Create a sponge in 3D - New simulations in C4D2024

Sdílet
Vložit
  • čas přidán 11. 07. 2024
  • 🟢 In this tutorial I am talking about how to create a sponge simulation in the new Cinema 4D 2024
    🟣 Timecode:
    Intro: 00:00:00
    Short overview: 00:00:30
    Starting in C4D with modeling: 00:01:30
    Softbody: 00:06:30
    End_Solution: 00:16:33
    🔴 More on:
    / vincentschwenk
    / vincentschw. .
    vsk.world/
    vincentschwenk.de/
  • Krátké a kreslené filmy

Komentáře • 49

  • @markpease1785
    @markpease1785 Před 9 měsíci +1

    Thank you for testing out the new features! And thanks for showing your workaround!

  • @CGCharacterArtist
    @CGCharacterArtist Před 9 měsíci +1

    This so helpful, Thanks!

  • @Jake__Boll
    @Jake__Boll Před 9 měsíci +1

    Thank you for sharing your knowledge Vincent :)

  • @yojidean
    @yojidean Před 9 měsíci +2

    Richtig gutes Video Vincent!

  • @cemgulpunk
    @cemgulpunk Před 9 měsíci +2

    This is so inspiring, thanks for the hacks.

  • @Chewbacca2000
    @Chewbacca2000 Před 9 měsíci +1

    Thanks man!!

  • @PhotoshopRoom
    @PhotoshopRoom Před 8 měsíci

    thx man! awesome tut! usefull!

  • @madceee
    @madceee Před 9 měsíci +1

    thanks for sharing 👍

  • @alanmalchiodi9044
    @alanmalchiodi9044 Před 3 měsíci

    Thank you very much man

  • @davehedgehog9795
    @davehedgehog9795 Před 9 měsíci +1

    Amazing!

  • @MRasey22
    @MRasey22 Před 9 měsíci

    Very nice

  • @tstskim
    @tstskim Před 6 měsíci

    Thank you my teacher

  • @jimhowells
    @jimhowells Před 5 měsíci +1

    I recently had the same issue using particle emitters and dynamics. One solution is to create a cloner, add you sphere to the cloner. Then set the cloner to "object" mode then select the emitter as the object. You don't need any objects under the emitter and the simulation should work fine.

  • @aminkasraian8081
    @aminkasraian8081 Před 9 měsíci +4

    in my experience, one of the things that mess with the simulation is the distribution of polygons on your sphere, when I change it to Hexahedron instead of standard I get better results

    • @EZZYLAND
      @EZZYLAND Před 8 měsíci +1

      the first thing that popped into my mind when i started this video

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 Před 9 měsíci +1

    gracias por aporte

  • @shugordesign4848
    @shugordesign4848 Před 9 měsíci +5

    Hi! Nice tuts! I love all your arts and style. Also You can use in volume builder Intersect mode, and you can create only one cube, not four

    • @vincentschwenk
      @vincentschwenk  Před 9 měsíci +1

      yeah, haven't thought about that. Would have saved some time.

  • @kabalxizt5028
    @kabalxizt5028 Před 3 měsíci +1

    very nice tutorial / the exciting part is on pateron and idont have acess to pateron in my country :/

  • @YouAlreadyKnowBabi
    @YouAlreadyKnowBabi Před 9 měsíci +3

    The final render's lighting looks fucking insane bro. My only wish is that you showed us how you light and rendered everything. Please consider a tutorial on that

    • @vincentschwenk
      @vincentschwenk  Před 9 měsíci +1

      The second part of the tutorial is going to be on Patreon in a few days

    • @YouAlreadyKnowBabi
      @YouAlreadyKnowBabi Před 9 měsíci +1

      @@vincentschwenk Will that show exactly how to light and texture everything to look identical to your final render? Cuz if so I will sign up

    • @vincentschwenk
      @vincentschwenk  Před 9 měsíci

      yes @@YouAlreadyKnowBabi

  • @schroedermixam2839
    @schroedermixam2839 Před 9 měsíci

    Hey Vincent thanks for the amazing tutorial! But how are you saving a startup or new scene, with the folder structure in the object manager already in place?

  • @peterbartel1008
    @peterbartel1008 Před 9 měsíci +3

    Have you tried changing the scene scale in the simulation settings, from 10cm down to like 1cm, instead of scaling the objects to get a more stable simulation on small scale simulations? I havn’t yet tried it myself.
    Great vid as always! ❤️
    Edit: ok, Im an idiot commenting before watching the whole video 🫣 never mind my suggestion hehe

  • @abfi9261
    @abfi9261 Před 9 měsíci +1

    I think redshift fixed the cache thing now within the new updates

  • @raw_pc
    @raw_pc Před 9 měsíci +1

    I usually have better simulation results when I work with 10x the scale of the real objects. All my settings like substeps, collision distance, particle size don't have to be so small and engine runs them faster and with less issues. I would suggest to anyone to try that regardless of the software.

    • @vincentschwenk
      @vincentschwenk  Před 9 měsíci

      yes, that's a good value. But I hate working in a non real world scale, as I have a photography background and then everything changes.

    • @RodrigoOrtega82
      @RodrigoOrtega82 Před 9 měsíci

      @@vincentschwenkI have the same preference, what I’ve done before was to export my sim as alembic and scaling that down for rendering.

  • @1NoNeim
    @1NoNeim Před 9 měsíci +1

    Excellent result. I would like to see the material settings

  • @konsta-fed
    @konsta-fed Před 9 měsíci +1

    You can have motion blur with exported alembics by forcing deformation and enabling motion vector in RS object tag. In 2023 I was also adding motion blur tag (regular c4d one) before baking alembic

    • @vincentschwenk
      @vincentschwenk  Před 9 měsíci

      I have to check that out. I only know that with houdini alembics

  • @dsofe4879
    @dsofe4879 Před 6 měsíci +1

    Alembic isn't suitable for motion blur because every frame is exported as an entirely seperate mesh internally, the software has no way of knowing which vertex from the previous frame is linked to which vertex from the current frame. This would normally be solved with motion vectors (which can be imported as vertex maps in the redshift object tag). However, for some reason, C4D itself has no way of actually generating these motion vectors in the alembic exporter, making alembic pretty much useless for caching inside cinema4d.
    I wish Maxon would take the time to actually perfect these core features, instead of leaving them half-baked for years while rushing to add flashy new features to every release.

    • @vincentschwenk
      @vincentschwenk  Před 6 měsíci +1

      didn't know that, but it makes sense. Also it is so stupid, as motion blur is so important.

    • @cyrilruegsegger9759
      @cyrilruegsegger9759 Před 6 měsíci

      Otherwise you can put a Forced Motion Blur effect directly in After Effects

    • @dsofe4879
      @dsofe4879 Před 6 měsíci

      @@cyrilruegsegger9759 not the same thing. Motion vectors provide exact values for each pixel, allowing for accurate MB without any guesswork. Post process MB techniques all just compare current frame to previous frame and then try to figure out which pixel has moved where, which is far less accurate.

  • @Ghaffar75001
    @Ghaffar75001 Před 9 měsíci +1

    could you please share material setup and lighting? and Thanks for the video. Amazing Job!!

    • @vincentschwenk
      @vincentschwenk  Před 9 měsíci

      www.patreon.com/posts/51-sponge-90327474?Link&

  • @polystormstudio
    @polystormstudio Před 9 měsíci +1

    Don't hold your breath over having these issues resolved. They look similar to the issues with the old collision dynamics and they were never fixed.

  • @elliotverhaeren1945
    @elliotverhaeren1945 Před 9 měsíci +1

    I dont know why my c4d crash when i caching the simulation and i put specs lower than yours

  • @animhaxx
    @animhaxx Před 8 měsíci

    I thought I was the only who cancels render inbetween cause I saw some mistakes🤣

  • @userinfo3119
    @userinfo3119 Před 9 měsíci +5

    What a nightmare - C4D is a buggy mess and is ready to be replaced by a newcomer

  • @SupSupa10
    @SupSupa10 Před 8 měsíci +2

    Please stop using Redshift. Use V-ray and Arnold instead !