Mario pixel art, but I keep adding new colours until it’s too much

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  • čas přidán 31. 05. 2024
  • I’m finally back to video work after a busy month, and I want to try making a sprite one colour at a time until it feels like it overstays its welcome. Could this secretly be a decent workflow? Let’s experiment!
    ----
    0:00 Colours 1-8
    2:33 Colours 9-16
    3:34 Colours 17-24
    5:18 FINAL SPRITE
    6:08 Going further
    6:40 Pulling it back
    8:21 CRT Time
    8:52 VID OVER
    ----
    Check out my art here:
    / brandonjamesgreer
    / bjgpixel
    INPRNT Shop: www.inprnt.com/gallery/bjgpixel/
    Redbubble Shop: rdbl.co/bjgpixel
    ----
    Software used: Adobe Photoshop 2022
    Need help picking a pixel art program? Watch this: • What Program to use fo...
    ----
    Title sequence theme music by Failpositive:
    www.failpositive.bandcamp.com/
    / failpositive
    Background music obtained through Royalty Free Planet:
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    Promoted by @RoyaltyFreePlanet - royaltyfreeplanet.com
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Komentáře • 844

  • @tomasc7728
    @tomasc7728 Před 3 měsíci +5950

    What struck me the most was not only the diminishing returns on 17-24, but how the 24's teal highlights became really distracting, it's like my eyes are constantly being pulled towards it

    • @MillsTC
      @MillsTC Před 3 měsíci +376

      That's quite interesting, because I read your comment before I got to the part of the video with 24 colours, and I actually quite liked the teal.i didn't really feel much for colours 17-23 and didn't notice them much, but as soon as the teal came in, it felt like something clicked in the piece and it felt so so much more cohesive suddenly

    • @WarioShaker
      @WarioShaker Před 3 měsíci +39

      It makes it look like a sprite from katana zero me thinks

    • @livedandletdie
      @livedandletdie Před 3 měsíci +78

      @@MillsTC I agree to me it is the best looking sprite, it's as if it's a final render within a scene, with ambient lighting from behind, and the actual lighting from the front. So it truly looks good.

    • @wesleyr.6004
      @wesleyr.6004 Před 3 měsíci +41

      Honestly the teal doesn’t look that bad, reminds me of a lot of the promo art for M&L Dream Team

    • @Green_Bean_Machine
      @Green_Bean_Machine Před 3 měsíci +1

      @@MillsTCagreed

  • @ARDIZsq
    @ARDIZsq Před 3 měsíci +4134

    This is a great study honestly. It shows both how important color choices are when working with limitations, AND why more isn't always better when it comes to color. I think it's great to set limitations with pixel art to not muddy things up, but honestly, every step of this challenge looks amazing. I'd LOVE to see this done with other game characters, like maybe a Pokemon.

    • @alyxgraff9121
      @alyxgraff9121 Před 3 měsíci +41

      I agree. The less detailed sprites look more attuned to a GBC title, but by the time 32 colors was introduced it became way too crunchy looking.

    • @uponeric36
      @uponeric36 Před 3 měsíci +23

      ​@@alyxgraff9121 There's quite a few things I don't understand about his process here, it was looking crunchy because he was choosing colors that don't match the sprite; IE adding teal to what should've been a darker curve (as it's going away from the viewers perspective, and mario isn't shiny) along with other oddities like the green, brown, and purple pixels on both of the hands. Of course it will look crunchy if you don't make an attempt to make the new colors you add appropriate.
      If you increased the color count traditionally via more subtle hue shifting and brightness adjustments you could end up with way more colors than this and it looking better. If you gamified this, you could easily hide most of the "different colors" in gradients that are too subtle for the viewer to see whilst only really having a few main colors.
      I regularly make 32x~ sprite art with usually more than 20 colors and I've never made art like this before. It's also very strange to me to start with a limited pallet, as all flaws to your colors can be adjusted by eye on the final piece with very few problems these days.

    • @akdreamer6497
      @akdreamer6497 Před 3 měsíci +3

      Kinda like how the Sega Genesis has less colors than the SNES but the Genesis uses its colors way more efficiently.

    • @danitho
      @danitho Před 3 měsíci +8

      Depends on the project and intent. A larger image would allow for more colors. But, he blatantly says he's choosing colors that have no reason to be there at around 4:45. He's following a "adding too much" trend. I've never seen it in this context and it makes for a fun video!

    • @LRM12o8
      @LRM12o8 Před 3 měsíci +2

      @uponeric36 that approach still runs the risk of making your sprite look washed out, or unclean. You can only fit so much gradient in that small number of pixels!

  • @whiskeyjuliet
    @whiskeyjuliet Před 3 měsíci +2665

    I like how the joke ~256 colour one looks quite striking on a CRT where all the colours blend together in quite a satisfying way. 👍

    • @SpaceManRD
      @SpaceManRD Před 3 měsíci +243

      It almost looks like a watercolor painting.

    • @McofCOD
      @McofCOD Před 3 měsíci +132

      Came here to comment just this. I’d like to see this kind of style done for a whole scene on a CRT just to see!

    • @HQ_Default
      @HQ_Default Před 3 měsíci +70

      It does kind of wind up making the image feel more detailed than it actually is.

    • @your_sweetpea
      @your_sweetpea Před 3 měsíci +42

      The ~256 color one (especially on the crt) has a very "Braid" look to it honestly. Not sure exactly why, but I definitely feel the vibes

    • @TG_1023
      @TG_1023 Před 3 měsíci +6

      how are you watching this on a crt

  • @Almost_Healthy
    @Almost_Healthy Před 3 měsíci +141

    Now animate it

    • @user-pl1xi8my2d
      @user-pl1xi8my2d Před 27 dny +2

      LMAO
      impossible!1!!

    • @GamingBacon5525
      @GamingBacon5525 Před 27 dny

      @@user-pl1xi8my2dI am an animator, animating is possible.

    • @yonakakurai1737
      @yonakakurai1737 Před 27 dny +13

      ​@@user-pl1xi8my2d It isn't impossible, but it'd definitely take a long time and honestly? Wouldn't be worth it to do it just for a video.

    • @user-pl1xi8my2d
      @user-pl1xi8my2d Před 25 dny +2

      @@yonakakurai1737 We'll quit half through. But if somebody manages to do it,
      welp. Congratulate them.

    • @khrizeffasceoyos9769
      @khrizeffasceoyos9769 Před 14 dny

      Crazy

  • @13x666
    @13x666 Před 3 měsíci +1478

    Damn. As a professional pixel artist who's supposed to have a good intuition about all this, I must say that "orig vs new 5 color" sprites at 7:50 made for a striking image when it's lead up to and presented like this. I've spent 10 minutes just trying to comprehend that these two are both 5 colors, the brain fights it so furiously. Art-styles that get so much out of tiny palettes are always fascinating because the colors they use are highly strategic and purposeful, and you did an incredible job at illustrating how to approach this strategy "in reverse". The logical next step for me was to go "well surely i can use original 5 colors to achieve something remotely similar" - and yes, you can use blue as "dark red" and red as "dark skintone" and introduce sel-out and a shading level and AA and a few tricks to the original sprite to get a pretty interesting result by moving in a somewhat unexpected direction. It opens your mind a little.
    In other words, this video is golden. From now on I'm including it in my list of resources to recommend to beginners, for sure.

    • @BJGpixel
      @BJGpixel  Před 3 měsíci +238

      Thank you, that comparison surprised me as well! I was curious about how I might arrive at something like the 'New 5 Colour' result organically; it definitely helped to have started from the higher render to guide it into place. A big part of it is that I'd never think to render it with such a crazy use of highlights in the first place, so maybe it's just showing to experiment more regardless of colour count! :D

    • @cheeseballpete8944
      @cheeseballpete8944 Před 3 měsíci +40

      I had to individually count the colors on each sprite because I didn’t even believe it at first

    • @LRM12o8
      @LRM12o8 Před 3 měsíci +22

      It's funny how hard it is to realize the number of colors, even when you know it. I also experience this effect on the GameBoy, which famously only has four colors, yet it often looks like much more (and sometimes also less).
      The most interesting thing though is how ot doesn't translate to other things. For instance the Super Mario levels. I've never noticed the repetitive nature of the background or the similarities in level design (safe for the most obvious ones), but ever since I've watched a deepdive into how the SMB levels are built and how the glitch levels work, I can't unsee these patterns while playing the game anymore! 😂

  • @marcosbastos4001
    @marcosbastos4001 Před 3 měsíci +1231

    It's insane how the new 5 five colors end up being just as good, or even better than the ones with much higher color count on CRT

    • @ArtRiku
      @ArtRiku Před 3 měsíci +38

      I was just going to say exactly the same ! the new 5 colors look amazing on CRT !

    • @Green_Bean_Machine
      @Green_Bean_Machine Před 3 měsíci +41

      honestly, the 256 on crt looks painted, its kinda beautiful

    • @LRM12o8
      @LRM12o8 Před 3 měsíci +9

      Well, the new 5 color sprite looks almost as realistic as the 24 color one even on an OLED/LCD imo!
      I guess working without restrictions and then compressing it down like this is a good way to make realistic graphics work on a very restricted system.

    • @Spooky_Magooky
      @Spooky_Magooky Před měsícem +1

      I'd say it's much better, it captures much more detail whilst working with the same amount of colours. Reminds me of old NES spritework and how modern games like Shovel Knight work to recapture that aesthetic with newer techniques.

  • @Texthead
    @Texthead Před 3 měsíci +369

    Overemphasising the colour count and reducing it back to such a lower amount while retaining some of its identity showed off a really fascinating end result. Makes me wonder of the implications for such an impractical approach

    • @LRM12o8
      @LRM12o8 Před 3 měsíci +19

      Makes it seem like a great approach to make stunningly realistic graphics work on an old and extremely limited system. It would look great in a GBC game, for instance!

    • @autistic_potato1037
      @autistic_potato1037 Před 2 měsíci +3

      I want to see someone make a sonic or mario type game where every sprite has 32 colors, and then use photoshop to cap them at 5 or 7, see how far they can push the abstract yet realistic style.

    • @dragonwarriorz1
      @dragonwarriorz1 Před 10 dny

      Donkey Kong Country for GBC did something like this, as it did for SNES. Take 3D graphics and limit the colors. Many games did this actually. Aladdin is another one (not 3D but a similar conversion process), Disney would draw the animations and then import it into low res "indexed color" sprite format.

  • @awogbob
    @awogbob Před 3 měsíci +664

    That comparison to the crushed 5 vs original 5 is insane and provodes a lot of insight over what's possible
    Would be cool (and overly time consuming) to use that technique to push the limitations of older pallets like nes

    • @Zizaco
      @Zizaco Před 3 měsíci +11

      I made a video about this. There is an easy way to achieve that.

    • @jocabulous
      @jocabulous Před 3 měsíci +3

      I mean they kind of already did that on the nes, they really had to didnt they

    • @incognitiosaystransrights
      @incognitiosaystransrights Před 3 měsíci +2

      if you look at a lot of chinese bootleg nes demakes, you can kinda see that, most notably in the fighting games, donkey kong country 4 and aladdin

    • @GraveUypo
      @GraveUypo Před měsícem

      it's not that hard to give an impression of more colors if you tint the whole thing so different colors can be used for shading and flat coloring on different parts of the pic. a while ago i took a photograph and turned it into only blues, then tried to crush it down as much as i could. i could pull off a good looking realistic picture with just 8 shades of blue and some nice dithering.

  • @franciscomuro8427
    @franciscomuro8427 Před 3 měsíci +307

    I love how the 256~ looked on the CRT. It really help blend the colors to make it look so vibrant!

    • @Gore_Whvre
      @Gore_Whvre Před 3 měsíci +2

      It was actually so cool

  • @aaaaaaaaaa7316
    @aaaaaaaaaa7316 Před 3 měsíci +224

    The colors used on the final sprite had suprising similarities to the boxart of the Mario and Luigi games

    • @serenegenerally
      @serenegenerally Před 3 měsíci +19

      Mario and Luigi’s pixel art works becuase it builds up the detail of each character instead of distracting the audience

    • @ben0k447
      @ben0k447 Před 2 měsíci +1

      i was also thinking yoshis island.

  • @hiagod2802
    @hiagod2802 Před 3 měsíci +341

    sprites 13 - 16 are my sweet spot, when the volume gets a lot more refined.

    • @narilcrow
      @narilcrow Před 3 měsíci +4

      Стараюсь держать от 8 - 12 цветов.

    • @Vee_Sheep
      @Vee_Sheep Před 3 měsíci +14

      they kinda make me think of the Yoshi's Island art style, which i love so i have to agree with ya

    • @anonanonymous9670
      @anonanonymous9670 Před 3 měsíci +9

      For me it's the 6th sprite just before the cap gets some shade, I like how simple it looks & it reminds me of of SMB3 which I really love

    • @PoisonFlower765
      @PoisonFlower765 Před 3 měsíci +2

      I really like 4. It feels retro and minimalist in a way that isn't as annoying as I usually find those styles.

    • @detectivewhocoulditpossibl6834
      @detectivewhocoulditpossibl6834 Před 3 měsíci +4

      12 was mine, I actually really didn't like when he shaded next to the eye and my eye kept being drawn to it like it was a pupil.

  • @tronco.3935
    @tronco.3935 Před 2 měsíci +13

    Calamity mod art:

  • @dextra_24703
    @dextra_24703 Před 3 měsíci +177

    The last one really does look like a shiny reflective sticker.

    • @PixyEm
      @PixyEm Před 3 měsíci +5

      What if they maed a Mario game based around collecting and using stickers?

    • @dextra_24703
      @dextra_24703 Před 3 měsíci

      @@PixyEm it just needs to have a good reason to use them.

    • @cadencase5216
      @cadencase5216 Před 3 měsíci +12

      ⁠@@PixyEmWho's gonna tell him.

  • @theboythatsayshootyhoo3865
    @theboythatsayshootyhoo3865 Před 3 měsíci +92

    this seems like a really great exercise in colour theory. im not sure what its called off the top of my head, but the method of utilising every colour on the colour wheel while also maintaining a sense of harmony has always been such an interesting technique to me.

    • @PoisonFlower765
      @PoisonFlower765 Před 3 měsíci +8

      I know that in music, opening up to any note you want is called "Chromatic Scale", but "Chromatic" does just mean colorful so it'd be funny to apply that to visual art 🤣

    • @lav-kitty
      @lav-kitty Před 3 měsíci +3

      ​@@PoisonFlower765 one of my artstyles is chromatic scale now

  • @tomasc7728
    @tomasc7728 Před 3 měsíci +102

    My preference ended up being where color choices were pushed to the end of their style: 3 color feels great as a 'minimalist, 7 color just before face shading works well for me, 12 color just before he gets the whites of his eyes feels really fun, and 16 color where he looks like he'd fit in with Yoshi's Island style.

  • @angrypotato_fz
    @angrypotato_fz Před 3 měsíci +37

    Cool experiment!
    The ~256 colors version looks more like an art-project, reminds me of Seurat and pointilism. Of course completely crazy in the context of a pixel game, but beautiful on its own :)

    • @BJGpixel
      @BJGpixel  Před 3 měsíci +11

      Thanks! Yeah the 256 one reminds me of those collage-style pieces, where you'd zoom in and every 'pixel' would actually be a full scene with that particular dominant colour

  • @ruolbu
    @ruolbu Před 3 měsíci +56

    I'm genuinely in love with 5 color indexed Mario, especially on CRT.

  • @CKTDanny
    @CKTDanny Před 3 měsíci +54

    Seeing all the Marios lined up like that, it feels like seeing the plumber getting blasted through a bunch of different realities 😆
    That was a really great exercise! I enjoy seeing these where you can isolate a single parameter (colour count) and try pushing it to its limits to see how it affects the results. Kinda reframes how you think of these things in the future! 🎨

    • @BJGpixel
      @BJGpixel  Před 3 měsíci +17

      Mario: I've visited millions of futures to see all possible outcomes.
      Luigi: In how many did we save the princess?
      Mario: One.
      And thanks, yeah it was pretty interesting to discover some of the later stuff through colour reduction. I don't think it would have ever occurred to me to render a 5-colour sprite like that so it's neat to find out what's possible.

  • @doll-chan8597
    @doll-chan8597 Před 8 dny +2

    I feel like the Teal Highlights were the only "exaggeration", the 23 Colors one looks absolutely beautiful

  • @NISHIAKI
    @NISHIAKI Před 3 měsíci +27

    The 32 color sprite is really cool as pixel art. It looks like a watercolor painting in pixel form! Great work, Brandon! I think my favorite or the bunch ended up being the 2 color red and black render.

  • @YuBeace
    @YuBeace Před 2 měsíci +3

    "I don't think there really was a point beyond just *hey, colors are cool, I guess!*" Dang if that ain't me every day.

  • @zacklee4851
    @zacklee4851 Před 3 měsíci +8

    1:03 "I'm just trying to make a goofy sort of running pose, I sup-pose I-"
    Intentional or not I already see a pun! Very fun!

  • @gamenuts3396
    @gamenuts3396 Před 3 měsíci +14

    This was absolutely delightful to watch. I like that you didn't really have a point, it was just nice watching/hearing your brain do its thing.
    The teal highlight in 24 really made it feel like the promo art for Mario & Luigi: Superstar Saga. It would be interesting to see a whole game scene in a style like this.

  • @dingus_maximus
    @dingus_maximus Před 3 měsíci +35

    Not to get POLITICAL but I do think this is a good demonstration on what's happening in the video game industry in terms of graphical fidelity. Graphics have become so advanced that each new console is starting to deliver those diminishing returns. I feel like we're in the 17-24 color range at this point, so to speak, and each new improvement is exponentially less impactful than the ones that came before.
    The bit at the end also shows why art style is ultimately more important graphical fidelity, too.

    • @DonnyKirkMusic
      @DonnyKirkMusic Před 3 měsíci +4

      I would love it if more devs made cel shaded games because they look so good at a high res. Its the best time for that type of aesthetic in terms of hardware because everyone could boost it up to a high res and not have lag at this point, and it makes all the lines look perfect, otherwise cel shading has lots of visible jaggies.

    • @chunkymonkey7983
      @chunkymonkey7983 Před 12 dny

      I don't think that's political 😂

    • @dingus_maximus
      @dingus_maximus Před 11 dny

      @@chunkymonkey7983 I was joking. Lol

  • @SpudMackenzie
    @SpudMackenzie Před 3 měsíci +13

    Holy Heck. 5 (new) looked really good on the crt.

  • @ellie8272
    @ellie8272 Před 2 měsíci +2

    That new 5 looks incredible and makes me want a game made in that style

  • @portobeIIa
    @portobeIIa Před 3 měsíci +6

    i gotta say, i LOVE the funky colorfun lighting on the 24 colors one, even if it is a little too over-rendered and distracting. i love cartoony rim lighting and bright lineart, so i fell in love with the redone 5 colors version! it really helps me out as someone who has a style that strives for this type of vibe to see that you dont need to overdo bright colors to have a bright funky drawing in the end.

  • @phabrick8r21
    @phabrick8r21 Před 3 měsíci +3

    The "It's-a Sorta Me!" at 5:30 is hilarious 😂

  • @calebmatthias
    @calebmatthias Před 3 měsíci +10

    I'm not a frequent commenter on youtube, but I really appreciate your straightforward videos with your amazing pixel art and relaxing voice! Your creativity always makes me want to create art and your content is always exciting. Anyway thanks for the videos, take care and keep it square!

    • @BJGpixel
      @BJGpixel  Před 3 měsíci +2

      I tend to be the same when watching youtube, so I really appreciate this! Thanks for the kind words, and thanks for watching (...andtakecareandkeepitsquare)!

  • @twalton
    @twalton Před 3 měsíci +13

    You are a pixel art god. I love the stylized look with the wacky colors.

  • @MaxwellCatAlphonk
    @MaxwellCatAlphonk Před 3 měsíci +5

    Someone should make a game where all sprites are 24, 32 or 48 colors

  • @DenerMartins99
    @DenerMartins99 Před 3 měsíci +30

    the nintendo ninjis are coming for you drawing mario

    • @Barquevious_Jackson
      @Barquevious_Jackson Před 3 měsíci +4

      Ninja is our word, you can use Ninji.

    • @HexSaber
      @HexSaber Před dnem

      We have a GameCube game called i-ninja so I call them Nintendo I-ninjas

  • @athy8763
    @athy8763 Před 3 měsíci +17

    nah okay the 32 color one is just how i do minecraft textures. i love doing that kinda stuff. tho honestly, love the "modded terraria" feel of the finished 24 color one. its like way too fancy to be vanilla, and strays away from the color palette like any fanwork does. like thats deadass how some shit looks. also, love how eventually you just ended up doing things that some indie games use in engine lighting for. neat stuff! i wish i could be this much of a crackhead about lighting! and im already insane about it!

    • @anonanonymous9670
      @anonanonymous9670 Před 3 měsíci +1

      "nah okay the 32 color one is just how i do minecraft textures"
      There's actually a term for it, block vomit
      It's when a build has many many different blocks, sometimes it can look good but it depends on the build really

  • @Efreeti
    @Efreeti Před 4 dny +1

    The ~256? sprite unironically looks REALLY GOOD on the CRT.

  • @ulrickai
    @ulrickai Před 3 měsíci +10

    That's a pretty cool idea to play with and quite like how those turned out, they just look really neat. As a video I also really like just watching you work that as you mention might not have "a point" but just seeing the process of just playing around with an idea is super entertaining. Like even these type of videos where it's more just playing around with an idea really gets some idea flowing for me for my next works~

  • @tuckervandy492
    @tuckervandy492 Před 22 dny +1

    This was beautiful, the 5 v 5 comparison at the end was so nice

  • @scriptvoid2130
    @scriptvoid2130 Před 3 měsíci +1

    I've loved to see all those marios on CRT, but smaller models. To see how pixels got mixed.

  • @FizzyChalice
    @FizzyChalice Před 22 dny +1

    6:31 ok but why does ~256 genuinely look good. its pretty

  • @yo5tan
    @yo5tan Před 3 měsíci

    This is honestly probably one of my favourite videos of yours in a long while! Such a fascinating process to watch, and honestly some pretty insightful commentary about the idea of diminishing returns with 'detail'

  • @blazerchocobo
    @blazerchocobo Před 3 měsíci +11

    A particular exercise! Simplicity often is key in pixel art (despite how impressive certain complex pieces can get) so looking at it on a palette angle is important!
    Also notification gang

  • @MrMedicification
    @MrMedicification Před 3 měsíci +5

    Nice to have you back, Brandon! I always look forward to your videos :D

  • @taube_g
    @taube_g Před 3 měsíci +6

    I missed your videos! Thanks to you I'm back at it and I'm better than ever! Stay well man and I hope to see you more!

  • @viciousscythe4162
    @viciousscythe4162 Před 3 měsíci +1

    Wanted to thank you for inspiring to start my pixel art journey this year. Always look to your videos to give my practice some direction especially for retro styled pieces. Looking forward to more videos!

  • @raydillon
    @raydillon Před 3 měsíci +1

    Great video! Super cool seeing that final comparison of 5 color sprites. Can't believe how much depth remained in the new one.

  • @PCgameandgamer
    @PCgameandgamer Před 3 měsíci +4

    What a great video. I like the color indexing technique, that was a really unique design

  • @toaofanimation
    @toaofanimation Před 2 měsíci +1

    17-24 are giving Mario & Luigi box/manual art vibes.

  • @PtylerBeats
    @PtylerBeats Před 2 měsíci +1

    This was super cool. I think my favorite rendering was somewhere in the 14-16 color range, but I think that’s mostly what my experience is in sprite work lol

  • @JMalaby89
    @JMalaby89 Před 3 měsíci

    I've been doing sprite art as a hobby for a few years at this point, and I can't believe I just now found your channel! Even this one video has convinced me to take a more intentional approach to how I think about color and shading. Definitely earned yourself a sub!

  • @e_lander
    @e_lander Před 3 měsíci +1

    That last 24 color one gives me Mario & Luigi series game cover / case art vibes

  • @aixmcduck9321
    @aixmcduck9321 Před 3 měsíci

    This was really fun and very informative, and I really appreciate it. Especially seeing how 5 colors can look so incredibly different depending on implementation was really stunning.

  • @LaneBeScrolling
    @LaneBeScrolling Před 2 měsíci

    This was such a cool study! Seeing you build up the layers one by one from 1 - 13 colors also provided great insight into how to think about shading in pixel art. This might actually get me to give it a go again in the future. Thanks!

  • @nathanielamoah1127
    @nathanielamoah1127 Před měsícem

    Really enjoyed your work! All of the sprites look amazing!

  • @roomfullofmischief
    @roomfullofmischief Před 3 měsíci +3

    Woah that stylized 5 color mario actually looks really good on the crt!

  • @turtledude83
    @turtledude83 Před 3 měsíci

    This was very enjoyable and well edited! Engaging, fun, and endearing. Thank you for uploading!

  • @ZedEdge
    @ZedEdge Před 3 měsíci +1

    Such a fun exercise! Feels like you explored every corner of it too. That final comparison of the new 5 tones vs the original 5 was so interesting how different they looked.

  • @dylstarling8649
    @dylstarling8649 Před 2 měsíci +1

    Gradually became a magical vacation/starsign sprite with all those colours

  • @ObjectIsCool
    @ObjectIsCool Před 3 měsíci +3

    1- this isn’t anything
    2- still not much to say, but great shade of red
    3- i love this one
    4- just mario without shading
    5- just mario without shading with gloves
    6- just mario without shading with gloves with colored shoes
    7- if nintendo went back to 2d, and changed the art style a bit for it, this is probably what you’d get
    8- i take it back this is what you’d get
    9- realizing how uneventful this comment might actually become
    10- i’m not gonna repeat 7 again
    11- prime mario?
    12- ofc i spoke too soon
    13- first point of “criticism…” i like 12 more now. its just the shadeless skin looked nice
    14- and you brought me right back in
    15- subtle but nice
    16- i think we’ve actually reached what we needed for mario
    17- gonna miss the black shading
    18- looks great actually
    19- this comment is getting so hard to make
    20- too dark actually
    21- what is happening
    22- alright i like it again
    23- ok you can stop now it looks good
    24- jeez those actually are distracting
    FURTHER
    32- mario on rainbow road next to the sun
    256- AAAAAAAAAAAAAAAAAAAAAAAA
    messing around in photoshop- looks good from 3 - 12
    5 new- if mario wonder had those pixel pipes from odyssey
    crt time- nothing new but id love those in a real mario game
    UGHH THIS COMMENT IS FINALLY OVER

  • @davel046
    @davel046 Před 26 dny

    First video that I watched from you, I really enjoyed it, your style is really unique!

  • @carlosiagobueno672
    @carlosiagobueno672 Před 3 měsíci

    another great video! As always! I learn a lot with your experiments and tutorials! Thanks for that!

  • @metamast3410
    @metamast3410 Před 3 měsíci

    i love your work man, you actually inspired me to start doing more pixelart, im still learning but im getting better

  • @SebLeCaribou
    @SebLeCaribou Před 26 dny

    The final comparison between the two 5 indexed colors version is great. It shows how limitation can spark creativity if you know what you're doing. Great stuff, thank you for that video :D

  • @mozydiaz8296
    @mozydiaz8296 Před 3 měsíci +9

    Would love a 2d Mario game with this pixel art 😍

    • @Barquevious_Jackson
      @Barquevious_Jackson Před 3 měsíci +3

      A game with the 2 colors would be interesting, kind of like down well.

  • @lpwthestudio
    @lpwthestudio Před 3 měsíci

    Commenting for the algorithm, absolutely fantastic work my friend. This as a case study in color counts is a master class. Very nice work and always enjoy your content. Keep it up!

  • @angelic428
    @angelic428 Před 3 měsíci +1

    This channel is a gem I'm so glad this got recommended to me!!

  • @octopie34
    @octopie34 Před 3 měsíci +2

    Love it, keep up the good work!

  • @weirdalofficialvevo
    @weirdalofficialvevo Před 3 měsíci

    your vids are so well done!! great job as always on the drawing

  • @siggivonmahlmann6482
    @siggivonmahlmann6482 Před 3 měsíci

    Just found this channel! I loved this concept and can't wait to see more of your creativity! ❤

  • @Ukyuu9
    @Ukyuu9 Před 3 měsíci +1

    Jpg compressed mario has some flair to it ngl 😂, love all of them

  • @thomasgeppi6762
    @thomasgeppi6762 Před 3 měsíci

    I really liked this video. And was a big fan of the unique color combinations at the end!

  • @FLYNN_TAGGART
    @FLYNN_TAGGART Před 2 měsíci +1

    Real clever how the Photoshop version uses purple as shading for both the red and blue.

  • @dee7352
    @dee7352 Před 14 dny

    I get a feeling that I’m gonna watch every video this creator makes. This is so fascinating!!

  • @cjstubbe3148
    @cjstubbe3148 Před 2 měsíci

    Please do this again! This video was so fun to watch through, and I’ve been watching it over and over again

  • @stevenwolfe591
    @stevenwolfe591 Před 2 měsíci

    This was pretty cool. I appreciate the insights you provide for each step. In a different video, I saw someone create essentially a mesh for sprite, and some of the ideas in this video could pair really nicely with that to get some dynamic, real-time sprite rendering effects.

  • @eboatwright_
    @eboatwright_ Před 3 měsíci +2

    This actually looks amazing! I really like the final result, but I also really like the 8 color

  • @gummidoggi
    @gummidoggi Před 27 dny

    what a fun video! my personal fave was the 12th put of your lineup. Super cute!

  • @weixinyang2397
    @weixinyang2397 Před 2 měsíci

    Great video exploring each aspect of pixel art alone

  • @mauriciom5555
    @mauriciom5555 Před 2 měsíci +1

    Awesome work, love pixel art

  • @Louiessss
    @Louiessss Před 3 měsíci +1

    Personally, I really like the colorful outline on the last few sprites, it's very eye-catching and provides alot more ambient, especially the last one made with the neon-themed colors just makes me want to keep looking at it

  • @ram_stick_samurai
    @ram_stick_samurai Před 3 měsíci +1

    This is such a creative idea, really like this.

  • @flythereddflagg
    @flythereddflagg Před 2 měsíci +1

    I'm working on a lot of pixel art at the moment for a game and this is a very helpful look at what is possible and how one might approach choosing colors or choosing things and I think this is good because it's forced me to be a little bit more experimental

  • @insertnamehere1398
    @insertnamehere1398 Před 2 měsíci +1

    I do kinda like overrrendered pixel art. It has something about it that makes it… beautiful

  • @thesonicpotato2365
    @thesonicpotato2365 Před 29 dny

    Honestly the sprites look SOOOOO much better with the extra shading

  • @chumon1992
    @chumon1992 Před 3 měsíci

    This is so fascinating to me. I absolutely LOVE highlighting things with purple. One of my favorite tones.

  • @olisa_hehe
    @olisa_hehe Před 2 měsíci

    I really loved the video ❤ You really managed to squeeze 24, even 32 colors into this teeny tiny sprite, without it looking that bad, which is honestly really impressive

  • @mildlycornfield
    @mildlycornfield Před 2 měsíci +1

    The 5 colour version based on indexing looks AMAZING on the CRT. I can imagine an effect like that being used back in the day.

  • @GreatHammerEnjoyer
    @GreatHammerEnjoyer Před 3 měsíci +1

    this is what I need today, just a chill guy doing something funny.

  • @michielvansteenhoven7255
    @michielvansteenhoven7255 Před 2 měsíci +1

    it's crazy that when you squint your eyes, the last ones look insanely detailed

  • @weego2585
    @weego2585 Před 3 měsíci +3

    This is exactly the content I wanted to see today.

  • @cosmicrealm7320
    @cosmicrealm7320 Před 3 měsíci

    This is really cool to watch, and would like to see more of this!

  • @CMF412
    @CMF412 Před 2 měsíci

    I really liked your vid. The 5 color side by side towards the end was neat.

  • @AngelicDirt
    @AngelicDirt Před 3 měsíci +1

    What I especially love are the two 5-color results after you played around with the color indexing, then redid it. I feel like I normally shy away from rim lighting as it often distracts my eye, but it's somehow not as bad when it's more of the surface area.
    Srsly, tho, this is just good color study, something I really never played around with until recently, so this is deffos a video that is right up my alley at the moment. Wow, what a result. :o

  • @Rafix
    @Rafix Před 3 měsíci

    man this is so so so so SOOO cool, great idea for studying pixel art :D it helped me sooo much, I'll definitely try this out >:)

  • @unfamiliar_ghost
    @unfamiliar_ghost Před 3 měsíci

    I do pixel art for some years but only as a hobby and I also spend several months without drawing anything, but this video made me so inspired that I wanted to do something similar. I did the same thing with two characters and that was the most fun I've had doing pixel art ever. And also I learned so much!!! For example, my brain exploded when I used the same color to shade two different colors (like you do with Mario's blue clothes and red hat).
    Thank you so much for this amazing video.

  • @Gwynhyvr
    @Gwynhyvr Před 2 měsíci

    this is... actually a really interesting way to approach it. gonna try this sometime.

  • @CoolguyIremainanonymous
    @CoolguyIremainanonymous Před 2 měsíci +1

    My favorite is the second Mario, it feels like its from a game ages ago. It just looks so cool!

  • @Sircrapalot7696
    @Sircrapalot7696 Před 3 měsíci

    The revised 5 color vs original 5 color is huge. It explains so much about gaps in art styles on things like the Game Boy Color. It's so interesting to compare the two

  • @DrowseProductions
    @DrowseProductions Před 3 měsíci

    This is a really good pixel art tutorial. Simplifying it down to one color at a time is a really helpful way to break down a complex design.

  • @squado_6119
    @squado_6119 Před 3 měsíci

    Just found your channel! The pixel art looks awesome =). Guess, I have a a lot of really cool videos to binge-watch!

  • @TheDemonGyro
    @TheDemonGyro Před 3 měsíci

    I love this as a way to figure out a palette and to see how you should go about figuring out your placement and contrast. You can see how many colours you need to make something look good enough and worth the effort if you need to do a lot of sprites.

  • @LordMoku
    @LordMoku Před 2 měsíci +1

    Wow, the pixel-vomit version actually looks pretty nice on a CRT.