How Zelda: Breath of the Wild RUINS Tears of the Kingdom

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  • čas přidán 14. 06. 2024
  • The Legend of Zelda: Tears of the Kingdom is an amazing game but I find it to be very hard to return to the game and actually go back to Breath of the Wild even more than I do Tears, let's find out why.
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    How Zelda: Breath of the Wild RUINS Tears of the Kingdom
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    Links:
    Discord Server - / discord
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    Timestamps:
    0:00 Intro
    2:37 How Tears is actually better
    6:10 Wait never mind
    7:18 Tears' story execution is really bad
    13:16 The game is TOO big
    18:16 Conclusion
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    Make sure to like and subscribe if you enjoyed the video!
    #dylonic #zelda #tearsofthekingdom
  • Hry

Komentáře • 390

  • @Dylonic
    @Dylonic  Před 4 měsíci +28

    Which game is better? Tears of the Kingdom or Breath of the Wild? Lemme know!

    • @mybrainscream
      @mybrainscream Před 4 měsíci +14

      totk

    • @kathleent4291
      @kathleent4291 Před 4 měsíci +3

      I agree, if given which game to just mess around in I go back to botw

    • @Fiucha8893
      @Fiucha8893 Před 4 měsíci +4

      Both are absolutely amazing games, but if I had to put one game over the other, I would say that Breath of the Wild is slightly better than Tears of the Kingdom.

    • @moldybread8313
      @moldybread8313 Před 4 měsíci

      @@mybrainscreamWhen I play ToTK, I get bored after 5 minutes. Just my opinion though

    • @scarmucci1918
      @scarmucci1918 Před 4 měsíci +8

      TotK. Full stop. TotK does EVERYTHING better. Better story. Better dungeons. And by far better game mechanics. The sage abilities suck - but otherwise TotK is definitely and definitively the better game.

  • @Fiucha8893
    @Fiucha8893 Před 4 měsíci +315

    I've heard people say that Breath of the Wild and Tears of the Kingdom are two games that mutually ruin each other: Tears of the Kingdom makes Breath of the Wild look like a demo and Breath of the Wild makes Tears of the Kingdom look like a DLC.

    • @Zeziliath
      @Zeziliath Před 4 měsíci +22

      Totally. Like, why pick up BOTW again after TOTK? I get that many people who prefer BOTW still play it, but for me i dont see much reason. I’ll just miss the building and the abilities anyway.

    • @elijahyoung4355
      @elijahyoung4355 Před 4 měsíci +26

      Yea botw has way better exploration then totk in my opinion but totk has better general gameplay in terms of puzzles, combat, etc.

    • @Zeziliath
      @Zeziliath Před 4 měsíci +8

      @@elijahyoung4355 well i honestly think thats up for debate though! Personally, i prefer TOTK over BOTW in terms of exploration too. Botw seemed very empty, and especially after TOTK, i mean no sky islands and no depths!! It just feels weird “knowing” its all there!

    • @elijahyoung4355
      @elijahyoung4355 Před 4 měsíci +3

      @@Zeziliath yea i like botw exploration better because of the way you traverse the world. Especially on your first play through just relyingon running,climbing,gliding, and horses to get around. It just felt paced out very well and made the world feel big. In totk you have so many ways to cheese traversal like ascend, towers, and vehicles like the hover bike. Im not saying those additions are bad because they are good and fun it just made the exploration abit worse and less wondrous to me while also taking away the challenge of traversal/exploration. Having less speed in botw lets me take in the world more were as in totk you can travel really fast and miss alot of things.

    • @Zeziliath
      @Zeziliath Před 4 měsíci

      @@elijahyoung4355 i once again completely understand your point of view, yet again i do not feel the same. To me the sense of exploration increased when i could add my creativity more towards exploration. Although, i had to make a rule for myself as to not just fly over all of Hyrule. So your point definitely stands, I had to give myself rules in order to still take in everything. And I get that some people don’t have that discipline if the game basically begs you to skip half the traveling.

  • @mybrainscream
    @mybrainscream Před 4 měsíci +78

    i think its because when you first explore hyrule in botw its magical but because in totk you have already explored hyrule. i think that if totk was first you would have the same feeling.

    • @youdontknowme9184
      @youdontknowme9184 Před měsícem

      What if you started with totk? Does botw still retain that feeling or does it lose it?

    • @mybrainscream
      @mybrainscream Před měsícem

      @@youdontknowme9184 idk

    • @alibabaschultz352
      @alibabaschultz352 Před měsícem +3

      @@youdontknowme9184 Botw is a work of art, and a timeless masterpiece.
      Totk is a silly game, fun for a while.

  • @WabbleDude
    @WabbleDude Před 4 měsíci +32

    I think that one factor that makes TotK less replayable than Breath of the Wild is - like you said, how vast and expansive it is - but also how ease of exploration requires a much bigger grind than BotW.
    In BotW, if you want to get around quickly, you can use a) a horse, b) Revali's Gale, or c) the Master Cycle if you have the DLC. In TotK, if you want to get around quickly, you can use a) a horse, or b) Zonai devices. But those zonai devices require battery packs. Battery packs require zonai crystallized charges. Those can either be collected from Yiga compounds or by processing charges you farm from zonai constructs. So you need to grind in the depths at Yiga camps or grind in the overworld/sky islands by taking out zonai enemies.
    The depths are much more efficient, but if you want to survive in the depths, you need recipes with Sundelions. Those are best found in the Sky islands, as are the actual zonai devices you'll be using from the gotcha machines. You could also grind to level up your armor, but the grind for that is much more daunting in TotK than BotW. And there's also so much armor to choose from, so leveling up every piece of armor you want takes even more time.
    The genius of the design of TotK is that the different areas - sky islands, overworld, and depths, become easier and more efficient to explore the more you explore the other areas. Sundelions help with the depths. Charges help with zonai devices, getting you from main story location to main story location easier. The game actively encourages you to explore every nook and cranny to get the most out of it. This makes a first playthrough really engaging, but a second playthrough feel much more time consuming.

    • @Kruegernator123
      @Kruegernator123 Před 23 dny

      The Depths are a pain to explore too. Considering its terrain is just the surface but inverted, there are tons of canyons and impossible to scale walls everywhere.

    • @Smfsableye
      @Smfsableye Před 18 dny

      I actually think this setup lends more to a second playthrough- where you chart out your path for greatest efficiency rather than wandering around aimlessly with little reward.

  • @samlippincott2181
    @samlippincott2181 Před 4 měsíci +90

    I also don’t like TOTK compared to BOTW. I think it’s because the story doesn’t feel as grand as it could be. For me knowing that TOTK is a sequel to BOTW makes it feel that they ignored things that happened in BOTW. Like for example, where is all of the guardian technology and divine beasts? It feels that they just ignored the previous game story wise. Guardian technology could easily be written off as an attempt to replicate Zonite technology or something along those lines. They could’ve dismantled the divine beasts as they were major threats to the people of Hyrule.
    It feels like wasted potential story wise. While I love the gameplay of TOTK I get pulled out of the immersion of the game whenever bad story beats occur.

    • @kelseyhorton8514
      @kelseyhorton8514 Před 4 měsíci +12

      It was kind of jarring how much they ignored events and the tech of BOTW. I waited the whole game for it to be explained, and nothing.

    • @gustavojoserodriguez7475
      @gustavojoserodriguez7475 Před 4 měsíci

      ​@kelseyhorton8514 i think it explains a lot on Hyrule Warriors Age of Calamity ..

    • @jaydenc367
      @jaydenc367 Před 4 měsíci

      @@kelseyhorton8514 I mean we got some stuff

    • @jaydenc367
      @jaydenc367 Před 4 měsíci

      The story does feel pretty grand though. Nah they really didn`t ignore things that happened in BOTW. The guardians and divine beasts were shut down for obvious reasons. They didn`t ignore the previous game story wise. They did dismantle them.
      It really isn`t wasted potential story wise. The story beats aren`t bad though.

    • @zeddessell
      @zeddessell Před 4 měsíci +8

      @@jaydenc367 The Guardians and Divine Beasts were never shut down, nor were they ever dismantled. That is a fan theory that has since been disproved by Nintendo themselves.
      The official, canonical explanation for their disappearance, as given by the game's Director Hidemaro Fujibayashi, is that they magically vanished on their own after Calamity Ganon was defeated, as their purpose was complete. This contradicts their lore from Botw, which states that they were originally created 10,000 years ago to combat an earlier incarnation of the Calamity, so the official lore implies that they should have disappeared way back then since THAT's when they actually fulfilled their original purpose.

  • @wrymehexin3885
    @wrymehexin3885 Před 4 měsíci +12

    Breath of the Wild is definitely better. No hate to Tears of the Kingdom but I easily love BOTW more

  • @musicalsaber6433
    @musicalsaber6433 Před 4 měsíci +12

    There is actually a way to get the ascend shrine first, there's a whole pathway that goes along opposite side of the snow area, you can even get the battery on that alt path.

  • @naproupi
    @naproupi Před 4 měsíci +4

    I loved the additions of ToTK
    I think people severaly underestimate how many little things changed on the map, for me discovering regions again and seeing what changed was a pleasure.
    The zonai devices and new powers adds a whole new dimension to exploration that BoTW didn't have at all, I never enjoyed simply traveling in a game as much as I did in ToTK
    The story, people complain but really, I disagree.
    Am I the only one who thought getting the story in a random order added a sensation of mystery ? It felt like I was an archeologist uncovering bits of informations here and there and let my imagination try to piece them together
    "She died ? How did that happen ?!"
    "Oh so his attacks failed, I assume he then pretended to surrender"
    "Ganondorf tricked them ? But why was he in the castle"
    "Oh shit those tears are that powerful...but I think ganondorf had one"
    Getting part of the picture is like a mystery to uncover, sure a few can ruin a lot of suspens if you get them too early, but those are usually the farthest from the center places so if you go get them early that's probably on purpose.
    As for progression, I dunno, I never felt like I came back from exploring the dealth of the sky islands empty handed. The game encourage you to rotate the three areas, the dealth for battery so you can drive around the world for food, so you can explore the sky islands for light flowers and new blueprints, so you can use those blueprints to explore the dealth faster...ect
    Tears of the Kingdom is a great sequel that took what was unique with the first and pushed it to new heights. And I am tired of people prentending it doesn't deserve to be a sequel because "it's the same map" or "the gameplay is too similar" when 90% of the sequels in exitence don't do nearly as much as TOTK to deserve to be their own game.

  • @AverageBurgerboy
    @AverageBurgerboy Před 4 měsíci +29

    Watching a Dylonic video is like eating Kellogg's Frosted Bran cereal with condensed milk

    • @Takejiro24
      @Takejiro24 Před 3 měsíci

      It's sweet? Like.....diabetes inducing sweet?

  • @Altreer
    @Altreer Před 4 měsíci +41

    I have had the exact same feeling. Here is a metaphor that I've come to: Classic Zelda games are like scaling an epic mountain, with each dungeon and item being another step higher. Breath of the Wild is more like a leisurely stroll in a park: multiple paths and you feel like you can take your time enjoying nature. Tears feels like taking a jog on a treadmill. You can set different speeds, but after doing a lot, there isn't as much of a sense of progress. After all, you can spend three hours wandering the depths and only really come out with some light roots and enough Zonite for a battery cell or three. I agree that it just feels overwhelming. I've played Breath 6 times to completion by now (all shrines, but not all Korok seeds), but I've only done the same for Tears once, despite giving it a good college try two more times, I just start feeling like it is work as opposed to exploration.

    • @Reaktron88
      @Reaktron88 Před 3 měsíci +1

      I’ve played botw like 3 times and TotK once. I can still see myself replaying BotW but not TotK

  • @themerrillmiller
    @themerrillmiller Před 4 měsíci +8

    I am really disappointed with TotK's story. The gameplay and mechanics and everything are GREAT, but the story makes me not want to finish TotK. Why is Ganondorf trying to topple Hyrule? Where is the Triforce? How is the Master Sword able to finally defeat Ganon when it was broken by him in a weakened state? Why does no one remember Link? Etc.
    Even if TotK were the first game or a standalone and BotW didn't exist, I still think it would be disappointing. There was so much mystery in BotW, but TotK is very matter-of-fact. The mysteries in TotK seem to be random attempts at making them interesting. "Oh, look. ANOTHER ancient sage." "The Sheikah tech is gone. Because mystery."

    • @zemocon2868
      @zemocon2868 Před 14 dny

      Pretty much every important NPC remembers Link. Obviously some random farmer doesn't remember a guy who bought a pumpkin from him 3 years ago.

  • @octodoggo6182
    @octodoggo6182 Před 4 měsíci +17

    I have done all shrines, light roots, sky islands and caves and it was so much fun… but it felt like it lack something… there was soo much good stuff but most of the great stuff was only found in the main quest while it botw it was found by walking in a random direction. Also totk was lacking in immersion for me. The exploration in botw was a reward within itself while in totk it feels like they have to reward you with something for exploration. And it was also lacking in charm… one of my favorite moments from totk was following a chicken in kakariko and that might sound childish but it reminded me of the charm that botw had. Also Eiji Aonuma doesn’t hate the older style of Zelda, he was the one who directed them, he just finds the new Zelda better. I assume he also sees the issues that the new Zelda has and is trying to find ways to fix them, I think he know that the new Zelda formula is a work in progress.

    • @apoplexiamusic
      @apoplexiamusic Před 4 měsíci

      One also has to understand that if you've been making the same type of game for almost 20 years, you kinda want to put a radical fresh take on the formula.

    • @blues4509
      @blues4509 Před 3 měsíci +1

      ​​@@apoplexiamusic I think it's a shame that they didn't just let someone who obviously grew tired of making Zelda games make something new (similar situation with Sakurai and Smash Bros). Then put someone else as the producer of Zelda going forward (like how Aonuma replaced Miyamoto with OoT). This way Zelda as we knew it wouldn't have to die and Aonuma would be able to make games he's passionate about albeit with it being a new series. I don't think this would be much of a loss either since the Zelda iconography is not what makes Botw and such great, the gameplay itself does.

  • @JeepSec
    @JeepSec Před 4 měsíci +6

    I agree with you completely, if I had to pick one, it would always be BotW, even though TotK is an incredible game. Most of it for me is purely subjective, and based on my life at the time I played each game. With BotW I definitely came at it from the other direction - while you experienced it at 13, I experienced it at 47. At the time I found myself suddenly unemployed after working in the same field for 20 years, and unemployment in middle age is frightening and ugly. I knew I would find another job, but I also knew due to the nature of my work that it would be at least 6 or 8 months, and that's if I was lucky. I had just gotten a Switch and was anxious to dive in, having been a Zelda fan since the NES days when I was in high school. I figured I'd spend some of my down time playing BotW, and wow, did I ever. I basically cloistered myself for a couple months and did nothing but play this game. The many, many hours of gameplay were amazing, but just as amazing was simply living in that world. Some days, instead of actual gameplay, I would go back to the woodcutter's cabin, don the warm doublet and chop some trees. Some nights, I would go to the beach east of Lurelin out by the Kah Yah Shrine, build a fire, and just sit (crouch) on the beach under the night sky. The wide open spaces, the incredible soundtrack, the lonely but beautiful atmosphere - the game was exactly what I needed, exactly when I needed it.
    TotK was amazing, and I have countless hours in it as well, but I really can't imagine anything ever being able to top my memories of playing BotW, exactly when and under the exact circumstances I played it. It's not just a cherished gaming memory for me, it's a cherished memory, period.

  • @apieceofcoffee
    @apieceofcoffee Před 4 měsíci +8

    Great video! I'm so glad someone else is feeling what I've been. I haven't been playing much of TOTK because...well, I'm bored. I restarted the game after finishing the story to get the dup glitches back (full time jobs and life responsibilities) and I'm bored. I don't have the time or passion to go back in. I don't want to nor have time to grind. And I absolutely do not like how Nintendo's patches made it very clear "THIS is how we want you to play" in a game that's supposed to be part of the greatest open-world engines. I yelled in frustration when I had to jump through useless hoops to get the paraglider, there's so much slow exposition progress, blocked areas that required mandatory quest completions to access (ringed ruins), I'm overwhelmed with the amount of tasks and game mechanics to use for them, Link is the most blandest of all versions with no sign of any emotion during interactions and emotional cutscenes, and so much more. There's a lot that's improved on (I love exploring caves and wells), but I'm enjoying BotW way more.

  • @warspite1494
    @warspite1494 Před 4 měsíci +4

    The problem I personally always had between both games is that familiarity that has just enough but a bad distinction a lot similar to "I loved making this story but what would be better is if I split it into 2 different ones and leave the holes up to the readers minds and not bother proof reading some of it at all". Yeah I had fun but it doesn't feel as complete as I hoped. Yes I am aware of the circumstances the game had originally lol

  • @supderolc
    @supderolc Před 4 měsíci +8

    Oh my god, when I was watching thought this video had at least a couple 10k views to realise that you have 223 subscribers and only 7.8k views. You deserve so much attention this video is so well put together. Keep up the good work.

  • @joeb7631
    @joeb7631 Před 4 měsíci +8

    Both games are phenomenal, 10/10. I adore the gameplay mechanics in TotK. There are countless solutions to every problem and coming up with an idea that actually works is so satisfying. The nostalgia for BotW is real, but TotK gets the edge for me

    • @Fiucha8893
      @Fiucha8893 Před 4 měsíci +2

      For me, Breath of the Wild is a 10/10 while Tears of the Kingdom is a 9.5/10. They're both two of my favorite games of all time. Both are masterpieces.

  • @tas-mania7950
    @tas-mania7950 Před 4 měsíci +2

    My experience with TOTK was speedrunning a bunch of shrines and building a Zonai device to get back up to the sky islands, because I was under the impression that the paraglider was up there and I had somehow just missed it? (I started the first quest with Purah but then never finished it, AKA, no paraglider)
    After searching the Great Sky Island for AGES and obviously not finding the paraglider, I used another Zonai device to fly over to the thunder isles (because it looked cool) pushed the doors open, started the Mineru quest/dungeon (that was my first dungeon) and watched the two memories revealing exactly what happened to Zelda… This was all in my first 8 hours of gameplay. By 10 hours (after finding the paraglider) I found dragon Zelda and pulled out the Master sword.
    So, yeah, first time playing TOTK was a really weird experience for me 😅

  • @joshdieckmann595
    @joshdieckmann595 Před 4 měsíci +9

    Breath of the Wild was my favorite video game until I played Tears of the Kingdom. That said, I still love BotW and will be playing through it for a 9th time this year before my next (and 3rd) TotK run. I feel like the negatives you mentioned in TotK make sense, and some of them I can agree with. Even so, I still believe it's overall the superior game. BotW is a comfy game for me because of the impact it had on me at the time I played it, right after release. That won't ever change, and I should always be able to go back to it whenever. But TotK blew me away so much with the insane amount of stuff you can do, the ridiculous flexibility of the Ultrahand power, and all the extra cool stuff to do that I will definitely be returning to it more over time.

    • @jtn81x
      @jtn81x Před 24 minutami

      Only small children watch the same movie over and over or play the same game over and over. Move on, experience something else.

  • @fatalwaffle1715
    @fatalwaffle1715 Před 4 měsíci +8

    I like BOTW and TOTK the same amount.

  • @stoicchampion
    @stoicchampion Před 4 měsíci +2

    Both games were amazing in their own ways. TotK does have a busy world, but it's in sharp contrast to BotW. TotK is set at a point in time where the world has been rebuilt to splendor and is now dealing with a new fresh Calamity. TotK's world is supposed to be busy, just like BotW world is supposed to be mostly empty but filled with monsters. I don't understand why people got so upset about the memories being out of order. There are stories that jump around in time and do flashbacks to explain things, so watching a memory revealing Ganondorf killing Sonia before you saw the memory introducing who Sonia is really didn't matter to me. As far as the Imprisoning War being retold 4 times, sure they could have been more creative with varying those cutscenes, but you really get most of the unique character development from the Regional Phenomenon quests associated with that Sage before you even set foot in the associated temple. They simply just ended with getting the Sage caught up to speed on the Imprisoning War conclusion which unfortunately led to some slight redundancy. Again, I didn't mind this. The concept is cool enough that I can stomach watching it 4-5 times from each Sage's perspective. ToTK did double down on grindy collections and completionist type things, but the player doesn't have to do them, just like the player didn't have to do side quests or even do the divine beasts in BotW. Sure, I can understand feeling the pressure to complete everything in the game, but if you truly like the game for what it is, you'll either play the parts you enjoy and let the game go, or you'll exercise the patience required to complete the game 100% in a timeframe that works for you. My personal thoughts on the subject. Thanks for taking the time to make this video and share your thoughts on TotK.

  • @Plumpus3545
    @Plumpus3545 Před 4 měsíci +4

    I’d argue that the story is worse. Mainly for characters that felt bland and cookie cutter too me. I do personally think it was time to focus on Link as a character, what’s his story?

  • @Deltabolster
    @Deltabolster Před 4 měsíci +3

    NO no no no NOIOO. story and lore is important its what this series is based on. the introduction bit at the start is actually the best part of both games

  • @zaeranos
    @zaeranos Před 4 měsíci +5

    Interesting video. The most interesting part I think are the aspects why you think BOTW is better than TOTK, are the reasons why I think TOTK is better than BOTW. I love the slower part in the beginning with Zelda. Each time I leave the cave in BOTW I think: "I go back to bed. I'll see you in another 120 years". Just wandering around is not my idea of a fun time.
    I love that you have to work to get the glider and follow the main story some more. It makes it that if I go out of the world I am missing something. Something that could make life easier and better. It is more in line with the older games, where you would come across an obstacle that you need to earn the key to solving first.
    I think the story of TOTK is much better than BOTW, mainly because in BOTW the story is not existent. There are no stakes, there is not much for the player to rescue. The world is in a new status quo for decades. I also hate that you have to find the barely visible pixels, that represent notes and books in order to get some more in-depth knowledge. For the rest BOTW are some incoherent cut-scenes. TOTK is far more involved with its story. The stakes are higher and I am far more invested. However because the story is so much better, it also highlights how incompetent Nintendo still is in making a good open-world game. Because you can do many things out of order, it means that the story has to account for it. Even if it means you have to write some lines that no-one will ever see unless they take a very remote and obscure route through the game. With that said I think it is better to have a bad story, than no story at all.
    In BOTW I think the world is rather bland and empty. In my opinion it is actually devoid of character. While in TOTK I think the world is far more alive, even though many activities are still repetitive. But BOTW was very repetitive as well. The world is far more shook up and you just have more things to see and do. In TOTK I never had an area in the world that I would forget visiting. In BOTW there are several areas I do not remember what is there at all. I just see on the hero's path that I visited the same outcropping, value or whatever multiple times. Still I cannot tell you what is there to find.
    There is one aspect that BOTW is better at than TOTK. BOTW is better at engaging the player in puzzles. Many challenges have multiple solutions, but are still limited. In TOTK you have so many solutions to a single puzzle, that in the overworld 1 very simple and easy to execute solution, is the answer to 80% of the challenges. In TOTK you need to have some self imposed rules to make the challenges more engaging.
    In the end though, when I want to replay a Zelda game on the Nintendo Switch, I pick up either Link's Awakening or Skyward Sword. BOTW and TOTK just don't cross my mind for replaying ever.

    • @Fiucha8893
      @Fiucha8893 Před 4 měsíci +2

      The part where you say that the puzzles in Tears of the Kingdom need self-imposed rules to be engaging is so true. I played most of the shrines and the dungeons with self-imposed restrictions because I think that I'd enjoy that more than just mindlessly cheesing everything. And I think I made the right desicion.

    • @apoplexiamusic
      @apoplexiamusic Před 4 měsíci +2

      I agree that these two games aren't made for replaying. They're really made for playing once and doing everything you can do before getting tired of it. TOTK is almost the only game i played in 2023. I put 200 hours into it and haven't explored all of the Depths, because besides farming for Zonaite and bombs and the occasional Yiga camp i take out with a few arrows, and the Master Koga fights, it's a very long and boring map to explore.
      The overworld is great because there is so much to do at pretty much every step you take, but it also gets to be too much because you get distracted like 20 times when traversing it for one korok puzzle, or sidequest. The discoveries i made on my own were really gratifying, but there is so much to do that to increase efficiency i looked up walkthroughs so many times.
      I have a full time job, a relationship, music projects and pets to take care of, which leaves me with little spare time and i neglected a lot of time i could have spent making music or other things playing TOTK. And while most of it was incredibly fun it is also incredibly repetitive and it's gonna be a while before i actually get the nerves to go though the whole ending fight. I chose to watch the spoilers to determine whether or not i would go through the whole game and while i really want all those hearts i'm only missing 6, i don't know if i want to do the remaining 13 or 14 shrines. I know i won't max out my battery, probably just the first half which i'm almost there. I know i probably won't find all the lightroots unless i go on 3 or 4 other long hoverbike rides. I don't really care for all the other side content anymore because i've already done a version or 2 of every quest in the game. Edit: see how i didn't mention the frickin Koroks... ugh.
      I started BOTW for the first time on Friday and i really like how immediate the intro is compared to TOTK. i also like the runes and their simpler use cases. The shrines look much more interesting visually and i came across one that almost felt like a small dungeon! I've made my way pretty directly to Kakariko, then Hateno and then the Rito kingdom, but i've ventured a bit into central Hyrule, trying to activate the Tower and getting my ass handed to me and trying to get to a shrine i could see far off from Hateno that turned out to be a really tough battle against a Guardian that i almost beat but couldn't get past his final attacks. And i'm really enjoying it, even the only ways of traversal are foot, horse and glider, it is more relaxing to explore.

  • @danknados
    @danknados Před 27 dny +1

    I think the reason why I return to botw more than totk as botw has a better feel and nearly all the good glitches in botw haven't been patched out. Like I can get to 999 fairies from a new save in botw in like 1 and a bit hours minus the plateau while doing all the glitches to do that in totk takes way longer. Also in botw it's much easier to travel around with blss and windbombing/BILs while totk has the hoverbike and pocket rocketing but pocket rocketing is much harder to perform on the latest version while botw you can do everything I mentioned on the latest version. Or Maybe I just love performing glitches too much.

  • @Red-Marlin
    @Red-Marlin Před 16 dny +1

    Tears soured me on its story from the getgo simply because I really wanted Zelda (as in actual Zelda, not the you-know-what) to be in the game for you to interact and go on quests with. The overarching goal of finding her felt more frustrating than anything else, like all the work you did in Breath was for nothing.

  • @ReapeX
    @ReapeX Před 3 měsíci +1

    @5:01, @5:28 I believe you can get there, I remember making a tree ramp and carefully climbing it. I don't remember using the Ascend ability that you used.

  • @seth_erroth249
    @seth_erroth249 Před 3 měsíci +2

    37 here and gamed since NES. I can relate. Zelda is my favorite game, but totk to me is "Beautifully Overwhelming". Gotta play it in small sessions. 😅

  • @DjastinFaiht
    @DjastinFaiht Před 4 měsíci +2

    I have the opposite problem. But I also played Tears first since I got a switch only the day before Tears came out and I only started playing Botw after Tears. I didn’t get through it. I returned to playing several weeks of Tears after getting through the four animals

  • @Ghost-Toast819
    @Ghost-Toast819 Před 4 měsíci +1

    the worst thing for me is to have mechanics from totk and then go back to botw without those mechanics ( like the diving in the air) is sorely missed since i too find myself going back to botw far more. i consider it the better game too.

  • @JoshVentura1
    @JoshVentura1 Před 3 měsíci +1

    Oddly, I feel the same pressure. I found myself thinking, somehow even just getting all the Koroks in this game feels harder; the size really is staggering. And I think it's because BotW forced me to relax and enjoy the show, while TotK gave me a hoverbike. I do feel as though I just wasn't forced to rest in TotK the same way as in BotW; I let it get too overwhelming, until it just isn't, which makes it hard to pick back up. I really like the way you reveal where the caves are, but I think I need a little more direction there, too.

    • @Smfsableye
      @Smfsableye Před 18 dny

      Yeah, BotW felt zen whereas the TotK world felt low-key monster-infested. There weren’t as many moments where you just take in a sunset or stroll through a beautiful field. That’s the one strength the sky Islands had over the rest of the game.

  • @SylvesterMcMonkeyMcBean-we6fn

    Tears of the Kingdoms story is incredible, but the way it’s told is awful. I think tears of the kingdom would have been easily the best Zelda game if they used the same story, but just had link get transported to the past WITH Zelda. They could even use the same dungeons because they exist in the past( except for the water temple which they could just use the ancient waterworks) if this happened they wouldn’t have the depths or sky islands(except small areas for the fire and wind temple) but I think that’s an easy sacrifice considering it would basically be a Majoras Mask situation, it’s essentially a parallel world of the hyrule we know and love, and seeing how things have changed, and how the technology has evolved, would be way more interesting if link could actually explore that world that we only got a brief glimpse of. And the story would be so incredible if Link experienced it in real time with Zelda and all the others. They could even do some cool back to the future stuff, where they have to FULLY defeat ganondorf in the past so he never came back in the future. Which now that I think of it would undo the first calamity too lol.

  • @ALookInto587
    @ALookInto587 Před 4 měsíci +2

    I do see what you‘re saying. This is kinda what happens to me when I try to play Elden Ring now. I just go to dark souls 3 instead. Because it is shorter, I know what to do and I just like it more. And while I have played through BotW multiple times, I only played through Totk once. I still prefer stork though I think… the Fusion and Ultrahand mechanics are absolutely awesome, the combat feels better even when fighting normal enemies and the „huge amount of stuff to do“ leads to me actually just being happy to explore the same map (with slight changes) again. I was genuinely worried that the map would be too boring for me. But they did great with all the changes they made (except Hateno, oh WHY did they have to ruin Hateno). Another thing that I also disliked personally was the „build your own house“ thing. Not only because it was super limiting for no reason, but also because it never looks nice, just ok. I really enjoyed the house buying quest in Botw, where you were on the outskirts of a serene village, with a nice house some small trees and a nice atmosphere. In Totk it feels like I just got hit by the industrial revolution and was pulled out of me cottage out of the Middle Ages. It was so tedious in Totk, I actually duped to have enough rupees to just buy everything. And that brings me to another point: glitches. BotW had some amazing movement glitched which became second hand for many fans over the past 6 years. Sprintwhistling where you can run without loosing stamina, or Windbombing (the coolest traveling Method in any Zelda game), which were just not there in Totk. I was actually pretty bummed out by that. I know that there are ultrahand glitches for even faster movement, but it just does not feel as satisfying. Still after all this. I would say that my 1 Playthrough only Totk was still more fun than my roughly 5 Playthroughs of BotW and I honestly can just say that it‘s because fighting and exploring finally felt „worth“ something. In BotW you explored and explored and all you could find was either a Korok or a shrine with a weapon that you might have fused 30 hours before then. When you fight enemies, the only „looser“ is you. Because whatever cool weapons you have, we’ll you‘re about to lose some. In totk, whenever you explore, the enemies you find give you materials to fuse new stronger weapons when you want and whatever weapon you have is neither cool nor special, because it is recreatable. It can still look cool though. And whenever I went to explore I found something that had good rewards (like caves) where I could trade it to the goblin man who wanted to become a big ol spirit. Idk. I just had a great time with it. Hopefully you have the time to some day play it for a longer while, perhaps your opinion would change. Or maybe not, it‘s your thing after all. Good video!

    • @Fiucha8893
      @Fiucha8893 Před 4 měsíci +1

      My experience was similar. Before playing Tears of the Kingdom, I was afraid that the game would be too similar to Breath of the Wild to be enjoyable, and it kinda felt like that at first. When I was at the Great Sky Island, I felt like I was just doing the Great Plateau again. But I decided to not give up, and I started to see the changes in the world and the characters and all the new stuff to do, to the point that the more I played Tears of the Kingdom, the more different it felt from Breath of the Wild. Sometimes I would think to myself "Wow! Does this game really use the same world from Breath of the Wild? It doesn't feel like it!" I was really surprised, the game completely surpassed my expectations.
      I still prefer Breath of the Wild, thought.

  • @SuperZeve
    @SuperZeve Před 4 měsíci +3

    The Champion abilties, the Champion abilties, the Champion abilties.

  • @thebuckeyegamer7443
    @thebuckeyegamer7443 Před 29 dny +1

    Actually I think I’m the odd one out here. I personally enjoy breath of wild much more, because of playing tears of the kingdom. I got a better understanding of the former because of the latter and have learned to appreciate both games more

  • @AaronJLong
    @AaronJLong Před 4 měsíci

    It's funny, on launch it was common to hear BotW described as a "tech demo," and not just in terms of the looks as you mentioned in the video, but with the expansion of the game world and how Ultrahand took the focus on physics and how it synergized with the simultaneous focus on player freedom Breath of the Wild brought to the table to what appears to be their logical conclusion by giving you all of these pieces that serve different purposes and the freedom to manipulate them alongside anything else that happens to be nearby and glue them together to make everything from simple bridges and hot air balloons to functional shipping containers capable of taking a horse to Eventide Island or a laser-spewing tank, and everything in between. It seemed that the only common complaint aside from certain aspects that were unpopular holdovers from BotW at the time was that Tears had so much more to offer that players felt that they truly wouldn't be able to go back to BotW and appreciate that game they loved after experiencing the new hotness.
    Then months passed, and judging by the types of videos coming out opinions seemed to sour on TotK. Definitely not to the extent of something like Starfield, but that new game honeymoon period was definitely over, hype had died down, building hoverbikes and such were no longer mind blowing when players would be doing it over a hundred times over the course of taking in a game of this magnitude, and other such cracks and downsides became more apparent and people were further emboldened to air their own grievances with the game with each new critical video being released and doing rather well considering that the game had seemed almost untouchable not long prior. These weren't just the voices of contrarians, or those that just wanted the pre-BotW formula back, but BotW fans as well that, having taken their time and experiencing what TotK had to offer just found that this new game just failed to click with them the way BotW did to the point that many dipped out well before rolling credits, or had seen it through and may have even still loved their time with it, but in the end they just preferred BotW.
    And, as someone who grew up with this series and sincerely believes TotK is an excellent game, I get it, and honestly prefer this reality to one in which those early takes about TotK obsoleting BotW had turned out to be true. Despite being a direct sequel to the point of sharing the overworld map layout and many aspects, Tears is a different game that sees how you view and play within that world turn almost completely on its head, not unlike A Link to the Past and A Link Between Worlds, another pair of Zelda titles I adore, and find the notion that the latter invalidates the former to be short sighted. After all, the games in this series all have their own charm, their own vibe, and their own approaches to keeping things fresh, not all of which will resonate with everyone, but in which anyone could make a compelling case for why any of the official titles going back to the first is their own personal favorite of the lot to this day.

  • @kitecorbin3914
    @kitecorbin3914 Před 13 dny

    I played Breath of the Wild so much that it took me a year after the release of Tears of the Kingdom for me to even pick it up (even though I bought it on release). It was hard for me to get into it, for the reasons mentioned here. It was very forced feeling in the beginning. But ... now that I have played it, I will absolutely say that I enjoy Tears of the Kingdom A LOT more than BOTW. And it's due to what I find enjoyable in video games: grinding.
    My favorite thing to do in BOTW was fighting all the lynels and collecting their guts. But after selling enough lynel gut elixirs, I had max rupees and no reason to keep grinding lynels. I just kept all their guts in my inventory for no reason, all maxed out bows and everything.
    In ToTK, I can collect A LOT more weapons like the lynel bows by having all of the bow, shield, and weapon rooms in my house. Plus more than that, since I can fuse them together and keep double.
    I really love the fuse ability because I am a hoarder in video games (you don't want to see my Skyrim hoard, lol).
    So yeah, for me, it has to be Tears.

  • @davidalfredsson5561
    @davidalfredsson5561 Před 4 měsíci +3

    I agree with the main story being great but told in a bad way and the feel of BotW lends itself more to replaying it. But...I absolutely love the sidequests in ToTK

  • @Matthew_Murray
    @Matthew_Murray Před 3 měsíci +2

    The main part where I think TotK fails to meet BotW is its story. The story in TotK is really good, but it is written for a more linear style of Zelda. It doesn’t really fit into the gameplay style of BotW whose story perfectly worked with the games structure.

    • @Kruegernator123
      @Kruegernator123 Před 23 dny

      I agree with that sentiment. In terms of the story narrative overriding the gameplay, TotK is less free than BotW.

  • @kevinsaga3525
    @kevinsaga3525 Před 4 měsíci +1

    What do you mean the closest memory is the Sonias death its literally the farthest one at the bottom edge of the map to the right

  • @Skip6235
    @Skip6235 Před 18 dny

    Hearing this grown-ass adult say he was 13 when Breath of the Wild came out makes me feel ancient.
    I was 13 when Wind Waker came out. . .

  • @MetaGamingDojo
    @MetaGamingDojo Před 3 měsíci +2

    you forgot to mention the exclusive giga chad *"nintendo switch shirt"* in botw. totk doesn't have that shirt so it won't never be better than botw😂

  • @Fqrbid
    @Fqrbid Před 4 měsíci +1

    By the way you can go to the ascend shrine (the one on the cliff) first.

  • @zachnewby4739
    @zachnewby4739 Před 4 měsíci +2

    I love Totk gameplay wise, but I feel Botw handled story and wirld building better.

  • @zemocon2868
    @zemocon2868 Před 14 dny

    The story works just as well no matter which order you get the geoglyphs. You get the memory where Ganondorf transforms to Demon King first? That would leave you loads of mysteries. How did Zelda end up there? Who is the dead Sonia on the ground? Etc. You can only get answers by getting the other memories!

  • @ninjaraptor003
    @ninjaraptor003 Před 3 měsíci +1

    It’s called a nostalgic bias. The same thing happens with people who grew up with Ocarina of Time. My nostalgic Zelda game is a link between worlds and I play that game multiple times every year

    • @amandaslough125
      @amandaslough125 Před měsícem

      BotW is just made better though lol. It's an entirely purposeful and cohesive experience. And doesn't have such sinful menuing.

    • @Smfsableye
      @Smfsableye Před 18 dny

      Yeah I agree, people were getting burned out by BotW as well and we like to forget about that. TotK at least did a better job of making different parts of the game world feel genuinely different.

  • @anincrediblyuniquehandle

    Honestly, it's hard for me to pick favourites. Breath of the Wild felt so charming and fantastical, and I loved the freedom it gave the player (especially when it comes to speedruns). However, Tears of the Kingdom felt a bit more abstract and not as tightly-knit together as Breath of the Wild, especially when it came to the dungeons and the Zonai (I thought I knew everything about them in BOTW. Boy was I wrong). Also the GIANT Great Sky Island was a problem for me as I felt like it was GIGANTIC for a tutorial area and is honestly the hardest place to navigate in the entire game for me.
    The both of them have their charms. I did run into the Dragon Tears problem though and picked the Sonia's Death one first :/
    Weirdly though, I always felt like there was a huge disconnect between Tears of the Kingdom and Breath of the Wild. They both take place in the same world, but for me, it always felt that in Tears of the Kingdom, the Hyrule I was exploring didn't feel like the Hyrule I knew in Breath of the Wild.
    It feels like the games are too different, ironically, to compare them

  • @zatornagirroc7175
    @zatornagirroc7175 Před 4 měsíci

    BotW used to be my go to casual game to play. I would play it just to wander around, and I love wandering around in there still to this day. I hear what you are saying about Tears, though - I dont like being forced anywhere, and I particularly dont like not being able to do thing y before doing thing x. Tears is just not that free. I have been playing Tears a lot lately - not to go through story, but just wandering the world on all three maps. You *can* wander in Tears and enjoy it as I am finding out. One of the things that bugs me about it, though, (and you didnt mention this) is that in Breath when I saw something strange or out of the ordinary, it almost always was something cool. There are just too many out or the ordinary things in Tears, and when you check em out, more often than not, you get nothing.
    Wandering is a better experience in Breath, but I find myself wanting to fuse weapons together all the time. I see a keese and I go "YAY!" but then remember that keese eyes mean almost nothing and get sad again.
    Which one do I like better? Right now, they both may be too new for me to answer. It is all very mood driven, and right now I am driven towards Tears. In a year, that may change.

  • @ShortFatOtaku
    @ShortFatOtaku Před 4 měsíci

    I prefer tears, but i don't think i'd like tears at all if i hadn't played BOTW first.

  • @nadz7211
    @nadz7211 Před 4 měsíci

    I've always been more of a gameplay guy so TOTK is still my preference out of the two. You just have so much more freedom in the game when it comes to combat, especially with the building system. Building weapons of war to bring down a camp of 3 red Bokoblins will never get old

  • @SkywardShoe
    @SkywardShoe Před 3 měsíci

    I personally describe BotW as "Cohesive" and TotK as "Expansive." TotK gives you a lot more to do, more interesting and powerful abilities, more complexity in just about every regard. But something about the game feels a little cluttered to me, like I'm running into new content that needs doing too often, like the game is worried I'm going to get bored if there isn't another sign guy or backpack korok or Yiga ambush every 2-3 minutes. I get that a lot of people prefer the game for precisely that reason, but I found TotK's Hyrule to just be too crowded for me. I missed the tranquility of BotW's more empty and desolate Hyrule. So much of my joy in the first game came from climbing a huge mountain and taking in the view, shield surfing along snowdrifts and sand dunes, or even just walking through the marshlands listening to the frogs and crickets. Something about BotW just feels more cohesive, more comfortable in its own skin and willing to give me room to breathe between activities. Maybe it's just because I'm an introvert who loves being alone in nature, but BotW does something for me that TotK rarely grasped. TotK is a really fun game in the moment to moment gameplay, but BotW is a world I find myself always wanting to go back to even after having seen most of it 10x over.

  • @DoktorKumpel
    @DoktorKumpel Před 4 měsíci

    Personally I don't replay both of them much. I boot up the games, realize I'm in this huge sandbox and wonder, well what now.
    I find myself returning to traditional Zelda games, both 3D and 2D, a lot more due to their more focused style. That being said playing TOTK the first time has been one of the greatest experiences in gaming for me.

  • @weaklyxonin
    @weaklyxonin Před 4 měsíci

    dammit my entire video's premise was sorta this exact title lol. cant wait to hear what you do w the topic

  • @redcrimson1028
    @redcrimson1028 Před 16 dny

    The problem with people that we have had for years is that we all got use to the cliche of always thinking that the 1st is always the best, even though sometimes that isn't the case. Sometimes sequels are better and in zelda case, TOTK is the better game dispite its obvious missteps and missed opportunities.
    I hate how they had all those years to make TOTK better but Nintendo didn't take advantage, let me explain. The sky islands were a huge let down. Instead of making a whole new world, have major cities and Dungeons up there, they were just pieces of tiny islands with just treasure chests and koroks smh. The depths was cool and little more interesting than the sky islands but they could've had cities down there too, more terrifying enemies and Dungeons down there. They should've done away with the shrines or at least minimized them maybe a handful and replace them all with mini levels and Dungeons instead. The side mission and there rewards were crap and wasn't worthwhile doing. Seriously, who wants to do a cool side mission and your reward would just be a bundle of arrows ar bombs smh? Why not give me exclusive armors, swords and a heart piece instead?
    The game was also very repetitive to the point that, they had mite as well had made it dlc. Other than tat though, it's still a great game and better than botw.

  • @currentdeadbydaylightplayer
    @currentdeadbydaylightplayer Před 4 měsíci +2

    Also switch shirt. I know it's kind of memey but i actually like the design.

  • @King_Gum
    @King_Gum Před 4 měsíci

    Ironically I've been going back to Tears a lot often BECAUSE it has so much stuff. When I beat the game around August last year I felt like I had done a lot. Then upon my return I realised I still had so much to do that I end up just leisurely filling out objectives for an evening while watching youtube. And the 3 maps mean if I get bored of one I simply move to another for a while. Appreciate the perspective though, because I can easily see how it can be overwhelming.
    Also the concept of adults who grew up on BOTW makes my bones creak.

  • @luckkydevil
    @luckkydevil Před 4 měsíci +1

    I find my self playing BoTW when I want to break a game and I find myself playing ToTK when I want to actually play a game and have fun doing just that

    • @luckkydevil
      @luckkydevil Před 4 měsíci +1

      This isn’t to say that I prefer one over the other just that each game has something that brings me back to both

  • @toristeunebrink5705
    @toristeunebrink5705 Před 4 měsíci

    I think the problem isn’t that there’s more content, the problem is that there’s content like every 5 steps. The thing I love about BOTW is the sense of freedom. I could go hunt monsters if I felt like it, or I could just laze around doing dumb things. With TOTK because the content is so tightly packed together I can’t just walk around. There’s so many groups of monsters it’s no longer a relaxing scenic walk, I have to decide if I want a 2 second walk or if I want to fight and that makes me personally feel very boxed in. Even though there’s new things to explore like caves and stuff, it feels less like exploring and more like mini fight after mini fight after mini fight after mini fight. If they had left more space in between all the new content it wouldn’t have felt that way. Also the depths feel like a weird fish bowl. The plants feel fake and the only thing living down there is monsters and a couple bugs. It feels pretty lifeless and i’m a little disappointed

  • @Anty2.0
    @Anty2.0 Před 3 měsíci

    This is a great video and I agree with a lot of points, but I do have one small nitpick. There actually is a way to get all the memories in order; in the room where their locations are marked, their designs are also marked on the wall in the order that they took place in (from left to right). I get that a lot of players might not notice this and I do feel like they could have done a better job, but I still felt like this was worth mentioning. It's how I found all the memories in order, and in my opinion it helps a lot with the story experience of the game.

    • @Smfsableye
      @Smfsableye Před 18 dny

      That’s a small detail to notice that I missed until my 2nd playthrough where I already knew the story.

  • @scottgoins4844
    @scottgoins4844 Před 3 měsíci

    The only real reason to retread the same Hyrule would have been to expand upon the story and add depth to the lore, and while Tears is a mechanically superior game, it absolutely failed on the storytelling aspect.

  • @Za_DarkNess
    @Za_DarkNess Před 4 měsíci

    i agree with all of this the only thing i want is older games to be in the style of botw/totk like imagine how majoras mask would look in that art style

  • @Banjo404
    @Banjo404 Před 4 měsíci +4

    I got totk like 3 days after launch I was so hyped when I booted up the game I thought the prologue was amazing but once I got to the temple of time and Raru introduced me to the shrines is where my expectations dropped like common another great plateau? now dont get me wrong I absolutely loved the great plateau in the first game I got botw in 2017 when I was 8 and probably spent about a month on it because it was my first open world/ zelda game so I was just learning everything. that month was probably my favorite time playing a zelda game because I played it with my dad and sister but was still relived when it was over. So when I found out the great sky island was the same thing I was rlly disappointed and just kinda rushed through it not really taking it in because I had done it all before. once I landed in lookout landing I had hope again because "ooh new town" and people knowing who link was made the world feel so much more alive. the first temple I did was the wind temple and after completing it I just kinda gave up, I felt so overwhelmed with the game but at the same time that feeling of aliveness was already gone because it felt nothing had changed on the overworld map there were barley any sky islands and the depths were way too hard early game and on top of the all the characters felt really stale compared to botw, so I stopped. a few weeks ago I picked the game back up and just tried to enjoy it and I have I got the master sword freed korok forrest finished the water temple and fire temple and now just have to finish the sand temple but I still find myself booting up botw and even though ive 100% the game (besides korok seeds im not insane) I still find myself having more fun.

    • @PotassiumIsDumb
      @PotassiumIsDumb Před 4 měsíci

      Nah In totk you can make big mechs the depths is pretty easy because it’s was easier to get stronger weapons early game.

    • @yeahtbh.161
      @yeahtbh.161 Před 4 měsíci

      8 year olds don't know shit. Your wall of text is impossible to read.

  • @AstroSamuraiX
    @AstroSamuraiX Před 4 měsíci +1

    I was thinking about this topic last week , kinda scary to see this video in my recommendations but still , great video. I think you nailed the point , Botw is a more peaceful game.

  • @TheHeroOfHyrule881
    @TheHeroOfHyrule881 Před 4 měsíci

    As someone who beat every shrine twice (normal and master mode) beat every divine beast twice in normal and in the illusion realm and got the Master Cycle twice I will still go back to BOTW before TOTK. I’m not going to waste 1,000 hours of my life exploring to find stuff I already have in BOTW. All of the new maps was cool, until I realized just how massive they are and how long they would take to explore. I also didn’t feel the connection to the characters like I did in BOTW

  • @joaobarrozinho1602
    @joaobarrozinho1602 Před 4 měsíci +2

    i really miss bomb launches in TOTK 😅 great video.

  • @franek9875
    @franek9875 Před měsícem

    As one of the few who has played Tears of The Kingdom BEFORE Breath of The Wild I really feel like botw is just like a demo compared to totk, there’s less content in every single aspect, everything botw does totk does better, I guess I don’t have the “sentimental side” about it but that’s just how I see it, I played botw once because I was so curious after all the references I found in totk and I really enjoyed but in 80hrs I was done while on totk I’m on my second gameplay with over 200hrs, it just doesn’t get old it’s amazing

  • @Lightning-ig2do
    @Lightning-ig2do Před 3 měsíci

    Skyward Sword is my favorite Zelda game, so whatever they decide to do for the next one, i just hope they put a stronger priority on story.

  • @all-stargamingentertainmen1157

    Ngl...I want a ZELDA LED GAME...like a smash bros zelda...where she knows magic but can transform into sheik be a ninja and have a different set of abilities.

  • @josephtheodore4012
    @josephtheodore4012 Před 17 dny

    Old video but great vid, really well edited as well, defo deserve more subs! Keep it up!

  • @4dojo
    @4dojo Před 25 dny

    It's a close call for me. Both games do certain things better. For me BotW has better champions abilities, a better storyline, and felt fresh and new. TotK on the other hand has better gameplay, better dungeons, and a larger over world, but it did feel a little bit too familiar since it was copied from BotW. In the end I honestly don't know which game I like more. But I do like them both.

  • @Gitfiddlemalin
    @Gitfiddlemalin Před 4 měsíci

    I think the biggest disconnect is while TOTK is a sequel, they completely ignore most story elements from BOTW. Divine beasts are gone, no more guardians, no ancient shekiah technology. I also think TOTK suffers a bit being set in the same world as BOTW only because we've already explored a lot of it, yes the caves and the sky debris do make it a little different, but before doing a single sky tower I knew where most major landmarks were on the surface. The sky island and the depths are a good expansion but I personally think there is too much to the depths and too little in the sky comparatively.
    I don't know if I'm the only one but I also felt that the shrines in BoTW were more challenging, In Tears most of them are either relatively simply or make it very obvious what you have to do (I could be wrong I have yet to do all of TOTK shrines and haven't gone back to BOTW in quite awhile) While on personal opinions about zelda games I liked majora's mask bore than OoT, not entirely sure why but i did.
    The thing that honestly has helped me the most from comparing the two is thinking of them both as a cozy dress up game. Just run around and collect different outfits and if I happen to come across a shrine or end up in rito village along the way so be it.

  • @DrawingSpiffily
    @DrawingSpiffily Před 18 dny

    I like botw over totk because totk feels like bloatware. Botw is lean and smart with how it conveys trying to find info about Link’s past and friends, getting redemption, and enjoying the ride. Totk is ‘been there, done that’ plus. The zelda plot is great and the rest feels like extra fluff. The extra characters are mostly unlikeable or just there. It’s like the world’s story is set aside for the hand mechanic and the rest of the game kowtows way too hard to said hand powers. There’s no reason to explore the depths, for example. What’s down there? Costumes and mining. Who wants to play Zelda to spend hours mining? Noone. And costumes aren’t really a good carrot on the stick. That leaves a whole 1/3rd or more of the world as mindless. The koroks are everywhere and in your face. Also not important. The sage powers are in the way and don’t incorporate with Link (ignoring Tulin, who's bonus gift is to blow your items away). Everything else is ‘do this so you can use your hand powers to glue stuff together’ without any real back story or character involvement. Even the shrines are forced, where they’re mostly interesting puzzles on botw and ‘rauru’s blessings’ on totk.
    For the record, I’ve gotten all the shrines on both games and completed all character quests. Not ambitious enough to mindlessly find all koroks, though.

  • @SlushySlushArt
    @SlushySlushArt Před 4 měsíci +16

    100% a nostalgia thing, I feel like both are great

    • @Fiucha8893
      @Fiucha8893 Před 4 měsíci +4

      Because both are amazing.

    • @alibabaschultz352
      @alibabaschultz352 Před měsícem

      If you cant accept different opinions, then you are probably a narcissist.

    • @Kruegernator123
      @Kruegernator123 Před 23 dny

      I played BotW for the first time since 2017, when the Switch first launched. I played TotK immediately after that, and I can say I enjoyed the former game more.

  • @willianmfaria
    @willianmfaria Před 4 měsíci

    I loved both games, but I really can relate to what you said about the TOTK being too big. I felt that TOTK was overwhelming when i was playing it, but i thought that was because i've played BOTW for the first time and then jumped to TOTK. But seeing your video makes me wonder that i probably would be overwhelmed anyway, even if i skiped the BOTW or give a time before playing TOTK.

  • @christophernash8166
    @christophernash8166 Před 4 měsíci

    My experience with Breath of the Wild isnt so much about nostaligia as much as it is for you because I didnt start playing Breath til four months before Tears came out. With that said, I got 3 tears on TOTK and then life got busy and I didn't finish it. My friend started playing Breathe for the first time and I didn't beat Breathe on Master Mode so I decided to play alongside him. I'm almost done with Breath on Master Mode and will immediately play TOTK from the beginning.
    So if Breath was just on normal mode only, I would say TOTK is the better game. But, Master Mode of Breath vs Tears, I'm not sure. I love Tears of the Kingdom, but it is a much larger game than Breath and that can be overwhelming. It feels like I'll never beat Tears. Tears feela like the game doesn't start til you finally arrive to one of the main story areas way after you get the paraglider. For me, I go to Tulin first. With Breath, the game feels like it starts at the title screen. Does this make Breath better? Not necessarily. I'll have to see how I feel once I replay TOTK and have a fresher view after replaying Breath.
    I just look at both games as like there is a part 1 and a part 2.

  • @KennyOTH
    @KennyOTH Před 4 měsíci +1

    Great video Dylonic!🔥

  • @KoenRH2803
    @KoenRH2803 Před 2 měsíci

    To me it’s just that ToTK just has content for the sake of content. A problem botw had but is much worse in ToTK. Very repetitive. But the worst sin these games commit imo is that every god damn thing is so based on a formula, with little to no surprises, in a game that’s supposed to be about exploration and wonder. The way the game rewards you, the way shrines are almost robotic, the way they insist on dungeons working with switches. Even the story beats are like a predictable formula. Everything has a system, which is the antithesis for adventure. It’s mind boggling to me that that is the way they want to go with these games. It made it so it felt like after finishing the intro and the first dungeon, I basically had experienced everything the game had to offer and what was left was the same experience in a different skin a few times over

  • @sleepingkat5703
    @sleepingkat5703 Před 4 měsíci

    I'm on team TOTK. I do however miss BOTW mechanics. There are a lot of functions that botw had that totk lacks but I can't honestly lean towards botw. I like totk despite its mechanical flaws. It's just way more fun for me. I've already had 2 playthroughs. I also miss the motorcycle botw had

  • @thehero_oftime04
    @thehero_oftime04 Před 2 měsíci

    I was 13 when Breath came out as it came out a month or two after my birthday so I played the game so many times

  • @THEORHETICALFISH
    @THEORHETICALFISH Před 4 měsíci +1

    I completely agree with the whole video, first person to have the same feeling

  • @tamiloxd7168
    @tamiloxd7168 Před 4 dny

    I haven't replayed BotW yet, but i prefer Tears, the world is a bit more alive, the mechanics are great and give more freedom and i dont like BotW bosses. I may play 70-100 hours in Botw but i do not want to end my adventure with that boss. Ganondorf is just the most Dark Souls amazing boss ever.
    But i did not finished Botw DLCs. The good thing about Breath is that It does not have the dephs or the sky, hell, they should have focused or either the sky or the deep. And i have almost 200 hours on Tears and only 70 hours to Breath. I may give this summer an oportunity to the first game.

  • @aedaniammx7559
    @aedaniammx7559 Před měsícem

    Honestly, for me, it’s just more boring to play TotK. The stuff it does have feels too similar to BotW; same shrines with the same rewards, same Koroks in similar puzzles, similar overworld, etc. Plus the things it does have new feel… undercooked? The depths and sky especially feel way too empty, the lightroots are just shrines with no puzzle and get trivialized by vehicles alongside the entire map exploration deal, the dungeons are cool but do feel very similar to Divine Beasts when you’re actually doing them, it’s just… it doesn’t make enough of an identity for itself. Conceptually it’s great, but in execution it just doesn’t give enough of a reason to play it imo

  • @williamreece5763
    @williamreece5763 Před 22 dny

    But it doesn't ruin totk.
    In botw you have to buy a sh** house but in totk you get to build a giant dream home.
    In botw you get Devine beats which suck but in tears of the kingdom temples made a return and they were better.
    In botw you have like next to no people to communicate with but in totk there are tons of people.
    In botw you have to sneak into the yiga clan for all of 10min but totk you get to join the clan.
    Totk it has every botw armor and weapon plus all the new stuff botw doesn't have.
    Botw you get hyrul to explore but in totk you get hyrul sky islands and the depths which I don't care what any of yal say their cool as hell.
    In botw your stuck with a horses sh** stats but in totk you can upgrade their stats.
    In botw you have to use your glider or glitch the game to fly but in totk you can build a plane and fly to the highest heaven.
    Botw you fight the calamity but in totk we finally got the return of ganondorf with way way better cutscenes...
    Bottom line they are both amazing and nothing short of a masterpiece but totk is a direct sequel people knew it wasn't gonna be a while new game but I'm sick of hearing people complain about the greatest sequel to a ever made enjoy the game and get over your this game is better than this lol

  • @boryontotheleader2328
    @boryontotheleader2328 Před 4 měsíci

    I personally like the world in botw just a little better. Plus everything from breath of the wild to tears just...disappeared with no inherit explanation.which makkes the story slightly confusing. Especially when it includes time travel. I truly wish we had a true sequel to botw.

  • @diameetinternetfriends1340
    @diameetinternetfriends1340 Před 4 měsíci

    I skipped BotW entirely but played the first 25% of TotK and hated BotW then quit because my emulator crashed and I want to record a full play through I cannot do on switch.
    Then I looked at BotW story, someone else playthrough and it actually feels way darker, what happened with the 4 beasts and all of Link's friends it is cruel and dark, TotK story is more like a dlc to me, now I like BotW more

  • @painuchiha2694
    @painuchiha2694 Před 3 měsíci

    I like totk a lot more if I have to replay one or the other
    Botw’s gameplay feels lacking now lol
    However botw felt soo much greater when it came out, having a new world to explore and being the first open air Zelda was incredible but I didn’t get any of those vibes with totk
    The depths and sky were repetitive and didn’t match exploring botw’s hyrule for the first time.
    Not having a new world map to explore really hurts totk imo and that’s why people kinda forgot about the game at this point.
    Thankfully we’re moving on from this hyrule in the next game but I don’t want Zelda team to reuse a map ever again it just doesn’t feel good to wait 6 years to explore the same areas in my opinion

  • @ricky.t.1658
    @ricky.t.1658 Před 4 měsíci

    12:06 imagine him in his desk saying this exact words with a completely straigh face. My anger issues could never.

  • @givmi_more_w9251
    @givmi_more_w9251 Před 4 měsíci +1

    The whole Zonai story line is dumb. They should have tied it back to the First Calamity, and explore the ancient Sheikah culture. We could have had some shenanigans back then that caused the near-apocalypse 10000 years later.
    TotK story sucks ass, even though the core idea of destroying and restoring the Master Sword is kinda neat, they could have woven in both aspects from Ocarina of Time and Skyward Sword, instead Skyward Sword fits nowhere in the timeline (but of course we need Fi's farewell and jingle as nostalgia bait).
    The memories in BOTW worked, they weren't spoilers no matter which order you viewed them in, because we know from the beginning where it all ends, this is just piecing together what happened. In ToTK, as soon as you see 'Mineru's council' you know what's going to happen. One less Zelda in the present, but one more Dragon with a blonde mane. Hmmmmmmmmm.
    They could have made the past playable, with Zelda as a second protagonist. But noooooo.
    Also, TotK is full of continuity errors, Link and Zelda had NO character development (around 3-5 years passed (going from how old Mattison appears) and they are still like this? Neither of them seem affected by what happened in BOTW. Zelda was supposed to be really in love with him. Does that just not matter anymore?).
    I don't mind the reuse of the map at all, because I love the universe. I also liked the depths, the sky was a bit meh. Tying it back to the original Skyloft would have been cool, but SS is fucked in that timeline anyway, so ... They could have told an awesome story, deepen the lore of the calamity, but no, we needed another race for furries to wank to and awesome building mechanics so players can build funny figures with flamethrower dicks.
    Congrats Nintendo, as flawed as BotW was, it was an awesome premise, and you pissed it away.
    PS: The 'Link doesn't speak' meme needs to die. He speaks to people all the time via textboxes, give him some voice acting in the cutscenes, him giving Zelda the silent treatment is so uncomfortable to watch ffs. You can still keep him sparse with his words.
    PPS: No shade to the composers or the artists. The Zonai shrines and the aesthetic is beautiful, and the soundtrack overall is solid. Sadly, no proper temple themes and the boss music is as lame as the boss itself. But I imagine the composers delivered what was wanted from them.

    • @amandaslough125
      @amandaslough125 Před měsícem

      Okay so fun fact. The Temples had themes. They just played parts of the instruments the more switches you triggered. Layering more as you go. And then turned them off again before the boss.
      It's supposed to be engaging and dynamic music but it's used _terribly_ because the temple itself doesn't change. They could've just done a passive temple theme and an active one while in combat that transitions smoothly. The storage space could've been used to add more overworld music (where it freakin matters). I hate it.

  • @danielf9251
    @danielf9251 Před 11 dny

    I think Breath of the Wild is was more impactful to the series as a whole since it was a new iteration of hyrule. The story and characters were also interesting. I do think Breath of the Wild has some flaws. Lack of enemy variety is the biggest offense. Blight Ganons and Calamity Ganon being an absolute pushover and weakling. Tears of the Kingdom is a sequel to Breath of the Wild. Its not supposed to reinvent the wheel. Thats what a sequel is. It added far more enemies, unique bosses, and actual challenging final boss fight with some character. There are connections to these games if you really look into it and when people say noone remembers link are exagerating. The only offense is Hestu not remembering.

  • @Sightless-vz2wh
    @Sightless-vz2wh Před 4 měsíci

    I definitely love ToTK way more than BoTW. I played BoTW for maybe 150 hours and I was done. I might go back in some years but the thing is I just haven’t played it since I beat it.
    ToTK I love building things I’m hundreds of hours into it and I’m still enjoying it!!

  • @NIN309
    @NIN309 Před 4 měsíci

    Both are great games, i prefer TOTK, but for the next game, it cannot be as big as TOTK, make a new world just like BOTW size or a little bit bigger, but man TOTK was massive it was scary, I don’t think i can handle a game that big again.

  • @chrisbkingdom
    @chrisbkingdom Před 4 měsíci

    Personally I feel that Breath of the wild was better. Tears of the Kingdom is good only if you hadnt played Breath of the Wild. Story wise Breath of the wild pulled me and made me truly sad when the Champions died. Tears of the sadly did not endear me to the sages. In situation where they could have expounded upon the zonai, they did not. They ruined Ganondorf by making him turn into a brainless dragon. The situation with calamity ganon felt more dire. Also sheika tech seemed cooler and more dangerous than the zonai constructs. Tulan story and dungeon are the best thing that stuck out to me for the sages.

  • @IlustraLilian
    @IlustraLilian Před 4 měsíci

    I haven’t got to the champions yet in BotW, but I don’t like the Sages in TotK. Tulin is at least useful.

  • @unoriginalname7925
    @unoriginalname7925 Před 3 měsíci

    For some reason Breath of the wild feels like a 3d game but i can only play it in 2d and ive never heard of a controller before and the controller is broken and the tv has 2 seconds of delay now that ive played totk

  • @rockowlgamer631
    @rockowlgamer631 Před 4 měsíci

    There are many benefits to totk but they werent taken advantage of. If i had to choose one of them it probably be totk but an inch.
    Though my moat favorite is also a sequel, Majora's mask. That beats totk.
    If link went to the past WITH zelda then that would let us be part pf the bogger story instead of picking up the scraps.

  • @leirbag1907
    @leirbag1907 Před 4 měsíci

    I think that TOTK would be better, the game surely remove the old content of BOTW like armors and bosses (talus, hinox, etc...) And get more focus on the new content.
    Transforming the TOTK, like a MM went to Ocarina.
    We already the frox (mixing mecanics of old boses) therefore remove and add more of new content it would make the game more memorable some way.

  • @paintkiller93
    @paintkiller93 Před 4 měsíci

    I mainly liked the shiekah slate abilities and the sage abilities on botw.
    I like everything else about totk better although totk had room for improvement.

  • @dtox316
    @dtox316 Před 4 měsíci +1

    Tears is far better for me. I cannot play botw after playing totk

  • @Reaktron88
    @Reaktron88 Před 3 měsíci

    I like both games, but totk is so much more frustrating for some reason. I mean they are both pretty frustrating, but TotK is way too complicated.

  • @Cyberskullxx
    @Cyberskullxx Před 4 měsíci

    My question is why did they take the guardians away, they could have used that for canon.