The 2 types of Replay Value in Gaming
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- čas přidán 7. 06. 2024
- Doing something a little different this time. I've seen a bit too much heated discussion around replay value lately, so I figured I'd just give my take on the subject.
00:00 Intro
02:05 Artificial
08:42 Natural
14:16 Final thoughts
Not kidding, I am on my 10th consecutive playthrough of Sekiro right now. I started playing it in late March and I don’t think I’ve gone a full week without playing it
Heh, I platinumed it back in 2019 and returned to it last month. It’s so fucking good.
Same I’ve had to start deleting saves lol
Consecutive? Goddamn
@@markgantar7387💀💀💀
Yep I returned it after finishing it. Regretted it a bought the game again. It’s expensive for a four year old ps4 game and that’s because it’s just so good. Best action game of the last ten years imo
I played Sekiro 10 or more times than I count. And I never even tried finding a reason why. It's just so damn good, and I wanna play it again.
There’s something about the gameplay which had me coming back again and again. Any other game that hard and I’d have probably quit it early on before I got good but it’s just so addictive best action game ever.
Sekiro is just that good
This is the way. When it clicks, just let it happen. Part of the fun is not mapping and figuring it out completely
Played dmc3 for 2 years straight eventually i got to the point i modded the turbo system to go even faster the muscle memory is still binded to my flesh
I wish it wasn’t so damn hard . Everything else abt it looks perfect for me
I love when singleplayer games allow you to progress main stories with your friends. Dying Light is in my opinion the perfect example. I've played the story couple of times and then my friends bought the game so we could play together. My God, was it fucking fun. Killing zombies with bros is ten times more fun. Probably the best time I've had in my gaming life
If only I had steam friend
It was given out on epic for free
This is exactly how I felt about the first Dead Island when it first came out
@@TotallyNotJoe_this is how I felt about dead island 2
This is a really interesting perspective! I personally love going back to games that have great gameplay and replaying bosses (sekiro, hollow knight etc.)
OG Re4 has to be one of the most replayed games I have ever seen
Best thing about these games is that they let you replay the bosses without going through the story again
Hollow Knight and Sekiro aren't the greatest game of all time but they are PERFECT
That’s something I like that OOT did it has a feature that just straight up lets you re fight a boss
@@iancampbell4225 OOT?
When I was younger, I preferred big open games with a lot of stuff to do that would last as much as possible. That was my idea of a replayable game. But nowadays I'd much rather have a linear and focused experience with a fun gameplay loop. Doesn't matter if it's short or long, as long as I don't see anymore maps full of icons for the hundreds of side activities, missions and collectibles which aren't even worth doing most of the time, but it also just feels like you're missing a lot by not doing them.
Doom Eternal
Wait till you try mario.
The thing that made me fall in love with Skyrim all those years ago is when I had to go to a place on the map and getting side tracked so much that I ended up farther away from my objective than I originally started.
Just pick a direction and see what nonsense you get caught up in.
i started playing skyrim a couple of days ago and have been doing companion quests for hours , still have to speak to the leader of whiterun (i forgot his name) 😂
That's partly why I love Elden Ring so much. I haven't felt that sense of wonder and immersion since Skyrim
@@gamingodyssey4328jarl ballin
Speedrunning is my #1 reason to replay a game. I am not good at it but it is still fun as hell.
There is one feeling I have every time I finish a Souls game, which is: 'damn, wish I could experience it again with the same challenge from the first playthrough'. Sekiro was the ONLY one that almost fulfilled that wish, thanks to the Kuro's charm you really need to master the game, and that brought the learning experience back, almost like if I was playing the game for the first time. There is a lot of people who says Sekiro has no replay value, and I understand where they are coming from, but no Souls game brought me this feeling like it, changing your build only makes you experience the same game with a different character and using Kuro's charm makes you experience a different game with the same character. Would be cool if Elden Ring had one item that forced you to broke the enemies posture in order to do more substantial damage for example, just like the Crystalians fights normally go, but without their enormous hyper armor.
Yea there’s something so satisfying about pulling off the perfect battle with all ur timings perfect it’s just incredible I don’t know if I’ll ever experience something that good again
One of my recent favorites for "replay value" is Armored Core 6.
It has both sides. The story and endings change and evolve up to 3 play throughs.
And the gameplay is fun. AND a playthrough is only around 13 hours or so to complete.
It's so perfect I may cry. I am currently on the third and final playthrough for the last story content.
For me, the larger the game, the less replayable it is.
After I spend 100 hours exploring some big open world game and enjoy it, the LAST thing I want to do is replay it.
It takes many years for the thought of replaying most big games even crosses my mind.
I much prefer shorter more focused games for replay far more often. I get burned out on larger games even if I love them. Thry are more a 1 time experience I don't feel like replaying due to its massive commitment and too much lesser content to wade through
Yea when I repurchased sekiro the guy in the shop reccomended it I might pick it up
Armored core last raven blows AC6 out of the water when it comes to replay value, multiple endings, weapons and parts variety
I wish fromsoft would rerelease each generation as a $40-50 bundle with private match multiplayer for the title that had it@@hare75
I played Fallout New Vegas for the first time in December, and over the course of the month replayed the entire game like 3-4 times because I was on a school break. It was amazing, because in my mind it kind of fits both of the types you put in the video. It has a lot of stuff to offer and it's a lot of fun while doing it.
I know I’ve gotta give that game a try at some point
The thing that brings me back to skyrim is the music.
It’s really memorable and soothing
i can't help but keep replaying Cyberpunk 2077 over and over again, sure it has a ton of content but even besides that i just can't get enough of the world, the music, the gameplay and my hands being robotic... seriously i just really like seeing story cutscenes with me having those gorilla arms because they look so cool
13:39 I was worried you wouldn't mention Devil May Cry but I'm so glad you did. In my opinion, it has some of the best replay value due to the skill ceiling and the way it naturally makes you wanna play it more
I recently dived into Elden Ring (my first souls-like) with little knowledge about the game.
I was thinking it would be an interesting experience to try for a bit.
Now I am considering a NG+ or even a NG+2.
This was me and now I’m on NG+8 try a challenge run it’s some of the most fun I had
This is a great thing to see. Idk if it’s my own fault or CZcams having a crappy algorithm but my homepage is always littered with a bunch of substance-less crap. Seeing a video of yours pop up in the midst of all of that is a welcome sight.
I have seen this being thrown around countless times. Especially when it comes to the comparision between Sekiro and Elden Ring. Personally, I prefer linear games more than open-world ones. There's just this satisfaction you get once you finish the game again after your first playthrough. It happened to me with Sekiro, and with Lies of P. I never got bored of them, and I doubt I ever will. It all just boils down to what you find fun.
I like a bit of both.
I fully embrace some things like linear shooters, be it half life or titanfall 2 or hell, even some cod campaigns. They're good dumb fun of pointing and clicking on people.
But it's the same way i enjoy many open world games, even ones that strike every red flag of them.
Be it breath of the wild, gta, skyrim, or even most of the far cry games, it's sometimes just fun exploring the world and doing everything you come across even if it might just be meaningless collectibles or entirely optional combat encounters.
Another fantastic video Chad! Definitely rewatchable!
I will never forget coming home from work, doing a full playthrough of Sekiro till midnight, sleeping 5 hours and then going back to work (yes, my shifts were from 6AM to 2PM, not the standard in most places). I did this for a week straight. Somehow I just didn't feel tired. But the game was too fun not to play every day.
Such a brilliant combat system. I really, really wish we got more. Either a longaer base game or some expansion could have gone such a long way. But if that's the main compliant with a game you know it is damn good.
I’m probably one of 5 weirdos in existence who still thinks there’s a possibility of DLC. After the game has continued getting more and more love it’s just such a shame for it to not have something extra
If the aspect of a game that attracts me the most is the story, its usually this games that i give up replaying half way through them. I tend to have a good memory for most things and if i start playing a game, EVERYTHING that happens returns to my mind instantly and it can feel like im wasting my time since i remember everything. branching paths or different builds can really make me stay tho.
You replay Skyrim because you missed content, or you enjoyed the content you experienced. You replay Sekiro because it's revenge time
I think about this a lot going back and forth between Elden Ring & Sekiro. Then there’s DS3 which has both ;) great video bro
Found your channel from the sekiro tier lists, stayed for literally everything else 😌
When you brought up natural replay value I was just waiting for Little Nightmares to show up and it did 10:38. I love Little Nightmares so much more specially I will always come back to Little Nightmares 2 because it’s actually a masterpiece and I love the world it’s set in. I am also super nostalgic towards it and no I’m not gaslighting my self because of nostalgia no idea why people say that. Nestogia is just a product of remembering something you love and get memories to.
I think they have some of the absolute best atmosphere in any game I’ve played
I always find myself replaying KOTOR every now and then. It's just fun to play.
There are very few games that have good replay value based solely on procedural generation. Most that come to mind has something else on top of procedural generation to make it replayable. Rimworld for example, has procedural generation. But it also has a very sandbox structure that makes replay fun. Same with Factorio. HD2 has procedural generation too, but its the gameplay itself that makes it fun. Procedural generation is a small multiplier for replayability and as with any multiplier, if you multiply by 0 you still get 0.
Well said
Right now I’m on a single player games journey since summer of 2022. I started replaying Black Flag and decided to go for AC Origins, AC Odyssey, Doom 2016, Doom Eternal, Starfield, Witcher 3, Star Wars Fallen Order, Tom Clancy Wildlands, Jurassic Park: The Game, Outlast, Skyrim, Scorn, God of War and now I’m at Dark Souls: Remastered. Before this journey I was a die hard Rainbow Six player, sinking over 2.300 hours for a stupid rank, getting angry constantly. Now, I enjoy great stories.
And yes, I will replay some of these games! Singeplayer games made me love gaming again!
I went through a similar thing when I was younger. Multiplayer is still cool, but nothing really beats singleplayer
@@chadofastora indeed! I’m still playing a ton of War Thunder. But honestly games with stories are so much better.
You should play Ghost of Tsushima now that it's on PC if you haven't.
@@PureColumbianCocainum1949 I will play it for sure!
Two of my favorite games ever, Skyrim and terraria, have some of the best replay value out there i think.
The process of learning about the game's systems and the world and adapting to things that happen in the games, getting better at them, trying new character builds, approaching progression in different ways.
Not to mention the mass amount of extensive mods for both, skyrocketing the replayability further.
I think what helps games feel more replayable is wide discussion of the games. I probably wouldn't replay skyrim or terraria so often if i didn't get to talk about them with people almost daily.
RE2R has a lot of replay value that simply comes from the ranking system. After that first playthrough, you know everything you have to do, and now you can strategize your route and get every key item as quickly as possible to achieve that beautiful S rank. It’s crazy how different of an experience the game is on a repeat playthrough
Content replay value ia worse then fun replay value in my opinion. Games that offer fun, tight pick and play experience tend to value your time and doesnt have bloat. I see so many games coming out recently that are action rpg open world games with so much bloat that its not even fun to get through the first time let alone replaying that game.
I'd rather have a fun well paced game with no bloat that makes me say i wish there was more and eventually get the urge to replay it.
Examples:
Ghostrunner, Spider-Man, Batman Arkham, Jedi games, God of War 3, Doom games, Strider 2014, Bulletstorm, Darksiders 1, Crysis Trilogy, Titanfall 2, COD campaigns, A short hike and pretty much whatever Insomniac makes.
This is something that needed to be said for a long time. Well said man. 👍
I replay Red Dead Redemption 2 multiple times, each time a little differently...
...but I always leave Micah cooking in jail for as long as it takes for Arthur to grow a mountain man's beard.
I was like, "Who's voice is that? Why does it sound so familar?"....Nile Red?
Great video~!
I think that makes 6 people who said I sound like Nile Red lmao. I personally don’t hear it, but ig that’s because it’s my voice
He sounds like Kalvish the World of Warcraft PVP streamer
i'm on my second Sekiro run, first was back in 2018. apparently it's back on the interest menu for this month
Some games have it and some games don’t. I think that’s the best way to sum up a lot of these videos.
Babe wake up Chad of Astora just posted
How does it feel to be a literal mimic?
@@chrislevack405 mmmmm yummy ashen ones
I would love other videos on more general video game topics like this. You reference so many different games which shows you know whay you're talking about.
For now I’ll still mostly do souls stuff since it’s what my viewers want. But as time goes on I plan to do more stuff like this 👍
I’ve replayed gloomwood an ungodly amount of times just to see what crazy setups I can pull off, the game is designed in such a way where it doesn’t limit you on how you do things and it opens the player up to do whatever they want with their arsenal, such a good imm sim, probably my favorite one, and it’s not even 25% done as of now. If you’re into stealth, I highly suggest checking it out
A way to turn "natural replay value" into something more tangible that the game acknowledges & grades you on is arcade elements like 1-credit runs (or "no continues" if it's a home console/PC game with no literal "credits") or well thought out scoring systems. The latter is relatively rarer outside of shoot-em-ups and their derivatives (you could argue whether Starfox 64 is a "shmup" or not, but it grades your mastery well either way); even great arcade games like Metal Slug can be a slog to score in, and in many arcade games or arcadey console games you're only thinking of score in terms of the extra lives it rewards you and not as a serious competitive challenge. BUT 1CCing more often feels like something a ton of older arcade & console games are designed around. Right now I'm trying to do a full run of Castlevania: Rondo of Blood without continuing, and the game seems designed around that goal (or *set* of goals given the branching paths). 1ups are hidden in various places. Not only does scoring (which grades you on mastery such as the amount of health & weapon ammo you use on bosses, encouraging whip-only runs) give you extra lives but so does finishing a level with full health, encouraging strategic level routing AND boss mastery.
But scoring systems existing purely for the sake of grading mastery is an underrated thing outside of shmups and consciously "80s arcade retro" games and just cuz a lot late 80s/90s games stopped caring & included them in a shallow vestigial way (it stopped being a huge focus as early as Final Fight where where the final big intended goal is just "don't continue", with score pickups being too randomized to make you give a crap), that doesn't mean they can't be used well. Games like the DMC series could benefit from a scoring system that grades you on a mix of comboing, damage avoidance and speedrunning skill simultaneously. Speedrunning excludes expressive combos, and comboing foregoes speed, so why not grade players on perfectly mixing both?
I personally prefer "It's fun" over content bloat.
But I also need to clarify that simply being immersed in a world is fun to me.
I love replaying resident evil 2/3 remakes, they’re just so fun and so short when you know what you’re doing (long on first play throughs). It’s like playing your favourite movie on for a night, ya know? Beating RE2 in 4 hours or so feels so satisfying
I guess I didn’t mention it, but 2/3 is a fun back to back experience. Ik 3 remake gets some hate for cutting content from the original, but I still think it’s a lot of fun in its own right
@@chadofastora yeah, honestly RE3 is good when paired with RE2, i bought them in 2020 on sale together and they sorta just feel like their paired together, if i payed full price for RE3, i would have felt sour about it as well
My no.1 game with infinite replayability was armored core series, the other armored core series like last raven, for answer and fires of rubicon has the best multiple ending and new game plus mode, you also have tons of weapons and parts
I think rougelikes/lites are some great examples of replayability, since their entire premise is that they are to be played many times over.
Definitely a big example I missed
Its so strange, I can never convince myself to replay any of thr souls games, Elden Ring, or Bloodborne, yet I've played Sekiro and Lies of P countless times, and Hollow Knight has held my interest for ~450 hours.
There is a new soulslike called another crabs treasure also available on gamepass i wonder if you plan to make enemy or boss rankings for that
Maybe, it kinda flew under my radar ngl. But once the Elden Ring dlc come out that’s obviously gonna be my main focus for a while
cheesing sekiro as my first playthrough rn because i wanted to see just how smart others can be with the game's tools and its incredible that it does that(also ultrakill helps out with deflecting) so my second playthrough is going to drag me through the fucking dirt and i can't wait for that attempt
I play Alien Sky for both. Mainly because the last mission is fun.
thank you for also focusing on how "artificial" replay value is also good but its a preference for the person and if they enjoy that gameplay loop or not. and i think a lot of the people who hate on "natural" replay value are people who don't recognize they do the same thing with other media theres no difference in watching a movie twice than playing a linear narrative game twice both are artistic experiences and many times although you can never have the same experience a different experience doesnt mean it'll be worse
The amount of times I booted up Sekiro just because it was fun I can’t even count
Both are fun and have intriguing stories tho.
I love that you didn’t say one or the other was bad, just that it’s based on who’s playing it.
Yep, I love both
i have sunk over 500+ hours in vanilla Terraria over the span of 10 months just because its fun slowly ranmping up the difficulty settings and trying out new classes
Journey has replay value because part of the point is someone who *has* completed the game going back and helping someone who hasn't found their goal
True, I forgot about the multiplayer aspect. Also nice pfp
Player created characters are a big draw for me in terms or replay value. I would never have replayed Skyrim I had to play as the same character each time.
Most find CE's 2nd half boring but like you, I also love replaying it. CE's mastery of Legendary difficulty, refined sandbox, intelligent & capable enemies just never gets old.
The more games I've played the more I've started to get bored by it world games. I much prefer a linear, shorter & tighter experience over groaning at a map with a 100 side objectives. My curiosity won't let me not pursue those even if I know they're just not worth .
Fantastic video!!
ratchet and clank 1-3 had great replay value. humor was on point, gameplay was fun and finally getting the R.Y.N.O was oh so good
Bloodborne is my king for replay value, but I respect everyone for having their own favorites too.
skyrim i feel like is an open world with linear stories and quests that have almost no differing options an illusion of choice, you can’t drastically change a quest by siding with a different side or anything its set in stone
can someone make a list of all games mentioned and shown in this video be it directly, indirectly or just gameplay purpose, id be obliged guys.
As someone replaying elden ring for the 40th (not exaggerating) time: Content plus it's fun is the best. I'm a nut case that want's one character for every spell class and weapon class. It started with just each build type. Pure str, pure dex, dex/arc, dex/fth and all other combinations. Then it became spells... now it's weapon types... And I may have shit myself when they said the dlc is adding 8 new ones. Man I hope a game I like comes out before I'm done with all those cuz I've been playing Elden Ring damn near none stop sense release.
Somehow Mario Odyssey has artificial replayability (the 999 moons) and I've never gotten them all, but have replayed it like a bajillion times
I wish that Sekiro had a reward for no hitting a boss. Nothing functional, I don't want a powerup. Just something to show you have done it. That is the kind of motivation i need to master a system like that, just a token showing that i *have* you know? It helps me know my progress. And know of it later. It has an impact, having an item to commemorate.
Ya, that would be cool
i think a good middle ground of both of these are high scores and time trials in games and i wish more games had at least one of those
I will always argue that Sekiro is more replayable than Elden Ring. I've done 3 playthroughs of vanilla Elden ring and four on convergence even though I had a list of 20 playthroughs that I wanted to do. But because I've seen nearly everything and gone to nearly every POI, I find myself thinking "now what" after every cave or dungeon.
With Sekiro (or every other soulslike for that matter) it tells you where to go and what to do, instead of it being a matter of choosing where to go to farm more levels after the first time. It also helps that the gameplay is insanely fun.
this is true i have played sekiro 15 times and put over 300h in it
Haven't watched the whole vid, but as someone that have played Marvel:Ultimate Alliance on PS2 for more than 15 times i can attest the power of "Fun as Replayability Value" 😂
Invading and taunters tonguing in Elden Ring and Souls is yet another example of infinite multiplayer replay value in this genre.
I have replayed Max Payne 3 more times than I can count
Sekiro was really fun, had 35+ playthroughs, and one day i just stopped playing.
i have like 100 hrs in every Fromsoftware game just doing no dmg boss rush over and over again and never got bored with it cause its just that good, and now Stellar Blade came out, and i might be replaying it like i did to to FS games cause its just that good and Replay Value is High
My favorite games are the ones where you explore a new world, and they're basically impossible to replay. Even with the convergence mod, i barely got through my third elden ring playthrough, and its my favourite game ever. Same with totk, dont know if I'll replay that before 50 years
On the other hand, i mustve played ultrakill and doom eternal like 5 times by now
I should install the technique quick switch mod, replay Sekiro and go for Smoking Sexy Style.
That Skyrim > Sekiro (replayability) is absolutely infuriating even if Ik it's just an example.
Skyrim has the advantage of 13 years and a shit tons of rerelease.
Skyrim replays are more of a How many mod can I put this time.
Skyrim challenge runs are basically, "how many modes can I install before my computer transforms into the Hiroshima Bomb"
I think that's a bit disingenuous of a take for Skyrim, while the mods do an important part in replaying it, the reason people always come back is the experience and roleplay factors.
(after all the meme is you don't quit Skyrim you just take long breaks)
As for Skyrim re releasing, nothing really was changed outside graphical updates, slight overhauls, bug fixes and the eventual open support/monetization of modding. So nothing there helped Skyrim to have an "advantage against sekiro" why it has an advantage over sekiro is because skyrim appeals to the casual gamer.
Now onto the Soulsborne genre, the games imo are extremely replayable for the style of approaching fights and the feel of combat. Once you get tired of one, you can hop to another and so on and so forth until to your back where u started(I did this for a while after nioh 2 came out).
Both games have different types of replayability and as individuals we have an inherent bias for which one we prefer. Skyrim funnily enough showcases this bias in full frontal because there's a subset of the community that wants to see dark souls combat in Skyrim, but there's also a subset who only really just enhances the graphics and audio to become more immersed in Skyrim by itself.
(Modlists proving this notion with people asking "any modlists for Skyrim that don't have DS combat" I do wanna add that I feel the comparison is dumb and before anyone asks me about the replayability factor, I ask them what their personal taste is just to avoid the Skyrim vs x game debate.)
I replayed sekiro like 10 times till i got enough beads to max out my damage
Yeah, the right method of providing replay value is highly subjective.
Personally, I don't enjoy when things are randomized. It's just not fun for me. However, thousands of people love Hades and The Binding of Isaac.
if anything I see multiplayer as an inherent limit on replayability; there's only so long you *can* engage with it until its no longer there. and in general, multiplayer tends to be way more of a sweaty "play for ten minuets then not" vs single player
As someone whos put 400+ hours into sekiro yes
sekiros my favourite game ever, i dont know why it grips me so much but ive sunk hundreds of hours completing it more times than i can count, replay value is crazy subjective
In the end i think it deppends on the player, for example i loved nier automata story and gameplay but i dont find too much fun replaying it, specially the 9s section, or other cases like atomic heart, days gone where i just come back again because i love the setting of this games and combat
I had an argument with someone once because i think Bloodborne is more replayable than elden ring and these few first minutes is pretty much how it went. He argued over content and weapon choices in ER and i argued about the shorter and more focused package in Bloodborne.
love to see Hollow Knight featured in here. Just finished my first Sekiro playthrough yesterday and the only game that gave me the same feeling of mastery was fully completing Hollow Knight.
You plan to make any Hollow Knight content?
I hate to admit I actually haven’t finished hollow knight yet 😅 but I can tell it’ll probably be one of my all time favorites when I get there. And I’ll most likely make at least a boss ranking or something
@@chadofastora I think you'll really enjoy it once you get to Godhome and are able to fight the toughest bosses. They're no joke.
Background song names?
I will refuse to play a game again for 5 years so I can forget and experience it again.
You should do a video for armored core 6!
Right now I actually still haven’t gotten into it yet. But I’m sure I’ll like it, and prob make at least 1 vid
The amount of times ive played through max payne because how just good the gameplay is is crazy
I haven't finished the video yet, and I'm aware it's subjective
but "it's fun" win 100% over "content" every time i think about replaying something
So for me breath of the wild is one of those games i will play again like im on my third playthrough of it even thouh ive basically done nothing different beyond trying to get hit even less in my hard mode playthrough,tears of the kingdom will likely be the same when i finally get to finishing it
Time to speedwactch a new soulsborne channel
I thought of this exactly when I replied to a comment yesterday bashing on ds3 because it has "no replayability" and how ds2 has so much better replayability. I simultaneously agree and disagree with that sentiment. I like replaying both of these games but for very different reasons which perfectly fit these two categories. Ds2 has greater artificial replayability through ng+ changes and more build variety whereas ds3 doesn't need that to make me want to replay it because I just love playing the game.
I have a hard time finishing games. Im getting better though i just finished elden ring. Those end bosses are kind of ridiculous but i hot through. I made it to the final boss of sekiro as well. Need to gtind him out.
I have beaten salt and sanctuary 43 times in a year
And ds3 22 times in a month,
Man
Hey, do you about a metroidvania/openworld called rainworld? It's an incredibly hard, well made game an it has insane replay value, please cover it
I’ll check it out
@@chadofastora O: HE ACTUALLY SAW THIS??
@@MenosGrandeHollow indeed
My most replayed game is probably Fire Emblem Awakening. I started it when I was about 10 years old, and I've probably played through it around 15 or so times.
I’ve heard nothing but god-tier praise for those games and their replayability
I recommend just about any of them! Have you not played an FE game yet? I highly recommend Awakening, Fates, or Three Houses as a starter FE game.
@@EnGageJackson Sounds good, from what I’ve heard I’ll most likely start with three houses since it seems to be the most beloved
I think that is a great idea. I replayed Three Houses about 7 or 8 times now, no joke.
What did you think of Mortal Shell?
I haven’t played it yet
0:37
Which gya v mission was this?
The one where Michael destroys a guys house because he banged his wife.
Yeah its chad imma watch it
does anyone know what the game at 3:04 is?
It’s called Blasphemous
@@chadofastora thank you!!!
I have never touched a Fromsoft game but I like watching Sekiro, should I give it a shot?
Obviously I’m biased since it’s one of my favorite games. But I think it’s worth it, as long as you know that it will be challenging. It’s also fine to take long breaks in the middle if you get tired of dying
one other thing about sekiro combat is how the boss react to you parrying them
for example if you hit genochiro during his grab attack he will be thrown off balance.
How about during isshin third phase when he use those two sword slash blast if you get in his face and parry the first one the whole attack gets shut down.
Finally, a hot take sekiro is fromsoftwares easiest game
For me Pathologic 2 is the best game to replay
Sekino do b like dat
l wanna replay dark souls 2 and devil may cry 5 and 3 right now they are fun