OUR FIRST LOOK INTO UPDATED CRAFTING (Warhammer 40: Darktide)
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- čas přidán 29. 08. 2024
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considering Vermintide 2 got a new map this year, I highly doubt they're gonna abandon DT after Item Rework.
Yes that is really unlikely, even more so considering that fatshark is probably working on a PS5 version at the moment.
@@JGenMsheiit it might be theirlongest running game once everthing is said n done. Vt3 might take a while if Darktide goes into full swing!
They should abandon VT. That game is a leech
I mean I doubt they would abandon darktide not to mention the amount of money poured into the project but also the amount they gain from those premium Bumble Bee cosmetic bundles
Not only that, Fatshark announced they are working on a ' new adventure' for V2, that's at least one more map, maybe even new set of maps.
The issue is that we dont know yet how long the grind will be and such. I just hope it will be finely tuned this time. This update is so important, THEY HAVE to give an experimental build to ensure players love it. Its hit or miss, and if it misses, I dont know if the game can recover especially for how long we have been waiting for this change.
My hypothesis is that they gonna make the floor to get good weapons higher through a grind, but they address the ceiling by not make it take forever either by removing lots of random elements. The question that worries me is if this "floor" im referring to will be reasonable or not.
As to preparation for the update, I think the optimal way to get weapons levels is ordo dockets spam Brunt that has rarity in the items for low level blessings and spam randomizer on Melk with 250-500 coins to sacrifice weapons for blessings so you have easily high level blessings which in both cases you sacrifice the blessings to get levels when the update hits.
As to Plasteel and Diamantine, you should definitely keep those as much as possible imo because they will likely increase their costs since theres more stability in the weapon crafting and they would want to make you grind those materials, otherwise if they keep current costs, those materials will be obsolete very fast.
Last part is focusing on getting the weapons that you want before the update because your prefered mark might get locked if the category is too low level when the update hits, I would at least buy 1 mark of everything just in case or at least the guns you dont want to be locked when the update hits.
Thats speculation tho so take it as you will.
If you want the grind to be "finely tuned", your expectations are setting you up for failure no? The amount of effort PEOPLE think you should need to put in will vary wildly, and will be impossible to please everyone.
@@thetuerk Sure but I think a testing would tell if the grind is too much, not enough, or finely tuned depending on the feedback
The data would tell you which direction most people would prefer, it obviously cannot please everyone but it should please the majority of the playerbase for sure.
Also there's a very good acceptable range of grind people can accept without people complaining imho
They won't give the experimental build
I don't necessarily think we're going to be suddenly locked out of weapon marks - They said that our blessing library will be used to determine how far along we start in this new system, and I'd wager that weapon marks are going to be fairly easy to unlock. People who have enough blessings unlocked pre-patch will probably end up with enough mastery progression to unlock all weapon marks/blessings (because i can't imagine the backlash if fatshark makes people start over after they spent thousands of hours pleasing RNGesus to get their weapons then have it taken away)
finally! a functional progression system! lets hope its not dogshit and my materials actually have value from now on!
honestly, anything is better than the current system 😭
When all you want is:
- The ability to switch the Flashlight out for Bash on any weapon.
Fatshark won't abandon this game because there is so much potential :P
I really like Darktide, and the biggest reason I can't recommend it to friends yet is the wonky crafting and grinding. Getting the gear you want should not feel painful
DT is abandoned unlike VT
@@CBRN-115 What compels you to say something like that 2 days after a content update is released?
Your gear is useless if you can’t play the game properly. People should focus on mastering mechanics and forming good habits, not getting god rolls and then complaining when they still get wiped. If you play naturally and focus on learning, you’ll have everything you need by the time you’re ready for auric.
@@CBRN-115 that is simply not true
People are talking about abandoning the game? It's an active cash cow despite not being that large of one. I guess I'm not on reddit enough to take in the current doom and gloom it's filled with. You're right that we would have to see changes characteristic of shutting down before we can be confident in such a belief.
Reddit has nothing to do with this, I've seen people on CZcams complain about it as well. It's just simply that the Darktide devs have played their cards badly for the most part.
Needs a solo mode with bots to get me to invest in it. What they promised and what they have delivered, so shamelessly, is so disparate that I struggle to raise any level of trust in what Fat Shark will do. I would love to be wrong but I'm not holding my breath.
They do have a solo made go into matchmaking settings and put it on private match.
You need a minimum of 2 players to launch a private match. So not a actually a solo mode.
Lol it’s a team game. Why do you need solo content? Like you go KFC and order sushi. Stop whining
Ah yes like Left4Dead, Left4Dead 2, Back4Blood, Predator Hunting Grounds or Fat Shark's own Vermintide and Vermintide 2. No solo with bots available there in directly comparable games within its subgenre. Also definitiely wasn't an advertised feature all the way up to release and then specifically cited as a feature in active development and nearing roll-out in updates shortly after it missed launch day.
@@sscaesar3569 what's wrong with someone just wanting to be able to start a game solo?
That's like saying you shouldn't be able to order just a pack of chips from KFC.
You're an idiot who doesn't know how to make analogies.
They have got to put more people in this f---ing team. The pace of updates to their games is going to result in another dev company coming along and just eating their lunch.
I was so disappointed when the secrets of the machine update came and realised that there is no playable mechanicus character. I waited 2 weeks for it.
Imagine Darktide if it didnt release in an unfinished state. Dont get me wrong, i like these updates, theyre great. But it all just feels like theyre finishing homework at school, y'know? These things should've been like this long ago.
you should see how vermintide 2 was in the beginning it was much worse
I am abit worried about them converting our current saved blessings into progression, as i never bothered saving the tier 1-3 blessings and instead only saved the tier 4 blessings.
This could very well lead to me not getting anywhere near enough progression in exchange for my blessings, and i might essentially end up just losing all my blessings that i have saved up.
Essentially converting my tier 4 blessings into a paltry progression that might just get me to something like tier 2 after conversion.
Yeah, that would be terrible. I'm in the same boat. I focused on 3 and 4 tier. It would be a big smack in the face when I've put over 900 hours into the game.
Well, the rational way to calculate your previous progression is to simply base it on the highest blessing tier you have, not adding up a total of all the duplicates you have. I'm sure they've thought of this.
@@Xhaleon so one (1) tier 4 blessing would yield similar progression than if I had all blessings for that weapon? Makes no sense to me
I even skipped the 'surge' blessing for two psyker staffs because it only triggered on left clicks...
@@julscherokee1621 No, I mean that if you have tier 4 of Blessing A, then it should be equivalent to having tier 1, 2, 3 & 4 of Blessing A. Any other blessings B, C and so on will not count. Now, there are blessings which are only found on lower tiers, so I guess those will just be a lost cause for transferring progression if you can't get them. Might not be a big deal if tier 4s count for a larger percentage of progression than lower tiers?
I love to bitch and hate but this is awesome and I am very happy fatshark is pulling an epic move that makes me like them a little more
Don't know what to think yet. From their pictures, it looks like they will cap us on total gear score, which worries me a bit.
A multi layered crafting system and a weapon system that rewards player time investment is pretty awesome
I hope it doesn't become a "do damage to level up" kind of thing, some weapons are meant to crowd control or do single damage. If its like that then we'll see people going out of their way to level up mastery instead of actually playing to win.
They kinda do that anyway tbh
I’m really excited about this update. It appears to give me the agency I want while adding some other cool mechanics and potentially new blessings or perks. Sounds like there will be a whole new round of build mechanic videos coming up!?
Still withholding judgement. Darktide is still a live-service game, and while that might not sound too bad when you point your finger towards Vermintide 2, Darktide is *monetized* as a greasy, FOMO-enducing live-service game. It will be in their best interest to waste our time as much as possible to keep people within the game's ecosystem. Hell, as you mentioned they wouldn't even relent a single inch in regards to crafting locks for almost 2 years, why would I give them the benefit of the doubt to change their tone now? I don't trust them yet until we actually get our hands on that crafting system.
Issue with this "Live-Service" crap simply is that adding a few reskins and maps in 2 years time while reprogramming the core systems around the gameplay loop is not "servicing" a game in my opinion. Servicing a game would be like Darktide, where playing different factions and enemy types or what setup you bring completely changes the experiences. And even that gets boring at some point.
Helldivers*
This isn’t the last thing they need to fix, they also need to rework the mission selection system. Not being able to play what you want fucking sucks.
I disagree, that’s part of the immersion.
Personally I find that the Auric mission board mostly fixes this.
This is only quickplay?
@@J.B.1982 🤓
Vermintide 2 is still going strong, can’t see them abandoning it. Especially their 40k game.
comments for the comment gods. love your stuff man. wish ya all the best
This rework is everything I hoped it would be, it's also going to make the leveling experience not dogshit
also thank you for making this video it made me understand the post they made better and also I will now also prepare by finally taking the blessings from my weapons
Assuming progression in one weapon family progressing everything is bold of you given what we've seen from them for 2 years. Glad you brought up the Weave weapon system. It's the best weapon system in DT, VT1 or 2 by far, but the game mode was so despised (I found it fun), no one made any buzz about it.
Perfect timing as i JUST got a 380 bolt pistol gonna not spend and just wait to see what happens
WINDS OF MAGIC SYSTEM!
I am a little bummed that I am losing my blessings which I grinded for hard and have to reunlock them. Totally understand the game is not rng friendly atm and things need changing but it did feel nice to be one of the few with the best blessings on the best rolled weapons possible 😅
Man I would love if we could get a 5th class like a tech priest or something kinda like the necromancer for vermintide
Limbsplitter is great now on the Antax :)
Quite new to Darktide, but I'm glad to hear this. 2:22 why the hell didn't they just do that from the get go. The weapon upgrade and reward system of Darktide is absolutely retarded, vague and tedious. Vermintide and Darktide are basically the same game with a different coat of paint, so it shouldn't have been hard to transfer a game element over. Also, changing the wording / terminology would be useful and truthful, considering how "Blessing" a weapon means improving it, not slapping a negative on it. That's more like a curse on a weapon FFS...
Oh look more features that should have been in on launch. Game's almost out of beta.
So far so good but I thought we were gonna see in August.
So, to prepare for the update, can we assume it's better to extract blessings than to stock up on high level weapons?
2:06 made me lol
The real fantastic news we are waiting for is offline mode with bots that we can customise to the way we want.
I still miss pre rework limbsplitter, was actually a strategy.
Max Stat numbers are randomized, so you will find a BUNCH of weapons with low Max Stats. When you obtain that weapon new, it's stats will be even lower than the Max Stats, and you'll have to work/grind the stat numbers up to the listed Max Stat numbers.
Fat Shark says, "This is when the players create an actual relationship with the weapon."
just the removal of the blessing and perk locking makes me happy
But do we have Favorite/Starred/Marked Items? Please! I want to have my preferred weapons in a tab or visible without the use of a mod. Also would be nice if they can be nicknamed for builds or purpose
4:32 I have no idea who would think fatshark would leave Darktide?! like look at vermintide 2 they are literally still supporting that game and trying to right now add PvP so there's no way they will abandon ever Darktide
It's crazy to me that people think they'll drop Darktide, where they're STILL supporting Vermintide2
Fatshark abandoned Dartide to support their old ass vermintide
@@CBRN-115 thats not true at all, they literally release a content update this week lol
Idk man, im not looking forward to an insane grind for a game that's already been out for a long time
I hope they do something abut the Rewards for clearing a map as well, xp becomes useless fast and the weapons' are always bad.
I like the sound of the update I just really want it to hit live.
At the current pace the game will be worthy of a 1.0 in about...what... 10 years ?
Is there any chance we will have a game in the future like darktide ? I know vermintide but I love darktide and hope there will be a future
love that game
I might start playing this game again
I'm going to quot this game if I have to restart all my hardworking and dedication I out in on my energy sword and bolters that's not right man that's not right
I already have 550 rating weapon sets on all 4 classes with perfect perks...
That crafting system look finally like something we want for a long time but i'm not gonna lie i am a bit afraid to grind on each weapon families again when i already have all blessings from tier 1 to 4, even on the new weapons, and I don't think i'm gonna be happy to "waste" 1k hours just to maximise all the weapons ingame ... Again !
I'm sort of a casual player on pc, love DT - but maybe my patience is not enough to level some of my characters, well update is good for two sorts of players : newcomers and the mega dedicated ones!
So Darktide is finally going to leave unofficial early access lol.
but do we still have to keep fishing for the stat distribution we like?
Both Mastery and Expertise are worded like they're going to be beneficial to the community but so vaguely that it seems to me like it's going to be an excuse for FS to make the grind worse not better. They will put all the actually decent blessings and perks at one end of that mastery tree and if you want to have it even decently I sure hope you like playing a series of the same 3 weapons with a few different attack patterns for tens, if not a hundred plus hours until you get all of them unlocked because i KNOW I don't trust fatshark to not make the grind atrocious.
I don't trust them with making itemization not a net negative and honestly speaking I don't trust them to even release it before the end of the year.
I LOVE THIS GAME!!
JTC channel your magic insightful powers for me.
My friends and I have been discussing the vague wording for inventory vs. blessing library in the dev blog post.
I personally can’t imagine that they’ll maintain a full inventory of items for players if we’re switching to a weave crafting system, but they haven’t explicitly said that we’ll be losing our items.
What’s your take on that? I don’t think it will make sense for me to have access to a double T4 blessing item if my mastery rank only allows for T2 blessings.
From what it sounds like to me from the blog, the crafting system is going to be moving to a "weave-esque" system while the actual inventory system will not. Blessing library is the term they use to refer to the current iteration of how we collect blessings and get to apply them to weapons (what i call the blessing stickerbook), and while that entire aspect is changing to something more freeing I don't think we'll be losing our inventory or ability to carry multiple weapons of the same time.
What it will probably look like (from what i glean in the dev blog) is that we still go to brunt's armory, buy a weapon, then take it to Hadron for the Expertise system where we can craft it into what we want with blessings/perks, then we take it in game and earn XP for it while using it which progresses the Mastery system and allows us to unlock new blessings/skins/whatever they plan to add for us.
Yeah that’s a good point, they didn’t mention any of the other vendors changing at all, or the end mission item reward being different.
I wonder if that means we’ll be able to scrap items for mastery xp instead of turning in blessings…I guess we’ll just have to wait and see.
Cheers and love as always!
i just want fatshark to add lmgs for my vet
oh yeah also yes this is amazing because the crafting is atrocious like compared to vermintide 2? it's insane we're not able to re-roll infinite amount of stats or blessings and I hope those days are finally going to be behind us and finally dimentium is going to be useful
Meanwhile, waiting for the weapon attachments system and Dan Abnett story teased pre-launch...
if only they did ps5 it would only grow the fanbase , with space marine 2 on the horizon it seems like good time to one again puit WH in the spotlight
TL;DR FS spun in place for nearly 2 years all while pushing back on crafting/ locks, only to finally change... BACK TO A SYSTEM THAT THEY DESIGNED YEARS AGO!!! Gj FS I guess 😂
finally something to do with my 10 billion diamantine
Man i miss the triple combined slime
I will finally be able to change my negative review to positive after 2500 hours (I still don't have all the items I want).
It is the one thing that has prevented me from recommending the game to other people. It is a TERRIBLE feeling of spending a fuck ton of resources and get exactly nothing out of it.
Looks great! Although we all know for the majority of players "the wondrous ability to use whatever perks/blessing you want" really means rush to get meta stats and use those.
The game itself makes you wanna rush to lvl 30 anyway so you can get the good weapons and blessings. There's no point going slow since there's no progression after 30 and all missions are repeatitive.
People are already doing this anyway, so why not ease the suffering? And maybe after easily obtaining meta, some people would dare to try new things
I mean, it's still a lot of rng in this system in current description and core problem not really solved. Have no high hopes about this. Why FS so fixated on rng idk.
The problem people have with this is they arent changing the random stats part of crafting theyre just removing locks. Also brunts should not give you rolls as low as he does because its just a waste of ordo dockets.
And yet... to remove the cursed locks is a big change to the better.
the problem people have with this is they think stats are everything.
When in reality stats give very little power boosts. Half of my weapons are in 320-340 stats ratings. With lvl 3 blessings and perks. And they perform absolutely fine in auric damnations and maelstorms. Even without properly optimized builds.
YOU DONT NEED A PERFECT ROLL STATS WEAPON. Difference between average 330 gun and a perfect 370 gun is like 5-7%. Instead of spending time rolling for good weapon at Brunt's armory - go into psykanium and train your aim. You will get much more from that
This. I go for 350+ on my items, and yeah I have to do a decent bit of rolling, but the difference between 70% damage and 80% almost never affects breakpoints. Rolling perks and blessings is the real bane of the crafting system. Min-maxing your weapon for that spicy +3 damage per swing to MAYBE kill a boss in one more hit is not.
@@romanpyatibratov4361 im not talking about perfect weapons im talking about spending 300k st brunts and 99% of the weapons you get are 300-330 rolls. Also I know all about breakpoints and I also know damage isnt even the most important stat on things and often is only a 2% difference in damage. Thats also a part of the reason why I dont even care rng exists in the game because I love rng and all the games I play have rng. I actually dont even hate the crafting system anywhere near as much as everyone else does. Also most of my gear came from the shop and not wasting resources at brunts like most people do. I couldnt tell you how many times I bought a weapon for 11k and rolled it to orange for 1,000 plasteel and had a near perfect weapon that cost me far less resources than the 20 million ordo dockets and 30k plasteel some people spend on things. I actually spent months in this game not at all engaging with brunts whatsoever and found gear just fine. Now gearing when you are new and the resource disparity and bottleneck throughout the difficulties is an entirely different problem but definitely a persistent one. In my opinion thats an even bigger problem in this game and why so many bad players funnel to damnation without actually learning the game because they want more money and resources as quickly as possible without actually learning the game or the crafting system for that matter.
@@romanpyatibratov4361 Agreed. I've watched some testing videos showing what stats truly make a difference. It's rarely damage. Movement and stamina have a bigger impact on survivability. As you've pointed out, you can pplay the hardest difficulties without running all 380 weapons. Decent roll with blessing/perks that enhance the weapon and match your play style and build.
I'm going to be honest, JT. I'm kinda numb to the updates for darktide. While I think it is absolutely amazing, it's in 40k it still feels half baked with the updates being more disappointing than enticing. I still think there's lots to iron out in darktide but this update is working on it
They might aswell abandon the game, because by that time Space Marine 2 will be out. Half a year for 5 weapons, 1 map and achievments(seriously?).
SM2 releases with 6 classes, a customisation system not plagued by a piggie shop, a pvp mode and more...
I keep thinking that in Fatshark there must be a person/team that is like the "golden boy" of the management and they get to simply do whatever the fuck they want with new projects. Usually fucking things up badly. Then when they get tired of the new toy, the actual workhorses of the studio steps in and fix the project. I cannot explain otherwise why the release of this title was so much misguided.
It’s 100% incompetent management. We’ve seen it in blizzard, Arcane studios, Turtle Rock and so many other companies that the writing is on the wall
Nevermind, I'll read it.
I'd rather run a whole series of missions to find a cool weapon at the end then get a lame weapon from the emperor every mission
Finally my only problem with this game is getting fixed. 🙏🏻Praise The God Emperor🙏🏻
now we need to get rid of the FOMO skin store 🙏
With tencent in the picture that is sadly not going anywhere
Shame it drops after the summer
took them 2 years just to make crafting system to actually a good thing to look forward to
This will be out in 3 years and you will have basically wated all your time already put into the game earning blessings. They justhave to make it convoluted and difficult to do. Just let us pay crafting materials to unlock and let us trade Dimantene for plasteel. There is a very small team still supporting Vermintide and its the best its ever been all the remaining terrible devs migrated to supporting Darktide.
finally :P
I want to see this implemented also Fatshark gotta give ogryn some love cause ogryn has no primary weapons everyone else has more primaries.
Still sounds confusing to me.
Thank F
Fatshark should
Still RNG involved tho
This game desperately need a massive update. An update that adds 3-4 new maps, 3 new weapons for each class, new enemies, and actual unlock able armor. Yes you can get some armor in the game but they’re all basically the same, the unique “cool” looking armor is all locked behind paywall. At least let us earn premium currency in game like helldivers 2.
Honest question is every other content creator for darktide trans?
Dog water management of the game the last 7 months of nothing! Penance update was just a frustrating shopping list.
The new level is ok but it took way to long to come out for it to actually be exciting most people are done with this game and for good reason I doubt the new crafting will bring many back at all.
Yep, old players finds other games instead maybe. It's just fine for newcomers, but I'm taking a long break and discover my game library lol
I hope you all realize that to max weapon you still need to RNG your weapon Stat Limit. So still RNG.... still slot machine.
Oh wow only took almost 3 years! I’m so happy that we can finally not have RNG grind and they’ll fix it to only being just grind :) lol fuck fat shark
Now, everyone could enjoy delving into the Deep Dark Tide, flexing their Tight, Dark, & Deep customized limb splitting metal fabs! 🎆
PS: 🩸🐦⬛ Do you smell the sweet relics, brothers?
None of this matter though as soon as space marine 2 comes out. Too little too late
What does that even mean😅 They're completely different games
Bold of you to assume I can't play both games.
@@Joseph-mw2rlThey're both progression based horde shooters with classes, and both have an emphasis on ranged and melee fighting. SM 2 has the potential to syphon lots of players off Darktide, as it may give people more of what they actually want, that fat shark has failed to give. Assuming they don't mess up on release that is.
More grinding and lost all good weapons that I have. Sounds good.
It doesn't touch existing weapons (except to remove locks), and explicitly gives you Mastery progress based on the blessings you've already got saved. So no.
we will see what happens. fatshark likes inflating player game time with arbitrary mechanics so something is telling me the new mastery system is gonna serve as another infaltion tool being disguised as a change.
Hmm.. to buy up the last couple missing blessings or to wait until new system drops? 🫠