The Main Story Begins - The Return of the Great Departed Soul
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- čas přidán 24. 08. 2024
- Today we will review the 3rd case of the Great Ace Attorney Resolve, The Return of the Great Departed Soul! Let's analyze the case and then rank it out of 10!
Footage Credits:
NicoB: / @nicob
UHD Longplays: / @longplayshd
Seeing Gina again was such an epic moment for me, she was my favorite character in TGAA1 and i thought she was just gonna stay in prison for a couple years and we wouldn't see her again, but here she was, i squealed when i saw her
Yea it's awesome that they brought Gina back. She's definitely prominent enough to be considered a main character
@@DerpyHiro Definitely, and my favorite one too. If they ever make a TGAA3, id love to see Gina with a high rank and respected, or something like that
I honestly agree that the mystery dropped the ball when it came to finding the culprit. I had to look up the final contradiction, because I failed to notice the bloodstain running down. After that, the case had lost me. That is really my only issue with this case, from what I remember. I found the concept of teleporting to be really wacky, but still fun to solve. I also find that the way the events played out was much more satisfying than another case with a similar concept. I found the plot points about the professor case to be incredibly intriguing. This case still had a lot of funny moments. I feel like on a lesser writer, Kazuma's revival would have not worked. However, not only does it work but it serves to make several reveals later on in the game much stronger.
Agreed the mystery was a bit weird but the overall storytelling was quite nice. What other case are you talking about?
@@DerpyHiro I was referring to that case. Spoliers for said case.
I was saying that I thought it there being two different receptions and having all the guests go along with it as an explanation for the "time traveling" kind of dumb. Although it made sense, I felt let down by this explanation. Compared to having the body be moved to the place it was supposed to be teleported was much easier pill to swallow in this case. Since it would have been easier for Dr. Sithe to keep the few police officers' mouths shut (expecially since it was to cover up the professor case, which Gregson proved to be a high priority of the Scottland yard) than getting every guest at a wedding to agree do a second reception. I think the explanation of everything makes more sense and is more satisfying here than in Turnabout Time Traveler.
I wrote my opinion about this case a while ago, so I'll just copy it over in this comment:
This is like the antithesis to GAA1's final case, which did not feel final at all. This case feels final in several different aspects. Its case complexity, number of involved characters, number of witnesses, running plot threads that for the most part actually unravel by the end of it all and case logic are all strong enough to make for a satisfying finale. And yet, this case takes but the place of the middle child of the game. The case only really has two minor issues: 90% of the mystery was entirely too predictable and easy to work out, but that point is amplified by the other worst part about this case: the amount of time dedicated to the wax museum in the first investigation segment. I believe the case would have left a stronger impression if you didn't spend an hour working out that a wax model had been stolen and had rather been told later as it made the body double thing a bit too predictable. Outside of that, the case is great. You can clearly see the machine is a scam machine, but for some reason you never actually use it in your argumentation. Seeing some of the characters return (like Gina Lestrade) is great and the interactions between Gregson and Sholmes are great too. Speaking of characters, this case introduces 3 important characters: A coroner, a sham of an engineer as well as your defendant and... the return of Kazuma? I do respect the game for not hiding this pretty obvious twist by having Susato immediately demask him... kinda. Drebber is probably my new favourite minor culprit, with an awesome design, equally great theme and honestly just great backstory. Plus, the 'upside down room' with the ticking time bomb was a pretty crazy addition too. The coroner (Courtney Sithe) is also pretty good as a mysterious character. It's obvious she will have a role in this case, but it's not clear if it is as that of the killer, conspirator or mastermind, meaning she would have appeared in future cases. The final twist also was quite clever, as it was made to look as if the fall was the actual cause of death, when in reality it was murder on own volition (though the link is a bit of a leap of logic, unfortunately, could have had an extra question). I also do like that the conspiracy happened through blackmail, as I originally thought the two formed a couple of sorts. And that the blackmail method was actually really clever, as I originally thought the wax statue was used to make a fake Asman, rather than being leverage for the coroner. Outside of that there's also one-time witnesses the first day, which make for decent characters and also have fun interactions. Seeing this new Gina Lestrad- sorry i mean inspector Lestrade, was great too. The first day is quite interesting on its own merits for turning the usual structure on its head. The prosecution still seeks to indict the defendant of murder, despite being a close friend, but it seems more like it was done to protect his secret and to pull out Naruhodo. Meanwhile your defendant makes a right mess of things by finding the results of his experiment more important than his indiction of murder, only giving in when the first day of trial ends. This case pretty much has it all. However, its kind of sloppy first day and almost anticlimactic ending due to it not being a final case hurts it just a little bit. This barely matters though, as this case has clawed its way as the best third case in the series. Also, thank you for retconning that Kazuma didn't die the stupidest death in the series. Clever way of making use of the fact that case never had a trial. Also, plus points for the moment near the end of the case where the second pursuit theme is played for the first time.
However, thinking about this now, this case better executed some of 2-4's premises. This case does a REALLY good job at making itself look less important than it is on its first day.
It's mostly the second day carrying it, but the juxtaposition of the first day being - ok - does work in some of its advantages. It ended up 7th in my ranking of all AA cases as a result. There is a rumour that it was going to be the final case of a scrapped middle game where Sithe would have had a bigger role, and I can kinda see it. But I also feel like it ending up as a third case makes it stronger in some ways, because it unexpectedly ends up as complex and important as it is. This case may have many flaws, but I think that all the things it does right far outweight them.
Also, I agree, Tuspells is a great witness and character.
I feel like I'm one of the only people that didn't get final vibes case from this. The only thing that made me feel like this was a final case was the end with the voice acted cut scene plus Kazuma's revival. Everything else felt kinda straightforward? The murder was the easiest to solve in the game. The professor storyline was only being developed. They share a lot of interesting plot points related to it but Twisted Karma is really where we get to the meat of the story. And again the main murder barely gets focus on the second day. They just sort of dwindle on the past elements until Sithe confesses which makes the killer confrontation pretty anticlimactic. The case certainly has a lot of fun parts in it but I think I would be slightly underwhelmed if it was the final case of a hypothetical second Great Ace Attorney game in a trilogy.
Ok, but Prelude to Pursuit!
Ah yes another banger
I really think that the twist involving Odie's REAL killer is rushed. Like it legit felt like Drebber was gonna be the killer based on his design (side note: I really feel like when it comes to Duel Destinies and Spirit of Justice, the killer's breakdowns are thought up 1st and their design is build around that fact, which is why they are so easy to spot), but then Shu was like "wait if I let Drebber be the killer then that means that this case doesn't have a twist villian" and so desided to rewrite some stuff at the last moment in order for Sithe to be the killer instead be having our heroes examen her note book in her office, but not to write anything down as that would require more art to be drawn for the court record. I mean the killers in the previous cases had flashy breakdowns so this feels even more like a let down.
I also think that the boss fight against is really weak. So she confesses to being an acomplice to the crime - which she really didn't needed to do, but I digress - and testifies about her involvement in the crime, thus clearing Albert's name. She testifies that she was in the room alone with the victim as she was stabbing him and that he was laying down, but that testimony get's broken by presenting the photo of the victim, which means she unintentually confessed to the crime, due to the fact that Albert is now of the suspect list. But then THEN you need to present a motive as to why SHE of all people would wanna want Odie dead in spite of the fact that she has already been logic traped into being the ONLY suspect left who could have done the deed. Now - disregarding the fact you don't present any evidence, but just say 1 word in order prove her guilt - why does it have to be blackmail? Couldn't her motive have been "Sithe killed Oddie, because he somehow survived the fall and this panicked her into killing him as to not blow her cover"
I think the boss fight against her would have been beter if it did the following: at the beginning of trail 1 - when the photo of the victim is brought up - Barok points out that - because blood flowed downwards - it means that Oddie was standing while he was being stabbed before he was teleported. Barok then points out that - because Albert was the only other person on the platform with Oddie - it means that Albert is the only 1 who could have done it. Then when Ryunosuke presents Drebber's trophy on the end of trail 2, Sithe testifies that Ryunosuke's theory doesn't work, thanks to the fact that the blood not spread equally all over the wound, which would have proven that Oddie was lying down as he was being stabbed. This testimony get's broken by Ryunosuke acusing Sithe of being the killer, which makes Drebber angry at Sithe for stealing his kill. However before he can out himself as the mastermind in order to sent Sithe to the gallows, Sithe testifies again, stating that - acording to the defences theory - Drebber is the mastermind while she is just an unwilling acomplice, which means that if it can be proven she's the killer, that Drebber would face death row instead (this is Sithe using a scare techniek in order to prevent Drebber from confessing). Ryunosuke breaks this testimony by presenting her note book, thus proving that she has an independent motive to kill Oddie. With that Drebber is no longer scarred to confess and outs her as the killer.
Lol yea the motive part was pretty dumb.
Ryu: I've proven that Sithe is the only possible killer
Sithe: Ok but why would I kill him though? If you can't think of a reason then I can't be the killer lol
I just skimmed over it in the review because I went over my problems with the motive discussion a lot in JFA already. It applies to almost all the games really
@@DerpyHiro I'm actually fine with the motive being a require ment if it results in new evidence being introduced and/ or evidence being updated that results in their eventually being enough prove to score a conviction, but moving on from that.
You know what I find really underwelming? The identity of the wax figure. Instead of it making me go "ohh damm this is insane" it made me go "well I mean, I guess it makes sence" and that's because Genshin's existence was never forshadowed so it was imposible for the player to guess their identity. I think it would have been better if - when talking about the boat case - Susato says something along the lines of "we can only hope that Kazuma will be able to reunite with hi father in the afterlife", which prompts Ryu into flashingback to where Kazuma told him about his family situation where in both his dad - Genshin - as well as both Yujin and a man named Jigoku were invited to study in Britan, however 6 years later 2 of the 3 men returned and Yujin told him that Genshin died from an illness.
Speaking of Kazuma, I thought that the reason why he was brought back from the dead is because having his killer be 15 years old would have angered the ESRB into giving the games an M rating. I mean Duel Destinies has an M ratting and it doesn't have child victims or child killers.
@@spouwnerring With Pavlova being a child killer, I don't think it mattered too much. Like it wasn't a very gruesome murder all things considered and she wasn't portrayed in a bad light. I don't think it's something that would increase the rating especially since the first game released 2 years prior and the rating of that was on par with the others. The identity of the wax figure isn't particularly surprising or cool but hey the rest of the cutscene is still amazing
@@DerpyHiro BTW, don't you find it distracting that Genshin and Klint don't show up in the profiles section of the court record when talking about case 4 and 5 (I honestly don't know why they pulled a Dual Destinies by splitting the final case up into 2 cases. I still don't like the fact that DD did that, but atleast it had you switch defendents half way through and the 2nd has primairly focus on the incident in the past, which this game doesn't do. It just copies over WAY too many elements from 1-4 and then just desides to split them up into 2.)?
@@spouwnerring I didn't really care too much that they weren't in the profile section. I can see why a lot of people were weirded out about the case split but again I didn't really mind. I can see how case 4 and case 5 have their own identity.
Case 4 is the main mystery focused case. It's where you continue to get questions but start figuring out a lot of the answers as well. It's basically the case where you're playing detective and learning the most about the main story.
Case 5 is really just the drama. It's where you have this grand trial with the main villain as the judge and you confront the two big bads of the game. You have the coolest dance of deduction ever and you have the heartwarming conclusion.
I'd argue this dance of deduction has less relevance than case 4's while at first brush it has nothing to do with anything, at the end it was why the whole incident happened. This dance was just Holmes dragging us to his job just so they could have a scene explaining the larger plot at hand which could have easily slot in the next case but that moves at such breakneck pace and has a lot going on that having it here was the better choice albeit it was slightly clumsy.
Yea case 4's dance of deduction is very story relevant. The ones in this case, not so much but the second dance in this case was at least fun in terms of making deduction. But yea I understand why there's two dance of deductions in this case. It allows case 4 to do the most it can
@@DerpyHiro To clarify I mean Case 1-4 and not this game's case 4 when I say Dance of deduction.
@@mechashadow Oh I misunderstood entirely lol
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This was a pretty good case. Definitely better than case 2 because of the stupid soap bar.
lol Memoirs of the Clouded Kokoro certainly looks like a polarizing case
@@DerpyHiro It’s an overall decent case with a good culprit, but the flaws are so bad. I mean, you have to examine the soap bar TWICE.
@@dannysmi7162 Yea that part was really bad