Civilization VI In-Depth: Difficulty

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  • čas přidán 25. 07. 2024
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    saxygamer.chrono.gg
    Choosing your difficulty can be the most important choice when you set up a game of Civ. As such, I figured I'd go over all of the effects that each difficulty has on your game, from settler to deity, to help you pick the one that's right for you!
    -The Saxy Gamer
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Komentáře • 453

  • @meheh2427
    @meheh2427 Před 6 lety +1275

    What's weird is when France gets mad at you for having no espionage, but your in the ancient era...

    • @joehoe222
      @joehoe222 Před 5 lety +74

      you're*

    • @DivyenduKashyap
      @DivyenduKashyap Před 5 lety +4

      Origins

    • @jipzip2968
      @jipzip2968 Před 5 lety +42

      sometimes this is the opposite for me. I get the "i see you're practiced in the art of..." and all that in like the classical era and its like i dont have spies

    • @trickstertrackster7195
      @trickstertrackster7195 Před 5 lety +70

      Just send delegations.

    • @nightbladexxx
      @nightbladexxx Před 5 lety +20

      It's the same with Tamar. She gets mad when you learn the tech to build walls, but gives you no leeway time to build them. She just expects you to have them. Minor annoyance that just isn't logical.

  • @kyle_medina
    @kyle_medina Před 5 lety +727

    I just want the balance of Prince but the activity of Emperor.

  • @NocticonPlays
    @NocticonPlays Před 6 lety +640

    my first attempt at a deity game, Montezuma was my neighbor... I somehow managed to live to turn 27.

    • @xan76est
      @xan76est Před 4 lety +1

      LOLX :)

    • @snalgae
      @snalgae Před 4 lety +10

      I don't know why, but my 1st attempt was the most succesful.

    • @TorneraFoda
      @TorneraFoda Před 4 lety +3

      @@snalgae maybe because It was your first time you were more cautious?

    • @TorneraFoda
      @TorneraFoda Před 4 lety

      @@snalgae Happens alot with new games to me

    • @ryanwaasdorp
      @ryanwaasdorp Před 4 lety +4

      Bruh Montezuma always attacks me, even if I give him my luxuries.

  • @bleflar9183
    @bleflar9183 Před 4 lety +90

    Come on, i just started downloading civ 6 30 seconds ago, and the algortihm already knows it.

  • @gustavogrosch
    @gustavogrosch Před 6 lety +356

    On Deity: "Montezuma just plain don't like you"... and u are screwed

    • @DarkSkay
      @DarkSkay Před 6 lety +15

      Fortify warrior(s) on a forested hill within your borders, if you can. Rush archers and/or walls. Later conquer the world with your handful of vet4 units :)

    • @ironseguin9838
      @ironseguin9838 Před 6 lety +14

      Gustavo Grosch you would be screwed if the AI actually attacked you once war is declared. Played a game the other day on deity and literally for no reason, two civil declared a joint war on me. Neither one of them attacked me and I was able to conquer the closer civ which was Brazil while the ally civ which was Russia stood by and watched. After I took down Brazil, Russia begged for peace and offered me everything he had. Total joke....

    • @mikeybohunicky2696
      @mikeybohunicky2696 Před 5 lety +1

      He was right next me. I built a big army and he became a declared friend. I was really surprised

    • @Devoodie
      @Devoodie Před 4 lety +4

      "Man why do you have something THAT I DONT. You're done in three rounds....."-Montezuma

    • @goodnandnotgoodisgood551
      @goodnandnotgoodisgood551 Před 3 lety

      I just finish a deity gameplay and be destroyed by stupid AI's overpower unit. And then look for some video like this.

  • @mrgor24
    @mrgor24 Před 4 lety +90

    If they're gonna do difficulty this way they should make all of these values changeable so you can set up your own challenge

    • @tf2keller398
      @tf2keller398 Před 4 lety +3

      Agreed, although the engine might not be able to handle sliders or they just don’t care about it.

    • @razor191919
      @razor191919 Před 4 lety +22

      @@tf2keller398 most likely they don't want the average player to know the ai is just as dumb on the lowest as it is on the highest difficulty.

  • @la7127
    @la7127 Před 6 lety +370

    Plus four settlers wouldn’t be that bad if the ai didn’t spawn six tiles away

    • @arthena2130
      @arthena2130 Před 6 lety +20

      I have that problem every time, I started removing 1 player every time I start a game and still I can't seem to spawn anywhere where I have some space and get denounced for settling city a as close as I can to my capital...

    • @milosstojanovic4623
      @milosstojanovic4623 Před 5 lety +1

      @@arthena2130 me also, depending from how.much enemies i have and who are the enemies, i always rush do destroy.at.least one.enemy as soon as possible, to be able.to have enough room for.expansion, and most.of.the.time i dont play with religion or.culture victories.

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe Před 5 lety +1

      It's somewhat manageable if you raise the tech level to start actually. Because then you get some free settlers too.

    • @bigbackman3609
      @bigbackman3609 Před 5 lety +2

      i play in small map with 8 players and only then i will spawn next to an enemy

  • @fredblues7175
    @fredblues7175 Před 5 lety +54

    Harold has gone to war with me on settler for not having a navy.

  • @inaki5989
    @inaki5989 Před 4 lety +44

    This reminds me of a mobile game called “the battle of Polytopia”, where of the game modes was about conquering the whole map and being the last civilization standing.
    On easy difficulties, the Ai will have no/little amounts of troops, while in the harder modes, behind the fog (which u can only remove by placing units next to it) there were literally infinite horsemen, as each turn a city can only make one, I used a unit that killstreaked more than 8 per turn sometimes, and they still had like 5 left to kill it, and 8 more to die, and they had like 2 cities! I feel like the difficulty should make the Ai smarter, not unfair...

    • @RSGiraffe
      @RSGiraffe Před 4 lety +11

      I was introduced to polytopia when my friend thought civ vi was to complicated so he found a simpler version

    • @inaki5989
      @inaki5989 Před 4 lety +8

      Samuel Ray I was introduced to Polytopia when, I found it in the play store xd

  • @IzitAllGoUnder
    @IzitAllGoUnder Před 6 lety +344

    As a career software designer, the most glaring issue is this engine needs a major overhaul. It still contains logical paths that have been present since Civ 4. Rather than making the AI more intelligent they just feed it more resources, as Saxy stated, not to mention AI ability to see what you are doing and react when they don't have line of sight, in order to let it cheat even better. This just gives you the impression that the AI is intelligent when, actually, all it's doing is cheating on every turn.

    • @MoonLiteNite
      @MoonLiteNite Před 6 lety +18

      I havent even hit play on the video and wanted to see if anyone already pointed this out.
      But yeah, that is generally how it works nowadays. But research shows, having a cheating AI, or bullet soaker makes the AI seem better than they actually are. I remember with halo2 they did a beyond the scenes thing and they actually talked about that as part of their QA for the game's difficulty.

    • @ironseguin9838
      @ironseguin9838 Před 6 lety +21

      IzitAllGoUnder the game would be much better if the AI was actually smart and didn't just have bonuses to make it seem harder. Civ 5 is sort of the same way, once your army is big enough, you can play the defensive game and even attack quite easily even on the higher difficulties. I've seen so many times where the AI has numerous chances to attack properly and they don't and it just ends up being a giant mess of units which you can slaughter and then go on the counter attack and completely eliminate them from the game.

    • @ktcd1172
      @ktcd1172 Před 6 lety +7

      I never played Civ I in any versions, but the "AI just cheats harder, not gets smarter" situation has been that way at least since the original version of Civ II came out for all the increases in difficulty. This was especially obvious in Civ II where you could see exactly how much they still needed to complete some project, whether unit, building, or a wonder. I would not seriously expect that to ever change in a future Civ game any more than I would expect that Gandhi would refuse to use nukes once he has them available to him.

    • @miceliusbeverus6447
      @miceliusbeverus6447 Před 6 lety +2

      Iron Seguin Well, you can call me dumb, but I remember that in Civ 4 playing on Immortal I witnessed properly balanced stacks built by AI (and huge) which were a deadly threat to my civilization. Also in Civilization 5 (Immortal) they were able to build quite strong armies and there was one guy I could never hope to defeat (Assyria), just I remained absolutely loyal to him throughout the game and he did not stab me in the back when I was reaching the diplomatic victory... The game looks best when it is played on a big, random map... and no back-loading of course... If you can still easily win then on every occasion, good for you...

    • @ironseguin9838
      @ironseguin9838 Před 6 lety +5

      Micelius Beverus the first few times I played, as soon as an AI had that "covets lands you currently own," thing under their relationship with you, it usually meant that they were attacking unless I built up a bit of a military in that time. To counter that, I would send a unit in between my borders and the possible threat as a scout to see if there were ever units on their way to attack. While that unit acted as a scout, I built up a decent size military with at least 4 melee units and 4 ranged units and it was more than enough to hold off the attacker.

  • @jarodnickerson3623
    @jarodnickerson3623 Před 4 lety +318

    AI declares surprise war on me so in retaliation i start exterminating his city’s and everyone’s acting like I’m the bad guy denouncing me left and right, my name forever tarnished :(

    • @MrEueu89
      @MrEueu89 Před 4 lety +21

      This can't be any further than the truth

    • @jensjelstrm.6592
      @jensjelstrm.6592 Před 4 lety +18

      The amount of relatable this is wow..

    • @the64thcucumber
      @the64thcucumber Před 4 lety +9

      That sounds like war crimes though

    • @golfer435
      @golfer435 Před 4 lety +18

      Yeah, been there. Trajan declared a random war on me, I took two of his cities in response and am just now getting diplomacy back

    • @betheGOAT
      @betheGOAT Před 4 lety +10

      The point is to take cities but give back in peace deal

  • @melange78
    @melange78 Před 5 lety +65

    It is weird that the developers have coded the forward settling into the AI without including forward settling as a casus belli. It is just a boring design choice to make up for a stupid AI.

  • @kharekelas4259
    @kharekelas4259 Před 4 lety +400

    I really hate that civ AI always use this kind of cheating to create difficulty to players. Totally unfair and they need to work hard on ai logics than these.

    • @ignazioacerenza9881
      @ignazioacerenza9881 Před 4 lety +41

      I honestly don't know why difficulty isnt more a matter of governance. Not sure why the lower difficulties don't just make the cpu pick techs at random and higher following the optimal build order. That's the first difficulty curve.

    • @dudedaniel1127
      @dudedaniel1127 Před 4 lety +16

      Ignazio Acerenza Primarily because the AI is really bad. If they did it like this, Deity would be average difficulty and everything below that would be guaranteed wins.

    • @CarKiller92
      @CarKiller92 Před 4 lety +16

      maybe they dont want to have 5+min turn times to simulate the harder AI. It's already pretty damning on a lower end PC to simulate turns on standard/bigger maps after 200 turns.

    • @tonydalton939
      @tonydalton939 Před 4 lety +6

      @@CarKiller92 the ai is total shit. No excuses

    • @jangohemmes352
      @jangohemmes352 Před 4 lety +21

      @@tonydalton939 AI is impossible to code for a complex game like this without having it take minutes to process. Yes excuses

  • @ryanwaasdorp
    @ryanwaasdorp Před 4 lety +61

    City states: *exist*
    AI on Deity difficulty: It's free real estate!

    • @aruspexxviii6675
      @aruspexxviii6675 Před 4 lety +2

      yeah that’s really fucking annoying. I’m pretty sure they spawn with walls now, but when high tier city states get captured like geneva or ngazagarmu it makes me want to restart the whole game.

    • @michaelliggett4604
      @michaelliggett4604 Před 4 lety +4

      I usually play on immortal and it's the same, if I play with 12 city states theres usually only 3-5 left by turn 200

    • @Neseku
      @Neseku Před 4 lety +2

      Especially if they’re around Germany AI

    • @ryanwaasdorp
      @ryanwaasdorp Před 4 lety +3

      @@aruspexxviii6675 relatable. I had a very annoying Alexander as my neighbor in one game and he immediately conquered four city states just to declare war on me the very next turn :/

  • @TheUlquiorraCifer
    @TheUlquiorraCifer Před 6 lety +73

    It's like pay-2-win but the AI isn't the one paying, you are.

  • @onyxblack340
    @onyxblack340 Před 4 lety +14

    "15 gold is like 3 turns"
    *Laughs in Trajan*

    • @RSGiraffe
      @RSGiraffe Před 4 lety +1

      Imagine being Trajan

    • @onyxblack340
      @onyxblack340 Před 4 lety

      @@RSGiraffe you dont understand the art of the deal

  • @Milennin
    @Milennin Před 4 lety +21

    Just started playing this a week ago and wanted to find out how difficult Deity is in a 1 vs. 1 on a tiny map, no city states, no barbarians, no tribes, no turn limit and only Domination win condition enabled. Needless to say, I got my butt kicked into orbit at around turn 20 or so...

  • @andyd4926
    @andyd4926 Před 6 lety +28

    The SG, thanks for the analysis of difficulty! I knew AI is a jerk in deity, but was never sure exactly how much. I hate playing on deity because it always feels straight up unfair rather than just hard, and now I know why. I kinda wished you posted more often, but I appreciate the work you put into your videos, so I can't really complain. Keep up the good work!

    • @TheSaxyGamer
      @TheSaxyGamer  Před 6 lety +3

      Thanks! I agree about deity, there are a lot of times when it just feels stupid and unfair. I think emperor is a good balance of challenge and fairness.

  • @Duke_of_Lorraine
    @Duke_of_Lorraine Před 6 lety +311

    So bad that they have to artificially buff the AI to create difficulty instead of making it smarter. Compare that to Age of Empires II where the AI becomes a killing machine at higher difficulties without any need of cheating.

    • @treecat
      @treecat Před 6 lety +58

      real time vs turn based

    • @Duke_of_Lorraine
      @Duke_of_Lorraine Před 6 lety +38

      Doesn't change how the difficulty is made. The devs of AOE2 could easily have made a stupid AI that cheats, but instead made it fair and smart (lower difficulties being made by dumbing it down). And yes with a perfectly automated timing but for a turn-based strategy game the AI could still plan long ahead instead of, for example, not focusing on any victory, as well as using better combat tactics.
      The Civ devs should focus on making the AI deadly by itself instead of making it only fit for an easy mode and difficulty being artificially made. They should at least try.

    • @yyyaaa3928
      @yyyaaa3928 Před 5 lety +7

      Funnily enough the strategy games where i saw AI getting smarter with difficulty were all real time strats. Even in total war games i think the AI gets smarter along with cheats in battles (real time) but only gets cheats in campaign map (turn based)

    • @joehoe222
      @joehoe222 Před 5 lety +53

      RTS is an advantage for the AI, because of quick timings of the AI. You don't have a reaction time of close to instant and for example monks do a constant spam when converting in a group. That's because of the same time reaction. It's a totally different story in civ 6, where fast building and timing doesn't work, because of TBS, instead of RTS. It takes the biggest advantage away and makes AI programming way more tough.

    • @curfuffle7420
      @curfuffle7420 Před 5 lety +8

      Galactic Civilization II(TBS) had unlocked more advanced algorithms as you turned up the difficulty and locked other ones if you turned the difficulty down, effectively allowing the AI to plan farther and more accurately ahead on higher difficulties. RTS games just had scripted build orders.

  • @TheMrgrafixable
    @TheMrgrafixable Před 4 lety +35

    As a new player, going from prince to king feels like a huge step

    • @Phoenix-oy3pn
      @Phoenix-oy3pn Před 4 lety +8

      Yeah, I started on warlord, but even for a noob, it was a bit too easy, moved to prince, and was so happy, then I try king and abused by barbarians for all of the ancient era, and France yells at me for no spies... In the ancient era!
      I think it just requires this best civs, like Maori or Greece, hell even Sumeria would suffice

    • @therealbosstopob4l974
      @therealbosstopob4l974 Před 3 lety +1

      @@Phoenix-oy3pn What's your tips? I struggle on chiften

    • @steadyzz2371
      @steadyzz2371 Před 3 lety +1

      @@therealbosstopob4l974 lemme help you out. First of all don’t try being number 1 in all rankings. Also play according to your civs bonuses. Brazil? Keep the rainforests. Arabia? Prioritize science. England? Over expand early on. You get the gyst. Just don’t stress at all as long as you aren’t getting absolutely steamrolled you will always recover in below immortal difficulties. I recommend watching a vid on a civ you like then try your best and see how that turns out. If you can’t manage to play civ and the vids don’t help I’ll be trying to reply as fast as possible. Have fun

    • @steadyzz2371
      @steadyzz2371 Před 3 lety

      @@therealbosstopob4l974 also that Phoenix guy isn’t correct about the “best civs” part of his reply.

    • @Geoooooooooo
      @Geoooooooooo Před 3 lety

      @@Phoenix-oy3pn FYI you can turn off barbarians
      I always do that

  • @brucelee6415
    @brucelee6415 Před 4 lety +7

    I like when norway gets mad at me for not having a navy when I've not even researched animal husbandry yet

    • @Detroit-gx5nd
      @Detroit-gx5nd Před 3 lety +1

      Right, you haven't even researched water yet and they hate you

    • @alpacawithouthat987
      @alpacawithouthat987 Před 3 lety +1

      @@Detroit-gx5nd It's hilarious when a civ gets mad at your for lacking something that they also do not have. One time a civ told me my army was weak despite me having a stronger army than them

  • @Tyralash
    @Tyralash Před 4 lety +4

    I recently had my first deity victory as Korea and my second deity victory as the Maya- my strategy for both was rushing to get bombers and then leapfrog my cuirassiers until I can conquer the whole continent. It’s important to bomb aerodromes and any units that provide air support, but you can typically ignore most of their other units. If you have 6 bombers and 2 heavy cavalry (cuirassiers/tanks/modern armor) you can easily capture 1-2 cities a turn and just snowball off of that.

  • @DrewPicklesTheDark
    @DrewPicklesTheDark Před 5 lety +17

    I wish it just increased the intelligence of them. They could have a second option for handicaps so you could put both at max if you wanted.

  • @Belfor09
    @Belfor09 Před 6 lety +156

    Seriously? That's... stupid... What the hell man? 80% production? I really wish they will develop something... I dunno... SOMETHING BETTER. Something. Anything will be better than this because AI without cheats in this game is a complete joke.
    1.) he sees your army. When he's fairly close to your capital, he will attack when you don't have units
    2.) When he sees that you exceeded certain treshold in army strength - he will never attack.
    Playing on deity is not hard. It's just a chore. Oh you wanna this wonder? too bad buddy, You're 20turns away from the Chichen Itza tech but I already built the wonder because +80% yay! Deity and all bonus games are crazy bad and they strip down the overall experience of getting something good for your civ.

    • @gilgabro420
      @gilgabro420 Před 4 lety +14

      Improving the Ai isn't easy...
      you would need millions of matches that the AI plays against itself. It's definitely possible to do something like that but civ is really complex. I got into that for my programming class and I looked into civ6. And I gotta tell you it would be a total nightmare to program something like that. It would also cost a fortune but that's mostly because the game isn't optemised for this. That the game isn't real time isn't the problem but setting a good framework for this evolution is difficult.

    • @slander8643
      @slander8643 Před 4 lety +6

      @@gilgabro420 Your assuming they would train the AI in an algorithmic way. Not a programmer by trade but my knowledge of the subject suspects there is an easier way to improve the AI, although doing it to the tune of 7 difficulties does sound like a difficult task.

    • @gilgabro420
      @gilgabro420 Před 4 lety +3

      @@slander8643 you could manually code the ai to place science districts at mountain ranges but not to get the obstacles out of the way beforehand to puch for a wounder. Or to ejust the strategy if they can't get a specific victory type. And you also couldn't program them to follow a certain strategy like securing land by forwardsetteling. I'm absolutely certain that such complex behavior can't be programmed. You'd need an ai that evolves like evolution for something like that but ai can't reach that level with our current technological state. Give it 5 or at max 10 years and we might see such an ai.

    • @danielferni7376
      @danielferni7376 Před 4 lety +3

      @@gilgabro420 Well is possible to programming something like this, but you need to invest a certain amount of money and time. If you want something dinamically that adapts itself then you'll have performance issue, if you dont have a good cpu. So it isnt a mater of 5 or 10 years.. You reached turn 200? You saw how many units need an order? Now immagine that for every ai need to be calculated what to do in response of what you done in your turn. Maybe they need to change strategy, maybe they need to declare war to another ai and so on :D and this will be very problematic for your performance

    • @gilgabro420
      @gilgabro420 Před 4 lety +1

      @Ronan Devlin well I only have limited expirience in that regard but I'd say that the civ team already would have fixed it if it where easy. The civ AI isn't really an AI... I looked into it and it's programmed in a pretty basic manner.

  • @pihalcomb
    @pihalcomb Před 5 lety +8

    I love how he talks about the "Human's AI" :)

  • @Rob-od2ei
    @Rob-od2ei Před 6 lety +9

    THANK YOU THANK YOU THANK YOU for all your CIV videos, I really appreciate your time and information on this game info.

  • @rickeybrown6263
    @rickeybrown6263 Před 4 lety +5

    To all the people saying that coding a "Smart AI" to fight against in Civ 6 is impossible all need to go play with the Vox Populi mod on in Civ 5. It is not impossible. Modders did it for Civ 5 and the AI is great.

  • @Max-hl1zt
    @Max-hl1zt Před 3 lety +3

    Wow, I’m having difficulty on King but I’ve been watching your vids to brush up on core mechanics. Tried Deity a few times, and now I understand why I get crushed so quickly.

  • @Wasserbienchen
    @Wasserbienchen Před 5 lety

    For me personally, being new to any kind of strategy game resembling civ, it was very nice to start at settler just to get familiar with the systems. It wasn't that I was struggling to win, I was struggling to know what to do, so having a game in which I could orient myself and simply try out a couple things and see what is what was nice. Then, every game I raised difficulty. Currently I play at King, though Emperor is proving more challenging as I still don't have a solid grasp on the early-game. I only just learned (the hard way) what war weariness was when I got declared war without being properly prepared for it and then deciding I want to revenge-conquer their (five) cities.
    It's nice to know exactly why I've been having so much difficulty with the early game on Emperor, so thank you.

  • @nathanskeen5865
    @nathanskeen5865 Před 4 lety +32

    Can we pls have more difficulty where the AI doesn’t cheat. I like balanced play with a challenge if that makes any sense

    • @fingusa
      @fingusa Před 4 lety +3

      See the problem is that creating good AI takes effort and time, which most modern companies do not wanna do.

    • @competetodefeat4610
      @competetodefeat4610 Před 4 lety

      No, you can't have that. And you might think you want that but you don't... because then you'll be complaining about how it takes 5+ minutes to process 1 turn.

    • @Lucas-ns9hd
      @Lucas-ns9hd Před 3 lety

      @@fingusa What do you think the running efficiency of an algorithm that takes into account every possible option and selects from the most optimal is?

  • @lxwkey9763
    @lxwkey9763 Před 7 měsíci

    Thank you so much for the guides they really help

  • @tine7105
    @tine7105 Před 6 lety +54

    I feel one of the biggest problems in Civ6 AI is the denouncing due to different governments. Even playing on prince or king difficulty, you meet a new civ and the next turn they denounce you for having a different government and since you can never please everyone, even though you'd like to play a peaceful game, it's really annoying. And they just keep denouncing you since the turn they meet you to the end of the game and there's not much you can do about it.

    • @arthena2130
      @arthena2130 Před 6 lety +12

      And they keep declaring war and then you take a city form them and give them there peace and still the rest of the civs denounce you for warmongering, like it was not even me that declared the war. If you go to was you should be prepared to louse but no the AI gets no losses form declaring war and you can't even beat them if they do it, if you don't wanna go a domination victory...

    • @ironseguin9838
      @ironseguin9838 Před 6 lety +12

      Tobias Ahlin I've always said that there should be a mechanic in war where if another player, AI or human, attacks your civilization and you are able to hold them off and go on the counter attack, any city you take should have no warmonger penalty or a severely reduced warmonger penalty. After all, you were just protecting yourself and trying to ensure the threatening civ that attacked you would no longer be a threat. Basically once a war happens in civ 6 and a city is taken, the civ taking the city is denounced as a warmongering asshole and is never traded with fairly.

    • @milosstojanovic4623
      @milosstojanovic4623 Před 5 lety +3

      Exactly, warmongering is stupid and idiotic.in.this game, they attack me then i dont want to accept their peace treaty, and others say i was warmonger and denounce me :@

    • @curfuffle7420
      @curfuffle7420 Před 5 lety +2

      This will be fixed with the 2nd expansion! :)

  • @Detroit-gx5nd
    @Detroit-gx5nd Před 3 lety +2

    I literally made one horseman and Mongolia denounced me before I even saddled it.

  • @GR1TH3R
    @GR1TH3R Před 4 lety +5

    man i remember deity being very daunting as a new player. now i just played a deity game as canada and was 30 science at turn 120 was like 2 or 3 eras behind everyone and still picked up some wonders and achieved culture victory the game really isnt that hard its just a matter of surviving the first few turns

  • @zubzero304050
    @zubzero304050 Před 4 lety +31

    smart ai in a strategy game hmmm nah let's just give them an army bounce to pretty much everything

  • @Zanathal
    @Zanathal Před 6 lety +2

    Thank you for these vids bro

  • @picklerickle3871
    @picklerickle3871 Před 6 lety +6

    Deity on City State, I never been so happy just to finish

  • @phantomfighter5424
    @phantomfighter5424 Před 6 lety

    SG, Thanks for another great breakdown. I really like the easy to follow slides and breakdowns of different aspects of Civ 6. Question - will you be doing one of these videos on Alliances? I would love to see some of those slides breakdown what each type of alliance does for you (and your ally) and how long it takes to get from level 1 alliance to level 2 etc.

    • @TheSaxyGamer
      @TheSaxyGamer  Před 6 lety +1

      Thanks! I certainly could do one on Alliances!

  • @AJAXDelta
    @AJAXDelta Před 4 lety

    Wish I could have found this one earlier, super helpful.

  • @labossymane4690
    @labossymane4690 Před 6 lety +1

    Another amazing video! I have been playing and lately been winning games on immortal difficulty (Science, Domination, and Culture).
    But I’ve tried deity and it’s super hard! XD I feel like the only way you can win on deity is a science victory....

    • @labossymane4690
      @labossymane4690 Před 6 lety +1

      My domination victories were not easy, especially if I were playing with 7 other civilizations. Every turn counts. But I feel like culture and domination would be too hard for deity, would you agree?
      Also, about to tune into the live stream on twitch!!

    • @TheSaxyGamer
      @TheSaxyGamer  Před 6 lety +2

      Thanks! I think that science is definitely the easiest on deity, with culture being a close second. I think the hardest is probably religion because for the most part the only thing that matter with religious victory is raw faith output, which the AI will almost always win in. Thanks for tuning into the stream as well!

  • @diegoadriandlc5273
    @diegoadriandlc5273 Před 6 lety +21

    I love this type of videos, and it makes me sad how this game was ruin for me because the Ai was su dumb an stupid, unliked civ5 where at least you had somewhat of a simulation, to be a leader of a civ, in this game that is gone. I hope they fix it, before they throw civ7 at us.

    • @TheSaxyGamer
      @TheSaxyGamer  Před 6 lety +7

      I hope so as well, ideally in the next expansion.

  • @LazyDev27
    @LazyDev27 Před 4 lety +4

    I'm sure it'd be easier to make a deepmind ai for this than it was for starcraft 2. It'd be dope. For those who are unfamiliar with the AI look up Alphastar starcraft 2. It's beast. It adapts in real time and makes all kinds of crazy decisions.

  • @joshuanaumowicz5115
    @joshuanaumowicz5115 Před 4 lety +3

    I have found that the ai is a whole lot smarter than I remember. I’ve been testing out a couple Civs and trying to create in my own opinion a Civ-ter list and I used to play on emperor. I now suddenly find myself at constant war and, most shockingly, lagging behind in tech and culture despite getting a lot of great people from my districts (in other words the ai relies only on the bonuses). Idk if there was some type of update or something but I have had to move down to king because I could only reliably push for a religious victory (possibly diplomatic with certain Civs) because of just how hard the ai was pushing. This also depended on the Civ but it makes it a lot harder for me to rank the Civs because some are a lot easier when the difficulty isn’t as hard.

  • @DrZaius3141
    @DrZaius3141 Před 6 lety +16

    I'm fairly certain that all your "other obeservations" are due to the AI knowing it's stronger than you. They just know they can bully the player.
    Also, the AI is pretty much the worst part of Civ. Every Civ! When I play on Emperor, I have a rough start (me no like domination), but a much too easy late game. Deity would have the late game I like, but I can't get there. Basically, once you survive the first 100 turns, it just gets easier and easier. But also fiddlier and fiddlier.

    • @theorange1729
      @theorange1729 Před 5 lety

      Played oh King once, *GILGAMESH* declares early war on me and I beat the crap out of him...😒

    • @Mauritanian1960
      @Mauritanian1960 Před 4 lety

      Main problem is that there is nothing to compensate for late game when there is a good chance you own a good chunk, or in some cases, a whole continent. You have so much resources at your disposal that wars become trivial to win in pretty much any difficulty, unless there are very few players left, which is unlikely since AI v AI wars rarely result in a nation being eliminated unless the map is small. The only real way to add that sort of challenge at all is to have few players on a large map, but that just ends up taking from early difficulties. I know that most strategy games like Civ 6 have very easy late games simply because you have a large amount of resources at the end of the game, and most of the time the AI doesn't match unless you make them.

  • @lincolnandlibertytoo895
    @lincolnandlibertytoo895 Před 6 lety +5

    Very instructive. I've always played on Prince as I believe it is the most instructive level as every civ starts at the same level and get no bonuses. I am also probably not a good enough player to do well at any level above either Prince or King. I will try King at some time soon.
    I would not say the AI is dumb as much as some humans are quite cleaver. This is particularly the case with military strategy, but also true with economics and diplomacy to a lesser extent.

    • @TheSaxyGamer
      @TheSaxyGamer  Před 6 lety +2

      Thanks! The jump from Prince to King can be a difficult one, as its the first one that really starts to give the AI some bonuses.

    • @nightbladexxx
      @nightbladexxx Před 5 lety

      It's mainly learning what to expect from the AI, and what to prioritize for your start queue depending on your leader.
      The higher your difficulty the more you have to plan your crawl out of the starting pit. Also use the map pins to plan out what you want to do right away helps me.

  • @D1n0nlyD1v94
    @D1n0nlyD1v94 Před 3 lety +1

    Dude. Every time saxy says "immortal and deity is where it starts to get a bit difficult" I get so pissed, I struggle to win on king 😤 one day though I'll get on that level.

    • @alpacawithouthat987
      @alpacawithouthat987 Před 3 lety

      Same lol. I’m not being steam rolled but I’m outclassed in every category and I’m basically just sitting there doing nothing

  • @RSGiraffe
    @RSGiraffe Před 4 lety +1

    I sucked at this game but you helped me with not only this vid but all your vids thank you

  • @Workingatm
    @Workingatm Před 4 lety +1

    I've started the video and had to check if I haven't sped up the vid xd

  • @hartia4584
    @hartia4584 Před 4 lety

    wow, those deity wins feel a lot better now

  • @2gtomkins
    @2gtomkins Před 5 lety

    Do starting bonuses for the AI change with map type? Specifically, on archipelago maps, does it give some galleys in place of some of the warriors? Does it give sailing eurekas in preference to others?

  • @CreepyfishBOY
    @CreepyfishBOY Před 5 lety

    I'm pretty sure that the devs during the AI battle livestream said that there are modules (the way how they act, they did not specifically say modules) that gets enabled and disabled depending the difficulty.

  • @cpt.honklerof3rdkekistania400

    I play on settler because I play games to relax and have fun not break my computer

  • @TurtleLover69527
    @TurtleLover69527 Před rokem

    I like to play on deity and quick game speed and I noticed recently that the starting differences and production/gold boosts make the AI’s advantage on marathon game speed wayyyy more significant than on quick. When rushing settlers, I can usually get to 3 cities by the time the AI has 5 on quick, whereas the AI had 9 on marathon at the same point. Pretty crazy disadvantage to overcome.

  • @GoldfishEmpire
    @GoldfishEmpire Před 3 lety +1

    When I saw the "they just plain don't like you" denunciation on another youtube video, I thought that was a mod.
    (I thought the text would replace the "denounces you" text that would appear sometimes).

  • @johnirby8847
    @johnirby8847 Před 3 lety

    I like to change the game settings to domination only on deity and see if I can beat them before a certain era. The key to beating deity on all victory types is knowing exactly how an OP AI behaves and how to attack them at the right time.

  • @MrHorthoren
    @MrHorthoren Před 4 lety +1

    Do these difficulties happen to translate over to online multiplayer?

  • @bigfudge2031
    @bigfudge2031 Před 4 lety

    I knew you were going to mention Norway as soon as brought up the agendas.

  • @mrbearhug143
    @mrbearhug143 Před 3 lety +1

    Ok I kinda love this game right now. I’ve been considering buying the dlcs but now seeing the deity difficult settings I don’t know bro hahahah

  • @edwardblakemurray
    @edwardblakemurray Před 4 lety +7

    Question: How does difficulty effect multiplayer, if one out of 3 people set their difficulty to King how does that effect the ai where the other 2 people are on prince

    • @steadyzz2371
      @steadyzz2371 Před 3 lety +1

      They basically play in that difficulty against the world. You don’t get extra settlers or anything

  • @detaaditya6237
    @detaaditya6237 Před 3 lety

    Thanks for the explanation! I tried King and I was wondering why the AI usually finishes wonders and advances faster than me. Perhaps I'm still not used to higher difficulty yet

  • @flyingpotatoes9444
    @flyingpotatoes9444 Před 4 lety

    How does it work online? Like if one player has diety and another has chieftain? Does it just balance to whatever the middle would be or does it take the highest or what

  • @Dr.Goodlove
    @Dr.Goodlove Před 6 lety +1

    Can the air be modded? Can you do a video on modifying the game?

  • @Hawkington21
    @Hawkington21 Před 6 lety +1

    Was wondering if barbarians are also effected by the difficulty change since I always felt that I would see more spawn faster in deity or is their spawn rate the same for all difficulties

    • @TheSaxyGamer
      @TheSaxyGamer  Před 6 lety

      I'm not 100% sure, I want to say that they do indeed spawn more on deity, but I haven't been able to concretely confirm it.

  • @countluke2334
    @countluke2334 Před 4 lety +4

    I think the AI good patched a bit. I remember that originally they would just throw their military at you no matter the costs, but since the last patch they always withdraw and change wounded units with fresh ones if they can.

  • @benjaminslade9160
    @benjaminslade9160 Před 5 lety +11

    I usually play emperor and if Im feeling froggy I will go Immortal. Emperor I seem to be able to keep up and build wonders from time to time. If you play anything higher, you have to go straight military in my experience to start or you will get annihilated. I usually beeline for Archers....then a city wall. You get a couple archers you should be able to hold off most onslaughts. If you try to get cute and build buildings and such early on, you do so at your own peril.

    • @nightbladexxx
      @nightbladexxx Před 5 lety +4

      Exactly, why I don't like playing Immortal / Deity the game becomes too rigid. Spam military, too fend off the first/second neighbor civ.

    • @HenriqueRJchiki
      @HenriqueRJchiki Před 4 lety +1

      Wrong, get good. Watch people like PotatoMcWhiskey and learn the game instead of bitching about it

    • @benjaminslade9160
      @benjaminslade9160 Před 4 lety

      @@HenriqueRJchiki better than you are son!

    • @HenriqueRJchiki
      @HenriqueRJchiki Před 4 lety

      @@benjaminslade9160 definitely aren't. Join my lobby and let's see.

  • @nicowordenweber7476
    @nicowordenweber7476 Před 4 lety

    QUESTION: How does the difficulty work out in a multiplayer game? My friends want me to play at king or emperor, but I don't see how it would effect me without hurting them even more...

  • @michaelmoser3275
    @michaelmoser3275 Před 4 lety

    How do these difficulties work in multiplayer that you've seen? Obviously if you set yourself on Immortal you don't get settlers, but it also doesn't appear that mutliplayer games is affording the same bonuses to the AI.

  • @lorenzomastropaolo9644

    Please could you speak about difficulty in multiplayer game?
    What happens if we all set deity instead of prince?
    What happens if different people set different difficulties?

  • @z7onix7z
    @z7onix7z Před 3 lety +1

    What happens when one player picks settler and everyone else ( including AI ) is on king ? does it matter?

  • @andrejmilenkovic7558
    @andrejmilenkovic7558 Před 5 lety

    video is nice I was wining games on prince so easy so now I play on king and its still pretty easy

  • @Svelix
    @Svelix Před 4 lety

    How does difficulty in multiplayer games work? I am much more experienced in the game than my friends, so I play several difficulty levels higher than they do and we have some AI players in the game. So I really wonder which bonuses does the AI get in this case?

  • @tgk789123
    @tgk789123 Před 3 lety

    Has they been a change in how aggressive the game is now on Prince difficulty, a week ago I won a Cultural V and enjoyed it. However now I’m struggle on Prince to get going at the beginning.

  • @MrJerkkeri
    @MrJerkkeri Před 4 lety

    Haven't even tried this on Deity yet, but i quess it's gonna be much much more harder that in civ revolution deity(wasn't too bad if you didn't go for domination victory)

  • @julianhana1
    @julianhana1 Před 6 lety

    I don't really get why they aren't balancing this spawning. They always instantly declare war if they are spawned next to you. If you remove one player from small/standard, then either you or another civ will get really big

  • @dariusk7108
    @dariusk7108 Před 4 lety

    How does Difficulty work in multiplayer games where there are AI and the players have different difficulties?

  • @christusjohnson2985
    @christusjohnson2985 Před 6 lety

    Do u set others to same as u for true difficulty lvl ie all on king??? or diety??

    • @TheSaxyGamer
      @TheSaxyGamer  Před 6 lety

      For multiplayer you should set all the AI to the difficulty you want to play on, yes.

  • @fredblues7175
    @fredblues7175 Před 4 lety +2

    Is this true with the new DLC? I was playing Rome on prince. Lautoro (However you spell it) came in with 2 spearmen and 1 knight, wiped out my legion and crossbowman in a surprise war. I had 1 more of each close by, but they blew through those and took out the 1st city 3 turns later. I think the game glitched though. because I had all my remaining crossbowmen and legion meet him at the 2nd city, a bunch of his knights magically materialized among my troops and you can guess from there.
    I decided to play Matthias and make sure "shirtless boyfriend" as Jon (MaTN) calls Lautoro, was in game for vengeance, dumb I know. Genghis and Alexander were on my 'island' (as Civ still does not know Archipelago). Genghis gave me an early game surprise war. I was able to fend him off by levying a city state and spamming spearmen, buying and making them to near bankruptcy. After the war I rushed the black army, which seems to keep him and Alexander behaving. Still playing this 1, so we shall see.

  • @ArtanisOwns
    @ArtanisOwns Před 6 lety +6

    they really messed up with the start of the game, things can go so disastrously at the very start, and therefore most of the game is spent resetting for a start without a chimp AI right outside your borders. why on earth can they spawn 6 tiles away, with full knowledge of your troop movements, found a city right next to you and then warmonger on you?

  • @immotale
    @immotale Před 5 lety +2

    how is that effected in multiplayer? i dont get what it does when you select a higher difficulty for you because i friend always selects king for himself and i stay on prince. does that mean the ai is more aggressiv against him and leaves me alone?

  • @Sgriffith610
    @Sgriffith610 Před 4 lety +1

    I use a Mod that beefs up city stats st the beginning of the game so they dont get steamrolled. Now the Diety AI ignores them and tries to steamroll me.

  • @IdleMango
    @IdleMango Před 5 lety +1

    Great breakdown! Any idea how this translates to multiplayer where human players often select different difficulties?

    • @TheSaxyGamer
      @TheSaxyGamer  Před 5 lety +1

      Thanks! I don't believe that difficulty ratings have any impact on multiplayer games, so long as there are all human players in the game. If a player disconnects, the AI that takes over for them will be of the difficulty set at the start, and any AI added to the game will gain bonuses/penalties in regards to which difficulty they are set at. Aside from that though, the only time difficulties will have an effect is when someone is playing below prince difficulty, as they will still receive the given player bonuses for each difficulty. Prince-Deity for players are effectively the same in multiplayer though. I admittedly don't play much multiplayer though, so I'm not totally sure how correct all of that was haha

  • @americanwild7834
    @americanwild7834 Před 5 lety

    Thanks Bro 👍

  • @Hoowler
    @Hoowler Před 4 lety

    So if I wanna play an easy multiplayergame with my friend on settler for us. what difficulty do i put on the ai to make it as easy as settler?

    • @TechPriestFred
      @TechPriestFred Před 4 lety

      You can easily do Prince or King on Multiplayer

  • @mattday3968
    @mattday3968 Před 4 lety

    played rome with prince cake walk/ played japan with emperor(as the title for monarchs) and didnt get destroyed but could never keep up

  • @MightOfMjolnir
    @MightOfMjolnir Před 4 lety +1

    lol thats why when i play on higher levels i change the map to one of more "islands" and go with Norway to stand a chance... islands at least give you a chance to NOT have someone else with you and to at least make choke points you can defend against!

  • @amaurystengel
    @amaurystengel Před 4 lety

    I knew the AI got some bonuses in higher difficulties, but I had no idea how big those bonuses were and what type. Those Eurekas and production yield really messed up my strategy.

  • @pdraggy
    @pdraggy Před 5 lety

    What I have never understood is why did civ get rid of the UN?? That was the only reason to keep city states around (Diplomatic victory). Now I guess you may get a suzerain bonus, but it's not really better than taking it outright.

  • @DarkSkay
    @DarkSkay Před 6 lety +19

    Hopefully Civ AI will get smarter and give the human player a good challenge throughout the game. It can be done, as the remarkable achievements of Google's DeepMind have shown e.g for the game of go, chess, FPS, arcade games and MOBAs. With better AI toolkits coming in the future, maybe the development of strong computer opponents can fit the small budget of a video game.
    Unfortunately, Deity games are pretty much won once you have established a few cities with an army large enough to defend them.

    • @jo4274
      @jo4274 Před 5 lety +2

      not necessarily; some games, you really have to work to beat some secluded buffed AI. for example one of my games (I lost) I thought I was doing well then I checked the other civs and I saw America making 607 science and 400 something culture on turn 220 of standard. not saying it's impossible to beat, just saying it is challenging more often than not

    • @curfuffle7420
      @curfuffle7420 Před 5 lety

      Mods will be our only hope for the AI.

  • @Rasul_583
    @Rasul_583 Před 4 lety

    But what difference does it make if you change your own difficulty in online games?

  • @wasdwasd609
    @wasdwasd609 Před 4 lety +14

    I'm on Prince difficulty and I'm getting nuked by Germany in 1500AD. Why I came here wtf.

    • @DavidM-hz6rd
      @DavidM-hz6rd Před 3 lety +3

      i don't see how that's remotely possible.

    • @ok9_5788
      @ok9_5788 Před 3 lety +1

      @@DavidM-hz6rd probably it's only for the memes

  • @pugilemoltobene3708
    @pugilemoltobene3708 Před 5 lety +4

    I can win no problem on emperor (it’s easy!!) but when I go up to immortal ....can’t win

  • @davidsanderson2960
    @davidsanderson2960 Před 3 lety

    How do you change difficulty level on ps4?

  • @Xenryth
    @Xenryth Před 4 lety

    How does difficulty work on multiplayer?

  • @fyrun4838
    @fyrun4838 Před 4 lety

    I love bankruptcy, deity garantees this, but I can always pull through in culture and science.

  • @sasamichan
    @sasamichan Před 3 lety

    Im new to the game, been playing on Settler. The AI so fr does not attack other AI under any situation. They don't war with each other and they don't attack each other when Im in a joint war. Ive never seen an AI capture a city. I have seen them war and capture a city-state but Ive never seen them capture each other or take out each other. What's the earliest difficulty where that may happen? I also get in to situations where they go to war with me but never attack, where they settle worthless land just to have it, where half of them will be behind me in technology and the other half will be head nd where they run past me with strong unit, but don't use it or where they attack with scouts rather then troops. Curious if these habits ever change. Im looking to have a little more challenge with out getting my but kicked. or at least to see the AI actually fight each other and even take cities.

  • @gxratty4561
    @gxratty4561 Před 4 lety

    It is impossible to domination win at deity. I tried but i had to swap domination to science victory.

  • @chilliout177
    @chilliout177 Před 4 lety

    Picking the right level - a balance between fun and detailed strategy - is tricky. I find that Emperor is too easy (you can almost pick your victory with any random civ), yet Immortal is a breathless race that really depends on a very good starting location and careful moves for at least the first 200 turns. Survive that (and have decent science) and the AI becomes so predictable and easy to beat for domination or diplomacy.

  • @user-og1dw7hn1i
    @user-og1dw7hn1i Před 4 lety

    i wished you would talk about effects of >> type of map >> size of map >> adding ai or removing ai >> game speed on defficulty .. cuz im used to diety atm cuz since i played civ vi i only played on diety but my setting is almost the same .. (continents or true start earth - marathon or standard - diety - small map - add 1 AI ) rest is unchanged ..

  • @TheRedNaxelaYouTube
    @TheRedNaxelaYouTube Před 5 lety +2

    Everyone getting mad about difficulty affecting stats and not AI behaviour but I'm fairly sure higher difficulties make AI more ruthless and intelligent (they'll target key units and make sure to kill units, easier difficulties may 'forget' to attack nearly dead units allowing you to recover)

    • @competetodefeat4610
      @competetodefeat4610 Před 4 lety

      No, the AI never changes how smart it plays... at all. The difficulty setting has zero effect on how "smart" the AI is. That's the entire reason it uses stats, starting units, yield boosts etc to balance it out and make it more difficult instead of just using a smarter AI.

  • @lytnx5455
    @lytnx5455 Před 4 lety +1

    I'm struggling on chieftain