The history of Namco's Pac-Man platform game Please visit my Patreon at / pdbowl Follow me on Twitter at / pdqc1971 Follow me on Facebook at Patmanqc-His...
These were great times man, stepping into the smokey arcades...coins held tight in sweaty palms...playing awesome games such as Operation Wolf, Double dragon, Bad dudes, Vigilante, Afterburner etc. Etc. And returning home to the Commodore 64 at that time 😉
There once was a computer animated video in the internet I wanted to refer to. But link is gone so I upped it here at czcams.com/video/OBQA69Zv0Lw/video.html but had to remove audio. Hope it's still enjoyable.
@trev1976 I think the art style is very unique. They really nailed the old Saturday morning cartoons vibe. I can't say I have ever seen another game with a similar look. I just wish the controls weren't so freaking strange. Even though I started gaming in 1986 I had never had the chance to play Pac Land until very recently... Pac Land is one of the games that came packed with my Core Grafx Mini. I tried to get my head wrapped around the controls to no avail. I just wanted to use the D-pad to run and buttons 1+2 to jump. I made it in a few sections and put it down before I rage quit. ;)
It's a shame the U.S. version has never had an uncut release at home. First Pac-Man ceases to be drawn like in the North American cartoon, and they also get rid of Chomp Chomp an Sourpuss, and now more recently, Ms. Pac-Man has become Pac-Mom thanks to AtGames.
Man, I loved that cartoon so much back in the day. If you ever run out of video games to cover (yeah right), you should totally do 80s cartoons. Your insight, research, and commentary is so great!
Great history of the classic Pac-Land. That was funny how those ghosts were so evil, they even go to the extreme to throw out their own baby ghosts at Pac-Man at 7:14 . Poor baby ghosts. :(
I have the full version on CD!!! Did not know about it when Cassette Tape was around but I'm glade they put out a CD version! Still cheap if you want a copy of it today!
Dear sir, your documentaries are, in my humble opinion, the best about arcade videogaming! I just love everything about them! Perfectly done! Thanks for sharing all the interesting informations! :-D (and yeah, I am one of those kiddos that spent hours and hours in arcade halls back in the '80...)
A very iconic characterin video game's history. Love the sounds, gameplay and all the incarnations that some of us may have not seen. Great job with the vid Pat! 👊
When Super Smash Bros 4 on the Wii U was released I remember all my friends in highschool and I did a collective "huh?" as the Pac Land stage was revealed. We all were confused why the game designers chose it over the more iconic (to us) original Pac Man Maze. We even pulled up clips of the old cartoon on CZcams trying to figure out what the buzz was about for older fans. I wish this informative video was out back then- we would have learned a thing or two!
I grew up in the 80s but didn't see this game much in the arcade. Granted I didn't live near any arcades and only got to go to one on occasion, but I only saw it once and it was too difficult for me to play at the time. I still enjoyed it and how it looked and sounded, but didn't really get a full experience playing it until the Namco Museum version came out. I love those old Namco Museum games. Something about browsing a virtual museum instead of just picking games from a list is really satisfying.
Pat you are the 80's arcade time traveller this 44 yr old anglo to new england (massachusetts) immigrant needed. I spent years of my youth in arcades in england at sea side establishments, and nearby provincial chippies watching your content and hearing your reminiscences is uncanniliy similar to my childhood memories. Keep em coming mate! :)
I was not aware of this game until the PS1 Namco Museum came out. I loved the cartoon growing up, so this game was a no brainer 2 pick up as an adult. I was sad it was not on the TurboGrafx16 Mini. I paused this video & turned mine on 2 look. When I found out the bad news I could hear the noise of Pac-Man dying. Ha-Ha! I also had an issue making that dang lake jump which we coined: Super Jump once we found out how 2 do it. I'll have to hook up my PS2 to play this game tonight! Thanks for reminding me of this game! Keep it up!
Great video and thank you for telling us about the springboard at the waterjump, it's been driving me crazy over the last few weeks not knowing what I was doing wrong.
I Love This Episode which is why I love Pac-Man from the bottom of my heart as a huge arcade fan..hopefully waiting for the next one and also The Arcade Conversion Series which I began watching since Vol. 1 and it was a very wonderful series perfect for having a glass of water and some tasty snacks..A Very Wonderful video Mr. Patman..😉👍
Also available on many of Arcade1up's various Pac-Man cabinets. And thanks for explaining how the springboards work, I can never get past those but I was too ashamed to look up a walkthrough online for an almost 40 year old arcade game. I also used to have that board game as a kid, and I still have some of those white marbles rolling around loose in some storage boxes in my basement. Great video as always!!!
Thank you, was not aware of it being included in the 1up versions. I still have my board game along with donkey Kong and qbert But I'm sure they are all missing pieces LOL
I've been playing this game for the last couple of days and editing the video the last three or four So that tune is still jangling around in my head….It always has been actually LOL
I played the Pac-Man Museum version of Pac-Land, and I remember seeing those ghosts drop their own babies from high up in an attempt to stop Pac-Man. Here I was saying "Geez, these ghosts take scummy to a whole new level! I know they're villains, but to do this at the expense of their own young?" LOL.
Another fine video, sir made even finer by your usual quips and witticisms. :) I first played this at a holiday camp arcade as a kid and later, the machine was in my local chip shop for a while (somewhere you can go and buy fish and chips in the UK). I also had the C64 version which as you say was very good. I played this on Coin-Ops recently and had forgotten how hard it actually is! 😫
Thanks for sharing man! I played the C64 version which i think was very good. Never finished it, but i sure loved playing it. Felt like a real adventure and the world made me feel immersed into something special. I was 9 years old when i got my hands on this game, in 1985.
Another instant like to one of the greatest youtuber of all time 😁😊 waiting for an in-depth (and surely interesting) documentary on CADILLACS AND DINOSAURS, CRIME FIGHTERS 2, as well as the Tad Corporation's games BLOOD BROS and LEGIONNAIRE..... I wish you a wonderful rest of week!!
@@PatmanQC-Arcade-Documentaries not sure if its annoying when non patreon people suggest games they would like to see you cover, bit seeing this video reminded me of pack rat because it was right next to it in the arcade.
Namco and NEC must have had a really good business relationship. Not only was Pac-Land nearly arcade perfect, but Splatter house was pretty close as well. Final Lap Twin was also good.
Brilliant Episode. I remember being so excited by the PC Engine version when I first saw it that my backside was twitching like the wet nose of a rabbit. At 15 years old I couldnt afford the console and the game so I ended up with a bootleg version for the Amiga. Such a great game.
Ahhh the memories of this game, I had completely forgotten that we had an arcade stand up machine in our break/rec room at one of my first jobs. Spent many a coin in this. Thank you for the trip down memory lane
I want to say thank you for doing this video as I never knew that Pac-land, the arcade game was based on the PAC-Man animated tv show of the 80s. I mean I am surprised by this reveal. Keep up the fantastic work on future videos of arcade history.
@@PatmanQC-Arcade-Documentaries to respond on M567dk, I think it’s pretty obvious the game was based on the 80s cartoon, because when you give Pac-Man a world to live in, the first thing to come to mind would not be the “Ghostly Adventures” series where he’s a gluttonous teenage jerk, rather the Hanna-Barbera series where he’s an adventurous family man. That being said, Yoshihiro Kishimoto did the right thing to adapt concepts from the TV series, as it made Pac-Man feel like a three-dimensional character compared to how he was treated in Ghostly Adventures. He wasn’t just thinking about food, he also cares about his family, he had a job to protect Pac-Land, and his chivalry is what made him be a hero.
Great content always! I have never seen the castle or boat before due to that dastardly swimming pool...... I played a joystick version of this where you had to tap the joystick forward making the swimming pool even harder! Great game though, still love it now. This and Bubble Bobble
I was going to comment that the versions I remember growing up were joystick ones, I never realised until this video that they weren't the originals! Although I really enjoyed the games, young me had terrible trouble with the long jumps too!
Thanks for this video. This is one of the game selections on my wall hanging arcade system that I am finally getting around to trying out. After watching this I'm ashamed I never paid it much attention.
good video, nice to get back to doing single videos of the classic arcade games! I watched your Dragon's Lair video as well, which was great.... what about Space Ace? That might be a nice one to do ... think it was converted to a few home consoles, seem to recall this on the CD-i a long time ago. Anyhow, thank you :)
@@PatmanQC-Arcade-Documentaries Oh yes I completely understand, and I did certainly enjoy the Sega CD version of Batman Returns, it reminded me of just how good this device was (In UK it was Mega-CD). As always I appreciate your time to reply and I still look forward to your videos. Thank you.
I saw this cabinet ONCE in my life. I think it was in Santa Cruz somewhere. I remember thinking, "Have they just given up on the concept of Pac-Man? Because this isn't Pac-Man..."
I play this a lot on my Pac Man 40th Arcade1up. This game is awesome once you figure out how to trigger the warps and special hats, but the system that makes everything happen is impressively complex
I remember seeing this arcade game back in the day as a 9 or 10 years old kid. I was always playing my Colecovision at home and I was so impressed by the graphics of Pacland and always wanted to play it but never got to back then. It was only several years later that I was able to actually play the game on a modern console and I realized I didn’t like the game. Thanks for bringing back these memories, great work as always!
One thing to mentioned about the PC Engine/TurboGrafix-16 console version of that game, you can beat the whole game of it. I saw a video of it at this CZcams Channel, NintendoComplete. I think it was 32 rounds to clear to win. And the ending is quite fascinating, all of the characters are waving 👋 over to the player. I think it means that they’re saying “Thanks for playing!”, something like that.
When you talked about the music for the NEC PC-8000 being fantastic, there was a pause and I thought you were gonna say, "if you don't mind fat, chunky FARTS AND QUEEFS!" HAHAHA!
@@PatmanQC-Arcade-Documentaries I've always been a sucker for video game music, and I must agree that all versions had great sound. I've been becoming more and more of a fan of the TG-16/PC-Engine soundtracks, actually, and this one didn't disappoint either!
Pat i really do love your content and info, I'm not trying to talk shit but I really think some simple background music would go a long way (forget what I said this has nothing to do with that). It just helps these kinds of videos. Does anyone agree with me at all? I'm really not trying to be condescending or rude. Just my opinion after watching so many of these CZcams game reviews. Is there a reason you don't use it? Some ASMR thing? Lol. Good video tho man. Keep em comin!
I never figured out the diving board as a kid. I literally had no idea that you needed to tap the buttons like that until you just said it. I feel like I missed out on so much of this game for years because of this, I never even saw the castle level!!!
You forgot one, Patman. Pack Land was included in the PC Engine/Core Grafx/TG-16 mini around the time this video was released. Coincidentally, this was the very first time I played it. Unfortunately, I didn't really care for it. I think I would like the game a whole lot better if the controls were different. I really want to use the D-pad for left-right movement and buttons 1+2 for jumping. Aside from the strange controls, the game is pretty cool.
Everything in this game looks like it was drawn in Microsoft paint and I love it. I remember playing this for the first time in 1993 in an amusement park arcade thinking that it was brand new.
I only ever saw this in the wild once. It was at the Military Circle Mall location of Flipper McCoy’s. I played it as a novelty but never got into it as by then it was about five years old and just looked like a kiddie game. I have it on my Pac-Man 40th Arcade1Up cab and it is pretty fun though Im not very good at it!
Re. the Amiga version - I've heard about that with a lot of Amiga games. They were minimal ports of the Atari ST versions, because the ST was the more popular game system in the UK and/or Europe, but it was not as endowed as the Amiga in the graphics department. The funny thing is I was an Atari STe user, and I remember some ST games were minimal ports of the PC versions... We ST and Amiga users got hand-me-downs sometimes. Really appreciate seeing all of the home computer and video gaming ports for Pac Land.
Seems like a lot of times Amiga users got the hose when it came to arcade conversions because they were just Atari ST ports. Not every single one was like that but most of them were. Glad you enjoyed the video
@@PatmanQC-Arcade-Documentaries - Yes, that was a surprise when I read about that. I just assumed, first, that the Amiga was more popular than the ST, and that video game publishers would really take advantage of its capabilities. It was an issue of market profitability, not technical capability. It was common for that to happen. I had an Atari Mega STe in the early '90s, which was more capable than the older ST models, for video games, bringing it closer to the Amiga, but most of the ST games were written for the older 1040STf. It was the same story with the Atari Falcon, which brought the series even closer to the Amiga, because there weren't as many of them out there as the STf's. This even happened with PCs. I read back in the early '90s about how most PC software was written to work with the older Intel 8086, or 286, despite the fact that there were 386, 486, and Pentium PCs that made more memory available, using a flat memory model, rather than the segmented model of the older PCs, and had faster 32-bit instruction sets. Most software was still written to use an 8/16-bit, or 16-bit architecture, because software publishers knew a lot of the PCs out there still used that. This meant that most PC software of the time was underperforming on the fastest hardware available. Yes, the faster hardware sped it up quite a bit, but it could've been running even faster, had the software been updated to run on 32-bit systems. That didn't really happen until the mid-90s, when Microsoft's Windows 95 came out. A common complaint I used to hear among fellow Atari computer users was, "The best ideas hardly ever win out in the computer industry." This was based on seeing case after case of innovative computer designs being ignored by most customers, and therefor most software publishers. Most customers didn't care about innovative computer design, because they didn't know what that was about. The Atari ST and Commodore Amiga were largely seen as "game machines," and expensive ones at that. You could buy most video game consoles for a lot less. Since they were seen as neither productivity machines, nor economical gaming systems, they lacked popularity. This tended to cause software publishers to expend as little effort as possible in making their software use each system's capabilities to the fullest.
I had this game on my Commodore 64. It was cool, but very hard. And If i can find it also for my Amiga 500, i'd be happy right now 😺. Thanx for an awesome documentary. 😺👍🕹️
Even after all this time, I remember the special jump bonus for landing at the *minimum* height, which got you 7650 pts! (or something equally specific). I remember our local machine had a joystick for movement though......
Man, just the other day, the Namco Museum Archives Vol.1 and 2 were on sale on the PSN (I think it just ended though) and I was looking at the list of games on it. Vol.1 had Splatterhouse Wanpaku Graffiti, but Vol.2 had Pac-Land and Mappy Land and I was like, "Alright! I love those..." but then a part of my brain was like, "Wait a minute; _do_ you like Pac-Land? Wait, have you ever _played_ Pac Land?" lol. I guess I never have! It just looks familiar for some reason (I mean, it kinda looks like Mappy Land). I was worried it might play like the dreaded Pac Man 2: The New Adventures... gotta be cautious when it comes to obscure Pac Man games thanks to oddities like that! If this video came out a little while ago, I would've known that I should've been hyped to see it included after all :) I may have missed the sale on PS4, but hopefully the games go on sale on the Xbox soon. Either way, I won't pass up the Namco Archives next time they're on sale... I really wanna nab Splatterhouse WG and play through it for Halloween ;)
I have the Famicom version there is another control setting that's easier to handle just use the second player controller and the controls are tapping the directional buttons for left or right and A jumps instead of the A & B for left & right and directional pad to jump.
Actually, in the NES/Famicom version, you _actually_ have options. Plug in both controllers, press Start on the first controller, and get the second controller to play.
No mention of the warps? We went through the dip switch settings on the arcade machine itself and saw that there were in excess of 90+ levels. Brutally difficult.
The X68000 wasn't a port in the regular sense. Minimal work was done since it was literally running arcade code because the X68000 was based on the same architecture used in arcade machines of the time.
Yes I think the games aesthetic was a bit too cutesy for the predominantly young male audience, I didn't get to play it till I saw it in a fish and chip shop near my high school in 1988, suffice to say Ive been playing it in one form or another ever since :)
For me video games lost their appeal around 1987, when the Street Fighter platformers started to dominate. For me there was nothing really new from this point on. Although I never had the pleasure to play Pac-Land back in the day I'm glad you're back in the early/mid 1980s, when gaming was still exciting for me. Great episode, as always!
@@PatmanQC-Arcade-Documentaries 1976 and later (well until 1987) is fine for me. :-) If you need more ideas for a video (regarding the Circus Charlie video you made, concerning a slightly relevant game), check out the Carnival video game from 1980. It has also been released for the Atari 2600, Atari 8-bit, ColecoVision and the Intellivision platform. Seems it has no port for the good old Commodore 64 though, which I find amazing. Shooting ducks, yeah. They otherwise eat you bullets. :-D The video game world before Pac Man and Donkey Kong...
One of our local movie theaters had this up to the mid-90s. Played it once in a while but was never that good at it, and from watching this I can see I didn’t really know what I was supposed to be doing either! Never knew about any of those secrets, hidden items, the T&F jump, etc. Ah, the pre-internet days of gaming!
loved paclanbd, great video thanks for explaining the spring board, almost always ruined my game that. I kept ordering this for atari lynx they always sent ms pacman, seems like a hard game to find.
I miss the 80s arcade scene.
You and me both
These were great times man, stepping into the smokey arcades...coins held tight in sweaty palms...playing awesome games such as Operation Wolf, Double dragon, Bad dudes, Vigilante, Afterburner etc. Etc. And returning home to the Commodore 64 at that time 😉
Yep...
There once was a computer animated video in the internet I wanted to refer to. But link is gone so I upped it here at czcams.com/video/OBQA69Zv0Lw/video.html but had to remove audio. Hope it's still enjoyable.
100%
One could argue that Miyamoto was also inspired by Pac-Man for the awarded point increments when consecutively disposing of enemies.
Good point
He admitted this game inspired super Mario bros
I remember playing this back in 1985 and saying to my dad "graphics can't get any better than this". If only I knew 😁
LOL it seemed like every arcade game that came out at that time the graphics just kept getting better and better
@@PatmanQC-Arcade-Documentaries i think the graphics are still awesome
@trev1976
I think the art style is very unique. They really nailed the old Saturday morning cartoons vibe. I can't say I have ever seen another game with a similar look. I just wish the controls weren't so freaking strange. Even though I started gaming in 1986 I had never had the chance to play Pac Land until very recently...
Pac Land is one of the games that came packed with my Core Grafx Mini. I tried to get my head wrapped around the controls to no avail. I just wanted to use the D-pad to run and buttons 1+2 to jump. I made it in a few sections and put it down before I rage quit. ;)
It's a shame the U.S. version has never had an uncut release at home. First Pac-Man ceases to be drawn like in the North American cartoon, and they also get rid of Chomp Chomp an Sourpuss, and now more recently, Ms. Pac-Man has become Pac-Mom thanks to AtGames.
@ThunderFist1978
I didn't even know that....wow. That does suck. Is it still like that? Do we still not have the full version?
Criminally underrated channel.
I met this game in the early 2000 when arcades started to fade. I couldn´t believe I never played it before. It was so 80s I couldn´t love it more.
I agree hundred percent
Man, I loved that cartoon so much back in the day. If you ever run out of video games to cover (yeah right), you should totally do 80s cartoons. Your insight, research, and commentary is so great!
I appreciate that, thanks. I thought about starting a second channel just with general retro content in mind so we'll see
Great history of the classic Pac-Land. That was funny how those ghosts were so evil, they even go to the extreme to throw out their own baby ghosts at Pac-Man at 7:14 . Poor baby ghosts. :(
Thank you, LOL those poor poor toddlers
Nice of them to put a jump button on either side of the run buttons. Seems very forward thinking for that design era.
My thoughts exactly
@@PatmanQC-Arcade-Documentaries Having a similar control scheme to Super Mario Bros would have made the game a LOT BETTER!!
We had a joystick here in the UK, buttons would have made it much easier going over water thats for sure.
@@Lennymcgra I have never seen a version with the joystick before aside from the home versions. Very cool
I'm almost ashamed to admit, that I rocked out to that whole album by Buckner & Garcia...almost!🤣
I'm not ashamed to admit that I DID rock out to it and I don't care what anyone says. It's a great album and worth a listen. I love it.
I never had the whole album but I did have the single
I have a signed cd of that one.
@@Emudude1963 Nice!
I have the full version on CD!!! Did not know about it when Cassette Tape was around but I'm glade they put out a CD version! Still cheap if you want a copy of it today!
i remembered playing this at the local theater before an indiana jones movie...good times
Was it the temple of doom?
@@PatmanQC-Arcade-Documentaries Only my favorite in the franchise! "Indi COVER YOUR HEART!! COVER YOUR HEART!"
I had zero interest in Pacland until PatmanQC does a video on it. Now it’s got my attention. Thanks for another video sir.
How nice of you to say, thank you so much :-)
Great job Namco... for reanimating Hanna-Barbera version of Pac-Man's Game of Pac-Land.
another great episode! i look forward to the next episode
Glad you enjoy it! Thanks
That game background on PacLand also featured in Smash Ultimate
Yes it was
I got a chance to see this arcade game in person back in 2019 and the cabinet for this game is also use for professor Pac-Man a bad memorized game
I have never seen a Prof. Pac-Man in person
I played this in the arcades and still find the Turbo Grafx version a wonderful port.
It is really well done that's for sure
Dear sir, your documentaries are, in my humble opinion, the best about arcade videogaming! I just love everything about them! Perfectly done! Thanks for sharing all the interesting informations! :-D
(and yeah, I am one of those kiddos that spent hours and hours in arcade halls back in the '80...)
Wow, thanks! I appreciate the nice words and glad to enjoy the content so much.
Fozzie Bear!!! Love those old school PatmanQC memory callbacks!!! you rock Pat!
Thank you can glad you enjoy them :-)
A very iconic characterin video game's history. Love the sounds, gameplay and all the incarnations that some of us may have not seen. Great job with the vid Pat! 👊
I appreciate that, thank you
Quite ahead of it's time this game. - Great video.
Thank you very much
When Super Smash Bros 4 on the Wii U was released I remember all my friends in highschool and I did a collective "huh?" as the Pac Land stage was revealed. We all were confused why the game designers chose it over the more iconic (to us) original Pac Man Maze. We even pulled up clips of the old cartoon on CZcams trying to figure out what the buzz was about for older fans. I wish this informative video was out back then- we would have learned a thing or two!
Been pumping these out! Love it!
Thank you
I grew up in the 80s but didn't see this game much in the arcade. Granted I didn't live near any arcades and only got to go to one on occasion, but I only saw it once and it was too difficult for me to play at the time. I still enjoyed it and how it looked and sounded, but didn't really get a full experience playing it until the Namco Museum version came out. I love those old Namco Museum games. Something about browsing a virtual museum instead of just picking games from a list is really satisfying.
It's almost as if you're in an actual arcade
Pat you are the 80's arcade time traveller this 44 yr old anglo to new england (massachusetts) immigrant needed.
I spent years of my youth in arcades in england at sea side establishments, and nearby provincial chippies watching your content and hearing your reminiscences is uncanniliy similar to my childhood memories.
Keep em coming mate! :)
Fantastic, we are very close in age so sure we have a lot of the same video gaming interests :-)
I was not aware of this game until the PS1 Namco Museum came out. I loved the cartoon growing up, so this game was a no brainer 2 pick up as an adult. I was sad it was not on the TurboGrafx16 Mini. I paused this video & turned mine on 2 look. When I found out the bad news I could hear the noise of Pac-Man dying. Ha-Ha! I also had an issue making that dang lake jump which we coined: Super Jump once we found out how 2 do it. I'll have to hook up my PS2 to play this game tonight! Thanks for reminding me of this game! Keep it up!
Absolutely, I still love this game
Your videos on the arcade games are awesome! I really enjoy watching them. Please keep making them :)
Thank you so much for the nice words
Great video and thank you for telling us about the springboard at the waterjump, it's been driving me crazy over the last few weeks not knowing what I was doing wrong.
Glad to help! Thanks
Love your vids bud! The nostalgia is intense!
Thanks a lot :-)
I Love This Episode which is why I love Pac-Man from the bottom of my heart as a huge arcade fan..hopefully waiting for the next one and also The Arcade Conversion Series which I began watching since Vol. 1 and it was a very wonderful series perfect for having a glass of water and some tasty snacks..A Very Wonderful video Mr. Patman..😉👍
Thank you very much. I've done three arcade conversion videos and I'm sure I'll get back to at some point.
Your Very Welcome, Mr. Patman.. 😉👍
Was a slick, fun and polished arcade experience.
It sure was
Absolutely love Your videos!
I have them on when working in my studio
Well done 👍
Awesome, thank you!
Nicely done as always! Enjoyed watching this episode. I never played it, but think that my little ones may enjoy it.
Thank you so much
Also available on many of Arcade1up's various Pac-Man cabinets. And thanks for explaining how the springboards work, I can never get past those but I was too ashamed to look up a walkthrough online for an almost 40 year old arcade game.
I also used to have that board game as a kid, and I still have some of those white marbles rolling around loose in some storage boxes in my basement. Great video as always!!!
Thank you, was not aware of it being included in the 1up versions. I still have my board game along with donkey Kong and qbert But I'm sure they are all missing pieces LOL
Addictive tune! I also got stuck at the spring board bit... so many great memories! Thanks for the nostalgic trip down memory lane!! 😁👍
I've been playing this game for the last couple of days and editing the video the last three or four So that tune is still jangling around in my head….It always has been actually LOL
I played the Pac-Man Museum version of Pac-Land, and I remember seeing those ghosts drop their own babies from high up in an attempt to stop Pac-Man. Here I was saying "Geez, these ghosts take scummy to a whole new level! I know they're villains, but to do this at the expense of their own young?" LOL.
LOL, my thoughts exactly
Another fine video, sir made even finer by your usual quips and witticisms. :)
I first played this at a holiday camp arcade as a kid and later, the machine was in my local chip shop for a while (somewhere you can go and buy fish and chips in the UK). I also had the C64 version which as you say was very good.
I played this on Coin-Ops recently and had forgotten how hard it actually is! 😫
That's nice of you to say, thanks. It is hard, and he gets really difficult on the later levels
Thanks for sharing man!
I played the C64 version which i think was very good. Never finished it, but i sure loved playing it.
Felt like a real adventure and the world made me feel immersed into something special.
I was 9 years old when i got my hands on this game, in 1985.
Absolutely, I grew up with the 64 version as well and it was really good
Another instant like to one of the greatest youtuber of all time 😁😊 waiting for an in-depth (and surely interesting) documentary on CADILLACS AND DINOSAURS, CRIME FIGHTERS 2, as well as the Tad Corporation's games BLOOD BROS and LEGIONNAIRE..... I wish you a wonderful rest of week!!
Man, i love this channel!
Awesome. I forgot this existed. It blew my mind when I saw it as a kid
It blew me away as well because I love the cartoon so much
@@PatmanQC-Arcade-Documentaries not sure if its annoying when non patreon people suggest games they would like to see you cover, bit seeing this video reminded me of pack rat because it was right next to it in the arcade.
When a notification for a Patman vid comes up, an unofficial union break takes place as I am on the clock! (First)
LOL, thank you so much
Namco and NEC must have had a really good business relationship. Not only was Pac-Land nearly arcade perfect, but Splatter house was pretty close as well. Final Lap Twin was also good.
It's entirely possible
Loved playing this in the 1980s whilst on holiday at Seaview, Weymouth, South West England. It was the best game in the arcade.
Excellent review ,good tips on the game thank you Patman
Glad you enjoyed it, Thank you
Brilliant Episode. I remember being so excited by the PC Engine version when I first saw it that my backside was twitching like the wet nose of a rabbit. At 15 years old I couldnt afford the console and the game so I ended up with a bootleg version for the Amiga. Such a great game.
Thank you. I enjoyed the Amiga version back in the day but that was before I had a chance to play the PC engine version
Ahhh the memories of this game, I had completely forgotten that we had an arcade stand up machine in our break/rec room at one of my first jobs. Spent many a coin in this. Thank you for the trip down memory lane
Absolutely, thanks for watching
I got a fever... and the prescription is more Pac-man!
LOL
Awesome video PatmanQC. As always, you get an automatic like from me.
Thanks a lot, I really do appreciate it
Pac man cereal was awesome. Great video as always.
Thanks for the visit, Thank you
Great video! Should do a video on baby Pac man arcade machine! One of my favourites!
Thanks, I already did. Check my archives
I want to say thank you for doing this video as I never knew that Pac-land, the arcade game was based on the PAC-Man animated tv show of the 80s. I mean I am surprised by this reveal. Keep up the fantastic work on future videos of arcade history.
Thank you so much, but I could be of help
@@PatmanQC-Arcade-Documentaries to respond on M567dk, I think it’s pretty obvious the game was based on the 80s cartoon, because when you give Pac-Man a world to live in, the first thing to come to mind would not be the “Ghostly Adventures” series where he’s a gluttonous teenage jerk, rather the Hanna-Barbera series where he’s an adventurous family man. That being said, Yoshihiro Kishimoto did the right thing to adapt concepts from the TV series, as it made Pac-Man feel like a three-dimensional character compared to how he was treated in Ghostly Adventures. He wasn’t just thinking about food, he also cares about his family, he had a job to protect Pac-Land, and his chivalry is what made him be a hero.
Great content always! I have never seen the castle or boat before due to that dastardly swimming pool......
I played a joystick version of this where you had to tap the joystick forward making the swimming pool even harder! Great game though, still love it now. This and Bubble Bobble
I have never seen a joystick version in the arcade. Thank you very much
I was going to comment that the versions I remember growing up were joystick ones, I never realised until this video that they weren't the originals! Although I really enjoyed the games, young me had terrible trouble with the long jumps too!
I got two arcade episode ideas. Karnov and Night Slashers.
OMG I hated Karnov on NES…
Excellent ideas
Thanks for this video. This is one of the game selections on my wall hanging arcade system that I am finally getting around to trying out. After watching this I'm ashamed I never paid it much attention.
good video, nice to get back to doing single videos of the classic arcade games! I watched your Dragon's Lair video as well, which was great.... what about Space Ace? That might be a nice one to do ... think it was converted to a few home consoles, seem to recall this on the CD-i a long time ago. Anyhow, thank you :)
If I hadn't split up Batman returns the video would've been over 90 minutes. At any rate, glad you enjoyed this one thanks
@@PatmanQC-Arcade-Documentaries Oh yes I completely understand, and I did certainly enjoy the Sega CD version of Batman Returns, it reminded me of just how good this device was (In UK it was Mega-CD). As always I appreciate your time to reply and I still look forward to your videos. Thank you.
@@sonicr360 Absolutely, thanks
Awesome patman Video👍🎮👍Pac Land bring me great Memories,when I was a Kid♥️
Thank you, glad I could help :-)
@@PatmanQC-Arcade-Documentaries Cool,patman. Which will be next one? Wonderboy arcade
@@miguelleandri2435 already covered it check my archives
@@PatmanQC-Arcade-Documentaries is Good to Know it,I will see👍🎮👍
Thanks for proving my hunch SMB was based on this game. This is the game I always wanted to play at home after seeing it at Shakey's back in the day.
Great presentation thank you 😌
Glad you enjoyed it!Thank you
A really nice video! Pac-Land is awesome!
Thanks a lot, it's always one of my favorites
Great video - love this game. FYI the Pac-Land LCD game was also released in Europe - I still have my one from when I got it as a kid (UK)
Excellent, I didn't know that. Thank you
I saw this cabinet ONCE in my life. I think it was in Santa Cruz somewhere. I remember thinking, "Have they just given up on the concept of Pac-Man? Because this isn't Pac-Man..."
I play this a lot on my Pac Man 40th Arcade1up. This game is awesome once you figure out how to trigger the warps and special hats, but the system that makes everything happen is impressively complex
It is, especially considering how old the game is
I remember seeing this arcade game back in the day as a 9 or 10 years old kid. I was always playing my Colecovision at home and I was so impressed by the graphics of Pacland and always wanted to play it but never got to back then. It was only several years later that I was able to actually play the game on a modern console and I realized I didn’t like the game. Thanks for bringing back these memories, great work as always!
Thank you very much
Great vid! I love this game and still play it on MAME. Used to love it at the arcades and on my Atari ST
Never played it on the ST back in the day but I did enjoy the Amiga version even though it wasn't perfect
@@PatmanQC-Arcade-Documentaries beggars couldn't be choosers back in the day! 😂
Was a fun game. Never knew of pushing the tree stump . Nice job... I remember baby pac man i believe. Was a game on screen and pinball combined
Yes, check out my baby Pac-Man video if you're curious. Thanks
Another banger episode!
Thanks
One thing to mentioned about the PC Engine/TurboGrafix-16 console version of that game, you can beat the whole game of it.
I saw a video of it at this CZcams Channel, NintendoComplete. I think it was 32 rounds to clear to win.
And the ending is quite fascinating, all of the characters are waving 👋 over to the player. I think it means that they’re saying “Thanks for playing!”, something like that.
When you talked about the music for the NEC PC-8000 being fantastic, there was a pause and I thought you were gonna say, "if you don't mind fat, chunky FARTS AND QUEEFS!" HAHAHA!
Unfortunately, there wasn't any version that had really bad sound so it wasn't applicable :-) good call though him
@@PatmanQC-Arcade-Documentaries I've always been a sucker for video game music, and I must agree that all versions had great sound. I've been becoming more and more of a fan of the TG-16/PC-Engine soundtracks, actually, and this one didn't disappoint either!
@@johnnygrind77 The PC engine has some really good soundtracks
Pat i really do love your content and info, I'm not trying to talk shit but I really think some simple background music would go a long way (forget what I said this has nothing to do with that). It just helps these kinds of videos. Does anyone agree with me at all? I'm really not trying to be condescending or rude. Just my opinion after watching so many of these CZcams game reviews. Is there a reason you don't use it? Some ASMR thing? Lol. Good video tho man. Keep em comin!
as a kid i loved the music on this game, it seemed incredible.
quite like the game but i always die at the diving board bit.
That diving board terrible when I was a kid LOL
I played countless hours to the C64 version, for me it was arcade perfect at the time, I also played a lot the arcade version, great video!!
Sounds just like me, thank you very much
I never figured out the diving board as a kid. I literally had no idea that you needed to tap the buttons like that until you just said it. I feel like I missed out on so much of this game for years because of this, I never even saw the castle level!!!
One of those secrets they don't tell you similar to Mortal Kombat
Never played this, but nice history lesson. keep it up. Saludos desde Panamá
Thank you, greetings from the USA
Had fun playing this at the pizza shop
Back when arcade games were everywhere
You forgot one, Patman. Pack Land was included in the PC Engine/Core Grafx/TG-16 mini around the time this video was released. Coincidentally, this was the very first time I played it.
Unfortunately, I didn't really care for it. I think I would like the game a whole lot better if the controls were different. I really want to use the D-pad for left-right movement and buttons 1+2 for jumping. Aside from the strange controls, the game is pretty cool.
Everything in this game looks like it was drawn in Microsoft paint and I love it. I remember playing this for the first time in 1993 in an amusement park arcade thinking that it was brand new.
It was definitely ahead of It's time
I only ever saw this in the wild once. It was at the Military Circle Mall location of Flipper McCoy’s. I played it as a novelty but never got into it as by then it was about five years old and just looked like a kiddie game. I have it on my Pac-Man 40th Arcade1Up cab and it is pretty fun though Im not very good at it!
It's a hard game to play. Starts out pretty easy but then gets wickedly difficult
I used to tease my Brother with his spectrum version of Pac-land with my C64. Good old days!
LOL
Re. the Amiga version - I've heard about that with a lot of Amiga games. They were minimal ports of the Atari ST versions, because the ST was the more popular game system in the UK and/or Europe, but it was not as endowed as the Amiga in the graphics department.
The funny thing is I was an Atari STe user, and I remember some ST games were minimal ports of the PC versions... We ST and Amiga users got hand-me-downs sometimes.
Really appreciate seeing all of the home computer and video gaming ports for Pac Land.
Seems like a lot of times Amiga users got the hose when it came to arcade conversions because they were just Atari ST ports. Not every single one was like that but most of them were. Glad you enjoyed the video
@@PatmanQC-Arcade-Documentaries - Yes, that was a surprise when I read about that. I just assumed, first, that the Amiga was more popular than the ST, and that video game publishers would really take advantage of its capabilities.
It was an issue of market profitability, not technical capability. It was common for that to happen. I had an Atari Mega STe in the early '90s, which was more capable than the older ST models, for video games, bringing it closer to the Amiga, but most of the ST games were written for the older 1040STf. It was the same story with the Atari Falcon, which brought the series even closer to the Amiga, because there weren't as many of them out there as the STf's.
This even happened with PCs. I read back in the early '90s about how most PC software was written to work with the older Intel 8086, or 286, despite the fact that there were 386, 486, and Pentium PCs that made more memory available, using a flat memory model, rather than the segmented model of the older PCs, and had faster 32-bit instruction sets. Most software was still written to use an 8/16-bit, or 16-bit architecture, because software publishers knew a lot of the PCs out there still used that. This meant that most PC software of the time was underperforming on the fastest hardware available. Yes, the faster hardware sped it up quite a bit, but it could've been running even faster, had the software been updated to run on 32-bit systems. That didn't really happen until the mid-90s, when Microsoft's Windows 95 came out.
A common complaint I used to hear among fellow Atari computer users was, "The best ideas hardly ever win out in the computer industry." This was based on seeing case after case of innovative computer designs being ignored by most customers, and therefor most software publishers. Most customers didn't care about innovative computer design, because they didn't know what that was about.
The Atari ST and Commodore Amiga were largely seen as "game machines," and expensive ones at that. You could buy most video game consoles for a lot less. Since they were seen as neither productivity machines, nor economical gaming systems, they lacked popularity. This tended to cause software publishers to expend as little effort as possible in making their software use each system's capabilities to the fullest.
I have the Arcade and Famicom versions of this game, it's surprisingly a lot of fun for how different it plays from other platformers
Yes I agree,Although it wasn't early platform even before Mario
Thanks for the info. I didn't know it was that successful.
Glad it was helpful!
I had this game on my Commodore 64. It was cool, but very hard. And If i can find it also for my Amiga 500, i'd be happy right now 😺. Thanx for an awesome documentary. 😺👍🕹️
Just do a Google search I'm sure you'll find it. Thanks
@@PatmanQC-Arcade-Documentaries Yeah, that might help. Thanx for a tip. 🐱👍🕹️
Even after all this time, I remember the special jump bonus for landing at the *minimum* height, which got you 7650 pts! (or something equally specific). I remember our local machine had a joystick for movement though......
Some things just stick in your mind
Oh PAC Land how we loved you and the years of happiness in such a short time.
Yes we did :-)
Man, just the other day, the Namco Museum Archives Vol.1 and 2 were on sale on the PSN (I think it just ended though) and I was looking at the list of games on it. Vol.1 had Splatterhouse Wanpaku Graffiti, but Vol.2 had Pac-Land and Mappy Land and I was like, "Alright! I love those..." but then a part of my brain was like, "Wait a minute; _do_ you like Pac-Land? Wait, have you ever _played_ Pac Land?" lol. I guess I never have! It just looks familiar for some reason (I mean, it kinda looks like Mappy Land). I was worried it might play like the dreaded Pac Man 2: The New Adventures... gotta be cautious when it comes to obscure Pac Man games thanks to oddities like that!
If this video came out a little while ago, I would've known that I should've been hyped to see it included after all :)
I may have missed the sale on PS4, but hopefully the games go on sale on the Xbox soon. Either way, I won't pass up the Namco Archives next time they're on sale... I really wanna nab Splatterhouse WG and play through it for Halloween ;)
I seem to recall playing the new adventures but don't recall much about it. I thought I liked it back in the day but I could have been mistaken.
I have the Famicom version there is another control setting that's easier to handle just use the second player controller and the controls are tapping the directional buttons for left or right and A jumps instead of the A & B for left & right and directional pad to jump.
Excellent, I did not know that
I have this in my home arcade. Short Circuit Arcade. A great fun game.
It sure is!
Huh. I had no idea it was that popular nor got that many ports. I always thought it was an obscure experiment
It was extremely popular in Japan
I keep hoping one of these days we'll see "Same Pat Time, Same Pat Channel" again!
It was in the last seven or eight videos
@@PatmanQC-Arcade-Documentaries Ha yeah, I got real used to it.
It genuinely sucks that smash fans refuse to enjoy this gem of an arcade game all because of the SSB stage…
I agree
Actually, in the NES/Famicom version, you _actually_ have options. Plug in both controllers, press Start on the first controller, and get the second controller to play.
I didn't know that, thanks for the info
Me and friend of mine were the only people in our town to reach trip 8 in the late 80s. We were like small town celebrities back in the day lol.
Wow, very cool
Can't get enough of that theme song
I agree, it's excellent
I never played that one, but i loved my Pac Man Jr on the VCS
It's really good on their
No mention of the warps? We went through the dip switch settings on the arcade machine itself and saw that there were in excess of 90+ levels. Brutally difficult.
Excellent
The X68000 wasn't a port in the regular sense. Minimal work was done since it was literally running arcade code because the X68000 was based on the same architecture used in arcade machines of the time.
No one liked this game in our arcades. Never had many playing it back in the day.
Yes I think the games aesthetic was a bit too cutesy for the predominantly young male audience, I didn't get to play it till I saw it in a fish and chip shop near my high school in 1988, suffice to say Ive been playing it in one form or another ever since :)
I always enjoyed it as well
@@PatmanQC-Arcade-Documentaries I remember that it was not liked because it was SO different than the other Pac Man games. I like the look though.
For me video games lost their appeal around 1987, when the Street Fighter platformers started to dominate. For me there was nothing really new from this point on. Although I never had the pleasure to play Pac-Land back in the day I'm glad you're back in the early/mid 1980s, when gaming was still exciting for me. Great episode, as always!
I've gone as early as 1976 and as late as 1997 with everything in between :-)
@@PatmanQC-Arcade-Documentaries 1976 and later (well until 1987) is fine for me. :-)
If you need more ideas for a video (regarding the Circus Charlie video you made, concerning a slightly relevant game), check out the Carnival video game from 1980. It has also been released for the Atari 2600, Atari 8-bit, ColecoVision and the Intellivision platform. Seems it has no port for the good old Commodore 64 though, which I find amazing. Shooting ducks, yeah. They otherwise eat you bullets. :-D
The video game world before Pac Man and Donkey Kong...
One of our local movie theaters had this up to the mid-90s. Played it once in a while but was never that good at it, and from watching this I can see I didn’t really know what I was supposed to be doing either! Never knew about any of those secrets, hidden items, the T&F jump, etc. Ah, the pre-internet days of gaming!
Yes sir, especially with Mortal Kombat and all of its secrets before the Internet was popular
loved paclanbd, great video thanks for explaining the spring board, almost always ruined my game that. I kept ordering this for atari lynx they always sent ms pacman, seems like a hard game to find.
Thanks a lot, a lot of people couldn't figure out a springboard so don't feel bad :-)