How to use Pokeys in Mario Maker 2
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- čas přidán 14. 01. 2020
- How to use the Pokey in Super Mario Maker 2. Item Breakdown is a series where I take every single item in the Mario Maker 2 Editor, analyse its properties, and give ideas on how to use it in your levels.
Find the full playlist here:
▶ bit.ly/36BWWBm
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🔸 / txb 🔸
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Learn how to use the Pokey in Super Mario Maker 2! Traditional desert themed courses, Link puzzle stages, Kaizo gauntlets and more!
Also make sure to check out my level design guides to learn how to make better Super Mario Maker 2 levels!
▶ bit.ly/2s6kEGN
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Intro Music:
"SMB2 Overworld - Jazz Remix" by Phillip "Hephestos" Schlosser
• Super Mario Bros. 2 Ov...
Other Music by Nintendo
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#SuperMarioMaker2
#MarioMaker2
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*How do you use the Pokey in your own levels?*
Let me know down below and check out the full Item Breakdown playlist for more inspiration!
bit.ly/36BWWBm
The 3D world style. There are no stacked enemies, so this is the next best thing.
I use it as a sacrifice for bullet bills
I’m pretty sure it can be used as a timer in 3D world. A bullet bill hits each body part of the pokey and when it hits the head, boom. Key
Am I the only one who hates how they don't stare at you like in the original games?
Yyaaaaaaayyyyyyyyyyy
Please don’t ever stop using alliteration in your videos, it Sounds So Satisfying!
It seriously sounds super satisfying saying such superb sentences!
@@danieldavid3766 Wow wthat was wa wpretty wclever wcomment!!
@Daniel GRAINGER no ne nidn't nate
Especially when he said cactus comrade
@@ioccasionallyeatwings7510 ಠ~ಠ
I don't think this guy realizes how much I - and all his viewers, for that matter - appreciate these videos. They're SO well-made and it's clear you put serious time and effort into telling us everything there is to know about any given MM2 item. Seriously, these past couple weeks I've literally been going to bed Tuesday night being excited for the next day SOLELY because we'll be getting a new item breakdown. Please keep going with this series!
Well I really appreciate this comment and you just made _my_ night!
Srsly tho we all appreciate his vids and we hope he can somehow get to 100k!
You don't see many comments like that but they're right. I don't even own the game, yet it's a blast seeing all of the uses of a coin.
And he has a Patreon hint hint ;)
🤔
Honestly Pokeys disappointed me with just how limited they are. Like they can't be stacked? Really? I made a level around them when they came out but it took me days to actually come up with even 4 ideas for them.
Agreed. The fact that an enemy known for being a literal walking stack can't be stacked with other enemies really disappointed me.
a lot of the game feels like this, honestly
If it was at the top of an enemy stack, the whole stack should die when the pockey head is killed
This would certainty help on a lot of ideas
I made a level about spinning on pokeys, but nobody liked it.
The only redeeming qualities is how it behaves in the night theme, and on tracks i guess
To be honest, while Mario Maker's contraption potential is a part of the appeal, I think adding elements focused on traditional course design is not a bad idea- and the Pokey is a pretty good example of this.
It's not all that useful for contraption construction, but for traditional stages, it just 'feels' better than stacks of Spinies, and its unique gameplay, while not that interactive with other elements, is nonetheless just as useful for level design as it's ever been in official games.
I think Ceave didn't quite rate them fairly, since they're clearly meant more for traditional stages than for contraptions- which makes sense, since he's all about making wacky machines in Mario Maker. Pokeys won't help him push the limits of the game any further.
I would give Pokeys 4/5 Chargin' Chucks, for being so useful in the creation of traditional stages- particularly desert stages- and for having at least a few neat contraption applications, with the headshot mechanic and 'hanging stack' behavior. It misses out on the last Chuck for being too tall to fit into pipes and blasters, and for having fewer interactions than it could.
But adding Chucks, especially if they had football/baseball/clappin/whistlin variants, would be really cool. Rip Van Fish, Fire Snakes and Fire Sumos would also be awesome! Fire Snakes and Fire Sumos would also be helpful for lighting bob-ombs, melting frozen coins, and they could interact very well with a type of bomb block which exploded instantly upon being lit or exploded upon- which would allow for crazy contraptions and chain reactions of exploding bomb blocks.
I mean... in his enemy rating video, he gave Piranha Plants a 4/5 for being so good traditionally and being a projectile-shooting still entity
Even if it's small, I always love your use of words and alliterations.
I have no idea why I like these videos so much, they're just so tidy and pleasing to watch. They also give me inspiration for my own levels, so there's that :P
Good stuff my dude
Thank you, it means a lot. Especially for how long you've stuck around!
Same and i don't even own a switch
I think they were more wanted because the desert theme felt incomplete without them rather than that they were actually going to be a major boon. At least that was my feelings about them.
We need the Fire Snake
DarthWolf Gamer If we get that we should also get a volcano theme. 🌋
@@zarthy4169...meteor showers for night mode?
Gizensha Fox Also fog that chases you.
Ok but
A Pokey head in a cloud is the cutest thing ever
I couldn't agree more; it hurt me to kill it.
@@TobiasBergdorf
He was just vibin you didn't need to do it to him
1:36 "MOVE FASTER POKEY!"
*"FASTER! FOR THE LOVE GOD, FASTER!"*
seem's like this line from ProtonJon isn't going to die
Aaah, you missed the opportunity to use ProtonJon's "Move Faster Pokey!" quote at the beginning there.
That aside, great video you got going!
"A Kaizo level with our 'Barbed' friend." Not sure if intentional or not but good pun.
Oh it was absolutely intentional. Barb's the man.
@@TobiasBergdorf he's the fasts man
At least he's a way to make something like "stacking enemy" in 3D World style.
I find your videos very relaxing, even if I don't plan to buy SMM2 any time soon. I guess I like when people ecplain things calmly and passionately, no matter the subject.
Well hey, fine by me! I'm here to both entertain and inform - thanks for the kind words.
@@TobiasBergdorf and thanks for making these pleasant videos !
you really thought of everything, nice dude :D
1:41 - "Move faster pokey!..... Faster!"
I found a use for pokeys in a puzzle level I was designing. I needed an enemy that can interact with other enemies and turn them around, but fit in a 1 block wide area, and be able to be defeated without having the player jump on its head. As it turns out, the pokeys were the only ones that perfectly fit what I was looking for so they do have their uses...occasionally.
i greatly enjoy the creative ways you find to refer to the subject of the video.
Keep up the phenomenal work Tobias!
Just found this channel and I'm loving it. You have gained a sub.
You should add what sounds items make when they touch a note block
Just found your channel. Keep up the great content bro! really liked this video
Love your videos !
For some reason, even though I only found this channel a few weeks ago, the intro feels nostalgic
6:15
Tobias is slowly becoming Dr. Seuss
Pokey: The cactus that moves
_just don’t eat it_
It needs to move faster.
HPR Stillwagon Yoshi: that sign can’t stop me cause I can’t read
I love your use of alliteration
I’m gonna use these so much in my desert world for world maker, these will be the most important thing of all to have.
love these vids so much!
You forgot to say that in the night ghost house theme Pokey can have a sort of light
the edits in these videos are pretty good
There's so much alliteration and i love it
Your videos have been extremeley helpfull in the making of my levels
Great to hear!
I like how the Pokey has a different hat in every snow game style
you are awesome! thank you for all the info
Did not know about submerged winged pokeys jumping higher. That could make for some unique challenges. Thank you.
I haven't used pokeys much myself yet but I did have a small level with pokeys hanging on tracks at the end and twisters blowing you up into them so you have to avoid the twisters and make your way up when the pokeys pass.
These vids are so good
I love how happy the pokey looks.
I used them in the 1st level I made, a snow level, and another I made recently. Unlike a stack of enemies they only use up 1 enemy slot in the enemy limit (find that very useful at times). The winged ones have a neat run under timing challenge.
Why are these so good
While it is true that Pokies don't have many unique use cases, they do have strange niches all to themselves:
-Pokies are the slowest enemies in the game.
-Unlike enemy stacks, Pokies can go on tracks and in Lakitu clouds.
Also unlike enemy stacks, a Pokey will turn around when it hits a block that it's too tall to pass. Regular stacks will instead break.
-Pokies are more efficient than enemy stacks in both height and the enemy limit.
With all this in mind, it's clear that Pokies are a kind of "stack 2.0." They serve the same basic use case as a stack, being giant destructible walls, but do that specific thing better.
These idea will really **stick**!
I’m sorry
_Good_ _one._
Why
It may stack, but it will not stack
_lol_
Wanted This Enemy Since Day 1. Good Vid Series bro
:(
I love ur videos
Woot new item breakdown
You make me thankful of how much wprk nintendo put into this game
Put a parachute on a night ground theme pokey, it is fun.
the snow pokey fits well with the spike balls that turn to snow
You are truly TRULY underrated and needless to say AMAZING. I love this channel, and the effort put into it. Your reviews are nothing but dedication, and creativity. Thank you for all your hard work, and keep making these amazing videos!
I’m making a level about Seesaws and I’m using Pokeys as obstacles since you need to jump over them and I’m also gonna use Spikes so that the Spike Balls they throw make the Seesaw go all over the place
Sounds like a good concept!
0:18 Oh golly, that's not a bad-looking little cactus!
Pokey : (Shocked)
I wonder if the hit box of the pokey is on a per-segment basis, meaning that if you timed it correctly within a kaizo you could theoretically hit a pokey stack and pass through the tiny gap created before the rest of the pokey stack reattaches. Could be a really sick trick.
You did the parched pokey wasteland thing!
0:18 Ayy, Bob Ross! Love that guy.
Will you do other mechanic breakdowns like scrollstop?
Tobias the master of ALLITERATION
YESS I love this series
You said something that made me think: pokey is the enemy stack you can hold with a claw. In levels that rely on claw drop mechanics, is a way to drop an enemy stack in the way with a simple mechanism
i was pleasantly surprised seeing this video in my feed as i had watched most of your latest videos and really liked them! even if i don't have smm2, it's good to keep on track of the updates and changes! keep up the good work!
we love you
You should make a video where you show how to use sound and music effects because the music ones can become really complicated and confusing to use
Good series bro. Glad this series is going to last a LONG time
Definitely will be a while before it's finished, if it ever is...
Also something important you missed : a parachuting pokey at the night ground theme fall slowly in a snake-esque parthen.
Don't even mess with that alpha male eight tile pokey
Fire Snake!
I Love all of these ideias...
Sadly i dont have a switch
2:43 If you use a glitch to put a pokey in a pipe, if the pipe is not facing up, it looks funny
Oh damn, I didn't get the notification!
Hello! How do we make the Pokey's turn into oranges for the Mario Maker 2 game? (For reference, I saw it in Super Mario Bros Deluxe, a round spike was doing a cartwheel and cut off Pokey's sharp edges.) I really want him on my maps with that feature. Thanks!
7:11 whenever I see a checkpoint behind the flag for decor like this, I laugh because when clear checking, I know you have to spawn there to clear it lol. (It happens to me)
I used them as a bushy area you can Sword or dash your way through as Link
The best way to use Pokeys is in nighttime Ground theme, where it floats _gracefully_ through the sky!
Did you know in the underwater night theme and the ghost house night theme, pokies emit a beam of light like a wiggler!
Pokey also appeared in Earthbound :D
1:19 I’m glad Mario wasn’t driving the car under the influence (of the Super Star power-up).
Stacking spinies and spike tops makes a pseudo pokey. Basically identical, I wish pokeys could have other enemies stacked on them.
I have yet to try the Pokey in a dark level build.
Care to upload the updated Parched Pokey Wasteland?
That's not a bad looking cactus, *let's kill it*
Could you please do spike next?
Does the tower count as 1 enemy? Or is each segment an enemy, you didnt mention this and it would be great info
1 Pokey = 1 enemy regardless of height.
What about the sound it makes on music blocks?
Why did you leave out the kaizo level?
I like how he uses under the influence
cop: GET DOWN ON THE GROUND AND GIVE ME THE STARS
mario: YOU WILL NEVER TAKE ME ALIVE COPS!
yes
Do Boom Boom next
this is my emotional support series
You should go over all of the noises an enemy makes when bounced off of a music noteblock!
When will you do the bill blaster one
Like him or hate him. He spittin’ straight facts.
When are you going to do the sword
KEEPmaking vids
When did you turn into such a potent wordsmith?
Pokeys are over looked and under rated! JUSTICE FOR POKEYS!
"Link finds himself in an ancient tomb"
Is that a reference to my Ancient Tombs series where you play as Link? Probably not but still.
If anyone reads this comment, pokeys grabbed by claws in the ground night theme act interestingly, especially when it's on tracks
What's the name of the music genre of the intro?
What is your upload skedule?
MOTHER 2 is pretty cool, I agree.
2x speed crew
good pokey kaizo
Pokeys can also be gateways and if you get too close it will start moving