Thank, thank you, THANK YOU for doing "Inside the Whale"! I've been playing the game since I was 7 and have always been curious of what's in those swinging bio-domes. It was actually my favorite area as a kid. You can imagine how excited I was when you announced you were doing an episode on SMB because I just KNEW you were gonna cover it. It took 2 decades later, but now I finally got a good look on what's going on in there. Kudos Shesez, this vid is gonna be a favorite of mine!
Dude, what annoys me is that de developers made it so when you go there, a dialoge will start, saying they will call the "police" and then fades to black and takes you back home or sometimes even send you to Jail, smh, so stupid
To think that some time ago, Nintendo had taken down the animal crossing new horizons video for a bit because of the boundary breaking, but now sega is approaching you to boundary break their game... Crazy how different they are from each other
Those statues are absolutely fascinating. Even if they aren't unused bosses they must surely have a story to tell. Hopefully someone is able to ask an old dev about it eventually
RoboBowler (hope I got the name right) in the comments said "Those statues are actually characters from a previous game Amusement Vision did called 'Slashout'."
@@_.-. from what i've heard, their behavior seems to be all over the place. Which kinda makes sense, since Sega has always been kinda decentralized.. one part of sega acting as 'sega' can be cool about one thing, while another is C+Ding stuff into oblivion. It's like that time one part of Sony sued another part of Sony for using Sony's copyrighted material.
@@KairuHakubi Which sadly means you need to tread around with the worst case scenario in mind, which is as hostile as that Chinese guy banning Winnie the Pooh
@@NatsuDragneel1x shh... go back to dogpile people on reddit. If you don't want a piece of everyone else's mind go make contact with grass, you ain't cut for extended (30 min) internet use
it's so amazing when games put this much work into backgrounds you will literally never look at because you're focusing so hard on your ball and making it not fall off
The Inside a Whale world was always so interesting for it's setting. Like even as a kid, I was floored that there were near perfect LIVING SPACES FOR HUMANS INSIDE A WHALE! Like why? But it wasn't until the remake that I realized the bottom contents were highway roads and a full on skyscraper. Like this whale must be some sort of monster that swallowed part of a city. Honestly, it's just so cool to look at (maybe not for any survivors living inside the whale though, probably less cool for them).
Current Sega is pretty progressive now. Giving fans opportunities to make content for them from animators, indie devs and youtube content makers to promote their game unlike another overly protective company. Looking at you nintendo 🤣
@@siphillis I feel like the cartoonish look could look good if a bit more budget was put into it. It ends up looking a bit like a beginners unity game in a lot of places.
@@xSuperFryx I mean. It's monkey ball. It's a "big" franchise the same way Shantae is. Fans are the only people who know anything about the game. The budget doesn't surprise me. Especially since the first game needed all that product placement in order to get much needed funding.
This is a good enough episode all on it's own but I also just wanna say that the marketing on this game is top tier, reaching out to people like you and Nick Robinson, this game really does feel like a love letter to Monkey Ball fans for keeping the torch lit all these years.
@@Conlinkin If this is the same Nick Robinson, he sexually harassed some women a few years ago, its what got him fired from Polygon. He himself confirmed it so please don't come at me telling me its not real or something. Sure he apologized and I do believe he's genuinely remorseful and has changed, but you gotta understand that that doesn't mean I _have_ to forgive him. I was a HUGE fan of his in his Polygon days and when this came out, it was like a stab to the gut. I just don't like thinking about him anymore
It is so awesome that Sega approached *you* to do this episode! I can see why, the effort and details in these areas are insane, especially for how small the play area is in comparison. My favorites are the whale stage being an entire being an entire post-apocalypse future and the crazy amount of detail in the cooking pot stage!
9:10 Those statues are actually characters from a previous game Amusement Vision did called *'Slashout'.* Most of the statues (if not all) are basic enemies from that game. *That isn't the only Slashout reference in SMB:* Dr Bad Boon's first base (the one next to the Amusement Park) is actually in Slashout also the gears seen in the Clock Tower are from Slashout as well
Oh man, I've been hoping for a Super Monkey Ball 2 episode for years and now with Banana Mania this is even better than I could've hoped for. I was always so fascinated by the backgrounds in the first two games and just the level of detail the developers put into them. The domes inside the whale were something I especially loved.
I wonder if the devs planned to send you this a long time ago, and that's why they put so much work into making an impressive zoom-out in some stages for the remake. Because, logically, you'd think that upon remaking a game, they would opt to do _less_ unnecessary work than what was in the original, not more. Either way, episode turned out exactly as I was hoping. Getting to see all the details of the background elements is awesome, and I'm happy the devs put so much work into making them.
I was on the edge about buying this game since I love monkey Ball 2, but this video honestly made me appreciate the game more. I'm in the process of buying it right now.
Jesus Christ, the areas are so huge for such small levels. These guys are nuts, both the original devs, and whoever worked on the remakes. Just absolutely nuts.
"Sarudama" - Monkey Ball also that 877,000,000 reward for Aiai in the saloon. "877"in Japanese can be read as "Banana" (it's a "goroawase", a Japanese number-based word play)
It's crazy how all out the originals went. In most cases (when it came to small and unseen details in the backgrounds) I would argue that the originals looked much better and less broken than the remake, although the remake is still great as it compiles all these games and does it's best to replicate those farr off details, but with an extra level of vibrant colors. I think the coolest part about this though is Sega's interaction with the community with this game. Definitely an awesome move on their end.
Now I see why SEGA approached you. This game is filled with very weird and impossible to comprehend details for a ganr where you play with such a tiny area
The original looks better in almost every shot, but honestly I don't care about that because I still think it's cool as hell that Sega approached you to make this episode! What incredible marketing for this game through and through.
Water graphics also look /much/ better in many areas in the original, as well Inside the Whale is a great example; the bubbles have weird transparency issues in the remake.
When I was a kid one of my favorite parts of SMB2 (besides the gameplay of course) was catching glimpses of the huge environments when I fell off the playable stages. Something about the sheer scale and detail of it all was really inspiring to me and it's so fascinating to see them being explored so freely all these years later. Excellent video!
the fact that Sega actually asked u to do this is insane to me. I dunno ANY game devs who have asked for their game to be seen like this. Respect to them
2:15 The Rubber Duck actually appears much closer in the Original Super Money Ball 2 on certain stages. One level I know this happens is Hierarchy. Fall off the right side and you can grab a glimpse of that cute ducky! I was actually decently upset that the duck did not come back, I found that thing when I was very young and it was awesome to show everyone this little easter egg/eye candy a la toy train in Mario Galaxy. Glad you mentioned it thought! Not a lot of people do!
I didnt realise you were at Too Many Games! Our booth won an award for our indie game when there and I wouldve definitely been hyped to make a point to see you! Ive binge watched these videos on and off for the last year.
In the game The Witness, I have always wondered how and where the secret ending building spawned. What does the building look like on the outside? Does it use any illusions, seamless warping, or loading and unloading tricks?
Great that after all these years companies are finally asking you to break their games to show the players how they do certain things or hide elements. GG
This really shows how much love went into the original, and how much has gone into the remake. I’m still on the fence about purchasing Banana Mania as I truly love SMB2 and can still play it easily, but props to Sega for this.
Sega is literally the gold plated standard for fan relations that all game companies need to learn from. Sega: Go ahead, make all the fan games you want, as long as they're non-profit when they're released. All others ESPECIALLY Nintendo: F*** you buy our old games at full price and leave any new ideas to us and our devs. (Even though they are all clearly losing passion for these franchises with their clear decline in attention to detail and player feedback.)
SEGA: 'Let's give Shesez a copy of the game so we can get some promotion in.' Shesez: 'Here you can see where a texture has been incorrectly placed.' SEGA: 'Wait, no, stop!'
What do you mean finally? Sega has always been like this since like forever. Big example is Sonic Mania. That game was literally made by people who originally made Sonic fangames and Sega asked if they wanted to help make an official Sonic game and obviously they said yes.
Thank, thank you, THANK YOU for doing "Inside the Whale"! I've been playing the game since I was 7 and have always been curious of what's in those swinging bio-domes. It was actually my favorite area as a kid. You can imagine how excited I was when you announced you were doing an episode on SMB because I just KNEW you were gonna cover it. It took 2 decades later, but now I finally got a good look on what's going on in there. Kudos Shesez, this vid is gonna be a favorite of mine!
@∞ L⃠e̸t̸t̸o̸n̸ 📂𓁹𓁹༒ what are you even talking about
@@FateBooksOfFate spam.
@@edoneill6138 spam what? I have no idea what that means he’s spamming?
@@FateBooksOfFate he’s spamming replies.
I boundary broke my neighbors house. I never knew the inside was actually rendered! They were not happy with my POV hacking....
Bruh
I tried that at my neighbor's, but all I found were some wierd unused skeleton sprites and some splatter textures. This is such a wierd game.
@@-Teague- same dude
Dude, what annoys me is that de developers made it so when you go there, a dialoge will start, saying they will call the "police" and then fades to black and takes you back home or sometimes even send you to Jail, smh, so stupid
@@DXRdev plus apparently they don't like that you can see their daughters "unclothed" model
More companies should let you break their games. Maybe they'd stop complaining when other people do it anyway.
To think that some time ago, Nintendo had taken down the animal crossing new horizons video for a bit because of the boundary breaking, but now sega is approaching you to boundary break their game... Crazy how different they are from each other
SEGA is the exact opposite of Nintendo.
The fanbase of the two are also the exact opposites of each other.
@@BlueAizu_ Beat me to it!
wow, that's super cool of Sega!
Ikr. It's bananas!
Sega does what everyone elsen't.
@@Diwasho Underrated comment. you deserve a damn medal lol
did not expect to see you here
man, the scale of things outside the bubble we focus on is kinda crazy. The camp and the factory ones are what really caught my interest
This game was literally made for Shesez to explore
verified person pog
Exactly tho
I don't understand why they took the time to make the levels so large
Well, yea sega knew this, they asked shezes to make this episode
Those statues are absolutely fascinating. Even if they aren't unused bosses they must surely have a story to tell. Hopefully someone is able to ask an old dev about it eventually
honestly, the art style of them looks very similar to enemies in Dark Cloud.
RoboBowler (hope I got the name right) in the comments said "Those statues are actually characters from a previous game Amusement Vision did called 'Slashout'."
That's so cool that Sega approached you!!
Don't mistake Sega trying to garner as much as love as they can collect with them being chill. They very much are not.
@@_.-. That doesn't make it less cool. Go act like that somewhere else
@@_.-. from what i've heard, their behavior seems to be all over the place. Which kinda makes sense, since Sega has always been kinda decentralized.. one part of sega acting as 'sega' can be cool about one thing, while another is C+Ding stuff into oblivion. It's like that time one part of Sony sued another part of Sony for using Sony's copyrighted material.
@@KairuHakubi Which sadly means you need to tread around with the worst case scenario in mind, which is as hostile as that Chinese guy banning Winnie the Pooh
@@NatsuDragneel1x shh... go back to dogpile people on reddit. If you don't want a piece of everyone else's mind go make contact with grass, you ain't cut for extended (30 min) internet use
it's so amazing when games put this much work into backgrounds you will literally never look at because you're focusing so hard on your ball and making it not fall off
You know they're proud of their craftsmanship when they WANT you to see all the hard to see places
3:02
"Excuse me, where is the Shopping Town?"
"Yes."
The fact that SEGA actually approached you and asked you to do this is amazing. Great work as always man!
The Inside a Whale world was always so interesting for it's setting. Like even as a kid, I was floored that there were near perfect LIVING SPACES FOR HUMANS INSIDE A WHALE! Like why? But it wasn't until the remake that I realized the bottom contents were highway roads and a full on skyscraper. Like this whale must be some sort of monster that swallowed part of a city. Honestly, it's just so cool to look at (maybe not for any survivors living inside the whale though, probably less cool for them).
The ""Bosses"" kinda look like Chibi Robo, Sir Daniel, SeaMan, An Egg Pawn / the eggman mech from Sonic the Fighters
Current Sega is pretty progressive now. Giving fans opportunities to make content for them from animators, indie devs and youtube content makers to promote their game unlike another overly protective company. Looking at you nintendo 🤣
Highly appreciate you comparing some shots to the original game. It’s kinda weird, the GameCube game honestly looks a bit better visually.
Higher budget, better art style. It's clear Banana Mania was chasing the more cartoonish look of the later games.
@@siphillis I feel like the cartoonish look could look good if a bit more budget was put into it. It ends up looking a bit like a beginners unity game in a lot of places.
@@xSuperFryx I mean. It's monkey ball. It's a "big" franchise the same way Shantae is. Fans are the only people who know anything about the game. The budget doesn't surprise me. Especially since the first game needed all that product placement in order to get much needed funding.
@@SECONDQUEST
Shantae is a lesser metroidvania that survives because coomers are obsessed.
@@SECONDQUEST The product placement was...literally done without permission from Dole according to the interview
Nintendo: “You’re not allowed to break Animal Crossing, report video”
SEGA: “Go ahead, break our game, is good advertisement”
This is a good enough episode all on it's own but I also just wanna say that the marketing on this game is top tier, reaching out to people like you and Nick Robinson, this game really does feel like a love letter to Monkey Ball fans for keeping the torch lit all these years.
Oh gross they reached out to Nick? :(
@@Conlinkin
If this is the same Nick Robinson, he sexually harassed some women a few years ago, its what got him fired from Polygon. He himself confirmed it so please don't come at me telling me its not real or something. Sure he apologized and I do believe he's genuinely remorseful and has changed, but you gotta understand that that doesn't mean I _have_ to forgive him. I was a HUGE fan of his in his Polygon days and when this came out, it was like a stab to the gut. I just don't like thinking about him anymore
The fact that Sega themselves told you to boundary break their game...
Sega truly does what Nintendon't.
right?
Thank you so much Shesez and Sega for this awesome episode!
It is so awesome that Sega approached *you* to do this episode!
I can see why, the effort and details in these areas are insane, especially for how small the play area is in comparison. My favorites are the whale stage being an entire being an entire post-apocalypse future and the crazy amount of detail in the cooking pot stage!
9:10 Those statues are actually characters from a previous game Amusement Vision did called *'Slashout'.*
Most of the statues (if not all) are basic enemies from that game.
*That isn't the only Slashout reference in SMB:*
Dr Bad Boon's first base (the one next to the Amusement Park) is actually in Slashout
also the gears seen in the Clock Tower are from Slashout as well
Out of all the hardware/software companies out there SEGA has really shown they are truly about fan service! Thank you SEGA!
Oh man, I've been hoping for a Super Monkey Ball 2 episode for years and now with Banana Mania this is even better than I could've hoped for. I was always so fascinated by the backgrounds in the first two games and just the level of detail the developers put into them. The domes inside the whale were something I especially loved.
I wonder if the devs planned to send you this a long time ago, and that's why they put so much work into making an impressive zoom-out in some stages for the remake. Because, logically, you'd think that upon remaking a game, they would opt to do _less_ unnecessary work than what was in the original, not more.
Either way, episode turned out exactly as I was hoping. Getting to see all the details of the background elements is awesome, and I'm happy the devs put so much work into making them.
I was on the edge about buying this game since I love monkey Ball 2, but this video honestly made me appreciate the game more. I'm in the process of buying it right now.
Jesus Christ, the areas are so huge for such small levels. These guys are nuts, both the original devs, and whoever worked on the remakes. Just absolutely nuts.
Sega really approached you?! Awesome!
This is one of my favorites, there's just so much insane things to look at.
"Sarudama" - Monkey Ball
also that 877,000,000 reward for Aiai in the saloon. "877"in Japanese can be read as "Banana" (it's a "goroawase", a Japanese number-based word play)
Sega may not be as big as they used to be anymore, but man if they ain't pretty darn cool.
Sega has gotten scarily good and knowing how to deal with fans and content creators
It's crazy how all out the originals went. In most cases (when it came to small and unseen details in the backgrounds) I would argue that the originals looked much better and less broken than the remake, although the remake is still great as it compiles all these games and does it's best to replicate those farr off details, but with an extra level of vibrant colors. I think the coolest part about this though is Sega's interaction with the community with this game. Definitely an awesome move on their end.
Was very excited for this one!!
Same!
Congrats for top comment!
Now I see why SEGA approached you. This game is filled with very weird and impossible to comprehend details for a ganr where you play with such a tiny area
Seeing the stage inside of the whale is very cool.
Nintendo :" DON'T YOU DARE LOOK BEHIND THE VILLAGER HOUSE "
SEGA :" oh hey wanna check out the gigantic and beautiful scenarios ?"
The original looks better in almost every shot, but honestly I don't care about that because I still think it's cool as hell that Sega approached you to make this episode! What incredible marketing for this game through and through.
??? How
@@wallegg1499 The OG has more details in almost every stage according to this video
Water graphics also look /much/ better in many areas in the original, as well
Inside the Whale is a great example; the bubbles have weird transparency issues in the remake.
@@mazda9624 the detail is much higher in the newer version. You mean that the new one omitted am certain environment features
@@wallegg1499 yeah, details
When I woke up today, I did not know that I needed low-poly penguins with bow-ties, but oh. my, did I need those.
You managed to squeeze a bird into the episode. I wasn't even sure where there could be birds in this one. So cool Sega came to you
Sega asked Shesez to boundary break their game but didn't supply any camera tools to do so? They just assumed someone would make a camera tool.
Ok props to sega for approaching you to look into the guts of their own game.
Super Monkey Ball has some interesting backgrounds, so seeing those backgrounds in detail in this video was really interesting
Skeleton was removed to make the port to Chinese language easier. Can't have skelemen
um actually... this was a great episode 😁
This is so smart of sega
Huge props having Sega reach out to you!! Kudos, keep it up!
They really do mean true when they say
*"Sega do what nintendont"*
That is so awesome that Sega themselves approached you. Speaking of Sega, you should boundary break jet grind radio + jet set future some time!
Woo! It’s time to get monkey!
When I was a kid one of my favorite parts of SMB2 (besides the gameplay of course) was catching glimpses of the huge environments when I fell off the playable stages. Something about the sheer scale and detail of it all was really inspiring to me and it's so fascinating to see them being explored so freely all these years later. Excellent video!
I see what you did there...'Keep the ball rolling' 13:06
the fact that Sega actually asked u to do this is insane to me. I dunno ANY game devs who have asked for their game to be seen like this. Respect to them
Thanks to sega’s support
The fact that it's sometimes hard to tell when the original GameCube footage is being shown is a testament to how good it looked for a 2001 release
I love the background to the Space Colony level. I’ve always been so fascinated by it since I was a kid
2:15 The Rubber Duck actually appears much closer in the Original Super Money Ball 2 on certain stages. One level I know this happens is Hierarchy. Fall off the right side and you can grab a glimpse of that cute ducky!
I was actually decently upset that the duck did not come back, I found that thing when I was very young and it was awesome to show everyone this little easter egg/eye candy a la toy train in Mario Galaxy. Glad you mentioned it thought! Not a lot of people do!
I'll see you at TooManyGames!! I'll be the guy asking about Resident Evil stuff :P
Sega can be awesome sometimes!
Sega mvp for this
Sega DOES what NintenDON'T. That's why Sega is awesome!
I didnt realise you were at Too Many Games! Our booth won an award for our indie game when there and I wouldve definitely been hyped to make a point to see you! Ive binge watched these videos on and off for the last year.
In the game The Witness, I have always wondered how and where the secret ending building spawned. What does the building look like on the outside? Does it use any illusions, seamless warping, or loading and unloading tricks?
Awesome video!! I've been waiting for this one since your tweet! ALSO TMG2021 Hypeee!!
I can't believe they removed Skeleton with a sword... he was my favorite character
i grew up with monkey ball, its one of my favorite games of all time. watching this brought back good memories, thank you shesez.
So happy SEGA approached you man. Bet you never expected that starting this channel.
This game was so fun when I used to play it
Great that after all these years companies are finally asking you to break their games to show the players how they do certain things or hide elements. GG
I've always found the detail and scope of these games to be staggering, so I'm thrilled you did this!
The Whale I SMB2 does in fact open it’s mouth as well.
You could practically make a whole game with the worlds created in the background of the game 😅
yeah I really liked that jungle village they made just for the background of the stew pot level.
It's pretty awesome that Sega actually reached out to you.
Hopefully that opens some doors for you.
2:13 Shesez: "I will always find a bird and examine it really _really_ closely."
Always wanted to see what outside the playable area, my dream has come true
Awesome episode! Crazy how much detail they put into things that people would probably never even notice!
its awesome having you on Steam so i can always know what game you are gonna do next 😃
This really shows how much love went into the original, and how much has gone into the remake. I’m still on the fence about purchasing Banana Mania as I truly love SMB2 and can still play it easily, but props to Sega for this.
Buy pc version
These are some Mario Kart levels of extended scenery honestly in some stages, I love it
2:10 That little duck is actually reused from the first game, he pops out of the bumpers in the Jungle World
Super cool! It's shocking to me on why thay put so much work into stuff u may not even see.. Great work!
9:36 China robbing us of another spooky boi 😭
You could say they went bananas with the design of some of these environments, wow!!
Sega is literally the gold plated standard for fan relations that all game companies need to learn from.
Sega: Go ahead, make all the fan games you want, as long as they're non-profit when they're released.
All others ESPECIALLY Nintendo: F*** you buy our old games at full price and leave any new ideas to us and our devs. (Even though they are all clearly losing passion for these franchises with their clear decline in attention to detail and player feedback.)
SEGA: 'Let's give Shesez a copy of the game so we can get some promotion in.'
Shesez: 'Here you can see where a texture has been incorrectly placed.'
SEGA: 'Wait, no, stop!'
Love seeing all the little details.
so happy for you to have been actually approached by a company to specifically do this!
Cool.
The Whale is a lie. I repeat, The Whale is a lie. 😂
Wonderful vid as always, Shesez! I'm currently playing through Banana Mania, so this is a great companion piece to it!
based sega giving shesez a copy of the game for him to break
the building at 6:58 is the Golden Assembly in Budapest Hungary!
Nobody:
Not even shesez:
Sega: *HEY, CAN YOU BREAK OUR GAME!!!!????????*
I'm glad Sega is finally starting to lean onto their fans some more :)
What do you mean finally? Sega has always been like this since like forever. Big example is Sonic Mania. That game was literally made by people who originally made Sonic fangames and Sega asked if they wanted to help make an official Sonic game and obviously they said yes.
First game I pre-ordered this year
6:20 yo that's so neat that they have Scotch brands on the transistors. What a weird thing to include
Congrats on Partnering up with Sega on this one! :D
Congratulations on a big opportunity like this. Awesome episode!
The advertising so far for SMBBM has been incredible