VR Sculpting is Awesome

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  • čas přidán 7. 06. 2024
  • #vrsculpting #sculpting #gamedev
    I recently tried sculpting in VR and it was awesome fun. It was easy to learn and produce great pieces with.
    Find out more and get Get 20% off: dub.sh/Shapelab2024launch
    My Website: www.gabbitt.co.uk
    Discord: / discord
    Learn the basics of Blender 4: • Blender 4 for Absolute...
    Get good at blender series: • Get Good @ Blender
    Learn Sculpting playlist: • Learn Sculpting in Ble...

Komentáře • 50

  • @jasperzatch610
    @jasperzatch610 Před měsícem +12

    "I assure you I haven't been drinking" the immediate assumption you had 😂

  • @dskins16
    @dskins16 Před 27 dny +1

    I ended up purchasing this program after watching your video - totally worth it!! The controls are so intuitive, and it runs super smooth so far. I'm still struggling to learn a lot of the brushes and scene management, but loving it so far. I have followed your other videos and absolutely love your presentation style. I'm not sure if you were planning to, but having a series on Shapelab would be incredible! Either way, thanks for all of the content so far :)!

  • @adicsbtw
    @adicsbtw Před měsícem +7

    Looks like a pretty powerful tool
    there have been others before, but this is the first I've seen that does proper sculpting in a way that seems intuitive and could be exported easily
    I'll have to give this a try at some point, as I've always struggled with how awkward sculpting in blender can be

  • @justanothernobody7142
    @justanothernobody7142 Před měsícem +7

    There's a few good free options too like Gravity Sketch and Medium, although Medium is not in development anymore.
    I'm surprised nobody has made a VR addon for Blender yet. There's already basic VR but all you can really do is move about in your scene. I often use it for checking scale but it would be great if you could do a bit of scultping too.

  • @A.J.Interactive
    @A.J.Interactive Před měsícem +3

    There's a VR plug-in in blender called free bird as well! 😊

  • @magniip
    @magniip Před měsícem +1

    Awesome Grant, finally something that I could actually use to create 3D from my sofa with my quest 2 vr headset instead of playing games. Great tip. Bought it instantly on steam yesterday and tested it. I need some practice of course, but it seems like a good usable tool for the creation of my game characters.

  • @Jessetech97
    @Jessetech97 Před měsícem

    Thank you Shapelab and Grand for trying out this program! I'm following your course and just started sculpting. I will try out this program too. It really looks easy and intuitive at a frist glance when you do it:)
    Also, you talk a bit faster when you're enthusiastic:)

  • @shalekendar6759
    @shalekendar6759 Před měsícem +6

    Perpetual....yeah...Pretty sure it doesn't mean "til the end of the year." I do so hate subscription models. You had me sold right up until that exact moment.

    • @nzavon
      @nzavon Před měsícem +1

      Same, I hate subscriptions pricing as well. Unfortunately paid for it before they forced sub pricing, albeit annual 😡 The company are dishonest to say the least !!

    • @grabbitt
      @grabbitt  Před měsícem +6

      You still have the programs not the updates. Seems OK to me.

    • @nzavon
      @nzavon Před měsícem +1

      @@grabbitt rubbish pricing model, no full price 2025 for me, and it's pretty limited especially for a NZ$60 price tag !

    • @umbratherios5614
      @umbratherios5614 Před měsícem +1

      you buy the year's version, and you get that version permanently after payment. I got the 2024 version, I will have that version forever until I pay for the next year's version.
      website is subscription. steam is forever.

  • @carlanderson5068
    @carlanderson5068 Před měsícem

    One thing I tested with the tentacle brush is you can reduce the size as you move it with the right control stick. It is a little hard to get right at first, though. It would be hard to do with a tablet, but works pretty well in VR. Also, there's an option to limit the effects (for any brush) to connected geometry that I've found really helpful. It prevents the brushes from affecting another portion of the geometry that's close to, but not directly connected to the center of the brush's center. Soi if you want to move a spot on the chest with a large brush, but don't want to grab the chin at the same time, it helps a lot to turn that on. -edit- I commented too soon, you talked about the connected option in the section right after I spoke.

  • @CarpeUniversum
    @CarpeUniversum Před měsícem +1

    Been wondering about this myself.

  • @andrewlongfellow8745
    @andrewlongfellow8745 Před měsícem

    You were definitely enjoying yourself. I’m pretty sure I heard some hehe’s at some points.

  • @1stoemp
    @1stoemp Před měsícem

    hey grant i love your tutorials and you have helped me a ton already in learning blender, i had a question i am in a project with others working all in unreal 5 would you say its a good option to model everything in unreal 5 itself or would you say stick to blender?
    i hope you have a wonderful day!

  • @artsquirrel
    @artsquirrel Před měsícem

    I might try VR one day if i get a better computer but sticking to desktop and my tablet for now, i tried VR at Center Parks once and it gave me nightmares so i'm not sure about it yet.

  • @luckyboy5nu
    @luckyboy5nu Před měsícem

    Hey Grant, you should definitely use the Quest 2 Mic on the next VR video, It sounds great!

    • @grabbitt
      @grabbitt  Před měsícem

      Not even thought about that😀

  • @v10moped
    @v10moped Před měsícem

    Yes. it is extremely therapeutic like actual clay sculpting or even gardening. I think it just triggers the evolutionary part of your brain associated with what humans have done for thousands of years. I've used SculptrVR, and sculpted entire landscapes. I once went 12 hours straight without realizing it. Didn't know night time had passed me by.

  • @TheGuardianofAzarath
    @TheGuardianofAzarath Před měsícem +1

    Looks interesting, sadly I don’t have a vr headset, which one are you using?
    As someone who has limited to no depth perception, I’ve always struggled with digital sculpting. I’d love to try this though, but as I said, no headset, and my cintiq is currently not set up

    • @grabbitt
      @grabbitt  Před měsícem

      A meta quest 2

    • @adicsbtw
      @adicsbtw Před měsícem

      ey, no depth perception gang lol

  • @MrToadyodymo
    @MrToadyodymo Před měsícem

    Would like a comparison with kodonvr once you're more comfortable. Their pricing is a little better

  • @watchman1015
    @watchman1015 Před měsícem

    Grant: I couldn't help but notice the green screen looked clean, What are you using for that ????

  • @loxtuf
    @loxtuf Před měsícem

    Fun and good for working might be 2 opposing desires at times. But assuming support for this kinda thing will mean it improves, then VR in 10 years could be easily the better choice for digital creating.

  • @Tnk-jj5ye
    @Tnk-jj5ye Před měsícem

    Bob Ross VR 2024

  • @marcapouli7805
    @marcapouli7805 Před měsícem

    VR seems great I've always wanted to try. Maybe in another life.

    • @RobertMalachowski
      @RobertMalachowski Před měsícem +1

      200-500 might be a lot if you’re not a gamer, but it is advancing for other uses too

    • @marcapouli7805
      @marcapouli7805 Před měsícem

      @@RobertMalachowski I'm a gamer (I play only free games 😅) and I also use blender and Unreal Engine, but I'll never have this money unfortunately.

  • @MoosePissUK
    @MoosePissUK Před měsícem

    Shapelab looking alot like the oculus medium vr scuplt program

  • @VVOPOL
    @VVOPOL Před měsícem +1

    Cool

  • @RayStudio95
    @RayStudio95 Před měsícem

    You not dizzy moving too much on VR..?😅. This sure new to me

  • @shortfuse9443
    @shortfuse9443 Před měsícem +1

    Could you still export these for games or other projects

  • @anab0lic
    @anab0lic Před měsícem

    I suppose my bigest concern with this is the comfort factor... does it get uncomfortbale wearing a headset like that for hours on end?

    • @grabbitt
      @grabbitt  Před měsícem +1

      this was a 40 minute session edited down. Felt fine but might be uncomfy for hours without a break

  • @artoon6760
    @artoon6760 Před měsícem

    Can we run blender animation cgi in i9 13900 H 32GB ram intel 96 EU iris xe

  • @FirstLast_Nba
    @FirstLast_Nba Před měsícem +2

    VERY interesting and promising. I might try it.

  • @fidobarks1164
    @fidobarks1164 Před měsícem +1

    They recently raised their price by $20, maybe more, I don't recall what it was exactly a couple weeks ago and also decided that really they want some of that tasty perpetual software as a service money so now they have that too in case you thought owning software you bought was for chumps. These grand aspirations of tapping into your wallet for now on have evidently led them into the welcoming arms of paid endorsements... yay for us...

    • @grabbitt
      @grabbitt  Před měsícem

      i didnt think the pricing was too bad personally. Yes there's a sub model which lots of people don't like but the one of payment seemed ok

    • @carlanderson5068
      @carlanderson5068 Před měsícem

      You don't get updates after the sub ends, but you can still use the software. And it is getting very active updates. I don't love any subscription model, but this isn't such a bad one (yet, if development stalls or it gets buggy, my opinion will change).

  • @dopplegangerdavid
    @dopplegangerdavid Před měsícem

    I don't think I can do it because I get VR motion sick easily.

    • @grabbitt
      @grabbitt  Před měsícem

      I didn't seem to experience that at all.

  • @Glitch-Gremlin
    @Glitch-Gremlin Před měsícem +1

    Blender isn't a Sculpting Program, though? i mean... even Nomad Sculpt is better at Sculpting than Blender. so of course Shapelab is gonna be better.

  • @WildWestDesigns
    @WildWestDesigns Před měsícem

    The tech nerd in me, kinda likes it. The old disagreeable person in me, just would prefer to do it the old fashioned way (why I also still like to animate on paper). Something about the old analog process that I can appreciate more.

  • @JustForNowStudios
    @JustForNowStudios Před měsícem

    Unfortunately having a screen inches away from your eyes becomes very tiresome after a couple of hours...also in 20 years your face will permanently have a skin impression 😅