Excellent Storytelling - Twisted Karma and his Last Bow

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  • čas přidán 24. 08. 2024
  • Today we will look at case 4 of the Great Ace Attorney 2, Twisted Karma and his Last Bow. We will review the case and rank it out of 10.

Komentáře • 18

  • @Game_InSky
    @Game_InSky Před rokem +23

    This is a fantastic 'case' in its own right, but it felt wrong to me to consider it in a vacuum.
    So I treat this and 'case 5' as one big case. So I'll give my full thoughts on this case in the next video.
    That aside though, the scene with the grammophone is probably one of the best comedic moments in the series.
    Holmes' character started off really weak for me, but got better and better as the game went on (and I love the twist of his character!), though it took until case 1-5 for him to start to be good.
    I do agree with that the game spends too much time padding out a simple joke. Or padding time in general.

    • @DerpyHiro
      @DerpyHiro  Před rokem +5

      lol yea the gramophone scene was jokes

  • @AE86FTS
    @AE86FTS Před rokem +5

    8:54 Van Zieks also regards that Ryunosuke gave off the same aura of justice and resolve as Genshin. So being betrayed by that aura before, it becomes difficult for him to trust people like Ryunosuke.

  • @a05polzar
    @a05polzar Před rokem +11

    This case does a really good job at just being interesting to learn about, I don't think that I have ever been excited for an investigation in the Ace Attorney series, except for this case. I also remember being in complete shock when the victim was revealed. It is actually one of the few times in these games where I just sat in silence for a couple of seconds. Also I honestly can't decided which Dance of Deduction I like more, the one in this case or the second one from case 3.
    I don't personally think that the Mikotoba reveal is the best in the duology (I still like it and it even got me theorizing a little), which I won't say until you case 5 review. Actually I don't have anything all that interesting to say about this case except that I think it's great.

    • @DerpyHiro
      @DerpyHiro  Před rokem

      Yea both of these dances of deduction were great

  • @vb8133
    @vb8133 Před rokem +3

    I think what makes this case so great is how dissonant it feels in terms of mood
    Like, there's super tragic stuff going on like a man going missing and then more importantly the death of a major character that you and multiple protagonists are attached to, and there's Kazuma being a prosecutor
    But then, there's some of the wackiest witnesses in the game (both the peddlars and the Red-Headed League), as well as some wacky moments like the Dance of Deduction that just make this case feel so dissonant and I think that's why I like it

  • @vintprox
    @vintprox Před rokem +8

    Shady Gregson, Vigil's reveal, Barok's recollections and hilarious Dance of Deduction made it all the better. Lovely
    ( ̄▽ ̄)ノ

  • @markvd1008
    @markvd1008 Před rokem +1

    19:46
    This, right here, was one of (if not the most) shocking moments of "What the heck just happened?/No way it can't be!" I ever have been watching an Ace Attorney case.

  • @spouwnerring
    @spouwnerring Před rokem +6

    Ok, so the killer is smart enough to know that putting the body on ice throws off the time of death, but not smart enough to throw away the Fish & Chips that have rotten when the body was put on ice? I know that the during the confession killer aknowlidges that not throwing away the F&C, but I really feel like Shu just wanted to nerf the killer's inteligence so he could be like "look everyone, the food that the victim exclusively consumes is what resulted in the case being solved. Aren't I just the smartest writter?"
    How I would have done it is have the killer notice the rotten food and that the killer threw it away. While the body is being frozen over, ice starts to stick to the victim, which melts when the killer has transported the body to Hugh's home, thus leaving a water puddle when the body is found.
    When Ryu and Susato go to visit Marie, she states that the reason why she didn't include a TOD is because of the water puddle and the absence of the F&C, which leads to her more leaning towards the victim being put on ice. She also tells Ryu that when she told that same theory to Mael that he shut her down by arguing that it doesn't matter if Gregson was carrying the F&C on him when he was killed and that Barok could've purred water onto the body when all of the pedlers left to fetch the cops, which means that Kazuma will likely use that same argument in order to discredit the defence.

    • @DerpyHiro
      @DerpyHiro  Před rokem +4

      The fish and chips didn't bother me because I can believe the killer overlooking that detail in the moment of the crime. But there is another detail which bothers me a lot more and I'll get to that in my case 5 review because I think it's a pretty big oversight.

    • @spouwnerring
      @spouwnerring Před rokem +1

      @@DerpyHiro also, don't you find it a bit easy to deduce the identities of the penultimate boss and the final boss (the penultimate boss is a bit harder due to the fact that they less screen time) by meta-gaming.I mean they're both massive mountains who are dressed very sharply and who occupy high level possitions in government (they just scream "were the final baddies"). Keep in mind that we're not just talking about the final 2 cases of this game, but the finale of the entire dualigy as whole, so I really think that the game should have cast 2 characters who are way better at hiding in plain sight.

    • @DerpyHiro
      @DerpyHiro  Před rokem +2

      @@spouwnerring Yea both are easy to figure out but I don't think they are meant to be twists. Ace Attorney had many final bosses who were pretty obvious but as long as they served their purpose as fun characters, it's fine for me

    • @spouwnerring
      @spouwnerring Před rokem +1

      @@DerpyHiro I PERSONALY find it frustrating when I figure out who the villian(s) is/are based on the fact that the game keeps providing me clues that they're evil like it's candy(me being like "ok I get game! They're the baddies"), but then the charaters I'm controling don't pick up on those clues and only realise who the villians are once we've reached the reviel. It really feels like I'm sometimes in controle of an idiot whose allies are also idiots (except for a couple of characters who just refuse to share their info for whatever reason).

    • @justsomerandomhomie1794
      @justsomerandomhomie1794 Před rokem

      @@spouwnerring That's every ace attorney boss tho

  • @ItsShaz1
    @ItsShaz1 Před rokem +3

    :)

  • @Alexander-eh5gt
    @Alexander-eh5gt Před rokem

    *promo sm*