic launcher, you totally deserve it !!!!

  • @wowowo
    @wowowo Před 3 lety

    Learned a lot, thanks.

  • @jahormaksimau1597
    @jahormaksimau1597 Před 3 lety

    Amazing.Love yours videos.

  • @zeddgamedesigner
    @zeddgamedesigner Před 2 lety

    it was super helpful...thank you

  • @paulturalski
    @paulturalski Před 3 lety

    thank u! That was a very useful tip. Keep up great work!

  • @MyStarPeopleExperiences

    Sir Bill. Best vids. Amazing.

  • @acsomiT
    @acsomiT Před 3 lety

    Very good! Very pedagogical! Thank you!

  • @EhsanShamsi-et7vi
    @EhsanShamsi-et7vi Před rokem

    that was PERFCET. thanks you man

  • @joaquimmeira372
    @joaquimmeira372 Před 3 lety

    Great video William!!! Thanks!

  • @DanielLiljar
    @DanielLiljar Před 3 lety +2

    There should be a follow-up to this with baked lighting. btw. sky-distanse threshold is great for excluding the interior of a building when you do Arch-viz.

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +2

      Great point! I have a few tutorials on baked lighting on my channel already :) Some are livestreams, and I have a more specific tutorial on GPU Lightmass :)

  • @jinmick9998
    @jinmick9998 Před 3 lety

    Thank you William you are the best lecturer in software i never met

  • @MorganFuse
    @MorganFuse Před 3 lety +1

    It's never too late, to become a subscriber of an amazing channel. Thanks you so much!

    • @WilliamFaucher
      @WilliamFaucher  Před 3 lety +1

      Thank you! And welcome to the (small) community!

    • @MorganFuse
      @MorganFuse Před 3 lety

      @@WilliamFaucher I'm sure it will be huge very soon, thanks again for what you're doing 🙌

  • @shashwatkauraw8085
    @shashwatkauraw8085 Před 3 lety

    Thank you so much. This was very helpful 🙂

  • @oedipesgames4950
    @oedipesgames4950 Před 9 měsíci

    Very useful thanks you man!

  • @andreacelia4599
    @andreacelia4599 Před 3 lety +1

    YOU ARE THE BEST!!! Thank you for you for your valuable tips!!!