Breath of the Wild Retrospective

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  • čas přidán 26. 03. 2017
  • An in-depth look at Breath of the Wild, looking at how it changes the series, and which of those changes work.
    Links below to what I referenced at the beginning of the video:
    GDC Presentation: • Breaking Conventions w...
    Documentary series: • The Making of The Lege...
    ------------------------------------------------------------------------------------------------------------
    Footage Used:
    Divine Beasts: • The Legend of Zelda: B...
    Naydra: • Zelda Breath of the Wi...
    Thunderblight, Waterblight, Windblight Ganon: • Zelda Breath of the Wi...
    Fireblight Ganon: • Legend of Zelda Breath...
    Molduga: • The Legend of Zelda Br...
    Stasis Plus on enemy: • The Legend Of Zelda: B...
    Bomb drop while paragliding: • The Legend of Zelda: B...
    Crown of Bone shrine quest: • Zelda Breath Of The Wi...
    Fateful Stars shrine: • Zelda Breath Of The Wi...
    Drifting shrine: • The Legend of Zelda Br...
    Assassin's Creed map: • Best Video Game Map of...
    Nioh options menu: • Nioh - System Menu Set...
    A Link to the Past clip: • Zelda A Link to the Pa...
    The rest of the footage was all gathered by me.
    ------------------------------------------------------------------------------------------------------------
    If you liked the video, consider giving it a like and a favorite. Your next step would be to subscribe to receive updates on my content as it releases! Thanks so very much for watching!
    Subscribe!: / subscription_. .
    Patreon: / kingdomklannad
    Twitter: / kingklonoa
    Twitch: / thekingklonoa
    Last Life: last-life.net/
    Unversed Cast (Podcast): / @unversedcast
    ------------------------------------------------------------------------------------------------------------
    Zelda. Breath of the Wild. Review. Critique. Analysis. KingK. Wii U. Switch. Nintendo.
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Komentáře • 7K

  • @KingKlonoa
    @KingKlonoa  Před 7 lety +3295

    CORRECTIONS:
    -you can't stockpile fairies (I just assumed you could because I never hit a limit, I apologize)
    -epona isn't the best horse in the game
    I apologize for a few of the inaccuracies. You can also parry the lasers of the mini-guardians, but my point wasn't to say the mini-guardians were awful because I only used bombs, rather that you could be in a situation where all of your weapons break and you have no other effective options.
    Thank you for watching, I really enjoy reading feedback!

    • @barkley8285
      @barkley8285 Před 7 lety +52

      It's really ironic that I was searching for this guy to complete all the shrine quests and couldn't find him at all. Then at 6:50-ish you showed his location. Thanks :D
      My only issues are the sometimes repetitive nature of upgrading armor (star fragments wtf), and wish we could see more of hyrule in its golden age in the memories. Maybe a opening that you can play in that time. The other thing is the story felt a bit short and I wish they added a few world dungeons in areas that have no story. Finally I wish there was more showings of the war and races. You only see the races in their areas and I wish they was a war quest that had small battles to liberate each race. Kinda like skyrim had main story and civil war. The weapon break was annoying and I WISH link was more developed and you could make certain choices that change certain things. Maybe even marry someone or something like skyrim. Overall these are just my wishes for the game lol.

    • @josephkennedy-lindsay4223
      @josephkennedy-lindsay4223 Před 7 lety +91

      The funny thing about "seeing Hyrule in its golden age" (which I longed to do as well, I think seeing ruins of anything will do that) is that we actually SEE glimpses into that time, and... it looks identical.
      You don't see pictures of pristine temples, and then search and find ruins. You just see pictures of ruins and then... go to those ruins. You'll see images of a forest that are a century old... and the trees haven't grown an inch.

    • @Sarantserel
      @Sarantserel Před 7 lety +117

      I'm tired and hungry, so that may be a completely dumb idea, but I was wondering how the game would play out if instead of the memories being only cutscenes, they also had playable segments. Since the past link is completely disconnected from the current link, you could have puzzle tailored around what past link had. And if in the memory, Link gained an ability, the current link would now remember it and be able to use it.

    • @josephkennedy-lindsay4223
      @josephkennedy-lindsay4223 Před 7 lety +39

      I think anything that would make the Memory Sidequest a bit more than "find the vantage point" (and, let's be honest, it's more a "find Pikango and interrogate him") would be a vast improvement.
      Some of them make no sense at all. Why do I need to get into a particular point of Hyrule Castle, which is so destroyed to shit and teeming with monsters that it doesn't even remotely resemble its former self, to jog my memory more than looking at the picture?

    • @brodooski
      @brodooski Před 7 lety +13

      KingK you can change resolution on the switch via the system settings

  • @noahemery6387
    @noahemery6387 Před 5 lety +3057

    43:42 "Enemy AI is surprisingly intelligent" *footage shows a Bokoblin with a flaming spear lighting a bush on fire and standing in it until it dies*

    • @Trappu-
      @Trappu- Před 5 lety +309

      It realized that he would die anyway so he decided to make it quicker with fire

    • @benjaminpacatte2623
      @benjaminpacatte2623 Před 5 lety +131

      "This game is too easy, I wish it didn't hold your hand so much."
      "Why don't the shrines give me everything I need to complete them? I don't want to have to come to a puzzle prepared, it should give me everything I need!"

    • @AlquimistEd
      @AlquimistEd Před 5 lety +113

      @@benjaminpacatte2623 Honestly opinions on this game are so divisive, it just proves you really cannot please everyone. People who don't like the new game mechanics complain that it did away with too many zelda staples, people who do like them complain that it didn't "have the balls" to do away with all of the staples. I've seen both people say that the AI is very intelligent and others say that it's the dumbest they've seen in a modern game, people saying that it's way too punishing while others say that it's still way too easy. Meanwhile everybody thinks that everybody else is wrong.

    • @TrickArrow
      @TrickArrow Před 5 lety +38

      Part of the plan bro. He distracts u with his sacrifice while his bois get the jump on ya!

    • @cyan.6399
      @cyan.6399 Před 4 lety +6

      @@AlquimistEd
      *this sounds like p o l i t i c s*

  • @Emuraman
    @Emuraman Před 4 lety +4461

    Let Link punch when he's out of weapons, it would be hilarious to see speedrunners punch Ganon to death.

  • @weston407
    @weston407 Před 3 lety +2437

    i wish maxing out your climbing gear would let you climb in the rain

    • @vincentlorusso689
      @vincentlorusso689 Před 3 lety +88

      That's an excellent idea, dude.

    • @Sakura_Truffle
      @Sakura_Truffle Před 3 lety +39

      Dude same! I honestly thought that's what it would've done because of the description of the shirt and pants but then I saw what upgraded Zora armor was and just expected the climbing gear to be the same concept, which is nice but your comment were my thoughts exactly after I upgraded the gear

    • @Arob4343
      @Arob4343 Před 3 lety +54

      Or if you could craft armors together to make hybrids. For instance, Rhondson could combine climber gear and Zora armor, to create a rain climber gear. That would also incentivize buying more than one of some armors.

    • @dogo2800
      @dogo2800 Před 3 lety +17

      Maybe in botw2 but ya this should definitely be a feature

    • @NatureBoyMickFlair
      @NatureBoyMickFlair Před 3 lety +1

      if that's really your profile pic, then i must say my friend.... *Top Tier Mustache* 👍🏾

  • @benjaminshields9421
    @benjaminshields9421 Před 3 lety +488

    Molduga was really easy for me. You stay on a rock, throw a bomb in the sand, blow it up when it jumps out, hit, repeat

    • @veggsbacon1891
      @veggsbacon1891 Před 3 lety +40

      Link: "I have the high ground, Molduga!"

    • @arctik2596
      @arctik2596 Před 3 lety +17

      All the bosses are really easy. The only boss in botw that really caused me a tiny bit of trouble was Maz Koshia

    • @eponassongequinechannel2491
      @eponassongequinechannel2491 Před 2 lety +16

      A life of watching Tremors prepared me for it. Was the easiest enemy for me and the funnest. Burt Gummer taught me well.

    • @Voldine2
      @Voldine2 Před 2 lety +2

      @@eponassongequinechannel2491 I'm glad I'm not the only one who saw Molduga's behavior and thought graboid.

    • @LadyxSky
      @LadyxSky Před 2 lety +2

      Yeah the molduga fight is stuuuuuupid easy to avoid ever getting hit

  • @DrBear-ss6ku
    @DrBear-ss6ku Před 6 lety +2317

    My heart sank when I saw you shoot 4 ancient arrows at a flying guardian....I save those shit for the next apocalypse.

    • @StarfruitStirfry
      @StarfruitStirfry Před 6 lety +56

      You can easily just buy them man

    • @Dean444ful
      @Dean444ful Před 6 lety +326

      sure, but they're not exactly cheap.

    • @codyrisling1718
      @codyrisling1718 Před 6 lety +60

      mitch-bittens dude everybody knows your going to hit that point in the game where rupees..never a problem, did everything in master mode except all korok seeds and I probably ended the game with 45,000ish.. this was a great game! Just to empty in my opinion, if you have a big world, fill it with big content. I don’t mean big monsters, just fill it with more then korok seeds and gathering.

    • @oonadoodles
      @oonadoodles Před 6 lety +24

      I used them on the Revali boss because I didn't feel like fighting him LMAO.

    • @The1Immortal
      @The1Immortal Před 6 lety +25

      But that's the easiest boss!

  • @UmatsuObossa
    @UmatsuObossa Před 4 lety +596

    One of my favorite discoveries was baseball. I had no arrows and I was trying to figure out how to kill a moblin on a pedestal that was chucking rocks at me....and I swung at the rock...only to watch it fly back and hit him! It hurt him very little, but it was so much fun I just played baseball with him til he died.

    • @Draezeth
      @Draezeth Před 3 lety +110

      "I just played baseball with him til he died." I love this sentence so much.

    • @nettlesomenpc889
      @nettlesomenpc889 Před 3 lety +55

      YOU CAN DO THAT?!?!?!

    • @jessamynroguski9649
      @jessamynroguski9649 Před 3 lety +16

      So cheerfully morbid i love it

    • @isaacnuketon
      @isaacnuketon Před 3 lety +7

      Yeah about 3 years ago I was in a endless pit and there was a ramp across it, I was very underpowered and there was a strong Moblin so I panicked and spam deflected my shield and it threw a rock which I deflected, it was max finding out that

    • @ortherner
      @ortherner Před 3 lety +3

      I knew i could do that but i never killed a enemy with it

  • @andrewbledsoe131
    @andrewbledsoe131 Před rokem +85

    I love the Zelda voice actress personally. I actually took my case in to be autographed by Patricia Summersett, and she loved voicing her, and even knows how to write the Hyrule language lol

  • @thememelord6510
    @thememelord6510 Před 3 lety +356

    45:11 seeing you waste so many ancient arrows for literally no reason make me frown for prolonged periods of time

    • @matthew3791
      @matthew3791 Před 3 lety +6

      im gonna cry

    • @ortherner
      @ortherner Před 3 lety +3

      sad

    • @THE_TOAST
      @THE_TOAST Před 3 lety +1

      Ancient Arrows are reusable if you miss, it's only multi-arrow bows that don't work right.

    • @HollowPurple-if2co
      @HollowPurple-if2co Před 3 lety +9

      @@THE_TOAST no, they explode upon impact

    • @THE_TOAST
      @THE_TOAST Před 3 lety

      @@HollowPurple-if2co they definitely don't explode, shoot them at a wall

  • @revolvingworld2676
    @revolvingworld2676 Před 7 lety +364

    "I hope you agree with me but if you dont, feel free to leave-"
    And that's when my phone ran out of battery, it's honestly hilarious how it changes the context.

  • @marioalbertobenitez3882
    @marioalbertobenitez3882 Před 7 lety +491

    Don't usually post, but I just had to bring up one issue. The blue flame shrine actually does account for a wooden weapon, as one of the hidden chests right beforehand gives a korok sword, which is flammable.

    • @wiiztec
      @wiiztec Před 7 lety +6

      I used that for the final torches because I accidentally threw my torch in the lava

    • @EdwardViaTomato
      @EdwardViaTomato Před 7 lety +16

      I thought this was pretty funny... because I'm sure a lot of people only had stronger metal weapons (possibly due to a smaller inventory from not dealing with lowly korok seed hunts), some may have even been low on normal arrows (like myself).
      Similar to the Master Sword being nerfed and the strongest weapons leading to a disadvantage against the strongest enemies, in a way at least. Ex. a royal claymore can deal a lot of damage to a lynel or guardian, but a shield would _really_ come in handy in either of those situations too. Maybe that's why a lynel's shield is a bit of an offensive weapon too?

    • @parzival_35f32
      @parzival_35f32 Před 4 lety +3

      You can just cut a tree down and use the branch to light the torches.

    • @matty2icyy
      @matty2icyy Před 2 lety

      @@wiiztec SAME 💀💀💀

  • @CrazyBanana510
    @CrazyBanana510 Před 3 lety +224

    "You might have to get naked during a blood moon." Okay, but what about the game?

  • @lucydyal3812
    @lucydyal3812 Před 3 lety +515

    I really hope Botw 2 has more complex and more dungeons. I think merging the open world of botw and the satisfying dungeons and story of the other 3D entries would make the perfect Zelda game.

    • @jonathanwilson7949
      @jonathanwilson7949 Před 2 lety +7

      I agree!

    • @chrisandreas3142
      @chrisandreas3142 Před 2 lety +4

      What are you on about?
      120 shrines, plus whole world is like s dungeon when finding Koroks, a lot of side quests, etc.
      Also there is A LOT of complex.
      And also story in Breath of The Wild is great cause its only begining of The New timeline.
      Did you even played The game?

    • @DrKjoergoe
      @DrKjoergoe Před 2 lety +60

      @@chrisandreas3142 wow man, let them have their opinion. Yes, the game does have a lot of shrines, but they are only "mini dungeons" and are all thematically the same. And "the whole world is like a dungeon" just shows that you don’t want the same thing from a dungeon as OP.

    • @chrisandreas3142
      @chrisandreas3142 Před 2 lety

      @@DrKjoergoe they can have their opinion ofc, im just stating The facts

    • @paigelove2666
      @paigelove2666 Před 2 lety +40

      @@chrisandreas3142 "A LOT" is not "Complex". Many of the korok seeds are copy-pasted with minimal variations, many of the shrines are one note, or as the video notes, multiple of the same note with more dragging rather than development. Just the kid dungeons in Ocarina all had interesting developments, with you learning multiple ways of dealing with webbing in the deku tree, with you maneuvering bomb logistics in different ways and weaving together a path in the bomb dungeon, and with the princess-carrying and ranged learning that happen in Lord Jabu Jabu. That's just the kid dungeons, and all of them are more complex (ie: involve more interconnected mechanics, parts, and lessons) than even the divine beasts.
      The story, as its told, is very weak. We only have background characterization, we don't actually see the champions do anything to earn the title "champion". The plot is built so that openness and having your own adventure are the core. Yes, it's nice to have a new period in time to explore (not exactly a new Timeline per se), but it's not Ocarina's clear and somber tale about growing up, or Twilight Princess's epic. The cool part about it is how it's experienced, just like the cool part about most of the discoveries in the game is the process of discovering them.
      The individual beats of BOTW are great, and I love the game, but it is not a "Zelda" game, in the sense that it is completely missing a lot of the story execution and progressions of virtually every Zelda since ALTTP. That's not a bad thing! But the idea that BotW 2 might marry BotW's style with a more classically 3D zelda experience, with some real multi-hour labyrinthian dungeons and a story that's less repeating itself but actually progresses and develops interestingly is a prospect worth salivating over.

  • @scottpalmtree5417
    @scottpalmtree5417 Před 4 lety +385

    On the note of voice acting, I think the three best sounding characters are Revali, Teba, and The Deku Tree. Who are all voiced by the same guy.

    • @ericolens3
      @ericolens3 Před 2 lety +20

      Yah ha ha ha
      Also whaaaaaa 🤯🤯🤯🤯
      Teba and revali are the same?

    • @DaSheepKiller
      @DaSheepKiller Před 2 lety +19

      @@ericolens3 Yes. Also Urbosa & Riju, and Daruk & Yunobo.

    • @supercreativename3342
      @supercreativename3342 Před 2 lety +8

      @@DaSheepKiller And Mipha & Sidon ofc lol.

  • @tijmenvanderree487
    @tijmenvanderree487 Před 7 lety +2293

    Cool, a movie appeared in my sub box

    • @Killermy3
      @Killermy3 Před 7 lety +27

      todokete

    • @trackernivrig
      @trackernivrig Před 5 lety +26

      Too true. I started watching some of his channel at 1:30, and now it's 7:50.

    • @alexasbagel
      @alexasbagel Před 5 lety +18

      Tracker Nivrig yeah the quality of these videos are insane. There’s so much attention to detail. And he analyzes these games so hard to find the small, small details! That’s what makes the difference between a good CZcams video and a mediocre one!

    • @cyan.6399
      @cyan.6399 Před 4 lety +11

      his voice is absolutely movie-worthy though.

    • @mookielagaras9195
      @mookielagaras9195 Před 4 lety +6

      PsYan #3390 Not to mention his impeccable grasp on the English language. I’m sure he’s a native speaker, but even most native speakers don’t choose their vocabulary with such scholarly precision.

  • @HylianAlph
    @HylianAlph Před 3 lety +394

    I think beast ganon was meant as more of a cinematic spectacle to end the game, not really as an engaging fight

    • @itadapeeza8559
      @itadapeeza8559 Před 3 lety +54

      That's not good enough tho... It's a game! and other zelda games give Ganon multiple epic phases. But botw gives you one mediocre phase...

    • @cranjismcbasketball3513
      @cranjismcbasketball3513 Před 3 lety +10

      @@itadapeeza8559 if you don’t do the blights it. Becomes 5, and because you don’t do them it can be pretty hard

    • @Bloooo95
      @Bloooo95 Před 3 lety +23

      @@itadapeeza8559 So, the game is bad because it doesn’t adhere to the formula of older Zelda games even though the game throws out much of the gameplay formula of older Zelda games...?

    • @itadapeeza8559
      @itadapeeza8559 Před 3 lety +8

      @@Bloooo95 did I say that?

    • @itadapeeza8559
      @itadapeeza8559 Před 3 lety +2

      @Thomas Grey implication nothing. I didn't say that. You numpty.

  • @tazmanceltic
    @tazmanceltic Před 2 lety +137

    Getting the master sword in this game was one of the best moments I've ever experienced.

    • @matty2icyy
      @matty2icyy Před 2 lety +17

      When you realize you can get it with 3 hearts, wood and flint 😢

    • @delayni638
      @delayni638 Před rokem +4

      It's interesting to see someone else think that bc I personally thought it was underwhelming, but hey I'm glad someone enjoyed it

    • @cloudshines812
      @cloudshines812 Před rokem +6

      But the worst feeling was the fact that it does BASE 30 DAMAGE. AS AN ENDGAME WEAPON

    • @Bunnibunnibunni
      @Bunnibunnibunni Před rokem +9

      And then clearing one camp and having it break mid way through was one of the worst moments in zelda to experience

    • @tazmanceltic
      @tazmanceltic Před rokem +3

      @@Bunnibunnibunni yeah I agree with that , after all the effort put in to get it the master sword should have been unbreakable.

  • @AlphaMoist
    @AlphaMoist Před 5 lety +791

    My all time favorite memory so far in BOTW:
    Discovering lightning.
    I was in the middle of trying to get the master sword, so I needed hearts. I had been rushing through as many shrines as fast as possible in order to get as many new hearts as I could. I get to the last shrine in the middle of a thunderstorm, and suddenly a desert assassin (forgot what they’re called, they’re the red guys who are literal tanks) pops up out of no where to attack me. I am in no mood to deal with this dude. I’m dreading it. I know for a fact that if I’m hit so much as once, I’ll be dead. He starts the fight, I dodge his ground attacks, get a couple of arrows in, and during the fight I fail to notice a thunderstorm roll in. He takes out his sword. I take out mine. I’m ready to parry his attack, and I slowly creep towards him. He backs up into the shallow water, raises his sword high in the air.... and gets fucking struck by goddamn lightning. He dies immediately. I laugh loudly, absolutely shocked by what had happened. I was befuddled. Then I notice my metal shield begin to spark and fizzle, and I quickly realize what is going on. I immediately unequip my metal weaponry, collect his loot, and happily walk into the shrine for that last precious spirit orb. It was an absolute amazing experience, as simple as it sounds, and I felt like the goddesses were actually on my side and rooting for me to get the master sword. My only regret was that I didn’t record it.
    Man, that is definitely going down as one of the most memorable events I’ve ever experienced in a video game.

    • @Pirateyware
      @Pirateyware Před 5 lety +54

      Lucky. I discovered lightning as I was wandering around during a thunder storm, wondered why my equipment was sparking, and then wondered why I exploded.

    • @trackernivrig
      @trackernivrig Před 5 lety +9

      Awesome! That's what I think makes Breath of the Wild as good as it is. The combat is improved, and the world is much bigger, but I feel that what really made this game fun for me was experimenting with all of the different things you could do. Unfortunately, that also annoyed me in the late game because I knew what everything did. Breath of the Wild is definitely a step in the right direction for new Zelda games. I just hope that they build onto it, the same point that KingK said near the end of his video.

    • @enriquedossantos3283
      @enriquedossantos3283 Před 5 lety +5

      same story but for me it was a lizalfos, i already knew about the ligthning killing me so i was really badly eqquiped for a group of lizalfos so i was almost dead when facing the last one, my last wood weapon broke, and then BLAM lighting kills him, best day of my life

    • @thomasr.6669
      @thomasr.6669 Před 5 lety +12

      First time I discovered lightning was when I jumped off one of the twin peaks and started paragliding for as long as my stamina would allow. While I was paragliding though, I notice Link is sparking a little. Before I can figure it out though, I’m struck out of the sky by a bolt of lightning and am left with only two hearts. I ended up dying to another lightning strike because still didn’t know it was because of my equipped weaponry. I thought I was just unlucky in a thunderstorm.

    • @trackernivrig
      @trackernivrig Před 5 lety +1

      @@thomasr.6669 That's funny.

  • @MagmaSpeedRuns
    @MagmaSpeedRuns Před 5 lety +362

    41:48 "shields have a chance to break if you use them recklessly"
    Me *sliding down hill on shield* : "whoops"

  • @rebeccaimmel4160
    @rebeccaimmel4160 Před 3 lety +98

    The amount of love and care the developers poured into this game is obvious. I’m happy to overlook a couple frame drops in like, two places, when the rest of the game is a literal work of art.

    • @Platonic_Platypus89
      @Platonic_Platypus89 Před měsícem +1

      Yeah, that section of the video was way too long. And, while for some drops are annoying at times, the amount of smooth content they managed to pack into a plastic silicon infused cheese-it is what should be acknowledged most of all.

  • @BMW-sd6nn
    @BMW-sd6nn Před 2 lety +50

    5 years. Wow. It will always feel so new and next gen even tho I have 130+ hours in. Truly the game of the generation IMO.

    • @duncanedgin9433
      @duncanedgin9433 Před 8 měsíci

      What do you say about ToTK?

    • @BMW-sd6nn
      @BMW-sd6nn Před 8 měsíci +1

      @@duncanedgin9433 it's fantastic but definitely didn't have the same impact on me, its an upgrade not a revolution like botw

  • @shneancy220
    @shneancy220 Před 4 lety +600

    I never thought of the Dark Beast Ganon fight as a boss fight, more like an interactive cutscene. I assume they needed that form to finish the story and didn't want to be anticlimactic with Zelda just wrecking it on the spot.

    • @macnamaryb7773
      @macnamaryb7773 Před 4 lety +65

      Except making it playable actually makes it MORE anticlimactic. The game builds up this final battle, only for it to be easily the worst final boss in the franchise. I can only hope BOTW 2 will be much, much harder in every regard

    • @micahbrink1077
      @micahbrink1077 Před 4 lety +32

      @@macnamaryb7773 as someone who fought majority with the fierce dirty mask on my first playthrough, I can confirm that dark beast gannon is not the easiest final boss

    • @macnamaryb7773
      @macnamaryb7773 Před 4 lety +29

      @@micahbrink1077 ok, you got me there. BUT if you don't use the mask, Majora winds up being a really fun and challenging final boss. There is no option like that in Dark Beast Ganon

    • @Alaois
      @Alaois Před 4 lety +15

      @@macnamaryb7773 technically you don't have to ride your horse.... 🤷‍♀️

    • @MajoraTheBard
      @MajoraTheBard Před 4 lety +19

      Indeed i always found botw beast ganon more a cinematic battle, i ride around him not jumping off of epona and when the eye on his head appears thats the one i ride head on jump of and shoot with the arrow just for that epic cinematic feel

  • @Redblaze27
    @Redblaze27 Před 5 lety +531

    "I never cared much about Zelda's Story"
    You mean her Legend?

    • @AlquimistEd
      @AlquimistEd Před 5 lety +33

      > Proceeds to complain about the story.

    • @plaguedfrost1753
      @plaguedfrost1753 Před 4 lety +16

      Best Zelda=Spirit Tracks Zelda

    • @anonymousfellow8879
      @anonymousfellow8879 Před 4 lety +12

      Plagued Frost
      Definitely SpiritTracks Zelda. Tetra and OoT Zelda/Sheik had such freaking promise!!! I’m still salty that the game makers basically retconned their badassery for giggles (which are STILL used by certain fanbois as to “why Zelda’s only allowed to be damseled”)
      ...and I’m also really salty about how BotW Zelda’s treated by fans as well. Zelda actually wanting to be proactive with her research and find other ways to defend her kingdom and support the Hero? Le gasp! How TERRIBLE~
      (Nevermind that Zelda wasn’t even allowed to enter the Spring of Wisdom until her birthday, aka the day of the attack. Which tells me that NO spirit maiden was ever intended to go through the “domestication” she was forced to endure. And once she stepped in front of the guardian in a desperate (and supposedly futile) act of self-sacrifice to protect even as just a flimsy meat shield? THEN her powers finally emerged. It literally had nothing to do with the King’s regimen-if anything, that risked making her sprouting powers inaccessible at all. And if she’d been allowed to research/know herself? Who knows. Her powers might’ve blossomed sooner despite being Too Young/she’d have found the Guardians’ weakness and either stopped the excavations or developed counter measures)

    • @anniemaraj8773
      @anniemaraj8773 Před 4 lety +6

      Nah I love skyward story and characters

    • @PurpleColonel
      @PurpleColonel Před 4 lety

      @Madeleine L Have you played the original Zelda? Or Majoras Mask? Or Zelda 2 or Link to the Past or the Oracle games or Links Awakening?

  • @cooperchamberlain196
    @cooperchamberlain196 Před 3 lety +236

    "It's not a puzzle if it only has one solution"
    "I don't like that this puzzle has multiple solutions"
    Of course, that's not contradictory at all.

    • @lunariancat6841
      @lunariancat6841 Před 3 lety +33

      I actually think his criticism is justified. I think what he meant is that sometimes the multiple solutions don’t feel satisfying. I personally disagree but I don’t think there is a contradiction in his argument.

    • @ELPRES1DENTE45
      @ELPRES1DENTE45 Před 3 lety +18

      Also: "This puzzle was disappointing and didn't challenge my core experience as a human being."
      Bitch, it's a game for ten year-olds!

    • @ELPRES1DENTE45
      @ELPRES1DENTE45 Před 3 lety +7

      @@lunariancat6841 - Even if you discard that argument alone, which you shouldn't, there are still dozens more that are inexcusably stupid. The dude's simply bitching just to bitch.

    • @lunariancat6841
      @lunariancat6841 Před 3 lety +7

      @@ELPRES1DENTE45 honestly, while I think some of his arguments aren’t that great, I don’t actually think the video is just him bitching for the sake of it. I’ve seen much worse blatantly bad faith criticism of games, and this video really isn’t that bad.
      I think any game is worthy of criticism, simply for the fact that the next game will be better. Botw is one of my favorite games, but it still has a lot of issues.
      My point was that his argument is not hypocritical at all, saying multiple solutions are great and then saying some of the solutions didn’t feel satisfying is not contradictory at all. It’s personal preference on his side and he is allowed to voice it.

    • @ELPRES1DENTE45
      @ELPRES1DENTE45 Před 3 lety +9

      @@lunariancat6841 - I'm not saying that everything he said was wrong. It's just that either for the sake of hearing themselves talk, filling content time, or just bitching for the fuck of it, a LOT of people do that shit these days. They don't understand that it's not necessary. I'm not saying that games are above criticism, but keep it reasonable, and keep it honest. Instead, they'd rather pull this pretentious bullshit and try to sound smarter than they actually are, and then say a lot of ridiculously dumb shit in the process.
      He made it a point to say both of those things, on the same topic, while basically missing the entire point of the game design, which was that it had multiple solutions for multiple styles and different player types. That's a strength of the game, especially because it's designed as an exploratory sandbox environment. It's not a straight-up puzzle game, and even if it was, the number of solutions could easily vary based on the style of puzzles/gameplay, and the intended difficulty of the game. He is trying to have it both ways and it's flat-out fucking wrong.

  • @callumbird2749
    @callumbird2749 Před 2 lety +117

    I think zoras domain was designed to be done first. It is the closest one to kakariko village so I think the devs predicted that the player would just head north after getting the divine beast quest.

    • @squid9882
      @squid9882 Před rokem +9

      Lol, I did Gerudo desert first, definitely got pwned a lot more than if I'd done anywhere else first

    • @cloudshines812
      @cloudshines812 Před rokem +5

      Especially because after completing Zora's, you get the best champion power

    • @juanaguirre3702
      @juanaguirre3702 Před rokem +12

      @@cloudshines812 how is miphas grace the best champion power? You can get similar effects with fairies. Revalis gale is the best imo since it helps with mobility and travel

    • @cloudshines812
      @cloudshines812 Před rokem +9

      @@juanaguirre3702 Unlike a fairy however, Mipha’s Grace gives you full health plus 3 or 4 extra hearts. Also the thing recharges automatically and is basically endless. You barely will die when you have the power.
      Other than getting over higher cliffs and such, Revali’s is only useable 3 times and takes a while to recharge

    • @juanaguirre3702
      @juanaguirre3702 Před rokem +4

      @@cloudshines812 it’s easy to find hearty radishes and increase your hearts yourself. Miphas grace takes over 20 min to recharge after a single use. Revalis gale can help you bypass a ton of tedious obstacles

  • @linkmclaughlin6174
    @linkmclaughlin6174 Před 4 lety +505

    "This is a near impossible task on your own, so you'll need a Sandseal to outrun the Molduga before it emerges out from under you, and damages you." Sorry... what? Every Molduga fighting area takes place around big rock outcroppings or small rock objects specifically for you to stand on. The fight is as simple as throw bomb, wait for molduga to eat it, detonate, and then wale on him with every weapon you've got until he goes back in the sand, and then run back to the rock and repeat. Moldugas, for this reason, are my least favorite boss because they seemed really challenging and scary at first but then quickly became just a quick matter of throw bomb, hit monster, run away. Rinse & repeat

    • @Christopher-md7tf
      @Christopher-md7tf Před 4 lety +98

      Watch this guy's other Zelda videos (if you haven't already). He's not one to think, look around for clues, or talk to NPCs. His solution to everything is usually to repeatedly hit his head against the wall, and if that doesn't work, he blames it on bad game design.

    • @internetguy7319
      @internetguy7319 Před 4 lety +22

      Christopher "Game critic bad."

    • @Christopher-md7tf
      @Christopher-md7tf Před 4 lety +19

      @@internetguy7319 I'm glad you agree with me.

    • @AnonymousFREEZEpOp1
      @AnonymousFREEZEpOp1 Před 4 lety +56

      I just can't get over his gripe with feeding jabu jabu a fish. It's very obvious and I never missed that as a child, if he bothered to explore anything in zora's domain he'd know what to do. He's extremely nitpicky about things he personally didn't like or weren't handed to him and then if something isn't a absolutely deathly challenging it's bad design.

    • @Christopher-md7tf
      @Christopher-md7tf Před 4 lety +14

      @@AnonymousFREEZEpOp1 Lol I know, right? If an 8-year-old can figure this stuff out, he should be able to as well.

  • @wighttigers4
    @wighttigers4 Před 5 lety +413

    Know this video can out about a year ago but I have a story
    I was able to clear Va Medoh without turning it by using a leaf, skillful gliding, and reseting to the start. The reason I did this was I didn’t know you could move the dungeons

    • @ElmStLoverboy
      @ElmStLoverboy Před 4 lety +51

      Oh man I did the exact same thing! I had heard that you get Rivali's Gale from it (which sounded super useful) so I went there as my first Divine Beast. I guess I didn't pay enough attention because I didn't realize you could rotate the core of the dungeon until right before I fought Windblight Ganon. Needless to say I was mixed parts impressed with myself for pulling it off, and embarrassed for not realizing sooner

    • @mowrt620
      @mowrt620 Před 4 lety +6

      I did this too! Squad!

    • @devilmaycry09dante
      @devilmaycry09dante Před 4 lety +1

      This was me until like the last terminal haha

    • @darkmonger6244
      @darkmonger6244 Před 4 lety +1

      Whitetigers 4 I got stuck on Vah Naboris because I didn’t know I could change the dungeon

    • @awesomeblossom2417
      @awesomeblossom2417 Před 4 lety +7

      Lol impressive. There were many situations which I knew I solved the shrine the hard way but didn’t know how to do it the easy way.

  • @SeeMyDolphin
    @SeeMyDolphin Před 11 měsíci +7

    "Naydra is a better final boss than Dark Beast Ganon"
    TotK devs furiously taking notes:

  • @Pants.69
    @Pants.69 Před 3 lety +129

    Once you realize that Molduga can’t hit you if you’re on a rock it’s disappointingly easy

    • @Dibdab9303
      @Dibdab9303 Před 2 lety +17

      The music still slaps though. It’s a shame it was wasted on probably the easiest boss in the game.

    • @TenDoughASMR
      @TenDoughASMR Před 2 lety +4

      I thought it was still kinda scary/fun to come off the rock to lure the molduga close

    • @Krakatov
      @Krakatov Před 2 lety +3

      It’s only easy if you stay on the rock, which is boring, so don’t do that.

    • @Toa_Va
      @Toa_Va Před rokem +5

      @@Krakatov but you shouldn't have to go out of your way to avoid an easy option to make something fun, that's just bad game design. While, yes, that is an option to make the fight more interesting, it doesn't mean the fight isn't still heavily flawed and uninteresting normally to begin with. But idk, I don't really fight Molduga that much, and I'm not an expert at game design or whatever.

  • @krausercruz2780
    @krausercruz2780 Před 4 lety +577

    The best way I can describe Zelda's voice is that she sounds like she is holding a yawn.
    You know what I mean?

    • @lovebattleforge
      @lovebattleforge Před 4 lety +36

      Or just bad voice acting, her tone wasnt "realistic"

    • @kurokiji4729
      @kurokiji4729 Před 3 lety +45

      That's why I have the voices on Japanese, they sound a little better (or less worse in this case)

    • @Frog_Mario
      @Frog_Mario Před 3 lety +6

      @@kurokiji4729 they are good too in spanish

    • @kurokiji4729
      @kurokiji4729 Před 3 lety +1

      @@Frog_Mario I agree, but still rather to set them on Japanese.

    • @njux1871
      @njux1871 Před 3 lety +1

      @@kurokiji4729 Can't change subs to English tho :(

  • @BrisketBabe
    @BrisketBabe Před 6 lety +638

    I have to disagree with your take on Zelda's character, it's not that she wants to rebel and feels guilty after Ganon attacked....
    It's that she has this immeasurable pressure on her to unlock her power and seal Ganon, away. She feels absolutely helpless because the only person who could give her any real guidance-her mother-is long dead and all anyone can tell her to do is pray to Hylia, who remains silent.
    In the memory with Zelda and her father it shows her insecurities in how the citizens criticizes her behind her back & judge her because she can't unlock her power. (Also I don't think there's any reason for Zelda to feel guilty regarding her father because she doesn't have anything to feel guilty about. She didn't disrespect him once and really Zelda tries her best to be the perfect Princess, despite her flaws.)
    And her dislike of Link, as you'll find in her diary, stems from her perception of him that he's the perfect champion, everything she is not and feels she can't be. But as their relationship grows and it's implied he opened up to her over time about his own insecurities, they bound through their shared doubts and the expectations placed apon them.
    God I really love this iteration of bith Link and Zelda.

    • @nathaneskin3572
      @nathaneskin3572 Před 6 lety +76

      EmpurataCon I'd sure like Zelda more without her terrible fake British accent

    • @BrisketBabe
      @BrisketBabe Před 6 lety +20

      Nathan Eskin tbh? Same.

    • @Argidisparken
      @Argidisparken Před 6 lety +20

      EmpurataCon KingK's unfortunate misinterpretation of -the main characters- contributes toward the reasons I'm unfollowing him after this entertaining retrospective series. I just disagree with him more than I agree, and while i value disagreements and do want the series to get better, i just don't have time to be pondering this sort of thing. Also, you can solve the voice acting problem by switching languages. English casts of dubs are always trash.

    • @realestAG
      @realestAG Před 6 lety +17

      +Nathan Eskin Agreeed. She had interesting motives but that god damn voice.

    • @ro_the_lion
      @ro_the_lion Před 6 lety +10

      Listen to one of the foreign voice tracks? They're all free to download, and original Japanese Zelda (as well as the Champions) sounds really good!

  • @ethanpenn5
    @ethanpenn5 Před 3 lety +8

    You have a better understanding of game design than most of the people I graduated with... From a game development school.

  • @JoelJoel321
    @JoelJoel321 Před 3 lety +21

    I love the little moments you can come up with. Like the time I found a moblin sleeping by a cliff. So I sneaked up, stole his weapon, chucked it off the cliff, then woke him up for a fight. I could have just kept his weapon, but I like the storytelling aspect of the moment. So many silly player made moments.

    • @larbmining
      @larbmining Před rokem

      Snuck up*

    • @JoelJoel321
      @JoelJoel321 Před rokem +1

      @@larbmining Let me search that for you.
      sneak
      /sniːk/
      verb
      past tense: sneaked; past participle: sneaked
      1.
      move or go in a furtive or stealthy way.
      "I sneaked out by the back exit"
      Do your research before you embarrass yourself.

    • @larbmining
      @larbmining Před rokem

      @@JoelJoel321 how about speak English sometime soon 🥱🥱🥱🥱

    • @JoelJoel321
      @JoelJoel321 Před rokem +1

      @@larbmining Please explain where I did not speak English properly.

    • @larbmining
      @larbmining Před rokem

      @@JoelJoel321 it’s snuck you goofball

  • @kylestewart4444
    @kylestewart4444 Před 4 lety +637

    “Zelda feeling shoehorned into a destiny she wants nothing to do with..”
    I didn’t get that sense at all. It seemed to me that she was just upset because she felt like she wasn’t capable of living up to or fulfilling her role as part of that destiny. She never seemed like she didn’t want anything to do with it. She tried and tried to figure out how to realize her power and do what she was supposed to do.
    The voice acting was pretty bad though. It’s the kind of voicing you would do if you were going to make fun of community theater actors.

    • @aureateseigneur5317
      @aureateseigneur5317 Před 4 lety +80

      Yea I don't get what he talking about. A destiny she wanted nothing to do with and thus spent large portions of her time trying to find other ways to be useful in the fight...she wants...nothing to do with?
      KingK is confusing frustration at constant failure with dislike of one's lot in life. Zelda doesn't have a problem with her lot in life. She has a problem with being unable to fulfill that lot and feeling useless. That's why she dives into her research, she sees it as her in to help her country because her powers aren't working. She feels useless and that no one understands her position and frustration. It's part of why she warms up to Link. He doesn't expect anything from her and simply stays by her side to help her when he can, be it protecting her from Yiga Clan memebers, or just listening to her.
      I really feel he missed the bigger moments of the game because he just didn't care unfortunatly.

    • @alibabakamel
      @alibabakamel Před 4 lety +17

      I kinda figured before i started my first playthrough that i wouldnt enjoy voice acting in Zelda, so thats a solid bias, but i changed mine to "Japanese" . After playing botw in both "English" and "Japanese" i have to say the "Japanese" one works really well for me. I could definitely recommend it for future playthroughs.

    • @enickma910
      @enickma910 Před 4 lety +13

      yeah she definitely wanted to unlock her powers, the point was that her father was forcing her to do it in a way unnatural to her talents. it's not certain but my personal interpretation was if she was allowed to continue her studies she would have unlocked her abilities much sooner than when it was already too late.

    • @HerMi.T
      @HerMi.T Před 4 lety +7

      Voice acting of other languages are really good.

    • @SleepyPitou
      @SleepyPitou Před 4 lety +8

      @@HerMi.T yeah i'm always surprised when people say the voice acting is bad and then i remember that language differences are a thing

  • @RobbWes
    @RobbWes Před 5 lety +439

    I never noticed it till now that the paraglider is rito made.
    The symbol on it is of the rito.

    • @Repudiate
      @Repudiate Před 4 lety +8

      amazing detail I overlooked

    • @renozz1308
      @renozz1308 Před 4 lety +18

      It would be cool if u could customize ur own paraglider

    • @crownlessponk
      @crownlessponk Před 4 lety +6

      @@renozz1308 it never made sense to me that all wood gear (and yourself) burns in Death Mountain... Except the glider. I get that it would be annoying at first, and that would count as a "dungeon item" that's needed to progress, so I'm fine with it, but still, maybe even dying it with different colors would've been nice

    • @Izandaia
      @Izandaia Před 4 lety +4

      @@crownlessponk Compare the size of the paraglider to the size of real-world parachutes. The thing is clearly magic (it was given to you by a ghost, for pete's sake).

    • @princessfaust
      @princessfaust Před 4 lety

      @@renozz1308 you can

  • @nordinreecendo512
    @nordinreecendo512 Před 3 lety +120

    "The first Zelda to have voice acting."
    Faces of Evil and Wand of Gamelon though!

    • @nettlesomenpc889
      @nettlesomenpc889 Před 3 lety +15

      We don't speak of those here

    • @nordinreecendo512
      @nordinreecendo512 Před 3 lety +9

      @@nettlesomenpc889 I just wonder what Ganon's up to!

    • @greysplaysgaming7139
      @greysplaysgaming7139 Před 3 lety +14

      @@nordinreecendo512 there are no CDI Zelda games in Ba Sing Se

    • @nordinreecendo512
      @nordinreecendo512 Před 3 lety +11

      @@greysplaysgaming7139 We remember all the wonderful people we lost to those CDi games and sing Leaves From the Vine.

    • @rikustorm13
      @rikustorm13 Před 3 lety +1

      BotW is the first OFFICIAL Zelda with voice acting

  • @PhoenixRiseinFlame
    @PhoenixRiseinFlame Před 3 lety +25

    The hard mode really helped with the scaling and bosses. For bosses specifically, you have to keep pressing the attack. If you don’t, the boss will regenerate health.

  • @claytonweyl4135
    @claytonweyl4135 Před 5 lety +727

    If Jabu Jabu had been in BotW, the player could have:
    A. Fed him a fish like normal
    B. Used Cryonis to prop his nasty mouth open.
    C. Blown up his teeth with a bomb.
    D. Blocked his nose with those small Magnesis rocks forcing him to mouth breathe.
    E. ???
    F. Profit

    • @jaxsonfanta5420
      @jaxsonfanta5420 Před 5 lety +134

      Crawled up his butt and done the whole dungeon backwards!

    • @deffdefying4803
      @deffdefying4803 Před 5 lety +28

      @@jaxsonfanta5420 Meaning you'd get to Barinade and hence the Zora Sapphire immediately.

    • @bendavis6457
      @bendavis6457 Před 5 lety +2

      Feed him a fish.

    • @gamerzss
      @gamerzss Před 5 lety +5

      Yeah, but you’d also have no reason to go there, except why not, like all of breath of the wild there’s the reason for you to do anything in this game unless you’re a completionist

    • @tateranus4365
      @tateranus4365 Před 5 lety +4

      @@jaxsonfanta5420 that is the proper way to do it

  • @StefanNorlin
    @StefanNorlin Před 7 lety +729

    I just realized that there was ZERO focus on the Triforce this time around - the one thing that's supposed to have the most power in all of hyrule.

    • @y2commenter246
      @y2commenter246 Před 7 lety +2

      Maybe it's in the DLC?

    • @099roar
      @099roar Před 7 lety +92

      Josh, if that were the case I would deem that an unacceptable business practice.

    • @y2commenter246
      @y2commenter246 Před 7 lety +4

      I wouldn't be surprised if they do, but they'll probably just save it for the next game.

    • @H00le0
      @H00le0 Před 7 lety +93

      Why would it be unacceptable? The Triforce isn't necessary for a Zelda game, and we know the DLCs will add more story quests.

    • @099roar
      @099roar Před 7 lety +32

      This would unacceptable because it is such an essential part of the franchise, potentially being sold as DLC. However, I feel it would be acceptable to keep the triforce out altogether.

  • @DunantheDefender
    @DunantheDefender Před 3 lety +93

    I would posit that a large reason for the abundance of smaller fetch-style sidequests is that they serve as a device to lead players around the map. They often entail going somewhere fairly far from the quest-giver.

    • @dathunderman4
      @dathunderman4 Před 2 lety +16

      I love this game but trying to excuse its fetch quests is excessive. Skyrim, which I believe to be an inferior open world game, also needed the player to go to certain places. They still found a way to make very intriguing side quests with good rewards and narratives. Almost every side quest in BoTW is like radiant quest quality, i wouldn’t be surprised if you told me an AI designed all of those quests. it would’ve just been perfect if we actually good some good side quests along with the wonderful open world portions for this game,

  • @nickmiller8855
    @nickmiller8855 Před rokem +9

    One thing that I found really cool is how you can apply a certain degree of real world reasoning to solving puzzles. For example, the Hinox that protect their legs have them shielded with wood. Using a flame weapon or fire arrows will burn up the wood and let you attack their legs.
    Or like in the camel divine beast on my first playthrough, I couldn’t find the second electric ball so I used magnesis to move a metal chest onto the platform and I built a chain out of metal weapons to connect the chest to the electric ball. And it actually worked!

  • @SenseiJosh
    @SenseiJosh Před 4 lety +311

    I highly agree with your end statement. I think the sequel to BOTW could be one of the best zeldas ever, and one of the best games ever if they just take the concept of BOTW and fix the flaws, and add some of that Zelda magic back.

    • @PurpleColonel
      @PurpleColonel Před 4 lety +37

      They heard the fans when they asked why you couldn't pet dogs, I'm sure they're well aware of every major criticism people have for the game. Cant wait for the sequel.

    • @saricubra2867
      @saricubra2867 Před 3 lety +2

      @@PurpleColonel Twilight Princess is still the best Zelda ever, you can pet dogs...

    • @shadedepeche2556
      @shadedepeche2556 Před 3 lety +2

      When you say “Zelda magic” are we talking about what was first in Zelda 1 or what was first in Ocarina of Time?

    • @waynicliz
      @waynicliz Před 3 lety +6

      @@shadedepeche2556 oot obviously

    • @shadedepeche2556
      @shadedepeche2556 Před 3 lety

      waynicliz Why am I not surprised?

  • @soulsborne1513
    @soulsborne1513 Před 7 lety +159

    One complaint about the game, something that at least bugged me a bit: Lynels should have had a large boss health bar. I see no reason for why not. First off, they exist in the same quantity as other mini bosses. Secondly, they definitly have the size and difficulty to be counted as one. And thirdly, each encounter would feel much more impactful. Why the developers decided to give it the normal, boring, floating health bar is beyond me. Not game breaking, or significant whatsoever, but it just bugs me for the reasons listed above.

    • @barkley8285
      @barkley8285 Před 7 lety +2

      Souls Borne this isn't really a problem Lel. I do wish they did and they had a medal to get like the other world bosses. I fund that out the hard way by hunting every single lynel in the world

    • @kaif-tube1692
      @kaif-tube1692 Před 7 lety +2

      Yeah always wondered that myself, since they're much harder than any of the other world bosses and have just as much, if not more, HP than most of them.

    • @soulsborne1513
      @soulsborne1513 Před 7 lety

      MOHAMED I get that, but it just bugs me

    • @molgeraxproductions6671
      @molgeraxproductions6671 Před 7 lety +32

      Lynels are handled in the same way as other enemies, i.e. the more you progress in the game, the more difficult Lynels will appear. That's not the case with the main overworld bosses. Also I think it's a nice call-back to the original Zelda, as the Lynels there weren't treated as bosses either.

    • @soulsborne1513
      @soulsborne1513 Před 7 lety +4

      Molgerax Productions I actually didn't know about the difficulty scaling.

  • @MikeDaddyMCS
    @MikeDaddyMCS Před 2 lety +77

    One point I am suprised you did not bring up is the lack of enemy variety, where where all the Deku Babas, Darknuts, Like Likes, Wall/Ceiling Masters, etc. when they would have been perfect to put in the game?

    • @victorhugocosta1127
      @victorhugocosta1127 Před 2 lety +16

      Yeah, This game somehow has less enemy variety than Zelda 1. Not even Darknuta showed up!

    • @Sara-uc6vr
      @Sara-uc6vr Před 2 lety

      Agreed

    • @sonphoenix3503
      @sonphoenix3503 Před rokem +1

      if the enemies are already perfect why do you want like a 100 enemy but dumber?

    • @Bunnibunnibunni
      @Bunnibunnibunni Před rokem +4

      @@sonphoenix3503 they werent perfect, they were enough variety for maybe 1/4 the scale of the map, everyone I know just ignores them after a while because they aren't fun and don't give you good enough resources for what you lose

    • @sonphoenix3503
      @sonphoenix3503 Před rokem

      ​@@Bunnibunnibunni What shows their high intelligence is their strategy when they are in groups
      They pivot around you witch will force you to make appropriate decisions, so fighting becomes more fun, especially when there are several types of enemies in that group

  • @t.936
    @t.936 Před 3 lety +35

    me: this is a super well thought out review!
    KingK: *scönces*
    he just pronounces the word "sconces" weird around 24:30 and I find that super funny

  • @metamayto
    @metamayto Před 6 lety +34

    I feel that the first time you play through BotW will always be your most enjoyable playthrough of the game.

    • @giovannimaldonado2275
      @giovannimaldonado2275 Před 5 lety

      true

    • @jeffbezos3200
      @jeffbezos3200 Před 3 lety +3

      I dunno. It’s probably just me, but every time I touch the game, I enjoy it equally. It’s just a world that I love getting lost in every time

  • @semvision
    @semvision Před 7 lety +307

    A sequel with better (and more) dungeons, more enemy types, and better sidequests would be for the best.

    • @Pebphiz
      @Pebphiz Před 7 lety +44

      Actually I'm pretty sure what took them so long was engine, specifically the physics. Now that it's been developed, they could conceivably make a more refined sequel within the next three years.

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 Před 7 lety +1

      Doctor Pebphiz
      People probably said the same after twilight princess

    • @benjaminrearden5724
      @benjaminrearden5724 Před 7 lety +2

      Doctor Pebphiz Honestly that sounds right. They've done it before with OOT then Majoras Mask 3D

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 Před 7 lety +1

      Majoras Mask didn't exactly beat OOT when it comes to dungeons and enemy types

    • @Pebphiz
      @Pebphiz Před 7 lety +11

      Maybe not in terms of quantity, but the dungeons that Majora's Mask _did_ have were incredibly well designed.

  • @Tabulatelk15
    @Tabulatelk15 Před 3 lety +129

    I honestly, kinda liked the voice acting in this game. I'm also pretty sure that Dark Beast Ganon was supposed to be more of a cutscene boss than yknow, an actual boss.

    • @chambeet
      @chambeet Před rokem +6

      For sure. I can’t imagine nitpicking a fun game like this to such an intense level. Seems like it would ruin the fun.
      It’s not a perfect game, but damn, it’s still a hell of an accomplishment by Nintendo.

    • @seaotter7927
      @seaotter7927 Před rokem +1

      Agreed. The voice acting is great and Patricia Summersett is one of the best humans on the planet.

    • @phant0mdummy
      @phant0mdummy Před rokem +6

      How is that okay? If every game suddenly makes the final boss a spectacle instead of a final exam, are you going to say the same thing? Or are we doing a classic Nintendo/Zelda pass as usual?
      Zelda fans are awful. God forbid we genuinely critique the game and expect more. We only have to wait 6 years between installments, how dare we ask for better design where needed...

    • @phant0mdummy
      @phant0mdummy Před rokem

      @@chambeet ya'll a bunch of morons.
      Fun game. Yes. In need of various improvements to become stellar? Yes.
      I can't imagine NOT criticizing things you enjoy, in hopes of seeing incremental improvements in future installments.
      Did it ever occur to you that nitpicking means the game is very solid, and that it's really in the series best interest to nitpick the rough edges so that we can potentially have them improved? Genuinely baffled with how some people are so fucking precious about the games they enjoy.

    • @fangzntalonz
      @fangzntalonz Před rokem +5

      @@phant0mdummy what a weird strawman argument.

  • @MiguelGonzalez-du8de
    @MiguelGonzalez-du8de Před rokem +48

    I just realized that the three kinds of shrines in the game are supposed to represent the 3 pieces of the Triforce:
    Normal shrines: wisdom
    Blessing shrines: courage
    Test of strength: power

  • @RunzWithGunz7
    @RunzWithGunz7 Před 7 lety +104

    I'm playing the game on Wii U and have no regrets.

    • @lime2779
      @lime2779 Před 7 lety +3

      PhanaticGamer same

    • @Phazon8058MS
      @Phazon8058MS Před 7 lety +12

      I'm on WiiU by necessity. If I had a choice, I would've bought the Switch version, but that would require me to buy a Switch, and in my situation, not only am I financially unable to do that, but I'm not sure if it would really be worth it to me. I honestly don't play a ton of Nintendo games these days, so investing in a whole new Nintendo console that I might not even play more than one game on isn't something I want to dump money into. Meanwhile I already have a WiiU with a sizable library of games, so just adding one more game to that library isn't a huge deal. Would I like the higher graphical and audio fidelity, and improved performance of the Switch version? Yes. Is that an investment I'm willing to make? Not really.

    • @TheGlasgowGamer
      @TheGlasgowGamer Před 7 lety +4

      PhanaticGamer Breath of the Wild is just as beautiful on Wii U. But it definitely feels like, even after the patch, that they didn't want it to be as good as the Switch version. If you can accept a few frame dips, it is just as good, in my opinion.

  • @joyit6062
    @joyit6062 Před 4 lety +140

    The tests of major strength are some of my favourite shrines, I really liked the challenging fights like those and lynels

    • @adhirg
      @adhirg Před 3 lety +21

      plus, the hardest Tests of Strength guardians drop the *SICKEST* weapons

    • @matty2icyy
      @matty2icyy Před 2 lety +10

      I respect what you say, but Nintendo didn’t put these in for this reason. They needed more shrines so they could fill the open world, and these took a total of 10 minutes of development time to make 20-something shrines. And plus the fact that they are inside a shrine restricts your creativity in combat, which is what made it so fun for me.

  • @ViosVibes
    @ViosVibes Před 3 lety +10

    The whole bit about weapon durability hits home.
    Imagine finding a Flameblade like I did and going "Wow, this must be really strong!"
    But then it breaks because you used it on three or four Moblins.

    • @chudcel88
      @chudcel88 Před 3 lety +7

      in the late game, the opposite was true for me. i had 14 elemental weapons and i was rushing to use them up so i wouldnt have to throw them away to grab a royal knight's sword or something.

    • @ViosVibes
      @ViosVibes Před 3 lety +1

      @@chudcel88 That, I can agree with. I was dumb and decided to complete all quests, upgrade all gear, and find all Korok seeds before fighting Ganon. Once I got all of it done and was in Hyrule Castle, I was constantly trying to make the most out of a weapon instead of throwing it away for a new one.

    • @chudcel88
      @chudcel88 Před 3 lety

      @@ViosVibes too bad ganon was so pitifully weak and i still had an almost full inventory of flameblades and thunderspears i didnt get to break onto his face

    • @ViosVibes
      @ViosVibes Před 3 lety +2

      @@chudcel88 Take it from the guy who bought the DLC packs and finished them before fighting Ganon, he was a cakewalk. I went in with the fully powered Master Sword and beat him before I knew it was all over. Lmao

    • @matthewsmith6929
      @matthewsmith6929 Před 2 lety +1

      Nintendo knew people would be angry about durability, and it gets old hearing people complain about it

  • @Zelda-sr6ro
    @Zelda-sr6ro Před 3 lety +73

    You should have said "English voice acting" instead of only "voice acting". The original japaneese version seems very good and I personnally played in french and thought it was great. From what I heard from english Zelda however, it's scary.
    Great video!

    • @jay1724
      @jay1724 Před 3 lety +15

      It’s really not that bad..

    • @itadapeeza8559
      @itadapeeza8559 Před 3 lety +10

      @@jay1724 are you English or American?? Because as someone born, raised and currently living in the south of England and Zeldas voice is absolute cringe, it hurts my ears and Is just crap. I would rather a generic American accent than her 'English' accent...

    • @jay1724
      @jay1724 Před 3 lety +16

      @@itadapeeza8559 I voice act. Like for a living. I do accents.
      For a living.
      Her accent is literally non geographical “english”. Its not the same time period, place, anythin.
      Its not great by any means but its not terrible. And I wasnt just talking about Zelda, Daruk, Revali, and “is that Lord Bospheramus Hyrule???” are some of the best voice acted characters in a long time.

    • @itadapeeza8559
      @itadapeeza8559 Před 3 lety +7

      @@jay1724 good for you and I never said what time period it's from but it's clearly an imitation of an upper class southern English accent and its painful and I don't mind the other voices, even miphas I quite like but Zeldas the main one, I understand it's the first game with voice acting so I don't bash it all the time but Im just replying incase you're American and think it's sounds like us English

    • @Elvenlijk
      @Elvenlijk Před 3 lety +1

      I also played the game with the original Japanese voice acting and it is superb. They fit their characters pretty well.

  • @tristynkelleynexus
    @tristynkelleynexus Před 7 lety +307

    Holy fuck this shit longer than the stone age
    I'm ready tho

    • @crackpotofantioch4636
      @crackpotofantioch4636 Před 7 lety +2

      no the stone age was much longer

    • @9xin
      @9xin Před 7 lety +1

      Tancred Mancini yeah

    • @PopCornScott
      @PopCornScott Před 7 lety +1

      Is this spoiler free?

    • @luke4496
      @luke4496 Před 7 lety +5

      No he says in the video he has to spoil almost everything.

    • @PopCornScott
      @PopCornScott Před 7 lety +3

      Allright thanks , i havent dared to see a second of the video incase of spoiler :p

  • @Visigoth_
    @Visigoth_ Před 4 lety +92

    5:24 It's so obvious that the Sheikah Slate is meant to resemble a stylized "tablet" (Wii U GamePad). Aparently even "Eiji Aonuma, said it was designed to resemble a Wii U GamePad."
    So I'm sure that the in-game Sheikah Slate functions were probably all originally designed with the intention of having them be on the Wii U GamePad.

    • @kirin1230
      @kirin1230 Před 3 lety +1

      Is that not how the Sheikha slate functions on the Wii U version?
      Edit: Sorry, I was still watching the video while commenting this

    • @linkthepig4219
      @linkthepig4219 Před 3 lety +1

      Wii u version>Switch version

    • @rayzas4885
      @rayzas4885 Před 3 lety

      Switch version>Wii u version on the principle of portability and better performance

    • @linkthepig4219
      @linkthepig4219 Před 3 lety

      @@rayzas4885
      For those aspects yes but not for the genuine game in itself, or the scale of the wii u controller

  • @AceSea130
    @AceSea130 Před 3 lety +15

    one of my favorite things to do were to "cheese" the puzzles or dungeons. revalis wind and climbing let you sometimes bypass huge parts for better or for worse. you mentioned sidon constantly talking to you, but i missed that since i shimmied up the canyon around the intended path. there were many ways to solve puzzles, but also many ways to ignore or cheese them. for me the fun and challenge wasnt solving the puzzle the right way, it was seeing if i could solve it the wrong way.

  • @shooshydooshy
    @shooshydooshy Před 3 lety +100

    Honestly, thouhg I found myself agreeing on most of the video, watching the story part it sounds like you saw an entirely different version of the game.
    "Zelda being shoehorned into a destiny she doesn't want", "Mipha being the innocent, I'll heal everyone type", "Urbosa being the stoic, I'm a proud warrior type"... Even with the story we had from before the DLCs, this all sounds completely... wrong? Like, while I can agree the story isn't mindblowing, though I did find it great, most of your analysis ranged from mistaken to erroneous?
    For example, Zelda's whole arc is about being unable to unlock her powers and feeling self conscious and useless about it, and turning to research as a way to compensate and make herself useful to everyone around her. Her father, pressed by the prophecy, didn't try to comprehend his daughter's motives (or the fact she can't use magic), and instead forced her to give up on anything not focused on growing her powers. Having lost her mother, Zelda finds a motherly figure in Urbosa who, though stoic and proud, is also a caring and kind ruler to her land, and is comfortable opening up about herself to Link and Zelda.
    What I like the most about the game is Link's character though. Whether he has amnesia or not, why he can't (or chooses not to) talk, and the extent of his relationship to zelda... it's all left to the player to interpret. His actions, voice acting and animations reveal so much about his personality, yet his own mind is always closed off to the player.

    • @pissmachine2728
      @pissmachine2728 Před 3 lety +12

      Mipha seems like the sweet doting girlfriend type (courting but whatev) and Urbosa gives older sister/mom vibes!
      How on earth do you get "uwu I'll save everyone" and "-_-" from these charas?
      And zelda seems like she wants to help in any and EVERY way she can, and she turns to her research when shes worried shes not able to use her power.

    • @LNKSonYOUTUBE
      @LNKSonYOUTUBE Před 2 lety +6

      They characters aren't that deep because they aren't able to reach their full potential which they do have, so I agree with both yours and the videos statement

    • @the_wake_
      @the_wake_ Před 2 lety +9

      I agree. In fact I thought Zelda's characterization was one of the best the series has ever delivered. Her relationship with Link is nuanced and feels natural. Her self-resentment and frustration are palpable and relatable. The proactive, competent leader she grows into in the face of the Calamity is honestly really refreshing. And so much of her character crystalizes after you see her talk to her father-who's really interesting in his own right.
      The cherry on top is that BotW simultaneously plays straight and subverts the "save Princess Zelda" story. Link was saved-by Zelda. Hyrule was saved-by Zelda. Then after preparing the entire realm to finally defeat Ganon-from directing the Sheikah, to preparing Link, to delivering the Master Sword to the Deku Tree-she goes off and just causally holds Ganon back *by herself* for **a hundred years.** Your job isn't to go save Zelda. It's to help her finish what you and she started.
      Granted I think the final fight dropped the ball in this regard, which is a shame. But it's still a great spin on the old story.

    • @MrNrj6490
      @MrNrj6490 Před 2 lety +4

      Yeah, I thought he was too hard on the story. The point was for it to be a more subtle story, with gaps for the player to fill in. I enjoyed learning what I could about the world and the story.

    • @GaminGusTav
      @GaminGusTav Před 2 lety +7

      the story was flat as fuck.

  • @AniGaAG
    @AniGaAG Před 5 lety +99

    I'm personally very glad that there's no gimmicky forced controller functionality.
    It just does exactly what I like the Switch for - it's a great game I can play on a big screen or on the small screen as I please.

    • @keaton5101
      @keaton5101 Před 4 lety +36

      ...except the shitty gyro puzzles in shrines

    • @kaelawilson8541
      @kaelawilson8541 Před 4 lety +1

      Oh, I know right? That KILLED me in Mario Odyssey

    • @JimJamTheAdmin
      @JimJamTheAdmin Před 4 lety +2

      @@kaelawilson8541 it actually killed my enjoyment with Odyssey. I have really shaky hands and I can never get the movements down right, so I am completely locked out of advanced movement options. Not to mention, Joycons fucking suck as a controller and I always use the Pro controller. I do not have this problem in any other game. About halfway through Odyssey, I realized that once again Nintendo does what Nintendo does best and fucks over people with physical disabilities. Not that my shakiness is enough to be considered a disability.

    • @Fan-lh6wv
      @Fan-lh6wv Před 3 lety +1

      @@JimJamTheAdmin I know this was commented 3 months ago lol, but u realize that the motion controls can be turned off and most of the moveset can be done with button commands. There's only one where u can't use the buttons which is the move where u throw ur cap straight up in the air.

  • @RobbWes
    @RobbWes Před 5 lety +133

    They could change a portion of the shrines into natural feeling cave systems with branching paths and their own challenges.

    • @Yetaxa
      @Yetaxa Před 4 lety +8

      this is what the shrines should have been in the first place
      Lots of people have said it
      the game is quite notable for its complete lack of caves

    • @jamesfilms_
      @jamesfilms_ Před 4 lety +1

      Better yet just do this as well :D

    • @princessfaust
      @princessfaust Před 4 lety

      Botw 2 had caves in the trailer ;3

  • @badasunicorn6870
    @badasunicorn6870 Před 3 lety +5

    I haven't played BotW yet, but your... retrospective, or analasis really manages to comunicate the game in a way where I am still able to understand what you mean, and even dissagree with some small things. You are great at comunicating experiences, as well as your opinions about them. Solid content.

  • @magicmamba3224
    @magicmamba3224 Před 3 lety +15

    One of my favorite things I realized in my third play through is that you can pick up any skeleton enemy's head and hit R and it will punt kick the head. It wont kill it but it's fun to kick it off a mountain (that will kill it).

  • @AuroraBoBora
    @AuroraBoBora Před 4 lety +414

    My expierience of the divine beasts was totally different! I didn't fight them one after the other, or relatively close to each other, there were hours of play time, and weeks or months of real life time between each fight, so for me the divine beasts feel fresh!

    • @yellowranger4629
      @yellowranger4629 Před 3 lety +19

      I mean, the only difference is the environment, the beats themselves are copy and pastes.

    • @kfc4056
      @kfc4056 Před 3 lety +5

      @@yellowranger4629 not exactly

    • @yellowranger4629
      @yellowranger4629 Před 3 lety +15

      @@kfc4056 Obviously not exactly, however there is very little that differentiates them.

    • @kfc4056
      @kfc4056 Před 3 lety +1

      @@yellowranger4629 true to an extent

    • @yellowranger4629
      @yellowranger4629 Před 3 lety +7

      @@kfc4056 If you were inside the dungeon with no game experience, you wouldn't be able to differentiate.

  • @marcopohl4875
    @marcopohl4875 Před 4 lety +573

    "aren't the Rito an evolved form of the Zora?" I'm tired of saying this as it is very basic evolutionary biology, but: The Zora didn't have to go extinct when the Rito evolved!

    • @evolutionground8946
      @evolutionground8946 Před 4 lety +81

      Also, and maybe I misremember here, but I thought the goddesses changed them into the rito so they wouldn't find the flooded kingdom of hyrule?

    • @tempest2789
      @tempest2789 Před 4 lety +36

      @@evolutionground8946 Correct, but that doesn't mean that a natural evolution is impossible

    • @liamgardner2985
      @liamgardner2985 Před 4 lety +43

      Right. Especially since both populations appear to separated on opposite ends of the map. It would make sense that their common ancestors evolved separately to adapt to their environments.

    • @zeldalina499
      @zeldalina499 Před 3 lety +32

      The of Zora and Rito at the same time is confusing because there are no living Zora in the Wind Waker, and with the inhospitable magic properties of the Great Sea it is heavily implied to have been an "evolve into Rito or die" situation.
      (Jabun is a magical deity he doesn't count)

    • @marcopohl4875
      @marcopohl4875 Před 3 lety +15

      @@zeldalina499 I believe there were evil Zora in spirit tracks as a minor enemy, so some probably left for New Hyrule when they realized they couldn't survive the great sea

  • @thememelord6510
    @thememelord6510 Před 3 lety +12

    having wolf link follow you around and help is an easter egg at best. unlike your point in twighlight princess where the amiibo has a bigger use i dont think the loss of wolf link due to increasing rarity or availability will harm the game or even change it or even displace the tiniest speck of dust in the game

  • @matta6593
    @matta6593 Před 2 měsíci +3

    I bought a switch recently just for this game and wasn't disappointed. I know you talk about the ease of this game, but it was perfect for me and I guess for many others. I was a huge Zelda fan in my youth but I hadn't touched a game for more than 15 years before BOTW. I loved the simplicity of the mechanics. It was rewarding without being too difficult for a casual gamer like myself

  • @burnttoast6974
    @burnttoast6974 Před 4 lety +231

    One thing that keeps replaying in my mind as I watch this is how he entered a Test of Strength and then was frustrated he broke all of his weapons.
    The game is very clearly telling you that you’re not strong enough to beat it effectively, but you were just being stubborn

    • @mattyluvspokemon08
      @mattyluvspokemon08 Před 3 lety +18

      BurntToast actually it's very likely that you can have really strong weapons, go in one and lose them all if the enemy takes loads of hits to kill and is blocking your attacks. It still stands they're the least satisfying shrines in the game since it's always the same

    • @Mqstodon
      @Mqstodon Před 3 lety +24

      Yeah no. Because it doesn't matter how strong or good at the game you are, you just need more poweful weapons, and that's not "getting stronger" cause you don't do anything and could just hit an enemy with a powerful weapon with a thunder arrow and steal it

    • @dillonmalbrue4179
      @dillonmalbrue4179 Před 3 lety +7

      @@Mqstodon as you progress in the game you do find better ranked weapons. More royal weapons instead of say, soldier weapons. With that progression, you do end up naturally becoming more skilled in the games mechanics and combat, and know when to perform parries and perfect dodges. The way to get better at this game is to simply play more. It turns out Breath of The Wild has a secret "level up system" if you will

    • @234zuscoutjango9
      @234zuscoutjango9 Před 3 lety +17

      @@Mqstodon in my first play through, I wasn't able to defeat a lynel until halfway through the game, as I always didn't have any weapons left after a certain point. But during my second play through, I was able to defeat one an hour after the tutorial because I learned to parry, flurry rush, use the environment and so on. You get better, not just your equipment.

    • @Christopher-md7tf
      @Christopher-md7tf Před 3 lety +4

      because he's just dumb and tries to overcome everything with brute force instead of being tactical and smart. Then he blames the game for his own stupidity.

  • @rachel8216
    @rachel8216 Před 6 lety +525

    Lesson: always have arrows

    • @pall1112
      @pall1112 Před 6 lety +28

      I always buy the normal arrows every time a store has them

    • @guyWSonicpicture
      @guyWSonicpicture Před 5 lety +6

      I've found the blue flame shrine at the exact moment I've runned out of arrows...so I felt his pain

    • @DillsArtThing
      @DillsArtThing Před 5 lety

      bruno dias medeiros ran out in the middle of the shrine.

    • @draculathevampire934
      @draculathevampire934 Před 5 lety

      Arrows r op and I love it

    • @BigShoornlo
      @BigShoornlo Před 5 lety +2

      This is why Tarry Town is God

  • @jamesredline1352
    @jamesredline1352 Před 2 lety +4

    “Because he’s completely capable of WRECKING YOUR SHIT of you screw up” had me rolling 😂 I also loved the Thunderblight fight!

  • @jameshayes8777
    @jameshayes8777 Před 3 lety +8

    I love your Zelda Retrospects! I listen to them as I fall asleep because it's like listening to a bedtime story. Don't worry, . I've already watched all of your retrospects of the Zelda games multiple times. I wish there was more Zelda games out there for you to talk about but I'm willing to listen to these more than once every night

  • @acanorum
    @acanorum Před 5 lety +573

    I disagree with your view on zelda‘s story. I think you totally missed the point, actually. it‘s not the I‘m a petulant kid and run away after fighting with my father because I disagree with his views. the story is all about how she falls short on everyone‘s expectations (including her own) by not being able to access her divine powers despite doing EVERYTHING to try and activate them. the struggle and her guilt that hyrule basically fell because she couldnt do just that in time. the way she actually is able to do it is very powerful as is the corresponding scene.

    • @hiimchrisj
      @hiimchrisj Před 5 lety +65

      While I agree that his grasp of her story is wrong you kinda missed HIS point. That being regardless of what the story for the character is, Zelda and Champions alike, (and like them and their character archetypes or not) you don't get enough of any of them for the story to really connect with you on an emotional level. And that's a major flaw in how they presented the story.

    • @acanorum
      @acanorum Před 5 lety +56

      Christian agreed, on most of the champions (with the debatable exception of mipha), but I still strongly disagree regarding zelda. with all the information you gain from the cutscenes as well as her and the king‘s diary in hyrule castle and other characters you really see and feel her struggle. i agree with the assessment regarding her voice actress. while she wasnt the worst ever she really tried too hard.
      the character had one of if not the most interesting zelda characterizations. admittedly, this isnt that hard considering both zelda games on the NES 😏 o

    • @bigpichulittlepichu9320
      @bigpichulittlepichu9320 Před 5 lety +8

      ​@@acanorum I feel like the problem is that it is true that Wild Zelda has an actual importance in the plot, she doesn't have enough screen time to give us, the players, an reminder that she exists. On top of that, her characteristics are too basic and simple to really care. And on the topic of her diary, this is entirely optional. I played through my first playthrough without even touching her diary or most of the memories. And I played the HELL out of my first playthrough. You never play the game thinking of Zelda, compared to games like Minish Cap or Ocarina of Time, when Zelda is the goal of the adventure. you are constantly reminded of this. Even in Zelda 2, everytime you die you see Zelda. Not to say that Zelda 2's Zelda is better than Wild Zelda, but she's definitely more memorable in the game. And she doesn't even talk.

    • @hiimchrisj
      @hiimchrisj Před 5 lety +8

      @@acanorum I definitely agree with your stance on the character, mind you. I personally think she's a compelling character. In my mind she goes through more of a heroes journey than Link does in this game. He's the prodigy who's ready for his destiny from the start and here she is scrambling to get on the same level. I thought it was an interesting dynamic.
      If I may revise my argument (because thinking on it more, I agree with you that in terms of the literal amount of content, we actually have more than most movies give in order to develop their supporting cast) I guess it's not really the amount of content it really IS purely the nature of how it's presented.
      They're wide spread throughout the map, they're disconnected, and they don't link back into the main quest.
      It's that disconnect between what you are doing versus the story being presented to you.
      Every time you come across the next memory, it's more like "oh yeah Zelda's a character in this story" as opposed to it ever feeling like a natural progression of the plot of YOUR story. Unless you're already invested (like me I actively made it a point to look for each memory before moving onto anything else) the narrative lacks proper pacing and build up, so that hurts the audience's emotional attachment.
      So no it's not the writing or anything really being wrong with her characterization, as I said, it's more so the presentation.

    • @Kithara1117
      @Kithara1117 Před 5 lety +18

      My favorite part of Zelda's story is how it mimics Link's really subtly. Link has no memory when the game starts, so in that way, he's free of the sort of expectations Zelda has. The whole game is a sort of push and pull between the ever-increasing responsibility Link has and his/the player's childlike desire to explore and have fun, obligations be damned. If Rhoam never told Zelda she had to seal the darkness, that's certainly not the path she would have chosen for herself. If Zelda and Rhoam never told Link who he was, where to find his memories, and what he had to do, do you think he would have? Or would he retire in a hut in the mountains and become a pro shield surfer?

  • @FormattedWill
    @FormattedWill Před 5 lety +48

    Hearing your comments on the weapon durability and how the system could be improved got me thinking. Shields have the parry mechanic that doesn't consume any durability, therefore it rewards skilled players who master this more challenging ability more longevity in their shields. However, the melee and bow don't have a similar mechanic, but there is flurry rush on dodge and the slow-mo aiming in air respectively. These techniques are more difficult to pull off than just using the item, however I don't think they are as challenging as a perfect parry, and so something more could be added to make them comparable.
    The changes I would make are: lower durability ware on bows when firing normal arrows, and slightly increase the ware from all other arrow types. Second, achieving a flurry rush by dodging an attack at the last second uses less durability, and a rhythm is added, and if the player can match the rhythm in flurry rush, the weapon will take no durability loss. Finally, for the bow, a similar rhythm system would be added to the slow-mo aim, where firing in a smooth rhythm doesn't consume durability with normal arrows, and consume less with special arrows. These rhythm mechanics would be an option to players, where they can trade doing less damage due to the attack rate being slower, in exchange for preserving weapon durability. This would be a mechanic that advanced players could take advantage of, and while not loosing durability is nice, some players may prefer the raw damage of these options even if it costs them weapons.

    • @dylanmcnab2980
      @dylanmcnab2980 Před 4 lety +2

      another trick could be to not damage the weapons as fast during the slow mo attacks. These attacks just make your weapons break faster

    • @mirrynmcwilliams937
      @mirrynmcwilliams937 Před 4 lety

      Couple things to add - fire arrows burning wooden bows, and bomb arrows having a timer, before blowing up in your face.

  • @theretropanda5612
    @theretropanda5612 Před 2 lety +42

    The game's lack of a fishing system is criminal. Like every region could have some unique fish and maybe one or two really special fish that can only be caught at/with certain times/certain bait/etc. It would have paired so well with the exploration and it's absence has bothered me since I played the game the first time.

    • @davinchristino
      @davinchristino Před rokem

      Ehhh, maybe would've been too slow

    • @sonphoenix3503
      @sonphoenix3503 Před rokem +9

      fishing system?
      there are tons of ways to get fishs
      like example just throw some of ur food

    • @maj.peppers3332
      @maj.peppers3332 Před rokem +4

      I fish with a bow all the time, and I need to go to particular areas to find particular fish, and I need to be there at a certain time of day (night) in the case of those stealthfins (or w/e they're called). I'd call that a fishing system, it's more fun than "sit there until button prompt is given, then pray for rng" ala most games with a fishing mechanic

    • @BellyButtonBob
      @BellyButtonBob Před rokem

      YES

  • @yakutatandback9149
    @yakutatandback9149 Před 2 lety +4

    One of the greatest games ever, and one of the greatest analysis of it. Good stuff King k.

  • @Time_Fire199
    @Time_Fire199 Před 5 lety +178

    26:50 I disagree with your point here. The mindset of Breath of the Wild is that the game doesn't focus on giving the player answers. The player learning to overcome an obstacle on their own is what the game emphasizes. This game doesn't "baby" the player as some Zelda games have. I would think that always having a large supply of arrows is something all players should think about. As for the wooden weapons, you will just need to look for one. That's the objective of the game. Letting the player find their own solutions and not providing them the way forward, for the most part.

    • @benjaminpacatte2623
      @benjaminpacatte2623 Před 5 lety +64

      He complains about the game holding his hand, and then immediately complains about the game not holding his hand.

    • @nickwloltering8152
      @nickwloltering8152 Před 4 lety +7

      You’re missing the point. They could have those guardians drop an “ancient shaft” or something that all guardians could drop. Then it wouldn’t be unique to the one encounter. Then combine them with bokoblin horns or whatever to make a weak arrow and then they wouldn’t be holding your hand but give you the necessary tools to get the job done. It wouldn’t be efficient like coming in with endgame gear but also wouldn’t answer the question for you like having a chest before the fight/dungeon with arrows in it. It was poor planning on Nintendo’s part but would solve the problem

    • @lpfan4491
      @lpfan4491 Před 4 lety +4

      they could have maybe had some kind of minor designwink by maybe letting enemies drop stuff to help with the shrine or have there be a spot near the shrine that has the nessesary stuff. the problem here is that the game does actually hold your hand by only really giving you one way to beat it,yet it does not make sure that players dont have to backtrack to the shrine later. it is basicly the equivalent of your pen running out midschool and then suddenly surprisetest that only allows pens

    • @micahbrink1077
      @micahbrink1077 Před 4 lety +9

      Another thing is that he complains about the lack of wooden weapons in that shrine, when that particular shrine is one of the (I think 3) places where you can get the forest dwellers sword

  • @peterjones1506
    @peterjones1506 Před 4 lety +697

    Personally I would be extremely disappointed if they emphasised combat instead of puzzle solving in future dungeons.

    • @blurryperson2685
      @blurryperson2685 Před 4 lety +74

      Is there really a reason why it couldn't have both?

    • @stellac3047
      @stellac3047 Před 4 lety +14

      @@blurryperson2685 the major dungeons are usually tests of game mechanics and they'd probably just make two different games rather than trying to cram both concepts and mechanics into one game. Its why I dont think I would enjoy botw 2 and its darker themes.

    • @Cocaine_Clown
      @Cocaine_Clown Před 4 lety +18

      Stella Chong i love zelda and i love dark souls (ds) if they could merge ds and the puzzles that would be great

    • @PurpleColonel
      @PurpleColonel Před 4 lety +10

      @@stellac3047 Dude just about every Zelda game has a decent balance of combat and puzzle solving in dungeons. Wind Waker and Ocarina especially.

    • @stellac3047
      @stellac3047 Před 4 lety +6

      @@PurpleColonel Idk, I saw a play through of windwaker and it didnt seem like much puzzle solving. It was fairly repetitive. I liked oot, but I still get nightmares about the zombies sometimes.

  • @BipolArteMusic
    @BipolArteMusic Před 3 lety +1

    I really like your channel and videos. I think they are very well balanced between pros and cons. Keep up the good work!

  • @meta.ridley
    @meta.ridley Před rokem +1

    I know it’s 2023 but after my senior year of highschool this year my friend got me to play botw since totk came out. I had told her about how i first played Ocarina when i was a lot younger and so she thought it would be good for me. I hadn’t gotten myself to play a game for most of the year until these last 2 weeks and this week after i graduated i beat botw and it was a whole lot of fun. I’m gonna get totk soon to play that, but I can say after nearly 100% botw it was pretty solid. I love these videos and now i can watch this one 😂.

  • @2BRemembered316
    @2BRemembered316 Před 7 lety +236

    I think the main reason for calling this game a masterpiece is not necessarily because it is perfect, but because of the impact that it will have on the gaming genre in general. All open world games up to this point sort of follow the same model, which turns out to be not all to open world in practice, whereas BOTW is in my opinion the first actual open world game i've ever played, and that is where it shines. It will proboably be a turning point for the open world genre as it sets a new higher standard for what an open world game should be.

    • @theinsfrijonds
      @theinsfrijonds Před 6 lety +1

      2BRemembered naw red dead redemptions quite excellent. Botw is better than ubisoft ow games and even Witcher from a traversal perspective. Witcher didn't even use the gta quick zoomout minimap mechanic

    • @33LB
      @33LB Před 6 lety +14

      +Seasoning the Obese "It's an empty open world that features no dungeons,"
      oh look, someone else who is complaining about a game which they didn't play.
      "and the most forgettable story in franchise history."
      oh look, another SJW who thinks a game's story is more important than its game design.

    • @33LB
      @33LB Před 6 lety +13

      actually, suggesting that someone's comments mean they didn't play the game because it doesn't reflect the gameplay IS an argument, and criticising someone for focusing too heavily on the story in a video game IS an argument. contrary to what anita sarkeesian may have told you, video games are mostly about game design, and aspects like story and social commentary are secondary. most people do not play video games for the story.

    • @fricktard12345
      @fricktard12345 Před 6 lety +10

      theinsfrijonds Red Dead didn’t push the genre forward in any way. Like he said it follows the same exact formula all other open worlds use but Red Dead mastered it. Breath of the Wild changes it completely. The amount of freedom you have in the game is astounding

    • @lalonmallosson208
      @lalonmallosson208 Před 6 lety +24

      33LB I'm sorry, what? First of all, what do SJWs have to do with game design, and secondly, story is A PART OF GAME DESIGN! I see video games as being a somewhat similar medium as books and movies. The game mechanics of video games can be equivocated to diction and how the words "flow" from a book, or camera angles and perspectives in movies. There are plenty of books and movies that have little attention to story by paying more attention to aesthetics and flow (Though, to be fair, that is more often times that not detrimental to the book/movie then supportive, unless it's poetry). There is almost always some form of story to a game, whether it's a giant, epic narrative set in a robust world or a simple sequence of events in which you move a frog from one side of the screen to another. It just depends on how much emphasis is place on the story and how that story is executed.

  • @MegaLuros
    @MegaLuros Před 6 lety +404

    A masterpiece doesn't have to be flawless.

    • @tylerjaynes822
      @tylerjaynes822 Před 6 lety +33

      Astute.
      However, the pros of a masterpiece have to out weigh its cons, or else it's just a work of art

    • @citizenvulpes4562
      @citizenvulpes4562 Před 5 lety +87

      @@tylerjaynes822 but here I believe the pros far outweigh the cons.

    • @cl8804
      @cl8804 Před 5 lety +11

      Only close to it. Which is why this game is no masterpiece.

    • @cruzmedina8287
      @cruzmedina8287 Před 5 lety +36

      Carl L foolish fool

    • @SerpongeDash
      @SerpongeDash Před 5 lety +43

      thats up to any individual to decide, very subjective, to you its no masterpiece, to me its one

  • @davidlee2665
    @davidlee2665 Před 3 lety +4

    You raise some really interesting points, and I gotta be honest it's refreshing to see a different perspective on a game that is so widely praised. And I get it, picking out little deficiencies can only improve a game and those that it inspires down the line.
    I 1000000% agree with your disappointment in the story as well. I was shocked. This is my first Zelda experience (I've never really been a fan of doing what a game wants you to do because that's what it wants you to do) but even I could see that a game this open and spectacular with diverse cultures and a rich history deserved a MUCH better representation that it was given here.

  • @mr.cheese1865
    @mr.cheese1865 Před 2 lety +9

    26:52 Actually there's a chest that gives you a wooden weapon in the shrine. You didn't have to leave to go grab a branch.

  • @HQ_Default
    @HQ_Default Před 6 lety +95

    On the subject of bombs, I actually destroyed a stone talus using ONLY bombs. I can't even remember why I decided to do that, but despite how tedious it was, that's become one of my favorite gaming memories.

    • @last6373
      @last6373 Před 6 lety +4

      I killed a Hinox using only bombs once.

    • @zoltier
      @zoltier Před 6 lety +4

      HQDefault Did it for the Trial of the Sword. Worst battle I've been in.

    • @jokerzwild00
      @jokerzwild00 Před 6 lety +1

      I've done that to at least one of all the world bosses. It's an easy, if slow, way to cheese them if you can find a tactical location to throw them from. Usually a high cliff.

    • @oscardarla
      @oscardarla Před 5 lety

      I killed a guardian with only bombs. I think it took me 20 minutes XD

  • @mnmmcg3543
    @mnmmcg3543 Před 6 lety +62

    Just because a puzzle has only one solution, doesn't make it a bad puzzle. I'm not saying that feeding a fish to Jabu-Jabu isn't a stupid design choice, but 99% of Zelda puzzles leading up to BoTW have one solution.

  • @guscanterbury9225
    @guscanterbury9225 Před 3 lety +23

    The durability system is exactly what it should be, and the difficulty scaling isn't bad, it's just actually challenging for once. The trade-off of having easy healing options is that enemies do tons of damage.

    • @cranjismcbasketball3513
      @cranjismcbasketball3513 Před 3 lety +9

      Also he mentioned an unbreakable sword that you can upgrade to be 40-50 damage at max which is just absurd. It would be better than the master sword without trial of the sword and I would literally just use that in any combat situation

    • @guscanterbury9225
      @guscanterbury9225 Před 3 lety

      @@cranjismcbasketball3513 yeah rly

    • @pillowcaseee
      @pillowcaseee Před 2 lety +7

      @@cranjismcbasketball3513 That idea would be really good, but crank down the damage to like 15-20 at max. Or just let Link punch. Master Sword? Fuck that. You can catch these Master Hands

  • @LunaBeth97
    @LunaBeth97 Před 2 lety +1

    My most memorable moments with this game is something that I love experiencing in open world games where I accidentally stumble upon an area I shouldn't be in due to having a low level, panicking and avoiding death at all costs, to then find something that instantly brings up my level substantially. This also happened in the elder Scrolls online and Pokémon legends arceus but botw was different as the map isn't filled so I had no idea where I was going or what dangers are up ahead. I don't know why I love it as it's me panicking for getting myself into a stupid situation and trying to survive but it's so satisfying!

  • @KarasuInoue1993
    @KarasuInoue1993 Před 7 lety +19

    Thank you sooooo much for this. So many reviews are either blind praise or blind bashing. This game is an INCREDIBLE base for the series to improve on and I really hope they make a Majora's Mask esque sequel to this that re-uses the engine and assets but improves the dungeon design. I think I would shit my pants.

  • @TalysAlankil
    @TalysAlankil Před 4 lety +257

    1:05:00 "The game's still telling me how to beat a dungeon" Well, I mean, you didn't listen when the game told you how to use the map to control Vah Ruta, so clearly it assuming you needed to be told again how this works wasn't too out of left field

    • @og3dkooz381
      @og3dkooz381 Před 4 lety +26

      Lol right! This kid misses the point A LOT.

    • @TheGeekFactor_
      @TheGeekFactor_ Před 4 lety +34

      CT Kooz K-Kid...? Yes. This is clearly what a child sounds like. His voice just screams prepubescent. Good job, fuckface.

    • @Joseph-li3df
      @Joseph-li3df Před 4 lety +22

      @@TheGeekFactor_ I'm pretty sure he was like 19 when this video came out so "kid" isn't too far off

    • @kool-aidan
      @kool-aidan Před 3 lety +9

      @@TheGeekFactor_ geez man, calm down

    • @barrelrolldog
      @barrelrolldog Před 3 lety +2

      or obtuse like feeding a fish to jabu jabu

  • @Shenzao
    @Shenzao Před 3 lety +2

    Thorough. Not exhaustive, but thorough. This is what I want out of retrospectives. It filled the void in my heart for content about which I have both fond memories and often related frustrating experiences. A reasonable job is done reminding the viewer at peaks of discontent that the game is well-loved, because several long bouts of complaint are too easy to generalize. It might be worthwhile to include more long form anecdotes. They worked well where they were used. Consider 3 hour videos. (I went to type that I was joking, but I think I'd find time to watch them if they covered content I enjoy.)

  • @danfishermi
    @danfishermi Před 3 lety +2

    Just discovered this retrospective series and I absolutely love it so thank you for making these. I appreciate how democratic you are but still remain clear that you love the games.
    I have to say I disagree segment about dungeon discovery. I after finding Kakariko village I mainly started ignoring the sheika slates Marks and relied more on finding towers and using topography as clues to where towns and divine beasts were. Though I do understand that the game is played uniquely by everyone.
    Zoron city was my first place I visited and actually discovered it on accident which made the multiple encounters with Sidon entertaining because there felt to be a level of distrust. It was really cool then finding out he was considered a war hero and he became genuine. The next place I visited was Rito village and it was underwhelming simply because it lacked that build up when finding it. I simply walked in and found the king. The lack of story was disappointing in my opinion.
    Either way thanks again for the videos and for reading this comment!

  • @MrCthomp42
    @MrCthomp42 Před 5 lety +79

    I don't know if you have been told this yet, but another way to solve part of the blue flame shrine is to use stasis to stop the water spouts

  • @conanedogawa4798
    @conanedogawa4798 Před 6 lety +77

    Molduga is absolutely the easiest overworld boss. All you gotta do is stand on a rock and toss round bombs. The round bombs roll with the wind, which attracts Molduga, and then you just gotta detonate it after he eats the bomb. The dude is laughably simple to beat.

    • @zoomspilo6798
      @zoomspilo6798 Před 6 lety +20

      True, but the first interaction (at least for me) was the most intense and shocking enemy interaction in the game. The giant creature digging around in the sand, noticing me and immediately rushing towards me and shooting high in the sky while oneshotting me utterly shook me. I never figured out that it eats bombs that you roll on the ground until I had beat the game, so every fight with the Molduga in my first play through was an ordeal. From that perspective, it was really thrilling and hard.

    • @PJDAltamirus0425
      @PJDAltamirus0425 Před 6 lety +1

      The music for the modulga fight is sound good compared to what you here most of the game that it is easy to
      get amped, making the fight more intense that it actually is without the music.

    • @FinalFinale
      @FinalFinale Před 5 lety

      Molduga was the last boss I went after. Was excited to fight another type of boss and because its name reminds me of the boss in WW's Wind Temple. Well, I was a bit confused for like a min before I did the casual bomb tactic. Surprisingly, it worked... almost too well... well that was underwhelming...

    • @meterothecrow6270
      @meterothecrow6270 Před 5 lety

      They should appear in packs of 2 or 3

    • @strategicperson95
      @strategicperson95 Před 5 lety +2

      Molduga = Hyrule's Graboid, - minus the mouth tentacles.
      This thing sounded scary when I heard what the locals said about it; however once I got in a safe position and tested if it hunted through movement, that was when the fear factor dropped as I knew how to deal with it; Burt Gummer style.

  • @xenx183
    @xenx183 Před 2 lety +3

    In synced swing, the spike ball part, I just lifted them up, and looped them around the things they were hung upon.
    Goes to show how much player freedom the game provides.

  • @TheCephalon
    @TheCephalon Před 2 lety +3

    “Complains about how boring the shrines are”
    “Shows video of him struggling on every shrine and aspect of the game”

  • @matthewdavis8179
    @matthewdavis8179 Před 5 lety +317

    Watching you hit enemies with the actual rod point blank or waist ancient arrows on the bodies of gaurdians is painful to say the least

    • @elderberryva9282
      @elderberryva9282 Před 4 lety +10

      Matthew Davis Yeah those rods are RARE I wanted to scream at him

    • @dakotadouglas6646
      @dakotadouglas6646 Před 4 lety +29

      @@elderberryva9282 rare when you dont know where they are on the map. Right behind hyrule castle there are large tree stumps with at least 5 rods of different kinds. They reset every blood moon too so you pretty much always can have them.

    • @deathzombee
      @deathzombee Před 4 lety

      @@dakotadouglas6646 idk if they wanted you to give them meta.

    • @theinsfrijonds
      @theinsfrijonds Před 4 lety

      At least he can dodge ancient Guardians and get the quick time event or whatever. I play this game hundreds of hours and for whatever reason I can't do that. Meanwhile I can do it all damn day long with the lynels

    • @danboom101
      @danboom101 Před 3 lety

      @@elderberryva9282 rods aren't rare. With my warp points and master cycle, I could easily gather 10+ rods in minutes.

  • @cramsalesman
    @cramsalesman Před 5 lety +32

    Great review! But...
    In the blue flame shrine, after taking out the four mini guardians, you can get a forest dweller's sword (which is wooden) and use it.

  • @ChonkUm
    @ChonkUm Před 3 lety +39

    Been playing the wii u version for about 40 hours, and it is excellent. Any limitations are not anything that feels neglected or rushed. It feels like one of the greatest games I've ever played, and the best zelda experience to date.

  • @hampussoderberg1129
    @hampussoderberg1129 Před 3 lety +22

    Wow, I always just stand on a rock while fighting the molduga. To me, they just seemed spongy, not difficult :/

  • @darkhoneysweet
    @darkhoneysweet Před 5 lety +79

    First time I saw the dragon above lake Hylia I freezed in position. I was so panicked to see this gigantic thing hovering not that far away from me. Naturally I chickened out and went into the opposite direction only to later find out that the dragons are friendly.
    To the combat system I have to say that I loved it from start to finish. Sure, I got my ass kicked by a Bokoblin a few minutes after starting the game for the first time, but in my second playthrough I went straight to Hyrule castle and did the entire boss rush with three hearts, a fuckton of food and in my underwear.
    btw I think you can't collect an endless amount of fairies. Once you have 4-6 in your inventory they don't spawn at the Fairy Fountains or typical landmarks anymore, as far as I discovered.

    • @michaelswitzer2121
      @michaelswitzer2121 Před 5 lety

      darkhoneysweet the first time seeing one of them is a all time gaming moment to see lol I was just trying to clime the split in two mountain only about 5 hours in ant turned around half way up to see one out way in the distance over a jungle mountain range

    • @greeklamb
      @greeklamb Před 5 lety

      They launch elemental orbs at you once you're in range for them to detect your presence. Not exactly friendly, but they don't alter their path to come at you.

    • @TheQuashingoftheTub
      @TheQuashingoftheTub Před 5 lety

      Fairies don't spawn after about four, but if you have Link hold all his fairies and then walk towards the Fairy Fountain, more will spawn. You can get up to nine in this way.

  • @InbetweenGamer
    @InbetweenGamer Před 7 lety +938

    I Loved every minute of the 90+ hours I played breath of the wild, but it does feel like it's missing some things, If they made a Zelda game with the world of Breath of the wild and the story & Dungeons of twilight princess I think it would be the amazing, I think they should have kept the divine beasts & dungeons separate, if they added 5 or so typical style Zelda dungeons and the rewards for beating those dungeons were getting a piece of a broken master sword that you then take to the Korok forest to ask the deku tree to help fix it. I think that would make BOTW a perfect 10/10 game.

    • @lemobyte3235
      @lemobyte3235 Před 7 lety +17

      InbetweenGamer like the majoras mask take 2

    • @LarryMonteforte
      @LarryMonteforte Před 7 lety +30

      That's what I'm also hoping for. BOTW is still my favorite, but the only way I can see them improving is more/longer dungeons (they don't even have to be traditional. More stuff like Hyrule Castle). And also more enemy variety.

    • @waddlez6643
      @waddlez6643 Před 7 lety +9

      InbetweenGamer I'm sorry, and I know that this is your opinion but I really hated the story and dungeons of tp. The story could never focus on anything, it was scatter brained so to speak. One minute I need to save the kids and ilia (my main goal and motive) but let's forget ilia until it's more convenient to the plot. Another example of this is when the kids are taken from you. That happens around the 45 minute mark so explain to me why me one goal in this game is instantly solved by hour 4? This shit just angers me. Zelda popping outta nowhere at the end for the sake of convenience. What, did Ganon pull her out of his ass. Also ganon, Zelda,Zant, Kids, and Ilia have no character development. Zant is also replaced by ganon in a "I never would have fucking guessed" type moment. The dungeons weren't creepy, unnerving, or even challenging like past games. Now you may say that lake bed is challenging, well actually it isn't. If you follow a straight path through the dungeon you'll beat it in 45 mins. Not to mention the other dungeons being laughably easy jokes,or just plain boring and slow. Maybe you could come up with reasons to argue against me, but to be honest I just don't like it when people say tp "has a great story."

    • @JigglypuffTutorials
      @JigglypuffTutorials Před 7 lety +9

      Waddlez None of the zelda games have great stories to be honest. Not TP, not SS, not Oot, not Botw. I don't think very many people will disagree w you.

    • @waddlez6643
      @waddlez6643 Před 7 lety +2

      Jigglypuff Tutorials well you see the story of tp was just scatter brained,imo, so many things I needed to do except for one main objective. It isn't so story but immersion to keep me captivated. Like oot, I felt like the story was affected by everything I did because the world was affected 7 years later. That's why I do not like tp, well that and the dungeons as I said. Also I am not a oot fanboy

  • @philharwood9971
    @philharwood9971 Před 2 lety

    Man I stumbled across your channel and I absolutely love your videos. I work at a desk all day and will listen to your ones on Pokemon and Zelda on a playlist repeatedly lol. Keep up the great work. I think the point at the end of this video about the progression is bang on. This game changed a lot but I am really hopeful to see some of the things you pointed out in BOTW's sequel.