"Looks like Houdini!" Extremely Fast Simulations in Cinema 4D 2024.2
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- čas přidán 15. 01. 2024
- Still excited about the simulation speed in Cinema 4D 2024! Lot´s of cool new stuff we need to talk about, but let´s just talk a bit about field forces and rigid bodies today.
Finally rigid bodies are part of the unified simulation system, so you can combine rigid objects easily with ropes, cloth, balloon and softbodies. Isn´t that great?
On top, your rigid body simulation can now interact with pyro, which opens up so much cool possibilities.
Check out my patreon for more of the good stuff:
/ 3dbonfire
And this is me on instagram
/ markusgonser3d
Best,
Markus
Very nice, thank you for introducing me to field forces. Well done!
Your tutorials are always awesome! Tons of really good advice! It makes you willing to go Patreon straight away!!! 😅 Amazing work!!! 🤟
So nice words🥹, thank you💪
Ty :)
👍
Yo this is 🔥
I just always appreciate a fire emoji💪
great tutorials - as always! Any idea how i can align objects orientation to the forces directions?
Great stuff! I really think you should take a look at the new node editor for RS, it really is so much better imo
Thank you! Oh man, so true! I always forget to switch to the new layout!
Bro, can you share the project file? My objects are piling up in one spot and don't feel as dynamic.
Hi. love the channel and the clarity in the tutorials.
- can I ask what specs your setup has? It seems so quick, and I am looking for a new setup soon. Would love to hear.
Oh I don't know exactly right now. I think its a 5950 ryzen CPU or something like that and 2 3090 GPUs. But I guess a 4090 would do the same for you
Why did you switch to Redshift? Any chance you will switch back to Octane any time soon?
Keep up the great work buddy! 😎
I switched because most clients used it...
because octane is shit and crash continuously
Hi , I've done the same setup but my objects are passing throw the cube and not coliding
Add a collider Tag to the Cube and Switch collisions in it to both sides
@@3DBONFIRE i was having the same issue and got better results when i reduced the subdivisions on the colliding cube.