KSP2: Massive Self-Sustaining MUN COLONY!

SdĂ­let
VloĆŸit
  • čas pƙidĂĄn 3. 05. 2024
  • Take your personal data back with Incogni! Use code MATTLOWNE at the link below and get 60% off an annual plan: incogni.com/mattlowne
    👕Buy my Merch!!.............â–șbit.ly/3fM2BKs
    😎Join the Channel!..........â–șbit.ly/3sPu0ld
    đŸ±â€đŸMy Subreddit.................â–ș / mattssubreddit
    đŸ“·Instagram......................â–ș / mattlowne
    đŸ”„Twitter............................â–ș / matt_lowne
    💬Discord...........................â–ș / discord
    💕Patreon...........................â–șgoo.gl/lLDt79
    🚀Second channel.............â–șgoo.gl/cww3Ik
    Given the ever-looming prospect of the Kerbal Space Program 2 colony update, I decided to make a Mun base the "old school way" one last time [not necessarily last time]! Yep, we'll be sending MULTIPLE rockets to space to construct a surface colony on the Mun, an orbiting Munar Gateway Space Station, and of course a crewed flight to make use of all that infrastructure! I had a blast making this one, so I hope you enjoy watching it as much as I enjoyed making it!
    My PC specs:
    NVIDIA GeForce RTX 4090
    AMD Ryzen 9 5950X 16-Core Processor
    64 GB RAM
    3840 x 2160, 144Hz
    CHAPTERS:
    00:00 Phase 1: Build
    02:30 Phase 1: Launch to LKO
    06:24 Phase 1: LKO to LMO
    10:00 Phase 1: Landing on the Mun
    13:34 Phase 2: Construction
    15:30 Phase 2: Phase 1: Launch to LKO
    17:43 Phase 2: LKO to LMO
    21:37 Phase 3: Build
    22:49 Phase 3: Launch to LKO
    25:00 Phase 3: LKO to MO
    26:28 Phase 3: Reaching Mun Gateway Station
    29:27 Phase 3: Landing on the Mun
    31:26 Boarding the Colony!
    32:28 The Kraken-Possessed Rover
    34:27 The Kraken Attacks the Base
    35:06 The Cursed Rover Mission
    44:00 Preparing for departure
    45:45 Heading Home
  • Hry

Komentáƙe • 270

  • @MattLowne
    @MattLowne  Pƙed 13 dny +19

    Take your personal data back with Incogni! Use code MATTLOWNE at the link below and get 60% off an annual plan: incogni.com/mattlowne

    • @bigdogben
      @bigdogben Pƙed 13 dny +1

      Alright.

    • @howcanthinkman8519
      @howcanthinkman8519 Pƙed 13 dny

      The problem is that ksp 2 hasn't had a bug update in 3 months when last year it was monthly. That and its been pretty much silent besides two "leeks" even dedicated to ksp 2 is tired of waiting for a bug update, we don't even want content just more bug fixes/more performance.. Not the fact that we don't have the next best thing, communication is down more and more, and hopefully next week that will change.. we hope, there is a lot of signs from CM Dakota, and CM Mike that they been working on a plan to start giving the users better communication and there is "news" next week.

    • @Did_do123
      @Did_do123 Pƙed 13 dny

      You are the reason I started playing ksp again

    • @BetaStar-fo2te
      @BetaStar-fo2te Pƙed 12 dny

      I'm to poor for that shite

    • @LavenderRat7912
      @LavenderRat7912 Pƙed 12 dny

      I have been watching so long, you helped me get into ksp which now is my defo fav game. i love ur vids ty matt

  • @simonsmith8196
    @simonsmith8196 Pƙed 13 dny +192

    "No colonies? I'll do it myself then!"

  • @allenfloyd8160
    @allenfloyd8160 Pƙed 12 dny +66

    "i wonder how KSP 2 is doing.."
    *sees rover breakdancing on the mun*
    *goes back to playing KSP 1*

  • @delfinenteddyson9865
    @delfinenteddyson9865 Pƙed 13 dny +90

    43:20 that is actually also a "feature" in KSP1, that you might get in, but not out;
    For instance, you can connect a service bay to a crew cabin, and enter the crew cabin through the service bay, but it will not let you leave through that same door

  • @RonnyCoalman
    @RonnyCoalman Pƙed 13 dny +97

    I love it when you use the ld KSP music made by Kevin Mcleod. He deserves a medal for his contributions to humanity.

    • @sixbytes6362
      @sixbytes6362 Pƙed 12 dny +5

      Kerbanity*

    • @randomtexanguy9563
      @randomtexanguy9563 Pƙed 10 dny +8

      @@sixbytes6362 His music has reached far beyond just KSP. It's been used in countless videos for decades and plenty of games like SCP:CB. Therefore, he has indeed contributed to humanity, and not "Kerbanity*."

    • @TlalocTemporal
      @TlalocTemporal Pƙed 9 dny +3

      ​@@randomtexanguy9563-- I've even heard his music in adverts on television. He's literally everywhere.

  • @hatterson
    @hatterson Pƙed 12 dny +21

    So the bug at 36:25 appears to be the 1km bug where when a rover moves 1KM it suddenly gets a phantom force applied to it. If you survive, you can then go another KM before it happens again.

  • @grummanschumann6475
    @grummanschumann6475 Pƙed 13 dny +15

    i can tell the wheels only have collision on the inner edge of the bottom of the wheel. so the rest of the wheel clips into the damn ground, and once that corner touches, the suspention compresses as much as it can because of the weird angle, and the game like, shoves the wheel in that direction to compensate for the suspention being bottomed out

    • @williamhoward7121
      @williamhoward7121 Pƙed 7 dny +3

      This is the kind of information the programming team needs to come up with themselves to figure out what the actual problem is. Good catch!

  • @owenmonckton2713
    @owenmonckton2713 Pƙed 13 dny +24

    I had a mini heart attack when I saw the title thinking Matt got early access to the colonies update 😑

    • @artemisfowl7191
      @artemisfowl7191 Pƙed 21 hodinou +1

      haha, colonies update, that'll come out, ever, right?

  • @saturntechnologies1350
    @saturntechnologies1350 Pƙed 13 dny +39

    Having the title for this video be the one i voted on gave me more pleasure than a presidential vote lmao

  • @Mohegan13
    @Mohegan13 Pƙed 13 dny +16

    This makes me nostalgic for the days of KSP1 building a Mun base bit by bit with KIS/KAS. I used to be so good at docking and precision landing... now I can barely land within 10km of the Mun arch. đŸ€Ł

  • @MelonCat426
    @MelonCat426 Pƙed 13 dny +15

    Aint no way Matt forgot about his Jool Surface colony, crazy

  • @ebenwaterman5858
    @ebenwaterman5858 Pƙed 13 dny +38

    Watching the rover tumbling was the most entertaining since the spaghetti episode. It actually had me laughing again. Thanx :)

    • @MattLowne
      @MattLowne  Pƙed 13 dny +14

      laught at my suffering

    • @tbprod5
      @tbprod5 Pƙed 13 dny

      @@MattLownei mean if it’s funny 😄

    • @ebenwaterman5858
      @ebenwaterman5858 Pƙed 12 dny

      @@MattLowne It's interesting to realize that someone else's suffering can bring so much joy to so many people. Hmmm. I don't know what that says about me. I DO know what that says about the KSP2 marketers. KSP2 is actually the source of suffering. You are a catalyst. Converting suffering into ....... the opposite of suffering. Whatever that is. :)

  • @user-kl1yi6vo6s
    @user-kl1yi6vo6s Pƙed 13 dny +8

    With the death dance bug, it also happens if a kerbal walks into another kerbal. It might be due to velocity (Or RPM) Because it happened at its worst when the wheels were spinning fast.

  • @quoniam426
    @quoniam426 Pƙed 10 dny +2

    Wheel physics: I qote Nate Simpson himself in 2019: "We want the wheel physics to be so good that we could play Track Mania on Duna."
    So much for that promise...
    Are you sure you turned off the reaction wheels of the capsule? The glitch might come from the fact that the center of the wheels go underground, thus the forces are inverted somehow.
    They should add side collision meshes to the wheels.
    The rock must be a reference to the one rock that one of the Apollo mission discovered that was so huge they didn't know at first if they were closing on it or not.

  • @TimbavatiLion
    @TimbavatiLion Pƙed 12 dny +3

    Wheels in game engines require relatively precise settings to work fine. What surface they'll be on, the weight of the vehicle, the gravity acting upon it.
    Since all of these values change depending on which planet you land on, wheels in KSP can never be "strut on, forget about it" plug&play.
    You have to set all the sliders and values yourself.
    Changing the spring strength to almost zero for example would've stopped your rover from bouncing off the surface whenever the wheels touched the surface in an angle that allowed the springs to engage and impart force.
    We can only hope that the KSP 2 developers will do the wheel testing for us and give wheels a list of presets to choose from, like "Kerbin wheel settings" and "Duna wheel settings", etc.

  • @MrCandela
    @MrCandela Pƙed 13 dny +18

    Loved the rover shenanigans, just like the apollo missions!

  • @afiqmohdrizan3608
    @afiqmohdrizan3608 Pƙed 12 dny +3

    Hello Matt! Idk if you saw this but, i just want you to know that ive been watching you since 2014. Back then i was still a kid who love rocketships. Seeing your ksp videos really brighten up my days, especially back when you used to make movie out of it, The Dune Attack. What a masterpiece. This year I finally turn 20 and I finally could afford to bought me the kerbal space program!!! I'm so gassed finally i could hands on the game I love and copy what you did. Its been a really long journey and I'm so happy that you still thriving with it

    • @afiqmohdrizan3608
      @afiqmohdrizan3608 Pƙed 12 dny

      I still remember that i commented and challenged you to go to mun only in IVA, and you actually make it couple weeks after that 😂 super sickkk

  • @BrannonAerospace
    @BrannonAerospace Pƙed 13 dny +39

    Matt over here subscribed to every single VPN and data security thingy ever invented

    • @djw7141
      @djw7141 Pƙed 13 dny +12

      Yeah I tried to hack him once but all the VPNs ganged up on me and it was like avengers endgame but I was the bad guy 😱

    • @A.P.P.L.E7
      @A.P.P.L.E7 Pƙed 13 dny +1

      Thank you (insert vpn name here) for sponsoring this video

  • @Kumei22
    @Kumei22 Pƙed 13 dny +2

    I know it looks a little different, but I certainly appreciate you making a functionally close match to the Mass Effect 1 Mako ground vehicle!
    Joking aside, many appreciations for the suffering you put yourself through for our entertainment. And, at least this one didn't have you making an impromptu Whiskey review by the end! (Though, I quite enjoy those, too)

  • @judet2992
    @judet2992 Pƙed 13 dny +3

    Just started my first ever Mun colony in modded KSP 1 (just restock) this morning, so I’d say this is a sign.

  • @chriskorsavvas6565
    @chriskorsavvas6565 Pƙed 12 dny +3

    Matt literally took the ocean for the blue paint 💀💀💀

  • @airiannawilliams3181
    @airiannawilliams3181 Pƙed 13 dny +3

    It's a good idea to test run the rovers on Kerbin, trying to flip them, and adjust the wheels accordingly. Like you want your center of gravity close to the center between the wheels to reduce the flip flops when it rolls.

  • @shelby6745
    @shelby6745 Pƙed 13 dny +3

    @35:37 "aageogyoopuh" new catchphrase just dropped

  • @johnmurcott1273
    @johnmurcott1273 Pƙed 13 dny +5

    This is why im subbed to matt. Good ol ksp content

  • @eekee6034
    @eekee6034 Pƙed 10 dny +1

    This one really feels like a classic Matt Lowne video; I love it! :D And the size of it; if it were split into 2 or 3 parts, I'd still watch it, but it is nice to have the occasional longer video to sit down to. (And then I had to pause it anyway! XD )
    Sorry to hear about the bugs.
    Ooh! There's a KSP1 video coming soon? I mean, KSP2's got looks and novelty going for it, but I'm still playing KSP1. I've played it more in the last week than for quite a while. Oh, it's a controller video! That'll be fun. :) I hope the wiring goes well; I find that sort of thing is often the hardest part. Then again, I do have some pretty big issues with remembering details and keeping them straight.
    That is a neat base.
    Oh, the ocean disappeared! I thought you were going for a retrograde launch, but that still left me wondering where the desert came from. :)
    Close landing; nice!
    Sometimes, I think I want to make a space game. Then, I remember I'd have to deal with wheel physics and I just nope! ;) I don't exactly know what the problem is, but I've seen tutorials and developer statements where they say to crank up some force to insane levels, and crank up some opposing force also to insane levels to balance it. When wheels or landing gear behave like this, doesn't it look exactly like there are some insanely strong forces which aren't being balanced after all? There was a lot less of this 20 years ago.
    The hatch-blocked code should err on the side of allowing rather than blocking access. That's my opinion and I'm sticking to it. Harrumph!
    At least your quickloads are reasonably speedy. I have KSP1 in 8GB of RAM and for some reason it's worse on this laptop despite having the same amount of RAM. It's on an SSD in the laptop where it was on a hard drive before. I don' geddit.
    Well, that was fun in the end. Thank you, Matt! :D
    (Speaking of delirious, at the end, I rolled my scroll wheel to get a closer look at the landed capsule... and it pretty-much synchronized with the zoom-in on screen! 😅)

  • @fuzzyadmiral
    @fuzzyadmiral Pƙed 13 dny +1

    These rover physics make the Mass effect Mako look like a finely tuned machine. :D

  • @wmdopple
    @wmdopple Pƙed 13 dny +1

    My first Apollo-style Mun landing attempt in KSP2 had the entire lander warping into the Mun every time I tried to timewarp to a point where I could leave with a decent rendezvous. After a lot of frustration I discovered that it only happened if I was controlling the ship on the ground while timewarping.
    That was followed by the bug of orbital lines not showing because it thought the ship was still landed, and then docking ports refusing to work because they thought they were already docked. Both requiring edits of the save file to fix. Definitely some painful issues left to be worked out.

  • @lars_vs
    @lars_vs Pƙed 10 dny

    For rovers, I nowadays I always make the wheels extend out as far as possible. Granted, I use robotic parts for that, but it’s not necessary. It makes robots much more stable and the chance of it flipping over way smaller.
    Not sure if it would solve any buggy problems in KSP2, however.

  • @HEHEHHEHEHEHEHEHEHUH
    @HEHEHHEHEHEHEHEHEHUH Pƙed 13 dny +3

    So this is why he suggested calling it “I’ve lost faith in KSP2”

  • @Envixie
    @Envixie Pƙed 13 dny +5

    Sick! I can’t wait to do this when I finally get KSP 2
 eventually


  • @donaldpetersen2382
    @donaldpetersen2382 Pƙed dnem +2

    What do you know it was a scam all along. Great job enabling them Matt!

  • @StephenGresser
    @StephenGresser Pƙed 13 dny +1

    I've lost the ocean once too on a return to Kerbin in the career mode about a month ago. It came back after I got my science and next mission, but I landed well below see level (and yes I reported it)😅

  • @animationlivegerman5989
    @animationlivegerman5989 Pƙed 3 dny

    Can you do a voyager-course reconstruction?
    I just watched your old SSTO video, where you visited every body in the Kerbal-System, but you took 101 years and flew all over the Place and you'd only have to change your initial trajectory for entering the outter most planet and then correct it to Kerbin instead of interstellar space.

  • @MisterItchy
    @MisterItchy Pƙed 12 dny

    I've found that enabling only the driving and steering that is needed seems to work best. Disable steering in the back and disable drive in the front.

  • @Wiedihupf
    @Wiedihupf Pƙed 5 dny

    The rover thing isnt unitys fault. The ksp team is probably using a pretty bad or basic raycast approach for their wheels, which means that it calculates the distance between the surface and the rover to make counter forces (these are the springs in the rover). If the rover wheels are inside the surface or pretty close, counter forces will push it back.

  • @bigdogben
    @bigdogben Pƙed 13 dny +1

    I love when my 4 ton rover breakdances on the moon.

  • @UnCommentator
    @UnCommentator Pƙed 11 dny

    The only issue I've ever had with rovers and wheels in KSP1 is just that they take forever to get anywhere a useful distance away when driving at a reasonable/realistic speed but physics timewarp with something on the surface is likely to make it explode

  • @DanBryant-st4lb
    @DanBryant-st4lb Pƙed 13 dny

    25:32 You can increase patched conics in the settings, it's in second from the top in gameplay settings just under max persistent debris

  • @Codysdab
    @Codysdab Pƙed 9 dny

    The fundamental bugs with basic functionality concern me the most for the future of KSP2. If it can't do the most simple things like load a craft, or drive a rover then everything else is going to be built on top of quicksand.
    The Devs need to get these issues fixed as a priority over anything else.

  • @bigdogben
    @bigdogben Pƙed 13 dny +3

    Matt. It's 1:30AM. I want to watch this whole thing so bad.. but... sleep... hmm... very hard decision.

  • @michaelbond569
    @michaelbond569 Pƙed 11 dny

    I kept having those same glitches last time I played when I tried to land at the mun or bust site. Quite infuriating. Massive bugs needed to be fixed

  • @ReloKai
    @ReloKai Pƙed 13 dny

    I'm an Indie/Solo game dev. In every game engine I've tried, which is Unreal 5, Godot, and Unity (plus Blender), you can tweak every physics force on each object seperately, it's not just "plug and play." And it's good that it's like that because sometimes you don't want hyper realistic physics in your game. In KSP 1 and 2 I always have to tweak the breaking force and springs on my wheels because if you leave everything on automatic, you get a lot of bouncing (I found that out the hard way on Eve.) It also looks like you heavily bounce when you hit the flat side of the wheels. My guess is you're holding a direction and the forces get wacky because you're not only hitting the ground, you're going forward/backwards. Just my two cents though, always love your content Matt!

  • @valmine7507
    @valmine7507 Pƙed 13 dny

    matt lowne i respect you for doing ksp2 because it still have a lot of bugs and is pretty limited

  • @Dunelmdrummer
    @Dunelmdrummer Pƙed 11 dny

    Loving this return to a classic Matt Lowne KSP1 custom mission 👍

  • @jhbk5
    @jhbk5 Pƙed 12 dny

    I believe the rover is capped to a 1km radius from where it "spawned". When it hits that barrier it will apply a hard right turn. It's made me not want to build wheeled vehicles at all in KSP2. Hopefully, one day we can have these things ironed out. Like you Matt, it does make me worried for colonies. Maybe that patch will bring the fixes we are looking for? We can only hope.

  • @user-fx7sr2dl9o
    @user-fx7sr2dl9o Pƙed 12 dny

    I loved your KSP1 videos, and I would like to see you go back and do something back in that game.

  • @jgus6
    @jgus6 Pƙed 13 dny +1

    If you’re looking for mods to showcase, I can’t recommend station parts expansion redux more. It’s made by nertea (so you know its good) and the parts are super high quality and they pair really well with freeIVA, so it’s super good for building surface bases (a lot better than planetary base systems imo)

  • @bernhardmullerhug5749
    @bernhardmullerhug5749 Pƙed 13 dny

    Had both of the bugs that bugged you a lot also when finishing all the science goals. I hope they watch your videos and fix them.

  • @prototy
    @prototy Pƙed 13 dny

    To fix the wheels from tumbling you all over, just press and hold "b" and you will put the breaks on. The reason it happens is because the wheels are still spinning until you hit the breaks so it applies the force from the wheels as soon as it hits the ground

  • @couryswan2448
    @couryswan2448 Pƙed 12 dny

    LTT should help you build a dream cockpit / KSP work space. it would be so totally amazing if you had art from the Int. Space Station as windows etc...

  • @chainedprimus
    @chainedprimus Pƙed 12 dny

    the ksp1 music during the building is very appreciated

  • @AlexDiesTrying
    @AlexDiesTrying Pƙed 8 dny

    Self-conscious rover FTW
    Making a picture... it disappears
    Otherwise: DANCING!!!

  • @Zeefir001
    @Zeefir001 Pƙed 13 dny +1

    Imagine what Matt will do when the colony update will come out.
    He will make amazing colonies on all celestial bodys.

  • @tyler77776
    @tyler77776 Pƙed 13 dny

    The rover just spazzing on the moon is almost symbolic in a way. Maybe a mech could get around the bad wheel physics if there is a robotics mod out

  • @oghype8630
    @oghype8630 Pƙed 12 dny

    I also had issue with time warp. I’ll land my ship on the mun and if I used a time warp when my kernel wasn’t in the ship the vessel will launch it self up when I ended the time warp. Made trying to land on the mun pointless if it gonna make it self fall over for no reason

  • @drewlucas6266
    @drewlucas6266 Pƙed 12 dny

    The rover is a part of a Kraken praising cult. It is taking part in a Kraken worshipping death dance. I thought the giant skull was the game's physical version of the Kraken.

  • @endslayer6603
    @endslayer6603 Pƙed 13 dny

    I really want to see a collaboration between Matt and CZcamsr VAOS. That would be so fun to watch.

    • @eekee6034
      @eekee6034 Pƙed 10 dny

      VAOS is cool, but his swearing gets on my nerves.

  • @caseyknolla8419
    @caseyknolla8419 Pƙed 10 dny

    So unfortunate to see how rampant the bugs still are. I'm not as patient for putting up with quality issues, so I still have put hardly any time into KSP2. With the rate at which they're fixing them, I'm doubting I ever will. Makes me sad. KSP is one of my all-time favorites.

  • @BobBob-rg9cp
    @BobBob-rg9cp Pƙed 13 dny

    the rover does seem to have a piece of the wheel that is going slightly into the ground making it spit it out or "death dance" which is a problem with unity that i deal with when i make stuff in it i just make things thicker and that gets it to behave. At least that looks like what is happing and is probably why the ground ate the rover just spat it out on the wrong side the wheel mesh may also be too complicated. i hope they fix this and assume they will with the colony update

  • @Gaelic-Spirit
    @Gaelic-Spirit Pƙed 13 dny +3

    17:01 (nice time stamp) The rocket starting spinning because you sent it into a spin just before cutting the engines off

  • @chrisweston9764
    @chrisweston9764 Pƙed 7 dny

    I love bulding rovers in KSP but the current state of the wheels drives me absolutely up the wall.

  • @phofers
    @phofers Pƙed 9 dny

    Apparently there's a glitch where every kilometer you drive in a rover it spins out. Without fail, exactly every kilometer. I think the only way to avoid it is to quicksave and quickload every kilometer.

  • @benjamingibson7999
    @benjamingibson7999 Pƙed 10 dny

    I'm from the UK to and know what you mean about the heating, I've got portable air conditioning unit it's about ÂŁ250 from high street stores.... (but make sure you buy an air conditioner rather than air coolers as there useless)

  • @Gaelic-Spirit
    @Gaelic-Spirit Pƙed 13 dny +8

    The mental breakdown caused by a KSP 2 megaproject

  • @faer2766
    @faer2766 Pƙed 10 dny

    The most frustrating part about content creators talking about glitches is not the part where they talk about bugs, it's the "I'm worried about the future of ksp 2" quote
    Bro, the devs have been hard at work, for science is a MASSIVE upgrade in all fronts (no more wobble, reentry heating, a whole new game mode, new locations, Boyancy is fixed -which is a major achievment btw-, tons of bug squashed) and it was done while hotfixing the game nearly every month for a year.
    Have a little faith dammit

  • @TEauxFTW
    @TEauxFTW Pƙed 13 dny

    “So you know what I’m going through”, i.e. KSP2 is still painful to play. I haven’t touched it in a while, and it’s sad to hear things haven’t improved 😱

  • @bulabula2687
    @bulabula2687 Pƙed 13 dny

    The video is very interesting and building a wider car body can largely avoid this problem, mainly because it is less likely to roll over.

  • @ojxnko
    @ojxnko Pƙed 12 dny

    The rover glitch might be something to do with the suspension mixed with the gravity making it glitch out

    • @ojxnko
      @ojxnko Pƙed 12 dny

      Not the slidey glitch tho I have no idea what that is 😂

  • @charlesbedard4796
    @charlesbedard4796 Pƙed 12 dny

    you gotta love the care put in every sponsorship

  • @toadbumps9537
    @toadbumps9537 Pƙed 13 dny +2

    Is this the mockup for the prison on Eeloo?

  • @3DPrintingGeek1
    @3DPrintingGeek1 Pƙed 13 dny

    Nice vid I have an idea for you try to mkae a self sustaining starship type ship

  • @drewlucas6266
    @drewlucas6266 Pƙed 13 dny

    The Kraken was thirsty. Did it do a Kerbin pitstop for water before slapping the gateway station into a spin?

  • @rankoldbeast3479
    @rankoldbeast3479 Pƙed 13 dny

    Is it maybe something to do with how the game moves the universe around the craft: like bumping in a rover is like jumping onto a moving treadmill? (I know nothing about programming)

  • @bosscheetah6782
    @bosscheetah6782 Pƙed 12 dny

    Used to watch your videos a lot man this popped up in my feed today, you sont get as many views as you did but i just want to say keep up the good work

  • @borland8513
    @borland8513 Pƙed 12 dny

    KSP 1 was pure magic, even with it's bugs. KSP 2 has left me so disenchanted I derive absolutely no joy from even going back to KSP 1. I regret purchasing KSP 2.

  • @officer728k5
    @officer728k5 Pƙed 11 dny

    do you think you could to a video/tutorial on the b9 part switch error for ksp 1?

  • @ben_hoyce
    @ben_hoyce Pƙed 10 dny

    if theres one thing that i wanna see in ksp 2 that wouldnt be that hard to add is interactable IVA like the ksp 1 mod that lets you float around the cockpit

  • @wChris_
    @wChris_ Pƙed 13 dny

    To me it seems like the wheels are made of 2 parts, the tyre and the rim. Now if you hit the tyre without the rim at a weird angle trying to displace it, its warped back to its intended position applying physics which is the "phantom" force you are seeing. (Note: this is only a guess, i dont have access to the KSP2 source to verify this in any way.)

  • @dchitt94
    @dchitt94 Pƙed 2 dny

    Equatorial Mun orbit? Pfft, that’s so last century. Next time we need that Near-Rectilinear halo orbit. It’s all the rage these days

  • @simkadyunin5686
    @simkadyunin5686 Pƙed 12 dny

    dont blame the little rover, hes simply learning how to breakdance!

  • @AkeLFP32
    @AkeLFP32 Pƙed 13 dny

    Please Matt, you have contacts in ksp this game, i have a very useful suggestion, what if we have next to the maneuver time left (the rectangle in the bottom center) when we create a maneuver, an actual maneuver star, similar to the left star indicating the direction orders to the ship, but instead, a way to modify the maneuver without the need to have the maneuver location visible in the screen, i think this minimal change would make the struggle in the screen to make a maneuver much less painfull, please Matt, I can't make this happen without help, it's a change useful for all of us (I'm spanish sorry if my english it's not perfect)

  • @wesleyhale4472
    @wesleyhale4472 Pƙed 6 dny

    I realized that the algorithm hadn't fed me any KSP 2 content in a while and was curious if the game was any more playable. I mean it does seem more playable than before but honestly kind of embarrassing that they haven't fixed so many of these issues yet. I want to buy the game but idk if that's ever going to happen at this point

  • @timer192
    @timer192 Pƙed 13 dny +1

    Please do this challenge day 23
    WARNING: A VERY HARD CHALLENGE INCOMING!
    Good challenge idea: The Ultimate Goat Test Challenge
    The goal of the challenge is to collect as many points as possible. It is done in a fresh science mode save.
    The challenge is done in 3 steps:
    *1. Before the challenge begins:*
    Before the challenge begins, you will need to get the settings for it. You can even choose multiple at a time. They can't be broken but they will reward you by multiplying the score at the end of the challenge. +X% means that X% of the total score will be added to it. All percentages are summed up first before applying
    Hardcore mode (if you kill a Kerbal you lose all of your points, no quicksaves are allowed): +100%
    Quicksaveless (already applies if Hardcore mode is active but without the additional reward for it, you CAN die, but still, no quicksaves): +30%
    One ton at a time (every rocket needs to weigh at most 1000 tons): +50%
    Absurd introvertism (you only have one Kerbal, if he dies, another one replaces them): +70%
    Forgot the thingy (no docking allowed): +30%
    *2. During the challenge*
    The points are scored for landing on the celestial body and returning back to Earth. Each celestial body weighs a specific amount of points:
    Eve: 280
    Moho: 245
    Tylo: 235
    Laythe: 210
    Vall: 200
    Bop: 190
    Pol: 175
    Eeloo: 165
    Dres: 155
    Ike: 145
    Duna: 140
    Gilly: 130
    Minmus: 120
    The Mun: 110
    Kerbin (you need to get to space, land, get to space again and land again, all within one launch): 100
    The points will only be earned if a kerbal lands on the celestial body and goes back to Kerbin (a robotic spaceship doesn't count!). If the Kerbal dies on the way back after landing on the body, you will lose half of all the potential points it could've scored if the rocket would've gotten back to Kerbin, for example if you land on Vall and then crash on your way back, you will not gain the 200 points from that launch and only lose 100 points (except if you revert that).
    You will also lose 35 points each time you upgrade in the tech tree.
    *3. After the challenge:*
    You may stop the challenge any time as long as no Kerbal is in space. The points are multiplied by the conditions you chose in the beginning. If your points are negative, you have lost the challenge.
    If you are good enough you will get a medal (just a trackmania Easter egg)
    🏅 2986 points (my PB)
    đŸ„‡ 2700 points
    đŸ„ˆ 2400 points
    đŸ„‰ 2100 points

  • @YuriKurokhtin
    @YuriKurokhtin Pƙed 13 dny

    17:00 tbh i think most of spin there was from last gimble of vectors before cutoff 36:26 yeah wheels under certan angles is bugged only bottom part is stable and tbh i found that if you drive in strait line on bottom of wheels part driving pretty stable even under time warp but at the moment when wheels turn and go under ground rover goes in death spin, i drove on eeloo and there i was mostly ok and only problem was when my rover suddenly got in air at some point but i tested it with Anth and he said that many mproblems can be related to flags and yeah wheels under angles not stable, and then i almost died irl when i was driving on dres because i drove in mountain range and wheels there was pain and then when i got back to my craft it got turned upside down so i had to try and turn it back up with kerbal. Recently i got back to ksp1 and tbh ksp1 not a perfect game too because ksp1 several times desktop crashed on me with minimal mods and ksp2 almost never desktop crashed my game and ksp1 has very long loading times and in ksp2 i can comfortable restart game hwen it bugged out but tbh i little bit played devil's advocate here

  • @wheresmymuffins
    @wheresmymuffins Pƙed 13 dny

    in my experience as a (fairly amateur) unity dev, friction and physics is really weird and sometimes inconsistent, and it's almost certainly something with the engine itself and not just the game. based on my experience with a duna rover in ksp2, and my limited dev experience, id wager the rover issue is a combination of wheel speed and moving into a new map area, which is invisible to the player (like "cells" in the creation engine), but necessary for the game to have entire planets that aren't 100% loaded at all times (which would put the game in the range of "minutes-per-frame" ). best fix is to try and figure out what speed for your vehicle causes the worst spin-outs and just keep it under that.
    edit: also the "floatiness" is likely due to the fact that you left the SAS wheel on, even though it still shouldn't lead to that kind of behavior imo. For trying to right the vehicle, I recommend locking the brakes on when trying to flipping it, as the wheels seem to have very little or no internal friction, so they'll continue to spin at whatever speed they were going when they left the ground, which then kicks the vehicle when they make contact again (again, shouldn't happen, but until it's fixed it's the best option)

  • @lachlanthorne9720
    @lachlanthorne9720 Pƙed 13 dny

    As someone who has built and driven a multitude of Duna rovers, the whole wheel physics thing is infuriating. I just reverted back to KSP1 at some point, I probably won’t jump back into KSP2 until after colonies is out.

  • @GoldRocketGamers
    @GoldRocketGamers Pƙed 5 dny

    I found those big wheels pretty unusable, I think the suspension is meant for heavier loads. Got better results with smaller wheels, also using 's' to slow the wheel spin down rather than braking helped too.
    Do you know the timeline on when colonies is coming? I am psyched but feel like I have so much left to do before colonies arrives!

  • @Anonymous-qi2zh
    @Anonymous-qi2zh Pƙed 10 dny

    ASMR Matt Lowne KSP Gameplay for Studying and Working

  • @dezzcashews8424
    @dezzcashews8424 Pƙed 13 dny +1

    I can’t wait to see the future of this game

  • @matthewgillespie2835
    @matthewgillespie2835 Pƙed 12 dny

    Aww, I was hoping for a complete walkthrough in for science for KSP 2...

  • @uru4123
    @uru4123 Pƙed 11 dny +1

    Create project orion! You dont have to make it stock parts only

  • @derram0k
    @derram0k Pƙed 12 dny

    You've still got a chance to start modded series with an interstellar planet pack.

  • @brendanrockwood6535
    @brendanrockwood6535 Pƙed 13 dny

    That floor clipping bug happened to me on eeloo, no idea how to fix it but just don’t time warp on the surface.

    • @spudgamer6049
      @spudgamer6049 Pƙed 13 dny

      Yeah, surface time warps were a decent way to summon the kraken in KSP1 as well.

  • @Cucumb_
    @Cucumb_ Pƙed 13 dny

    I've always wondered, if some kind of space elevetor or something worked in KSP

    • @johnburr9463
      @johnburr9463 Pƙed 13 dny

      Space elevators don't work anywhere.

  • @SamanthaLaurier
    @SamanthaLaurier Pƙed 13 dny

    I have an idea for a possible large-scale build
    A scale replica of the Talos-1 space station from Prey
    It'd have to be scale because a full size one would destroy your frames and pc

  • @Bizub4
    @Bizub4 Pƙed 11 dny +1

    More KSP1 content please!

  • @mickf6
    @mickf6 Pƙed 12 dny

    It has been my experience that rovers behave badly with SAS. I don't think that's what's going on here, but yes rovers are very naughty.

  • @adam12o8
    @adam12o8 Pƙed 11 dny

    I have found all rover wheels act this way it is more noticeable with the larger ones wich kinda kills rovers for me and all the missions that require get x tons to y because it's like if I am going to send a big ass vehicle to duna I might as well give it wheels but no the bigger you go the worst it gets

  • @animeforever5069
    @animeforever5069 Pƙed 12 dny

    Now I will never ask a stranger for a drive 39:03 😂😂lol

  • @andueskitzoidneversolo2823

    is it possible to keep a mun-stationary orbit, where you could always launch payloads straight up, to reach it?