Marble Madness 2 arcade 3 player 60fps

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  • čas přidán 10. 07. 2024
  • Best viewed in 60 fps. I'm player 1 (blue), MrMario is player 2 (red) and Mark is player 3 (green). / mrmariobros222
    This game is also known as Marble Man: Marble Madness II. Note that one extra try on the final stage was cut from the video. The number of tries on the final stage was set to 5, instead of the default 2.
    Title 00:00
    Practice 00:08
    Sandbox 1:17
    Icebox 2:06
    Astral 2:48
    Highrise 4:29
    Oasis 5:29
    North Pole 6:15
    Sunburst 7:29
    Wacky 9:20
    Deep Sea 11:12
    Weird Walls 12:18
    Silly 13:46
    King of the Mountain 15:54
    Attract Mode 23:15
  • Hry

Komentáře • 77

  • @wbl_unlimited
    @wbl_unlimited Před 2 lety +28

    Giving them faces and voices was a horrible mistake.

  • @ExtremeWreck
    @ExtremeWreck Před 2 lety +18

    Nice to see this game now preserved. Doesn't look too bad, though I think the voices could've been cut for a single announcer that could've sounded like Cam Clarke's deep voice.

  • @adrianwaynereavill7899
    @adrianwaynereavill7899 Před 2 lety +5

    I've been waiting to see this for 30 years

  • @ryan2t4
    @ryan2t4 Před 2 lety +10

    The reason Marble Madness II cancelled, because early 90s, is hype for fighting game genre.

    • @Zontar82
      @Zontar82 Před 2 lety +2

      when it came out sf2 wasn't even released, dude

    • @therealobanir
      @therealobanir Před 2 lety +5

      @@Zontar82 It certainly was. SF2 was released in arcades in Feb '91.

  • @R00K07
    @R00K07 Před 2 lety +11

    This is one of those games that's so Blast Processed you can feel the music behind your eyeballs for every low note.

    • @michipeka9973
      @michipeka9973 Před rokem +1

      As they say "too much blast processing kills blast processing"

  • @dickoon
    @dickoon Před 2 lety +10

    I thought I'd never get to see this in full, so thank you very much for sharing - and, indeed, for your very long history of contributions in the field.
    The ingredients are all there, but somehow this feels like a confusing mess and doesn't seem to have the charm of the original, and I'm not quite sure why.

    • @BullockDS
      @BullockDS Před rokem +1

      The ingredients may be all there, but they're no good when you half-bake them.

  • @invisisolation
    @invisisolation Před 2 lety +11

    I initially didn't think very highly of the level design. I think it's not great in singleplayer, but multiplayer? That's a totally different story!

    • @werpu12
      @werpu12 Před rokem +1

      From what I read, the controls ruined the arcade machines hence it never made it into the arcades. They got the insane idea to replace the trackball with joysticks, which does not match with a game like this.
      The game itself looks very good!

  • @miketate3445
    @miketate3445 Před 5 měsíci

    That's the most FM synth that anything has ever FM synthed.

  • @JackTheGamer3
    @JackTheGamer3 Před 2 lety

    I knew you'd make video on this eventually!

    • @arronmunroe
      @arronmunroe  Před 2 lety +2

      I was lucky to be able to do it as soon as I did.

    • @JackTheGamer3
      @JackTheGamer3 Před 2 lety

      @@arronmunroe You beat me to it!! XD

  • @SlappyHappy2000
    @SlappyHappy2000 Před 2 lety +4

    How'd you get the sampled sounds to be so loud? They always seem quiet when I play on MAME

    • @arronmunroe
      @arronmunroe  Před 2 lety +4

      retropie.org.uk/forum/assets/uploads/files/1592580538768-deathsmile_slider_options.png
      If you go into the slider controls, you can change the volume for "ADPCM" although this also makes the drums louder. I actually used FB Neo instead of MAME, and I hadn't changed any volume settings.

  • @cutieincosplay
    @cutieincosplay Před 2 lety +4

    I love the creepy how some of the music is creepy just like the first one! 💙

  • @Rothron
    @Rothron Před 6 měsíci +2

    Seems like they focused too much on the "Madness" aspect. These levels look like they were handcrafted from tiles rather than ray-traced and then the tiles created from that, like in the original. As a consequence the levels lack the coherence of the original's.

  • @DaveWalls
    @DaveWalls Před rokem +2

    All kinds of awesome. What happened at 17:21, with the disappearing red ball, but time is still running?

    • @arronmunroe
      @arronmunroe  Před rokem +3

      At 16:34 is when the red player disappears for some reason. Must be some kind of bug.

  • @VideoSmarts1
    @VideoSmarts1 Před 8 měsíci

    Wonder if they’ll ever do a release by Arcade 1Up

  • @heimlichvonbladderburst8348

    MM 1 was cool for the sounds and the graphics. There was nothing like it at the time. You would play it just to experience it even if you got no where near the finish. It was like you were playing something from the future. Sadly, MM 2 looks like an tacky over-caffeinated mess with none of the appeal of the original. Very interesting to see it at last though.

  • @Clonuigi
    @Clonuigi Před 2 lety +2

    Never heard of this

  • @mdot_carta
    @mdot_carta Před 2 lety +1

    omg never knew this existed and you dont mention defeqoneko

  • @georgeshelton6281
    @georgeshelton6281 Před rokem

    It's too bad that the green marble player didn't try too hard, even though it was difficult to handle.

  • @Spikero2
    @Spikero2 Před 7 měsíci +2

    There's a II?

    • @arronmunroe
      @arronmunroe  Před 7 měsíci +3

      It wasn't officially released. It only became publicly available more recently.

  • @user-ic4oc2xd5d
    @user-ic4oc2xd5d Před 2 měsíci

    青 ユン・緑 ヤン 赤 春麗

  • @JackTheGamer3
    @JackTheGamer3 Před 2 lety

    What Screen Recorder did you use? This looks sharp!! ^^

    • @arronmunroe
      @arronmunroe  Před 2 lety +1

      Normally, I would use the MAME avi record feature, but in this case, it was FB Neo.

    • @JackTheGamer3
      @JackTheGamer3 Před 2 lety

      @@arronmunroe How did you get this game to run on FBneo?

    • @arronmunroe
      @arronmunroe  Před 2 lety +1

      There is nothing to it. All recent nightly builds include the game.

    • @JackTheGamer3
      @JackTheGamer3 Před 2 lety

      @@arronmunroe Beeeet!!!

    • @JackTheGamer3
      @JackTheGamer3 Před 2 lety

      @@arronmunroe Do you just upload the Avi by itself or do you use something else?

  • @SkyTheLeafeon
    @SkyTheLeafeon Před rokem

    How exactly did you get netplay working with this?

    • @arronmunroe
      @arronmunroe  Před rokem +1

      The emulator FB Neo has a netplay feature.

  • @ZX3000GT1
    @ZX3000GT1 Před 2 lety +2

    I tried it as well, and it's damn near unplayable without the trackball IMO. Digital joysticks simply makes the gameplay feel much worse than the first game. Shame since otherwise it looks really cool.

    • @turrican3839
      @turrican3839 Před 2 lety

      The game controls awfully on cabinet apparently but on emulator is controls almost exactly like the first game, set aside the boost function

    • @ZX3000GT1
      @ZX3000GT1 Před 2 lety

      @@turrican3839 Well, I tried it on MAME (Couldn't even tried the actual cab unless someone decided to bring said cab to the third world country I live in lol), and I miss the way you can finesse the controls on a trackball (I do have a trackball that I use for games like MM1 and SegaSonic), so it doesn't control the same at all.

    • @turrican3839
      @turrican3839 Před 2 lety

      @@ZX3000GT1 that's because the game doesn't contain code for the trakball, that was removed from the game during development after Atari didn't feel like it was worth manufacturing and maintaining, I play these games on keyboard, my only problem with the controls is that it's a bit boost-reliant but overall the controls have been transported very well!

    • @arronmunroe
      @arronmunroe  Před 2 lety

      I have never had the chance to play a real Marble Madness with a trackball, but even with a joystick, I would still say the original version plays better on the emulator. The reason for that is because the analog joystick can still take advantage of the full range of movement, but for the second game, it plays the same with a dpad as it does with a joystick.

    • @turrican3839
      @turrican3839 Před 2 lety +3

      @@arronmunroe as long as it doesn't have the barf physics from the overrated NES port and heaviness of the Master System port, it's all good haha

  • @turrican3839
    @turrican3839 Před 2 lety

    Everyone complains about the controls, but on emulator it controls pretty much the exact same as it did on the original game?

    • @zenksren8206
      @zenksren8206 Před 2 lety +3

      Kind of, controls for the 1st game on emulator are mapped to the arrow keys but because it's a trackball you're not going to get precision and you need to change the default settings or else the ball will be way too slow

  • @quintinmorse26
    @quintinmorse26 Před 2 lety

    Do you think you could do chip n dale rescue rangers 1 nes 2 players?

    • @arronmunroe
      @arronmunroe  Před 2 lety

      It's an older video, so the quality is lower, but I had already done that. czcams.com/video/d8HrH1kqanc/video.html

  • @Zontar82
    @Zontar82 Před 2 lety

    in mame 244 game is not there yet

  • @ryanprjgamingchannel9437
    @ryanprjgamingchannel9437 Před 9 měsíci

    What!? A player's marble popping because of game over (out of time) can actually kill others!? (3:21) Pretty sure they shouldn't...

    • @arronmunroe
      @arronmunroe  Před 9 měsíci +2

      I think it's the bad guy above the red marble that killed him.

    • @ryanprjgamingchannel9437
      @ryanprjgamingchannel9437 Před 9 měsíci

      @@arronmunroe The hostile AI-controlled black marbles are known as "Steelies". Oh, you meant it wasn't of your accord that he died. Whoops.

  • @nelsonreyes-alvarez605

    How did you get this game on mame?

    • @arronmunroe
      @arronmunroe  Před 2 lety +1

      You would need the very latest MAME version to play it. You can find a copy of the game if you search for marblmd2.zip.

    • @terrablader
      @terrablader Před rokem

      @@arronmunroe Can you comment on backstory about how the ROM got its contents to MAME I read the owner of the two machines did not want to do such. What transpired to make it public? Edit I just read up on it I guess was semi anonymous leak

  • @michipeka9973
    @michipeka9973 Před rokem +5

    I really dislike that they gave faces or body parts to EVERYTHING (the worst must be the naked guys with stones) in a misguided attempt to appeal to children - or make it "hip" or "radical". The same goes for the voices and silly digitized soundfx, overall everything is too busy and irritating as hell (even the high score board features woosh sound effects). It's like they did not understand what made the first game a success and what made its identity : I really liked the etheral "escheresque" almost abstract feel of the original.

    • @GayKermit-._-.
      @GayKermit-._-. Před rokem +1

      I agree. The first game looks difficult but relaxing. This game feels like they tried too hard to turn marble madness into something it's not. This huge successful franchise when it should've stayed as a simple game like tetris.

    • @AlgaeNymph
      @AlgaeNymph Před 11 měsíci +1

      And here I thought nobody else would feel the same as I do, because "faces pop" or some marketing nonsense. The same nonsense that shelved this game for Guardians of the Hood, which I never heard of until UCBVG told us about it.

  • @noelht1
    @noelht1 Před 5 měsíci

    Both the graphics and the sound have gone badly backwards from the game one

  • @opo3628
    @opo3628 Před 10 měsíci +1

    Ehh, the first game was better.