Street Fighter III 3rd Strike Link Combo Encyclopedia
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- čas přidán 24. 02. 2006
- EDIT
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Here's a link to the song here, since so many of you asked about it:
www.megaupload.com/?d=0SZEG35Y
Credit & thanks to HelgenX for the info.
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Link combo encyclopedia for Street Fighter III 3rd Strike. Composed by MoPreme and Kamui.
The point of the video is to give players an idea of which normal moves are *linkable* to which Super Arts. Some of you are mis-understanding the purpose of this video and have dismissed these combos as just "basic combos." That's not the point. These are "links" --a natural follow-up on the ending of one attack into another attack (right when the first move animation finishes), which counts as a combo. However, a "cancel" is when the first move animation hasn't been finished yet and is immediately canceled into another move. So therefore LINKS are not the same as CANCELS. Hard to explain to beginners, but for the veteran SF3 players, they should know what I mean. Regardless, I hope you all enjoy the video!
www.combovideos.com - Zábava
Please take this into account viewers, many of these attacks are meatied, used against crouching opponents or both. Meatying an attack entails using it early in order to hit an opponent with a later active frame, leaving less of said active frames to go through before entering recovery and thus increasing frame advantage. Crouching opponents who are hit have a longer hit stun for almost every normal and non-knockdown special move in the game.
Another thing to consider is the hurt boxes of each character. For example, Ibuki's link from EX dp works well on Hugo because he's so tall. And Ken's ex tatsu link into sa3 only works because Elena's low hurt box has her going under the front side of the last tatsu kick, resulting in her getting hit by the last part of the rotation(which would normally be just part of the recovery and thus make it impossible to land this link on anyone getting hit in the usual manner) and thus giving ken less recovery frames to go through before using his Jinraikyaku.
Given this information, you must not only make sure that the character fits the bill in some situations, but you also have to set these links up with a knockdown or reset, and THEN make sure that your opponent wakeup with guess-downparry or some crouching wakeup move. These are the prerequisites for utilizing many of the links shown in practical matches. Even if some are possible without, landing crouching hits will more often than not give you more time to react and thus confirm you've landed the hit before wasting meter, which, is ultimately the purpose of linking attacks into super in the first place.
Hopefully this helps newer players who don't study frame data, hit/hurtboxes, or the meaty concept understand why they couldn't pull these links off in either training mode or a real fight.
julian12465 watching this in 2018. Thank you for showing these links!
You talk too much
maybe its me, but i, instead, prefer this 2d graphics on this genre of game than the 3d high detailed new one.
That's simply incredible. All of it is amazing, but that part at the very end with Ryu, being able to charge up to to an EX move which was then able to help you get the KO at the end... Wow!
Extremely well edited, and DEFINITELY helps in knowing what I can link with a character! I learned a whole bunch of stuff that I never thought would work here.
Ah, this was quite an extensive video, truly enjoyed it. Urien was a monster as well as necro at some points. I'll have to favorite this one. Good post.
Wow. Those combos with Ryu are amazing! I'd never have thought of combing all those moves for Ryu! I'll be sure to try those out one day!
The content is a little clinical--no jaw-dropping, big-purse tournament turnabouts--but it's got *really* well-chosen music. Thanks for this.
wow that urien corner combo was awesome. and i didn't know about a ton of these links. cool.
Hey strider2k2, although I never played a Street Fighter game the way you explained the difference between cancels and combos is absolutely plausible to me.
I cant seem to be able to connect Sean's shoryucannon on downed opponent after throwing them. Is there only a split second 1 frame opening and do i need to practice, or what?
on that last makoto combo, when do you cancel into the super after that dashing punch special? the super never works well for me (or it won't come out at all).
hello strider2k2, I wanted to ask how do you do ken and ryu the Shoryuken (bolador fist) and the super power of the Shoryuken and the shock of fast? Gouki as you do in the 3:40 minute super power? It would help me
Just had a think about whether or not it's worth learning & practising links - would one major advantage over say.. a c.mp xx sa be that if you were to do the same cr.mp [link] sa it might be a bit more hit confirmable? (Assuming a character could do either). Also links can be a lot more difficult to do consistently esp. under pressure, what are the main advantages of links over cancels?
what is the name of the song that starts at 639 it sounds like Floori.d.a. by rabbit in the moon but its a different remix that i cant find anywhere. and the megaupload link is broken!!
The song is called Rabbit in the Moon - Deeper, trust me, you can google it or find it on soulseek. There are two versions, both of which are good so get them both.
hm so what is a cancel, is it like feinting, like you punch put it doesnt actually punch because u go straight into another move?
which version of that QCF+P move do you use for Makoto to cancel into her first super?
Has anyone still got the full remix set? Been looking for the MP3 for a while. Cheers!
Does anyone know why gouki's name was changed to Akuma in sf4? or is it different characters with the exact same abilities and appearance?.
In the Ken part, how did he throw and then use his super art while the guy was still on the ground???
Yo is this some tyoe of dance mix to this sond or a remix cause the one that I keep finding is just a slow, beat deriven song, i want the sond that is being used in the video, anyone have a clue where I can find it?
The (American) PS2 version of "Street Fighter Anniversary Collection" has both SF3:3rd Strike and Hyper SF2 - Anniversary Edition bundled together on it. In Japan, both games were released separately. In Europe, the PS2 Anniversary Collection only has Hyper SF2, whereas the European Xbox version of Anniversary Collection has both games. -_-'
I like the PS2 version because it is near arcade perfect (the Xbox version is a close 2nd). The Dreamcast version is not arcade perfect unfortunately. :(
i find it very hard to do like a simple combo like low medium kick to the shinshoryuken with Ryu on a joystick :/ any tips? i´d appreciate it :D
this is the home version of SF3 right?
because I dont know how to do the Shun goku satsu in the arcade version
can someone please tell me how to find these songs i really want them.. i really dont wanna get desperate and audio rip it and have fight noises through it plz !!! help
took me a long time to realize this but the shoryuken type moves that combo from a throw were all done on dudly and now that i checked myself its true, so many wasted supers trying to combo a shin shoryuken on ken after a throw =P great video helped me out alot with my super arts since most were blocked since they werent comboes in first
depends on the postition you hold the joystick,
hold back and throw you get his rolling throw, hold forward you get the judo throw, neutral position you get the knee strike
how do i do akumas special?
the one where he rushes at you
Cancels occur when you interrupt the normal move (at any time of that animation) within a fairly generous timeframe. Links are much more strict. You have to *wait until the move animation is just about to end* before you are can input the command for the next move. Any earlier or later and it won't come out. Timing is strict.
In this game, you can link certain normals to supers.
brother, i want to ask you a favor, about Hugo, this is my main char, but i want to know some things about him like how can i made that combo of hugo in the minute: 07:06 where hugo do three moves (palm, in three times) then a Duck+MK and after this combo he made a another combo with the same move (HQB+any punch) the thing is that I wanted to know how to do that move (HQB+ any punch) and hit in three times please somebody help me... let´s the game begin!!
which of the SF III is the better one.... new generation 2nd impact or third strike?
what's the name of the music playing in the background?
how do you do that kick at 8:08 with Ryu??
The song is Rabbit in the Moon - Deeper (Remix)
Can someone tell me how to do dudley's repeatable down + hk move? I maining him atm.
hows he able to hit them with specials when there not in range. i dont remember being able to do that in SF anniversary on PS2
for everyone looking for the songs: from what i understand so far they are both part of a live set by rabbit on the moon. the set is called "live @ 3"
How to stend up quickly in 3rd strike when you are on the floor?
Nice combos there, good cancels and stuff. This vid will definately help those who are new grasp how you're supposed to play. Oh and the reason alot of the old characters aren't in there is because Capcom wanted to have a new cast of characters, hence Street Fighter 3 New Generation. Even Ryu and Ken weren't supposed to be in, but they decided to include them due to their popularity.
may i ask how you get your gameplay recorded? i would liek to get my stuff to not look so crappy LOL i used my IPOD and it came out so bad LOL
those combos takes such precision to do is hard as hell
wait. So you do a ex special and cancel into a Super Arts? and that allows you to hit them while they are on the ground?
First song is the full track of Deeper by Rabbit In The Moon. The second song of theirs is Floori.D.A
Nice video.. can anyone tell me what music track this is.. by who? I saw "Rabbit In The Moon" at the end but I come up with a lot of results for that. Can anyone help narrow it down?
How can I grab and then pick someone up off of the floor with his super? 2:04 is impossible for me, I've tried it. This leads me to believe this was TAS. what do you people think?
can anyone tell me if p-linking applies to this game? just like it does in sf4/ssf4.
Sorry if this is a n00b question..but how do you short hop? I saw it lead into some nice combos.
I'm curious what order the characters are in. At first I thought "tier list order" but Yun below Ken/Makoto would be odd even early on and then Ibuki definitely wasn't fourth at any point in the lifespan, so now I'm kinda just confused.
2:06 how did Ken throw into a super? Did Dudley quick rise or did this attack land while he was on the ground?
It’s an OTG (Off The Ground). Dudley can quickstand this setup to escape the super, but this works for all Shoto shoryuken-type supers.
not all of these combos work in the ps2 version.
What version is this from?
whats KENs move called on 2:25-2:28, i hope that one is in the new one :P !!!
@guergy what game you talking about?
hey did u find the name of the second song?
Nice. Gouki and Elena had the most interesting one's I never knew of. =]
Your video is awesome. Great post!
Please!!!! Tell me, what's the name of this song????????
yeah but how many more styles of fighting could you bring to the table
how u do ex moves???
@MrMcConnon abnormal? or different than yours?
Ken can link his airhurricane into SA3. You have to hit the character with it on a cross up if you know what I mean. I think I played ken vs ken when I did it. It got ten hits, that's a link right?
Is this out on consoles or arcade exclusive? Any better street fighter games out there? Thx
What is the second song please?
Did you got the music track ??
were can i get the rom file for this any ideas peeps this game was wicked
are this and Street Fighter III: Double Impact the same game?
anyone got a link to this song?
Cool video, cool song, nicely done.
Are all the characters from Street Fighter 2 in this game?
Can ask u what recorder did u use?
what is the name of the song?
nicely done! you just upped my game :D
What is the name of the first song? It's fantastic.
What is this song`s name?
what are the song
@ZMT77 what do u mean sick?
This is a video that shows you how it's possible to link certain combos and super arts from particular moves on specific character situations ... on reaction. Learning these links will save you the embarrassment of landing a combo that gets blocked, only to get reversal super'd in the face.
This video is amazing I have a few videos of me actually fighting ppl but this is amazing some I can do but not others
Man, what is the name of this song?!
ty
that very last combo with ryu was sick
you cancel the punch as in as soon as the punch connects, your character is already starting the next move.
example, ken: ground mid kick -> hadouken (canceled) -> super art 3
as soon as the mid kick hits, immediately follow up with a hadouken, and as soon the hadouken is out, use the super art 3. the hadouken just barely out when the super art already starts, therefore it being canceled.
The first music is so beautiful. Who is the artist for this music?
hey, you didn't alter any of the system direction for this vid did you?
Are all these combos legit? I find it hard to hit a person with a super while they are on the ground.
did u find the song name yet?
if anyone find REMIXED VERSION of this song (Rabbit in the Moon - Deeper) can pm me please with link to download it, cause im looking for it few days and can't find :/ thanks
name of this song?
Very cool combos. I think I have a better grasp at them. Thanks!
How's a favorite sound for you? :3
soundttrack???? it´s wonderfull, name please
hey man, what does the System Direction Do Anyways... i honestly cant work it out... never mind Parrying.. i just cant seem to figure iot out.. and im shit so i wont look in the book lolz! haha
thing is... im really good belive it or not haha...
"A "link" is when one attack finishes completely before the combo continues. It is not a new term, and it doesn't work the way other combo types do." Quoted from the other guy. Basically cancel means a new attack is done before the last one has finished.
I find it odd that even though this is called a "linking" combo video, I can't help but notice that there were quite a few canceled combos.
gouki or akuma?
it is call super jump cancelling
after the last kickof SA2(the launch) you can prefrom a super jump. there is a bug in the game(in arcade too, no need system directions) you can cancel a SUPERJUMP into a super, but u have to be REAL FAST.
Well explained description
but I could already tell when
I saw the first couple of clips
don't know why people can't understand that.
What system is this on? How come in the last part ryu used 2 different supers? I thought u could only use 1 at a time. You can't throw them and then use a super WTF!
Nice 😊 combo video street fighter is amazing 🤩
Man, Ryu's style is probably the simplest but strong as hell and the most BADDASS!
It's cool. I was just asking cause this is some pretty cool stuff and I've seen vids where the system direction was altered.
Best street fighter ever ,me and my friend played this bad boy back in the days.
Nice music, intense moves, great players....teh works!