Most Useless

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  • čas přidán 21. 03. 2024
  • I may have found the most useless animation feature in Blender, What do you think?
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  • Jak na to + styl

Komentáře • 12

  • @DrLobinshots
    @DrLobinshots Před 3 měsíci +60

    Back in the age of dinosaurs there was something called blender game engine (BGE). And then and there cave men would add Movement programming to objects and control they’re movements in real time in the game state. And there was a feature where you could record the motion of the objects as they move in real time within the game state. Then play it back for animation or rendering purposes. What your looking at is the remnants of this now lost era in blenders history. R.I.P bge.

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci +8

      Wow that's really cool! I figured it was some kind of depreciated function that hasn't been removed yet but had no real way to figure out the sort of history behind it's existence. Thank you!

    • @LarsHost
      @LarsHost Před 3 měsíci +1

      Yeah, I remember bge, was playing around with it a lot in my 15-16. And how I was disappointed when moved to a new computer and couldn’t find it in blender 3.something few years ago

  • @shawnmm1
    @shawnmm1 Před měsícem +3

    It’s actually really handy for making fake game footage by selecting the camera and hitting shift+~ and then tab,

  • @decisionviewer
    @decisionviewer Před 3 měsíci +3

    Based on this function you could program a motion capture plugin using external inputs. Of cause It would just make sense if the timeline is longer

  • @gamesbyaaron
    @gamesbyaaron Před 2 měsíci +1

    Maybe it's for like mocap or something?

  • @pikachufan25
    @pikachufan25 Před 2 měsíci

    Well its a old Teq that i haven't seen anybody talk about for years... NLA Autokey Record on...
    i have seen Autokey ON,
    Which it lets you do Some Quick and Dirty Animations
    but NLA Autokey On... have 0 Clue what it could use for...
    Maybe... Grease Pencil Stroke Shenanigans..

  • @Marcelmikael
    @Marcelmikael Před 3 měsíci +2

    If you move the mesh with a purpose, after the layered recording is done and deactivated, you can smooth the keys in the animation (graph editor) interface and have a smooth motion.
    Nothing is unless in a software, you just have to know how to use it.

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci +2

      Ok. With all due respect, I have a few points of contention with that argument. One, that's not exactly a use case for why you'd use Layered Recording. You wouldn't need layered action to quickly make, say, something bounce across the screen using the auto record and just move the box as it plays. The only thing I could say in its favor is it prevents overwrite from the animation player looping, but that is because there is no way to toggle playback looping. Also, after the first pass, blender tries to display where the object is supposed to be in the timeline at the same time you are trying to animate, meaning you also can't see the layered action you are trying to make, if you for some reason needed one.
      Secondly... Bit reductive to say nothing in software is useless. I mean ideally your final product is tight and streamlined and everything serves a purpose, but A) programmers aren't perfect and B) blender is still being developed. Functions and features get depreciated all the time if they don't serve a purpose or no one uses them. For example, Blender used to have a game engine. As I understand it, people didn't really use it, so it got scrapped. Speaking of the game engine, if one of my other comments on this video is true, and this is a relic from the game engines. It's intended purpose probably hasn't really been thought of for quite some time. They should consider depreciating it, or rethink its implementation.

    • @Marcelmikael
      @Marcelmikael Před 3 měsíci +2

      @@TheSicklyWizard I yield

  • @AboutHreinzi
    @AboutHreinzi Před 3 měsíci

    its possibly for stop motion sort affects

    • @TheSicklyWizard
      @TheSicklyWizard  Před 3 měsíci +2

      I'm not sure how you mean, if you wanted something to look stop motion you would just used constant interpolation on 2s? I feel that would be a better solution