Behind the Scenes - D&D Logic Ep2 "Turn-Based Combat"
Vložit
- čas přidán 5. 11. 2021
- This is the Behind the Scenes stream I ran over on my Twitch channel ( / roberthartleygm ) just after the second episode was released for my new 'D&D Logic' webseries with the Viva La Dirt League gang.
If you want to be there for the Behind the Scenes for the latest episode or the Behind the Screen for the latest D&D actual play episode, head over to my channel and follow so that you get notified when I go live.
If you want to see the webseries firsthand, here's the playlist: • D&D Logic
SUPPORT MY WORK:
If you want to support me financially, so I can make more of this sort of content, you can do so on Patreon. / roberthartleygm
Another way to support me is to browse some lovely Level Up Dice using my affiliate links. Simply clicking the links will help me, but buying some dice helps me, Level Up Dice AND you!:
US: bit.ly/LUDGMRobertHartleyUS
AUS: bit.ly/LUDGMRobertHartleyAU
SOCIALS:
Twitch: / roberthartleygm
Discord: / discord
Instagram: / roberthartleygm
Twitter: / roberthartleygm - Zábava
Let me just say Rob that I at no point noticed things going out of turn order, which is a sign that you were doing it right. One of the best skits you had.
Thanks for saying so, it was important to me.
Always super neat getting a behind the scenes look. Thanks for this!
I liked your attention to detail and the stunt people.
Thanks
Great insight about the turn order rules lawyering. Honestly I was initially on the side of "it all happens in 6 seconds so in game it doesnt feel like turn order". But you made me realize that it is still turn order no matter how you try to spice it up.
Exactly. Take a simple race in initiative order. Person1 runs their movement with a dash and stops. Person2 does the same. Person3 does the same...
Before Persons 7, 8, 9, or 10 get to go, however, a bad guy fires a fireball at the start line.
If it's all actually happening simultaneously, they either all get hit or none of them do, but as it is, it's just 7-10 who are still on the line.
And, of course, a good DM will describe their way around it a little by saying the first 6 are *just* ahead of the wavefront, but it doesn't change the fact.
I am still learning all the rules, and it seems like a lot! I have some mad respect for you Rob! You must have the patience of a Saint for dealing with the VLDL boys, although they do seem very fun!!!🤟
They can be very fun, yes
You could actually do that in 5 levels😃
Variant Human - Polearm Master
2 - Fighter
3 - Frenzy Barbarian
-------------------------------------
1 Attack Reaction
1 Attack Action
1 Attack Action Surge
1 Frenzy Attack
Do what?
Your point on other creators ragging on D&D with things it doesn't do is exactly why you aren't being a pedant in this situation. The existence of this series centers on calling out weird quirks of logic and player behavior, so if you aren't getting those things right then there's no point to the work. It might take the eye of a pedant to make sure the details are correct, but you aren't _being_ a pedant - you're getting the job done. Thanks for the excellent breakdown.
[Edit after finishing the video] Also, your point about the sequential nature of combat is the only way reactions/legendary actions make sense. If Player 1 and Player 2 are within melee range of each other, and both P1 and P2 move in opposite directions on their turns, why would P2 get an attack of opportunity against P1 if they're supposedly moving apart at the same time? If P2 casts a spell that P3 wants to counterspell, but P3 is out of range, can P3 say they had already used their movement to get within range as P2 was casting in order for P3 to use their reaction? If P4 and P5 make melee attacks and do massive damage, can the GM say they in fact missed because the boss used a legendary action after their turns to teleport around the room, so it was already out of range? Simultaneous turn taking can't happen without the game breaking apart on so many levels.
Thanks for uploading this here. Finding the videos on twitch is just not too convenient.
these breakdowns are awesome! you rock rob!
Thanks!
21:44 the arrow is flying backwards (Nat20 perception)
I appreciate the blow-by-blow! Man, I thought D&D combat was complicated, filming it sounds even harder! Thank you for pointing out Rogue's teleporting, makes it so much funnier. I'm curious if you've got any scripts for bizarre multiclassing for a future season? Some kinda make sense, others you really have to wonder how characters would react to one of their party saying "yeah, I'm a spellcaster now".
Your take on 6 seconds of combat makes a lot of sense. That was kinda how I thought it worked at first, but when I looked at spells that only last 1 minute I realized that's:
A) Much harder to keep track of when you have so many pieces on the board (literally) already.
B) Disappointingly short if it means the effect might last less than 2 full rounds.
I stick to the round lasting 6 seconds because I prefer it that way, my party aren't rules lawyers (most are just trying to keep up with everything I throw at them), and it allows effects to have bigger consequences.
Yeah, multiclassing is on the list.
Not sure I follow what you're saying about the 1 minute spells.
@@RobertHartleyGM so, take _Sleep_ for example. Lasts 1 minute. Which, if every turn is 6 seconds, is 10 turns. 10 turns against, say, a group of 5-6 goblins, could be less than a full round with 4-5 PCs. So a spell that could normally be very effective against a large group of weaker enemies might only last until your next turn. Same goes for abilities. My party has a Shifter, but if the Shift only lasts a minute, even against one enemy that's barely two full rounds until the ability is used up and needs a rest to recharge.
@@VivaLaDnDLogs Ah, I see. You're misunderstanding. Each ROUND is 6 seconds, not each turn.
@@RobertHartleyGM wait, so if the round is 6 seconds, that means every turn *is* happening simultaneously? As opposed to waiting turns?
@@VivaLaDnDLogs That's what is meant to be the case yes. It is written that way. But requires some mental gymnastics to properly explain, hence the logic skit.
Amazing breakdown, makes my internal rules lawyer pedant happy.
Skit idea - barbarian hits twice and then once with the butt of the axe, enemy gets up and complains that the greataxe is not a polearm and so doesn't get a bonus action attack. Optional followup: rules lawyer interjects that actually it was a great weapon master bonus attack from getting a crit, enemy shrugs and falls over dead.
Hope you don't mind me putting ideas out there, creative juices need an outlet. Keep up the great work.
Edit - wow, just realised how gross the term creative juices is.
Ha I like that idea
is he going out of order or is he frenzied??? That'd explain 3 attacks?