I had been tweaking so many settings endlessly trying to fix this and with the units explanation you solved it for me! I had no idea it used different units from Maya's settings so I assumed I wouldn't change the gravity setting unless I was trying to do a space liquid sim!
it's the 4th video in your "bifrost" playlist but as it mentions :beginners guide: it's clear that it's involving everything from A to Z but it's not the first video as in playlist arrangement... so should I go with this one first or start from the very first? Like is it gonna create any problem? bcoz firstly I only want to clear my basics
Hey I am completely new to Maya, so sorry if this is a stupid question. I am using Maya 2025 and trying to do a liquid sim via bifrost. I spawn a sphere and then when I go to the bifrost fluids drop down at the top and click on liquid under create. I don't get any liquid to be emitted. Despite an emitter having been created. I have check everything. Nothing seems to work.
Another issue.. The liquid sim is not bouncing off of my collision plane. I goes through it. I remade the plane, got rid of my previous collide nodes, reset it to collide, all to no avail... several times. Finally, I made a sphere, and that the liquid bounces off of. Any ideas?
Brother what's the application you used to compare the bifrost sims.. And also must say it was quite a thoughtful and very informative tutorial....really lover it..
The software used for comparison is called RV and it comes with a license of Shotgrid from Autodesk. However, just recently at Siggraph Autodesk announced they would be open sourcing RV as part of a wider initiative for the industry. I have no idea when it be available to download, but I am planning a Siggraph video soon.
Changing the gravity and density value to compensate for inability to set Bifrost working unit feels like a workaround. Autodesk should make it easier to set working units for Bifrost. Every cm is still a meter for Bifrost right? We just forced gravity and small density value.
Awesome. Thank you. Question: It seems that the simulation breaks up after it makes contact with your collision object. Water / liquids build up. They spread evenly around, covering the surface. These sims seem to break up into separate waves. Is there a fix for that, to make the simulation more natural?
The FLIP solver that Bifrost uses is very accurate, but there's alot of settings to change to get what you want. Sadly they never did any presets, except for the sample scenes in Mayas content browser. But properties to look at are density, viscosity, etc. The Maya docs do cover this stuff and are very comprehensive. It will take time though.
Thanks for the video, it helped me a lot. However, I still have a doubt. When you applied the bifrost liquid, the particle display tab (inside the attribute editor) is already complete. But when I went to follow your tutorial, the particle Component box on that same tab appears blank and without an option to edit. How can I make the option "particle" appear in the box? Would you be able to explain to me? Well, I couldn't find anything that talks about it. Apparently without this option selected the effect does not work.
make sure you're not displaying as voxels. when its set to voxels, the particle display is greyed out. Turn on particles in the section above to activate the display section.
Do you know of a clear way to instance onto a bifrost fluid sim, for example a cube instanced on the bifrost points, so that the cube animates/follows the points for sequence?
There's a way to do it yes, but perhaps look at using Bifrost graph and not Bifrost Fluids. Also try joining the Bifrost addicts discord, lots of good resources there.
Thanks! Most bifrost tutorials completely gloss over caching settings and local and bifrost units and performance settings!
Love your tutorials!!! They are so clear and detailed. Just what I need.
Glad you like them!
The best 1 hour I could've spent in Sunday. Good introductory tutorial mate!
Glad you enjoyed it
I had been tweaking so many settings endlessly trying to fix this and with the units explanation you solved it for me! I had no idea it used different units from Maya's settings so I assumed I wouldn't change the gravity setting unless I was trying to do a space liquid sim!
This is just the tutorial I needed for a VFX shot I'm working on with a space ship flying out of a river. Thanks!
This is great. Thanks for the well-structured intro.
Glad you liked it!
Thank you so much for this tutorial! It is very valuable for newbies like me :)
Glad it was helpful!
This is awesome man can you make more tutorials about Bifrost explosion from beginning to end
its on the list, of many videos I have to do
THANK YOU!!!!!
Great starter tutorial!
Glad you think so!
Great presentation, thanks.
Glad you liked it!
Thank you so much this was incredibly helpful to me
Glad it helped!
thanks for the measurement and scale explanation
My dear Sir. This was an amazing video and I love you.
no problem
excellent tutorial, thanks.
Glad it was helpful!
Well explained. Loved it.
Glad you liked it
That was great, thanks for taking the time to make such a clear guide to it!
Glad it was helpful!
@@ZeroConditionaltutorials no man! wrong way...
Thanks! This was very good class!
Glad you enjoyed it!
thanks dear
Thank you too
Hello, anyone knows how to activate in the HUD the particle count? (In Maya 2023). Awesome tutorial btw, thanks a bunch!
Bifrost Fluids menu > Display Bifrost HUD
@@ZeroConditionaltutorials Thanks a bunch
it's the 4th video in your "bifrost" playlist but as it mentions :beginners guide: it's clear that it's involving everything from A to Z but it's not the first video as in playlist arrangement... so should I go with this one first or start from the very first? Like is it gonna create any problem? bcoz firstly I only want to clear my basics
Hey I am completely new to Maya, so sorry if this is a stupid question. I am using Maya 2025 and trying to do a liquid sim via bifrost. I spawn a sphere and then when I go to the bifrost fluids drop down at the top and click on liquid under create. I don't get any liquid to be emitted. Despite an emitter having been created. I have check everything. Nothing seems to work.
Another issue.. The liquid sim is not bouncing off of my collision plane. I goes through it. I remade the plane, got rid of my previous collide nodes, reset it to collide, all to no avail... several times. Finally, I made a sphere, and that the liquid bounces off of.
Any ideas?
perhaps make sure the plane as a thickness?
@@ZeroConditionaltutorials I believe it does, but I will look into this. Thanks.
Brother what's the application you used to compare the bifrost sims..
And also must say it was quite a thoughtful and very informative tutorial....really lover it..
The software used for comparison is called RV and it comes with a license of Shotgrid from Autodesk.
However, just recently at Siggraph Autodesk announced they would be open sourcing RV as part of a wider initiative for the industry. I have no idea when it be available to download, but I am planning a Siggraph video soon.
Changing the gravity and density value to compensate for inability to set Bifrost working unit feels like a workaround. Autodesk should make it easier to set working units for Bifrost.
Every cm is still a meter for Bifrost right? We just forced gravity and small density value.
Awesome. Thank you.
Question: It seems that the simulation breaks up after it makes contact with your collision object. Water / liquids build up. They spread evenly around, covering the surface. These sims seem to break up into separate waves. Is there a fix for that, to make the simulation more natural?
The FLIP solver that Bifrost uses is very accurate, but there's alot of settings to change to get what you want. Sadly they never did any presets, except for the sample scenes in Mayas content browser. But properties to look at are density, viscosity, etc. The Maya docs do cover this stuff and are very comprehensive. It will take time though.
@@ZeroConditionaltutorials Alright... thank you.
Thanks for the video, it helped me a lot. However, I still have a doubt. When you applied the bifrost liquid, the particle display tab (inside the attribute editor) is already complete. But when I went to follow your tutorial, the particle Component box on that same tab appears blank and without an option to edit. How can I make the option "particle" appear in the box? Would you be able to explain to me? Well, I couldn't find anything that talks about it. Apparently without this option selected the effect does not work.
make sure you're not displaying as voxels. when its set to voxels, the particle display is greyed out. Turn on particles in the section above to activate the display section.
Do you know of a clear way to instance onto a bifrost fluid sim, for example a cube instanced on the bifrost points, so that the cube animates/follows the points for sequence?
There's a way to do it yes, but perhaps look at using Bifrost graph and not Bifrost Fluids.
Also try joining the Bifrost addicts discord, lots of good resources there.
i cant seem to see the particles though
My Bifrost Fluids tab is not showing up at the top, any idea how to fix this? I'm in the FX menu, but it still isn't there
check you plugins. Bifrost is a plugin, even stuff like BOSS. There should be a Bifrost section in the Maya plugin manager.
@@ZeroConditionaltutorials I got it installed, thank you!
Thank you so much!
You're welcome!
Cannot find bifrost options in 2024 05:05
Ok, I'd to enable two more bifrost things in plugin manager then the menu and shelf appeared.
Autodesk put OG Bifrost in BF Graph please
It might come at some point. Depends if the work is worth doing against other prioroties.