Presenting & Marketing Projects & Portfolios | Inside Unreal

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  • čas přidán 22. 05. 2024
  • Alright - you've done the hard part already. You made the thing. Now what?
    Today we'll be going over some general tips & tricks for how to natively capture content in Unreal Engine & present your work in an exciting but still informative way, whether that be as a portfolio piece or building your game/project page.
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Komentáře • 2

  • @_Clivey
    @_Clivey Před 27 dny +3

    You said 2 months ago that you agreed and would fix this "Please update the launcher so we don't have to hunt the updated asset in Unreal. Just add "Updates" to the filter instead of a little orange icon that's impossible to find amongst 100's of assets" .....WHERE IS THIS UPDATE?

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j Před 28 dny

    UE5.4The bug issue with the motion graphics function remains unresolved, the same as before; Especially when generating SVG models and opening them after saving, if the axis center point automatically deviates, the use of the animator function above is also prone to failure. When the animator switches to Sequence control, the effect is unstable or ineffective. Material designers cannot save multiple effects, and custom colors for material design become invalid after switching text parameters to semi transparent----Recently, text bugs have been discovered, text animation strokes, the preview window is normal, and the MRQ rendering output has no strokes. After the preview stroke is saved, it directly returns to the default first material when opened, as well as texture cloning, and the preview and rendering output effects are unstable.There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .