PSO2 NGS | Dark Falz Solus R2 IS A SCAM! [Sign of the Planetbreaker R2] [Malignant Dark Falz Solus]

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  • čas přidán 8. 08. 2024
  • It's a SCAM I tell you! A SCAM! Left me absolutely flabbergasted. The Day 1 grind and what we found out about this fight that made absolutely no sense.
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Komentáře • 48

  • @cellgraph
    @cellgraph Před měsícem +8

    The real rare drop are the friends we make along the way

    • @Spikesxu
      @Spikesxu  Před měsícem +1

      Absolutely. I play these games & grind these bosses for the experience & the comradery ultimately. Nothing like experiencing painful times with good company to laugh about it with lol.

    • @sadrakhsadrakh7083
      @sadrakhsadrakh7083 Před měsícem

      😭 ABSOLUTELY AGREE with you. most ma friends already abandon NGS, and as an introvert....yeah... you knw. making new friends? RIP

  • @raevenent751
    @raevenent751 Před měsícem +1

    I was of mindset of "If this gives a N-Master cube, I'll get it at my leisurely pleasure" because all my addon skills are lvl 18-20 with the sub effects I want, or at least consider worth getting(HP, Damage Resist, Encore Jump, PB Potency/Cooldown/Natural regen, etc), for me master cubes are kinda whatever at this point unless they for whatever reason increase the level to 40 or something. But if it gave augment transfer passes or vouchers(And I mean a decent amount, not less than 10)? Damn straight I was gonna go at it pretty hard. I only finished it because I had just finished running it a few times and farming, and then come Wednesday morning helped quite a few people in my alliance get their clears. Eventually I just said "Fuck it" and completed it because I was already at 23/30, why stop? Let's finish the fight, before just doing it for weeklies and *maybe* farm it on pso2 day, all in all, the fight's great. And it touched up on some things I wasn't a fan of in the R1 version of Solus, I think the fight was a W imho
    Did about 40-45 runs of it, all of which were clears, didn't see a single wingard for me, but a fellow alliance member got two wingards. I know they said it's better drop rates, but personally I don't buy it, have heard them say that multiple times before even back in base, and I never saw a Nemesis/Raven drop, nor any of the weapons from Enchanted Forest back in the day, only gear progressed because of Zieg lol. Best I got was Flugel. A single Flugel. I know I sound a bit pessimistic but when sega says "Better drop rates!" Yeah nah.. I'll believe it when I see it.
    Now if I may, I have two theories, one of which is a tinfoil hat theory, and one that at least I think is logical. As for the tinfoil hat theory. I think they didn't do it because the fight got released pretty much around the corner of two major releases. FFXIV's newest expansion, Dawntrail, which it's early access begins next week, as of this comment, and the second being Elden Ring's DLC. I have also heard that at least in Japan, it's pretty common that a lot of games don't release around the same time or day, I'm not sure if even that has a play here given.. ya know... when the fight came out. But also Dawntrail early access was supposed to be last week, but because of Elden Ring DLC and YoshiP being the chad he is(And is probably playing it right now) pushed it to be the week after. Just a thing I've heard so make of that what you will, not sure how true about the validity of said claim though.
    The second thing, which makes the most sense. I don't think they're gonna throw those behind those titles because augment transfer passes in base to my knowledge were quite a bit of a pain in the ass to obtain, even just 1, god forbid even now. And they probably want the vouchers/passes to be accessible/obtainable by as many people as possible like we saw with the Nameless City kill titles, or with King Captan kills(There is a kill title for this that gives vouchers, you may have already completed it because it tracked retroactively, I was at 95/100 when I looked) outside of dropping them from limited tasks or LQs in the future, even. If the next 4 player fight 30 kill title mirrors the Solus R2 30 kill title, to me that would seal the deal and pretty much confirm it

  • @Inkhealer10
    @Inkhealer10 Před měsícem +2

    To be honest when i first tried this boss fight i was shocked that some of his normal attacks were unblockable so i was like "wtf why is everyone moving" at least i still completed it 💀

    • @Spikesxu
      @Spikesxu  Před měsícem +1

      Yea the fight itself is pretty fun! I think people generally liked the original Solus fight, so naturally a Solus R2 would be pretty fun!

  • @tanoshimi9399
    @tanoshimi9399 Před měsícem +1

    Now that I think about it the real mistake to starless falz bosses is there're no soul capsules to farm them for. That's what makes DF and DFA always somewhat worth doing even to this day.

    • @Spikesxu
      @Spikesxu  Před měsícem

      Correct, they often lack true incentive. To be fair, DFD's incentive was Wingards and potentially Addon Preset Skill 1 Capsules. This was a correct way to go. However, they take one step forward & two steps backward by implementing the essential same drop pool in Solus R2. Solus R2 needed an item that made it a unique farm with incentive. We know that they have been addressing this, so it's just a major slip up on the implementation of R2 this time around.

  • @Ichi108
    @Ichi108 Před měsícem

    You're my favourite NGS content creator!

    • @Spikesxu
      @Spikesxu  Před měsícem +1

      Thank you! It's an honor! That people can enjoy my content and find it useful and helpful, brings me great joy! 😁

  • @mcflyjediguy7719
    @mcflyjediguy7719 Před měsícem +1

    Thx for being honest i asked other content creators is it worth it and got crickets 🦗🦗🦗🦗 Imma just wait for the 8 man UQ of this to come out

    • @Spikesxu
      @Spikesxu  Před měsícem

      I keep it 100% here. It's the only way I know how to be. I'm not out to bash the game though however, which a lot of creators in the past have tended to do, if not solely for, "content". I acknowledge the progress the game has made and what the devs have continued to do. I enjoy the game and will continue to play & enjoy it for what I imagine will be a long time to come. This was definitely an unfortunate slip up on their part, however. Fun fight, but unfortunately they took one step forward & two steps backwards.

  • @karinhimesama
    @karinhimesama Před měsícem +1

    I know I'm alone in this, but I play these fights for fun, I grind a min-max gear just to clear these for fun. Honestly my grunt about this fight is that it's not difficult enough, that's it

    • @Spikesxu
      @Spikesxu  Před měsícem +1

      You're not alone in this. There's an entire gaming community whom enjoys difficult content because to them it's fun. Literally every person who enjoys Souls-Type games falls into this category. I'm one of those types who falls into this category. Especially as I come from an era of MMO Gaming that was brutal & unforgiving beyond comprehension.
      The fact of the matter is that bosses will always become easy once you understand their mechanics and get enough exposure to them. For some, this takes longer than others. For some, they clear it first try and never fail it like my group did with MDFA. Ultimately though, the end result is the same. Once a boss has been beaten once, it will increasingly become more easy. That's how life generally works in general, so there's no real getting around that.
      This is also why I go into these fights cold turkey without any knowledge of them & try to avoid any leaks or information that would otherwise ruin the learning experience in the fight or game itself. Not to say that this the correct route for everyone, or to separate anyone who prefers to do a little researching beforehand. That's perfectly ok.
      Ultimately, there is no such thing as "difficult", once you've had enough exposure to it, depending on each individual and tools accessible to them.

    • @karinhimesama
      @karinhimesama Před měsícem +1

      @@Spikesxu that is very true, as you get used to the fight it gets easier and easier. I was just expecting to fail more times (my party cleared on second try), but I guess being exposed to the older version in R1 gave us a huge headstart on this fight.
      At the end of the day it's still a fun fight, But unlike most of the playerbase, I don't mind having no rewards at all. but even if there were rewards, best I would want would be a cool vital gauge that is unsellable, so basically some bragging stuff

    • @Spikesxu
      @Spikesxu  Před měsícem +1

      @@karinhimesama Correct. The thing about when they revamp fights, is that we will always clear them quicker because in some way shape or form we are familiar with them already. So we don't have to learn as many new mechanics, but instead make slight adjustments. This was the case with MDFA and is the case with Solus R2. In comparison, when Solus originally released, it was much more difficult because it was an entirely new boss with move sets that we'd never seen before.

  • @HeavyBreeze
    @HeavyBreeze Před měsícem

    I agree, it also feels like its more efficient to run DFD, given that its so much quicker with the new potency increases. I ran this 3 times and only got literally 1 Neos A each time.

    • @Spikesxu
      @Spikesxu  Před měsícem

      DFD does indeed go much smoother & quicker now with the large potency increases we've recently received.

  • @sadrakhsadrakh7083
    @sadrakhsadrakh7083 Před měsícem

    thank God i found this video BEFORE i try the second time. so the point, NOT worth it. 5 SG? we can get it every single day by liking people's look book! LOL.
    but set that aside, do you know how much weapon UP required for this? mine is now 219 ( i used the augment we got from SG scratch already and EX augment) and when i tried this, we are lacking DPS. Do you have any recommendations?

    • @somfplease
      @somfplease Před měsícem

      kero said in his last video you should have a min of 10,000dps each.

    • @sadrakhsadrakh7083
      @sadrakhsadrakh7083 Před měsícem

      @@somfplease waaooo OK noted👍

    • @Spikesxu
      @Spikesxu  Před měsícem

      Yea don't get me wrong, the fight is fun and there's a clear increase on Wingard drop rate, so it's the better option in comparison to DFD Wingard farming. But other then that, yea not a whole lot of reason to try to grind it. Especially paired with how easily accessible they've made Eredims, even though they're the inferior weapon, but get the job done with EX Augments.
      In regards to the 219 potency & lack of DPS, I can't say for sure. I know you received a reference of 10,000, however I can neither confirm nor deny this number. Sounds like something to aim towards though. I don't normally have the DPS Meter on unless I'm testing specific things.
      Make sure that everyone in your group is meeting those bare minimum requirements, of course. As, the lower the potency goes, the more the team is going to have to work together as a whole to be more efficient to pull out the most damage in the allotted time. I would imagine 219 is likely a little on the low end for the fight though. But likely doable depending on classes & what weapons everyone's using. That's a big "likely", however.

    • @sadrakhsadrakh7083
      @sadrakhsadrakh7083 Před měsícem

      @@Spikesxualright thanks for feedback Mr Spikey 👍

    • @somfplease
      @somfplease Před měsícem

      @@Spikesxu I got 235 potency at the moment running slayer and my dps sucks and I can't figure out what to fix. I've been doing a bit of purple trigger farming lately and I can only get ~2500 dps and get 2 shot by 84lvl gigas. no point for me to bother doing solus as i'll just be a burden.

  • @chillepics4752
    @chillepics4752 Před měsícem +1

    Everyone is eager to complete it because it was fun and challenging until the rewards are trash
    it's not worth it lol. SEGA should put some rare ngs version camos/outer/basewear for it as a reward
    instead of giving away some random camo's from keywords IMO

    • @Spikesxu
      @Spikesxu  Před měsícem

      It could literally be something as simple as an Augment Transfer VOUCHER, that doesn't even drop 100% of time. You need 1 of those to make ONE Augment Transfer Pass. And even that would literally give incentive. You'd have to run the fight 100+ times to get one Augment Transfer Pass, but even that would be incentive enough to keep at it whilst also having the higher chance at Wingards. Literally something that simple lol. Sounds absurd on paper, 100 clears minimum to get one Augment Transfer pass. But it's something for the grinders to chase and we will appreciate it lol.

  • @harleyducote5982
    @harleyducote5982 Před měsícem

    Bump, scam drops

  • @tanoshimi9399
    @tanoshimi9399 Před měsícem +1

    I knew it wasn't going have anything worth doing it for besides wingard drops. To soon for a new weapons and units. Peronally doesn't bug me but sega is treating these high difficulty quests as side content. Like phaleg fight from base pso2. Maybe if sega decide to treat them more like most do content then rewards would be better. The thing that bugs me about these fights is these soulless bosses dont show up in the story. Makes them feel not important like they're normal trash mobs lol

    • @Spikesxu
      @Spikesxu  Před měsícem

      Indeed, story implementation would help, though I'm not too caught up on that. As, most MMOs have high-tier mobs that have absolutely nothing to do with the essential main story. Though yes, it would naturally help lore-wise.

  • @Itzzplutoo
    @Itzzplutoo Před měsícem +1

    I was going to do these but until I saw others results and I’m just better off getting my potency up 😭

    • @Spikesxu
      @Spikesxu  Před měsícem

      It's a really fun fight. Make no mistake. Just... They goofed hard on incentive. That aside, focusing on bettering your gear is always a benefit so that's always something to work towards!

  • @kadjaft
    @kadjaft Před měsícem +1

    Weekly relegation it is until it's fixed!

    • @Spikesxu
      @Spikesxu  Před měsícem

      Indeed lol. Maybe I'll run it a few times on premium pso2 day, but otherwise...Man oh man. I don't mind the fight. Fight's fun. But that incentive. Ooohweee.

  • @indriyantoYin
    @indriyantoYin Před měsícem

    they get rid of me earning 20SG weekly from Dalion
    now its solus D:

    • @Spikesxu
      @Spikesxu  Před měsícem

      Solus R2 is a very fun fight! So was DFD though.

  • @ngshighlites7507
    @ngshighlites7507 Před měsícem

    What? What? No gap between try hards and regular players? Everything stopped lax. Hmm okay I’ll chill while others don’t like to chill. Those others like chill relax take a breather yall deserve it killas!

  • @crossveilkyt
    @crossveilkyt Před měsícem

    🧍‍♂

    • @Spikesxu
      @Spikesxu  Před měsícem

      👨‍👩‍👧‍👦

  • @lightnbrightt
    @lightnbrightt Před měsícem

    this is a good example of how crap monetization can completely ruin a reward system, they could easily fix all of these difficult urgents by putting defi augments as a guaranteeed drop with a chance for more of them per run, i guarantee people would run them for that alone yet if they did that they would lose money.
    not to mention they also like having the gear grind be unnecessarily long because it pads out your playtime between updates, so they DONT WANT THEM to be too rewarding because you would probably hit a point where you take a break, the community needs to ask for more and if sega doesnt listen at some point people just need to leave thats the only thing keeping them from making a lot of changes to my knowledge they want to milk you dry from the gachas

    • @lightnbrightt
      @lightnbrightt Před měsícem

      come to think of it theres a lot more they could put in the drops too like a crap ton of endymios for leveling gear, a new augmetnation thing that boost the amount of xp a weapon gets from enhancing or whatever, they could add new augment capsuls that can be used specificaly for capsul crafting so you can craft augments with annoying requirements easier etc, not to mention weapon camos and other fashion items it seems strange they struggle so much with this

    • @Spikesxu
      @Spikesxu  Před měsícem +1

      Hello!
      Defi augments are easily obtainable and they would in no way shape or form be incentive for people to run content. I get where you're trying to go with this, but defi augments is not the answer. Also, if defi augments were in them guaranteed, everyone would have them and we'd be right back at square one because there'd be a surplus & they would be 1k so they wouldn't be worth farming. Everyone would have them (everyone already has an abundance of them if they just get the 40 of each from the seasonal shops that they always hand out for free).
      In regards to the company losing money. Ultimately, games are not free. Employees are not free. Upkeeping a game and server(s) are not free. People have families, children, wives, husbands, themselves, etc, etc that they have to provide food on the table for. So ultimately, it's important to remember that the game does need to make money. The other option is give a forced $15 subscription like all MMOs of PSO2 NGS's size used to be in the past. Considering that the game can be entirely played F2P, not just partially up to the current expansion or something of the like, you do have to take this into consideration.
      The gear grind realistically is not unnecessary long, especially now. And especially if you just take advantage of the boosts that they constantly throw at us. The game is easier to play now that it's ever been, so that's not really an issue now. There's a lot of options and they throw things at you. Eredim series has to be the most blatant "Here, stop complaining, this weapon is strong af" freebie weapon that they've ever thrown. Yet, people will still of course find ways to complain, as they always will.
      Do keep in mind, in the grand scope of things, PSO2 NGS is a a very easy game & does not require much time at all. In games like FFXI Golden Era (2002-2010), it would take a minimum of a year and a half to get one relic weapon. Which was the best weapon for that one particular class. Each class had a relic weapon. There were 18-20 classes during golden era. This means it'd take you 20+ years to get the best weapons for each class. If your luck was good.
      It's also important to note that PSO games have never had crazy good drop rates. This dates back to the first installment on Dreamcast in 2000.
      That aside, to the point of the system, gachas, & not making things too easy to obtain so that they're not "too rewarding" and get the player to log on more. This is the correct approach. For actually the exact reasons you just stated. If everything is too easy to get, no one plays the game. If no one plays the game, the game can't make money. If the game can't make money, people lose their jobs. If people lose their jobs, the game dies.
      Sometimes they miss the mark. Sometimes they nail it. They're only human. The big thing however is that have progressed leaps and bounds since the release of NGS in 2001. And I will always be the first to acknowledge the great job that they have done. There is still work to be done, naturally. And there always will be in a live service game.
      To wrap things up, about people leaving. People should leave if they don't like the game and its mechanics anyway. It's overall better for the growth of the game and its community for people who do not enjoy the game, to not be on the game. So in this regard, I agree. If there are people who do not like how the system operates and it's not for them. If the cons outweigh the pros. They need to leave the game & the community to find something that's more suitable for them. This applies to virtually anything in life.
      All this said & to conclude. We all agree that there could be some better incentives here & there. Most definitely. However, it's important to understand that it's not as easy as it sounds to decide and balance what should go where & what should do what. The player base is very diverse, and Global side is much more picky & prone to complaining over little things than it's JP Counterparts. So what may work for one person does not work for all. This is the difficult part about running a Live Service game like PSO2 NGS that encompasses many different audiences.
      Hopefully this gives some good insight!

    • @lightnbrightt
      @lightnbrightt Před měsícem

      @@Spikesxu i didnt say to make them drop easily i just siad add them to the drop tables in get some of your points but it is fairly easy to fix because base had a much better system,the only problem was urgent quest were a bit TOO good its not impossible to just spread the rewards around a bit more evenly, but yes i mean this wouldnt instantly fix everything but it would definitely help, they could add new ones
      as for the monetization argument yes they need money but there are ways to do that fairly and ways not to gacha is made to manipulate and get as much money fromm the player as possible to argue that it isnt intentionally scummy is naive, they spend millions to find ways to manipulate human behavior to sell more of this stuff this isnt just a small company trying to feed the workers this is taking advantage of the palyers, now i will admit it could be a lot worse but i only brought it up in this context because its a perfect example of create the problem and sell the solution, and defending that is just silly. nobody thinks we shouldnt support them and if they made a good game people would galdly throw money at them for costumes and such they dont need to add these scummy systems, im also not against an optional sub but if youre gonna ask for a high price it has to be worth it and this game in general has too many issues to justify it for an extended period of time but thats another rant in itself
      you continue on saying that making things grindy extends playtime and makes people spend money how is that beneficial to you or your time? its not so you shouldnt support it lol, its that simple, wuthering waves doesnt have overly grindy things aside from very small echo grinds and they arent even necessary, aside form that the game respects your time a lot more, and thats another gacha game yet they made insane amounts of money, why? because they made a good game thats respects peoples time and tried to deliver quality not just quantity that is ngs main issue they are quantity and grind over quality, and many people dont want to waste time doing mindless farming just for new gear to drop in a couple months and restart thats just a hamster wheel there's no quality there. now the story drops and some of the boss fights are good but thats not the majority of the content, thats just the reality, they put money and quantity over quality and thats why the game lost a large majority of its playerbase not long after release
      elden ring made a crap ton of money and you can get weapons by just running up to them and picking them up yet people play that game to this day even befoer the dlc because THE QUALITY was good thats something that modern games in general lack because they rather milk their players than give them a high quality experience in exchange for money the exchange is no longer balanced or fair and so gamers are getting fed up so to say that this is just the way they do things to make money doesnt make sense because if they did better theyd probably make more money and the players would respect them more, theyd have a lot more players as well.
      now im not gonna crap on the game the whole time because i cans see they are trying to improve it and that deserves a level of respect so ill give them their flowers where its deserved but they have caused a lot of these issues themselves that is undeniable, i hope they can fix them overtime they have been making progress but defending a company at every turn isnt very smart thats how gaming has become full of cash grabs and horrible games over the years because people just accept what they get instead of holding the products to a standard but aye man enjoy the game if you like it but lets not run damage control to protect a company that has purposely made the game worse to get more out of you the player that doesnt make much sense
      oh one last thing i agree people should leave but thats usually the worst thing to tell people, if they are complaining then tehy still care, once they just give up and leave thats apathy and that is what kills both games and studios, you NEVER want people to leave because they are frustrated with the games design and are expressing why, thats just gonna kill the game

    • @lightnbrightt
      @lightnbrightt Před měsícem

      and let me add i appreciate you taking the time to reply not everyone does that so i appreciate it

    • @Spikesxu
      @Spikesxu  Před měsícem

      There's a difference between complaining and being toxic. The thing about too much of today's online sphere is that they don't know the difference. There is a fine difference between meaningful complaining or constructive criticism, and just flat out making things worse. This notion that "if someone is complaining, they still care", is simply not true. I'm not sure where this saying suddenly came from, but I've seen it used way too loosely in the last couple years to try to justify non-favorable/ill behaviors.
      In regards, to your response where you stated, "you continue on saying that making things grindy extends playtime and makes people spend money how is that beneficial to you or your time? its not so you shouldn't support it lol". -- This is you assuming that everyone wants the same product that you want. You go on further to talk about how these other games "respect your time", or the ease of wuthering waves. The fact of the matter, is that people genuinely like the grind. People like games where you have to put time in it. Just like people like games where you have to put little to no effort. This is why I play both types. So when you ask me a question, then answer it for me, as you did when you asked how it's beneficial to my time. -- Don't do that.
      In regards to your opening statement where you stated, "i didnt say to make them drop easily i just siad add them to the drop tables" - This is not what you said. In your original comment, you stated, "they could easily fix all of these difficult urgents by putting defi augments as a guaranteeed drop". Note, the use of the word, "guaranteed". It was in this regard and context in which I directly responded to.
      In regards to the Gacha system, yes Gacha system's aren't necessarily the best for everyone. But it's what we have. Also, the gacha in NGS is as you hinted, not nearly as bad as some other games are. That being said, the gacha system is enjoyable to many and they enjoy it. Gacha is inherently aimed towards pulling revenue, this is true. As is basically everything in life. From the color on advertising, to how long commercials are. To the placement of items and props in movies, to the way music is presented. That being said, you don't "have" to spend money in PSO2 NGS to enjoy it. Literally none.
      Which brings me to my next point. You said you would not mind paying for a sub if there was content worth paying a sub for (assuming the game was locked behind a monthly sub). Then essentially continued on to bash the game for not having anything worth paying a sub for. That is the entire point I'm making. Games that are locked behind subs like that are locked behind subs from the get go. Which means their whole development has steady income which allows for flexibility. It's the essential difference between the financial freedom someone would have as a server if they work off of tips, vs someone who has a set high wage. The person who has the set high wage will show much more consistency in their financial freedom, whereas the person who works solely for tips will have very large fluctuations as to what they can & can not do with their financial freedoms. As time goes by, even if the roles were to reverse, what the two would have been able to achieve in that previous time period where their financial freedoms were what they were, would still greatly reflect where their new starting point would be at.
      To circle back and kind of close out. You stated how Wuthering Waves made tons of money and how they did so. Wuthering Waves has been out for literally a month. And PSO2 NGS makes money as well. These are also two entirely different games that are aimed at two entirely different audiences. I believe where you're having the biggest issue at, is understand that different games are meant and targeted towards different people. That not every game is meant to cater to your specific wants or needs. To be fair though, I tend to see a lot of people in today's society tend to have trouble understanding this though. I'm not sure if it's some sort of entitlement bug that bit a lot of people or what. But I believe that's where you're potentially having the biggest disconnect.
      It's ok not to like something. And it's for some things not to be for you. But that does not mean that they're not for others. And that does not mean that you should ruin other's enjoyment of said things simply because you do not benefit from them. Always keep that in mind as you traverse through life. And thank you for thanking me & acknowledging my commitment to engaging with and responding to the community.

  • @somfplease
    @somfplease Před měsícem

    gonna stop doing all the boss fights. the drops are horrible and they aren't fun. 50 runs and no wingards. can't even get aegis iv's at all to drop on halpha lake anymore. no incentive to do any of them.

    • @Spikesxu
      @Spikesxu  Před měsícem

      I actually very much enjoy the boss fights. The enjoyability of the fights have never really been an issue for me. Ultimately, I play the game because I enjoy playing the game, & wouldn't thus otherwise. It's however indeed, sometimes the drops can be questionable or ill-timed.

    • @somfplease
      @somfplease Před měsícem

      @@Spikesxu i can understand that. when at your level boss fights are essentially all you have to test your mettle. I am still in the discovery phase and solo. i finally managed to get all my classes to lvl 90 (high level exp nerf is a killer) yesterday and now I have all fully enhanced eridems to figure out which class combo is most effective for me. now comes the long haul process of getting my armor with some glans and luxs. i've been holding off in case they release a new set.