Inside Star Citizen: Distribution Allocution
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- čas přidán 14. 06. 2024
- What kind of gameplay can you expect from the first drop of Distribution Centers? Dive underground with us today as we explore the features targeted for their initial release in the upcoming Alpha 3.23 patch.
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1:56 "What is your favorite thing about distribution centers?" "They are nearly done." Poor Mr. Kay needs a vacation.
HE LOOKED SO TIRED! ;-;
that's gamedev for you
You beat me to it. Best quote XD Much love to the folks working on them though. They look great!
I hope hes going to be okay. Can't wait to get into these things and see their work.
Kev looks like he needs a drink, with a side of a full 8 hour nap sheesh 😅
Can't wait to be an Amazon warehouse worker in Stanton for real
😂🫡😁
the power fantasy is being able to brake in and steal from them .
@@UnderdogSMO officer these TVs fell off the back of a truck
pee bottle is an optional extra
Maybe a warehouse in Rowanda.
You know what I'm missing? Blaring, facility wide alarms when intruders are present.
Probably would also help our space truckers to evacuate or find shelter.
My 2 favourite moments:
- when a "non-aggressive unlawful" character kills 2 guys in the first 10 seconds of introduction
- when a distribution center needs a player as an external contractor to move a package from room to room in the same building
SC isn't a finished game, they need players to test features and get data...thus, activities in SC aren't going to necessarily make sense from a lore or logic perspective, as they're literally only meant to be fun (and/or profitable) enough for players to want to engage in them so the devs can get their data from.
@@ChristoffRevanit's also a game with randomly generated missions. Sometimes those are gonna be a tad silly, and that makes em fun
@@monty58 What are you talking about? Zero missions in SC are randomly generated they are all set designed missions at set locations
@@markreiffel807 they have a list of origins and a list of destinations, yeah, but they don't hand make each of them, that'd be stupid.
A delivery mission is (I'd assume) generated by pulling from each of those lists, probably with tags for what planet they're on and if it's a major landing zone or some thing.
@@monty58 That's my understanding and it would make the most sense. Making each mission hand crafted is not possible with these types of games and missions. For the case of delivery missions, you would need there to be a way to assign X item from X location to be taken to Y location so that you could have a larger variety of missions.
I love the moment where Jared's question about getting vehicles inside distribution centres finally hits home. That brief moment of panic...
Thank you Jared for calling the devs out on bullshit kill walls, force fields, and teleportation zones! Let us explore our way! Those bollards won't stop us when maelstrom arrives anyways!
That was so funny.
I hope there will be reactionary missions spawned from players efforts... for example if there's a bombing run to destroy something at the center, then there should be a mission spawned for players to deliver repair materials, another mission spawned to repair what was bombed (using repair/salvage gun), etc. If there's an assassination mission then once that's completed there should be a medical missions spawned for a medical player to either get to them in time to stabilize them and then deliver them to a medical facility to save them, thwarting the assassination.
I also want to see the missions broken up into internal and external missions where a completed external missions creates an internal mission to finish. For example: Delivery mission from anywhere external TO the station is one misson, then Delivery from station drop off to station warehouse is another, smaller mission. This allows for players to essentially live in the station for a while completing missions. This works the other way around as well. Delivery from an internal warehouse to the pick-up points and then another mission to pick up one(or several) packages from the pickup point to a place external to the station.
There should be trash/waste delivery missions spawned from every storefront after a certain amount of usage to the garbage dump of the station while they request refills of supplies from the warehouse. These are all individual small missions that a player never has to leave the station for. Then there should be missions from garbage dump to cargo pick-up areas. Then another mission from pickup-area to a dumping/recycling site off station(orbital recycle/refineries) once there's enough to fill the dump. Not doing waste missions can cause a degredation in the quality of the station over time with trash filling up the hallways. The more desperate a station gets for trash removal the more a player can make from doing it.
After a certain amount of time if a player doesn't pickup the mission then an NPC should based on the amount of NPC presence/activity in the area.
So many possibilities.
There can be tons of back-and-forth missions spawning that will keep players of all types in action.
Or for the assassination, a NPC transport for the New Hire coming in as a replacement xD
@@jinxatron Yes! Oh don't get me started on NPC/People transport. So many possibilities.
I just realized I wrote this comment before fully watching the video where they go over what I just said at 7:16 and it's exactly as I imagine it!
This!
What I hope every mmo has instead of just linear stuff, because this at least make generic missions happen organically and not some mission daily’s you do
Hey Jared, didn't you say you can't sing? Because YES you can!!!😳🤩
AND his voice sounds really nice as well.
Yes more Disco singing
We want MORE ! We want MORE !
We've known for a LONG time that Jared has a killer voice... I've been requesting 'ISC, the musical' for years now.... Jared... you know you want a musical episode. Every good show has a musical episode! 😂😅😉
When he sang Happy Birthday at Citizen Con, I was like 😮🙌
these are going to be a nightmare, gonna go in tryna do some casual box missions just to catch some bombs on my head or get gunned down
Dunno if this is intentional but I really welcome the earlier upload times lately! Makes a big difference for me watching from CEST
cries in AEDT
Because they're now in London instead of Los Angeles.
Jared actually has a good singing voice....I say ya'll make this a regular part of the end of the episode!
Did I just see the Raft cargo racks working?!
They've worked for a while.... Just not nicely.
That's how they currently work in the verse. Sill no integrated Tractor and the clamps still fixed.
looks like to be fixed, yeah.
It has only been released since a bit more than one year .... This is yesterday in SC time. Be more patient to have a cargo ship than can manage cargo !
The raft is basically the Hull A but worse. I say get rid of the clamps and make it fit 4 boxes instead. It just makes more sense that way when you compare it against the Hull A.
Nice to see ISC is being release european time now!!
I'm a bit worried that you will just be able to pull out a gun in these places, i feel like it'll end up without any non aggressive gameplay because people will come in just to kill others
Since hostility rep is there, they may get away at first, but wouldn't even be able to land next. Plus with the hud rework we can tell the player is a CS and shoot him with our own weapons. This won't be an issue simply because us as players can counter it, removing the reasoning to risk such a decision without a justifiable reward.
You'll have large groups of players patrolling those areas
Just stay away from the distribution centers around Crusader because that's where they will always camp .
My Org already plans on using one of these as a base and protecting it. There are many others with the same idea. It will be fun. Great addition. Interactions with other players is what it is all about
forget being a bounty and hiding in a bunker for a player to come to you. I want to see how long a player bounty can hold out in the deepest areas of these centers, especially if its a outright hostile location to everyone. Get crime stat, fight your way in as deep as you can. Hold out and wait for the hunters to come to you. Then act as a final boss for them when they eventually fight their way to reach you.
The only thing we always got to see and hear is Combat Combat Combat. I think it's about time to develop the Trading part of this game. Where are the long time promised Taxi missions?
If the idea is for the DC to be a hub of player mission at the same time it would be a great addition that if there is an assaulting force/unlawful players at the location, any non-aggressive players in the area will get a mission to help defend the VIP or something. Or at the very least get a warning that the facility is under attack, that way nearby players know to be on the lookout.
Globally it will be big bunkers for similar PVP missions coupled with outposts with similar trading/delivery missions. Do not expect something more as long as the NPC are still so laggy.
Speaking of LOCATIONS I know CIG are skilled seasoned professionals with some of most talented CONCEPT ARTISTS, however I do wonder if they've heard of or seen the stunning body of work of CONCEPT ARTISTS such as ANTARIK FOX: sc fi landscape / fantasy city, or DR. FRANKENFOAM: space station concept art & the GOOGLE links to others like them, (as you browse through) who would have a lot to possibly offer CIG since STAR CITIZEN (P.U.) is a massive world building simulation in development, to help out with OUTPOST SETTLEMENT & LOCATION EXPANSION, as FREELANCE contractors.
12:12 that explains so much where the funding went.
On top of everything else like cargo elevators UI, and map changes. It’s crazy to me that you’re also planning to have distribution centers in this next major patch. If this is any indication of what we might be able to roughly, expect with the new team members from squadron 42 jumping on to help develop the persistent universe, this will most certainly be the watershed year. Keep up the amazing work CIG!
Just the ambiguous Pyro reference casually hung on the end there. Well done
Titillating
And "meshing" fingers...
Two things need to be implemented before this for it to be enjoyabe for me; A real reputation system with in depth rewards and ranking system. And a true performance patch in the form of server meshing and DLSS etc. Without them there's no real purpose to it and on top of that its laggy.
Server meshing will probably not change a lot of thing to performance. Current server FPS is as low as 5. To have 20, you would need to quadruple server number plus adding the overhead management so probably multiply the server number aka the renting cost by 5. And this without taking into account all the currently inert new NPC that CIG has added in every settlement ... It is unprobable CIG would drain its fund with so many servers.
The start of that ranking system is supposed to be coming in this patch. At the very least more things should impact reputation now, and hostility will be tied to rep. They've talked about plans for rewards, but I don't think they're making it into this patch.
Though one of the planned rewards as I recall was that certain areas of distribution hubs would open up as you improved your rank. So like one hub might have a refinery in it that only people with high rep have access to, or there might be some specialty shops that sell things not available on the general market. So getting both the rep rework and distribution hubs bodes well for stuff like that coming sooner rather than later.
Maybe actual ai that don't just stand around to be killed might be more important don't you think?
@@scurnow875 The issue there seems to be server performance. The AI can be responsive and not just stand around, but you need a fresh server that's running well, and it quickly degrades. Which is why server meshing is so important. Even if it doesn't directly improve performance, it at least is the final structure for how they want their backend to look like, which gives them the confidence to start optimizing for things like AI responsiveness without worrying about it causing a lot of reworks down the road.
Huge thanks to CIG for consistently elevating their content with improved editing and engaging material. Jared's fantastic mix of personality, creativity, and professionalism keeps me and my friends hooked on this project. Much appreciated!
I love Jared. He does so much for keeping me engaged with this project!
I hope I can play space trucker missions with these... and have some reasonable level of security doing so.
I think once there are more star systems survivability for truckers will go up. Fewer pirates concentrated in one area.
Not with their limited imagination and focus on idiotic pew pew.
I hope I can be a space trucker with minimal security. Having to plan ahead and watch my back is the most enjoyable part of trucking for me. I need that risk of losing it all otherwise I wouldn’t bother.
Need to hire protection services ;)
@@SpaceDad42 Hopefully that changes with a new director.
man cant wait for the 3.23 patch! :)
Might be good for everyone to keep in mind, all the cool stuff planned for 3.23 likely will not come in "A" 3.23 patch. There will be 3.23, 3.23.1, 3.23.2 and so on. It's going to take a little time, I'm guessing.
Very excited to have new content! Looks like a lot of fun to be had here.
Another good idea I think, is to be paid to defend a distrubution centre. As in, you're literally a official security guard paid by the hour and get bonuses for any hostile kills. You can man the turrets you see shooting the ships or simply patrol on foot. If there's a raid while you're on duty and it succeeds you can be docked pay, simply fired and lose rep with the company.
Could be easier to implement by making them Merc missions, like the bunkers with waves. Could be 5-10 waves and it starts when you actually get the distribution center.
I mean yeah thats easier, but this game needs less easy solutions and more features that other games dont have. Would want it to feel less of a minigame/mission and more of an actual defence asset. @@Sensets
@@OneTwoMark sorry but I don't think people are interested in pretending to be security until something actually happens they want to play the game. what u suggested is something u can do for your friends but it doesn't really make sense for a gameplay loop.
@Sensets Some people absolutely would be. Me included. You can use the time to explore the huge location, goof off, and even do other on site missions.
But make it so that you have to rep unlock the security guard job by doing wave defense missions first maybe.
Seeing what works for this and what doesn't paves the way for ACTUAL space security escort missions, and figuring that out might get cargo haulers mor willing to hire their own security instead of arguing that legitimate piracy shouldn't be a thing.
@@bsquaredbundles I think the idea only works in your head... I think it's cool don't get me wrong but at the end of the day this is still a video game and that isn't going to be fun for most people. But I agree distribution centers should be more reputation based and I am disappointed they didn't say they would be.
The FPS missions sound cool and I can't wait for the Raid, but hard to get excited when I know server performance will be bad and I'll be shooting standing still targets.
If its any consolation, they just announced they'll be testing different variations of a static server mesh so that they can see how server performance is impacted by running multiple servers in one shard for Stanton, for example each planet being its own dedicated server in the same Stanton instance. If they dont increase the player cap with this test, and its just to monitor server performance then I could totally see them rolling out a version of it sometime late this year or early next. They've already tested having Pyro and Stanton connected and the jumpgate working, and it worked (albeit a little buggy). In other words, server stability will certainly be addressed by the time they implement Raids
They need automated turrets on the inside. Make it harder to raid the place. Be a good use for rail guns maybe grenade launchers. Sadly though the pirate types will whine that turrets would make it too hard they dont want any type of resistance because it's not fun.
Rail guns and grenade launchers inside the facility they want to protect and not get destroyed?
@@NutjobChuck My comment was about pirates attacking these facilities. Automated turrets could add an extra layer to slowing/stopping an attack possibly.
Real pirates wouldn't complain. Salt miners would.
Honestly, I only half agree. Automated turrets or manned turret postions would be a little overkill. I could totally see them having the little minigun sentries placed throughout at advantageous positions, the type you see on top of the Cyclone MT. Leaves the gunner a bit exposed so players on foot can fight back, but packs enough firepower to plow through pirates that arent keeping an eye out.
@@justicebrown1077 Players on the ground can have rocket launchers or rail guns though, so they could actually take out turrets.
LET'S GOOOO!!! loving all the upcoming features and content and i love that you are placing so many different types of missions in the same locations, hopefully leading to even more content in the form of emergent gameplay. really looking forward to all the updates this year and keep up the great work CIG! O7
4:35 That's sheer terror, right there.
great ISC !!!
But are there also gonna be Distribution Centres on Moons? (like yela or daymar, since I mostly am around Crusader)
Great show, thanks for the update!
I wonder if Star Citizen should embrace the "Post-Dad Games"? Like Power Wash Simulator or car flipper.
Like you can play SC for free but you can only choose Post-Dad Game "missions" and are limited to that area.
I'd love to just chill for a hour with a beer and be cleaning up some other player ship.
Or a free to play bartender mode where all you can do is serve drinks and talk to people.
Such things could make the world feel a lot more real but you'll probably have to figure out a way to house all these people in terms server capacity.
You can do that in game right now, you just need a vulture.
That's basically just 0 to hero. Several youtubers have setup and done 0 to hero playthroughs and have said that CIG should sell a 0 to hero game package.
It wouldn't be free to play, but it would be alot less than your current base starter pack and not recommended for beginners. It would come with access to the game, but no ship, no money, no armor, no items, just an undersuit or simple change of cloths.
Sounds like great content! Can't wait when the game get to beta phase and beyond to receive optimization patches to make it playable.
😂😂🤣🤣 Jared! Classic! Needed the funny at the end.. This week has been busy! Go CIG go! Distribution Centers are looking awesome!! 👍👍
I really hope space stations will be getting this much associated gameplay soon. Also more continuous space and fewer elevators.
Want to thank all the developers for all their hard work! What a truly incredible game and experience!
I really hope there is still a game for the really non aggressive passive player without being ganked not only during delivery but now during unloading and moving cargo.
Going somewhere else? Hiring security? Joining an org? Figuring out which DZs are Hotspot and which are not. Carrying you own gun and keeping a careful eye on your surroundings? Wait for the Sol and Terra systems to get added and only play there? Wait for LZ only missions and just do those?
Skill issue. Never had a pirate stealing even one SCU of cargo from me. In fact, I managed to avoid pirates so far all together. As in any hard core game, beeing a casual means suffering
I too want a trolley full of Picos!
Obviously the big haul every pirate hopes finding in a cargo bay lol😂
just oil the wheels when you get it!
With the squeaky wheel DLC of course
Well as a lawful player I just want to do delivery. Cargo missions and more will be my main gameplay. With item rarity coming I am looking forward to raids.
I love his 'Slasher of Prices' shirt
and I'm also so glad Disco Lando is still a force for Chaos!
Timothy Dalton played this role so well, it was truly epic
What a wonderful singing voice you have there, Jared! More Please!
Now I really wanna see inside-out Pyro-Stanton!
I could imagine this could tie into base building. Having hauler players get beacons from other players for deliveries for constructing their outpost / settlement and going to these distributions stations to pick up the order before flying it over to the construction site.
Unless there are clear rules on how all these elements going to work this place will just be one big shoot outs and the ones to lose out will be the delivery missions. As a suggestion if there are delivery missions to highly guarded distribution center, you are given a code to enter this area and as you go in you will be escorted to your landing pad.
Looks absolutely fantastic and another great addition to Star Citizen! KEEP GOING GUYS! WE APPRECIATE IT!
4:40 - Challenge accepted, Jared🍎
Looking forward to raids. If this works properly and nicely, and perhaps creates a small ecoyststem of chained missions then this is already a huge plus for gameplay in the PU
I'm picturing getting shot everytime I land... And then if I take off, I have to weave throught about 50 waves of pirates just sitting out in space.
I can def see the chaos that would make for some hot streaming action though.
Like with anything new, it's prob a place to avoid for a bit if you're totally passive.
Yup i can already see civilian drop cargo and get killed by a A2 that don't even look for actual mission bc griefer think it's "fun".
@@Holfyy Dropping a bomb and seeing angry messages pop up in chat *IS* fun. Purely peaceful players seem to take the game way too seriously and when they get reminded that PvP is part of the game no matter if they like it or not they tend to get really mad really fast.
@zerentheunskilled found the griefer. And before you argue "its pvp not griefing" just google the definition of griefing.
@@caphalor7252 They don't even realise that they are griefer it's so sad.
Dear devs, I think you forgot what distribution centers are supposed to do). What you showed is a PvP theme park packed with combat action and with very little room for actual cargo content. It's not a choice, but rather a mockery of one. I'm sure that industrial folks will most definitely avoid these areas because of constant danger and low profit.
You could at least go the same you did with bases. Make a safe zone with a large armistice area, where profits are low. Then a balanced medium zone with no armistice, but with decent protection and good profits. And lastly lawless DCs with low protection and risky missions that pay very well.
Excellent episode. Cool to see an updated HUD with compass, new party markers and ... Hurston Dynamics branding? What is that?
But what about military bases you should be able to build rep with UEE for access to certain equipment and vehicles.
Jared and the team are great. Great information, and hilarious delivery :)
Nice singing Disco! I never knew you had such a voice
This is gonna be one of the largest updates since the launch of 3.0. I was present for the launch of 3.0 and I joined back in 2015. It’s been a long time coming and I’m truly excited for this new update. Thank you CIG for making this game great.
I really appreciate the gameplay loops being created for SC. It is fundamental.
We need more of that great singing voice Jared!
LOL "never puts baby in a corner"! Nice one Patrick Swayze.
Oh, I can't wait for all of the bunker bugs.
4:15 A good example of a community manager knowing their community
"What's your favourite thing about distribution centres?"
"They're nearly done."
That, I can related to!
In the far future i hope the distribution centers will become a bit more like a social area than we've been shown. But so far i really like it ! Keep up the good work !
Yep. I’m definitely gonna get a mix of vehicles into those distribution centres. If I can get a nox into the night clubs on new Babbage (and I have done) then I can do this too
one of my friends cought a torp to defend our ship and tossed it back at the retaliator, was super funny. we are getting a vic inside the center if they want it or not
Sounds amazing! Keep going guys!
No armistice zone, this is going to be glorious, move aside pyro, we got a new kid in town.
It would be crazy fun if the big yellow cargo containers could "host" us, the players, inside. That would strengthen the stealth approach/gameplay even more.
There are additional cargo containers coming - like the ones u can drive small vehicles into..that would fit what u are describing..'Trojan Horse' crates xd
Awesome!
no
I can't wait till 2013 when the game releases!
I hope you can get delivery missions to and form cities and stations to the DCs too
why? do you like your cargo loaded ship blown up by some random player on a mission/raid! think about it...this DC Design has been created to bring all play styles simultaneously together...the chaos!
@@daffyxs676 They ended up asking a similar question in one of the SC Lives. An idea that got tossed around on that was basically a company town. Say theres a mining town that mines in nearby caves, takes the minerals to a nearby refinery, then takes the refined goods to a nearby DC to sell to be fabricated into something. Then from the DC that gear gets shipped out to somewhere in Stanton. In lore, most average people cant afford a space ship, so theyd still use ground vehicles. Which means at minimum, there would be dirt roads between these 4 locations. It would reinforce its own gameplay loop.
On top of that, some people just wanna drive around and use their ground vehicles. Given the option, a lot of people would stay planet side in one area driving to and froe just mining, refining and delivering supplies. Later on, they could implement the similar systems with agriculture and farming, working the land/animals to get food that could then be consumed or sold to a DC to then send out to space stations or other distribution centers or cities.
Oh man I can’t wait to be Space FedEx with my Corsair and C1
YES PLEASE!!!! Can't wait for this gameplay....
I love the stealth mission ideas
if a player is raiding a centre will it generate a mission for other players to help take them out? and will the underground sections be coming out later as well?
I like how CIG likes to make haulers the center of pirate gameplay.
7:36 is that a wanted level system I see in the bottom right of the HUD for the aggressive unlawful player gameplay?
great job jared! endgame raids now that's what's up SC
They really dont sound like they will be that diverse. The potential was anything from pirate base, ruins, mega mall, illegal night bizarre, corporate headquarters, mega mining hub, cold storage, quite storage, refinery, resource hub, manufacturing.
It sounds like all of them are just a corporate lobby with some storage below.
I had higher hopes. I really hoped that with the proper procedural balance each one would feel fresh but it seems unlikely. Also it looks like there is little to no defense from players just walking in on foot. No guard towers, exterior patrols, stationed patrols, laser trip alarms....
3:30 Big cargoboxes? they are all one scu so it looks like this area was made long ago before we had the bigger ones so looks like a pain to deal with.
they are for missions inside i think.. becuase they did state fraight elevators, and they hold 960scu if im not mistake.
maybe there are different areas one for 1 scu, one for 2 scu and so on
4:40 You gotta love CIG for enabling this kind of mentality
1:56 oof that poor man needs a break after hes finished 😐 he seems tired but also death determined to get this done.
Ever since 2013 I´ve been waiting for proper space trucking.
Can´t wait to leave the courier jobs behind and stuff my cargo bay up to the roof...
Oh, and don´t confuse peaceful friendliness with weakness... ;)
Cannot wait really excited for 3.23
And I thought Pico's don't normally sprout legs and walk away.
Looking great, thanks cig! Seems you are full of people capable of making a great game. Super cool stuff, even if it is a bit brutal and resourse heavy to use soo much space in far flung space.
wish we had a good cargo truck.
I want oneI would like an episode from ISC that is just sung! Cool episode, I'm looking forward to the new POI's. I hope we hear something about the Liberator or Retaliator soon.
Keep going CIG! Things are looking good!
These are going to work exactly like the Pyro test did. If folks are allowed to go full murder bot at any time and any place they feel like, then they will. You cannot put a "non aggressive" box mission in an area with serious pvpers and not expect everything to turn into pvp.
It’s almost like that’s the intended interaction. I don’t know how many more videos of CIG literally outlining their intended pvp mechanisms it will take before people realise that conflict is literally a core part of the game design.
amazing CIG! you are creating greatness!
It's going to be very interesting how they handle cargo management. what if I get all 900 whatever SCU of cargo? do I get to pick the boxes so that it can actually all fit in one of my ships? or is it just going to give me the biggest allocation?
either way, super excited for this warehouse stuff
As a player who has gotten everything from a fleet of Greycats to a C2 Herc inside Grimhex... yes... bollards. Pack it up boys, I think we're beat ;D
Until Maelstrom
The Hurston building needs this treatment!
As always nothing but love to each and everyone of you, especially Jared :D❤
Stoooop with this awesome new coooooontent!!!! I cant wait any longer! Thanky you for your work youre awesome!!!!
Please continue doing these after-title-scene-rolfs :)
My question is if you select an assassination, mission and a cargo mission for the same location will you not be able to fly in undercover? Therefore, getting access to the facility 🤔
You would have to build up rep with two groups that don't like each other, so that may be difficult.
But if you do I see no reason why you couldn't get away with it... once. After that your rep with the center will definitely tank.
Can yall fix what you have first? Im stuck on a starting region where the trains dont even show up and I cant tell if Im the one bugges or the region is.. and just before that I fell through the map upon spawning in bed..
How many times do I have to explain this to people? The devs creating new ships and locations are not the same as the devs that work on the network issues or physics engine!
can not wait for this patch to drop!
Was that Jared singing? If this Star Citizen stuff doesn't work out that's a solid career path laid out.
Sounds realy realy good. Cant wait for it. Amazing
sorry but that sucks if the distribution centers do not give any protection, what is the point of moving there if you are a cargo hauler ?
exactly...the chaos will be dialed up to 11 at those places. Everyone thought PYRO was bad lol
I agree. I love industrial game play in most games and it is one of the reason I am playing Star Citizen. I understand that there is a violent aspect of open space, but I just want to make an honest living. Why bother going there to haul when the next bored idiot is going to kill me? It is the perfect spot for camping. Not going to do that. That's beyond stupid.
Name of the song in the beggining? been hearing it much in game lately and love it!
Jared
Any news regarding
- Nameplate System
- Party Management System
- Guild System
- Friend or Foe Identification System
- Customization and Configuration System
- Game Mechanics Integration
- Performance Optimization System
- Ship to Ship Communication updates.
- In-ship Comms
Ship assignment management
Any update where would be great thanks