right I'm sorry I doubted you lol. I skimmed through a lot of videos and nothing is as clear as this video. The talking through really helps. Old videos do not mean anything, it's still useful regardless!
I know 5 or 6 ways to model a face,but this is one of the better and less complicated method.Thanks for posting.You also speak clearly and that really helps.
I am watching this after 8 years from the upload date. I am wondering why I did not come across this tutorial before. Excellent tutorial that gives the step by step instruction for making a head along with very clear insight on the topology. Please make more videos. Thanks a lot
Not surprised an old tutorial is this useful. Using this as basis and combining it with today's techniques you can actually make triple A quality models, with clean wireframe and good topology for animations. Well done!
For those who were struggling with the inward extrusion. This gentelman comment helped me.. in flames 5 years ago extruding inwards is done by pressing E to extrude, then pressing escape without doing anything with the extruded part. then just "scale" them inwards by pressing S. :)
Don't think you will see this, but you probably just saved my whole project! This was the only video that used a method that made sense to me and wasn't overly long.
Wow ! I'm sorry but what the heck ? 9 years later and I think this is the best tutorial I have encountered yet for making a base model for a head. Excellent content, thank you !
Really a magic! How easy & simple way of modeling a human head in blender. Last but not least, it's done in so quick time! It's the easiest way of modeling a human head I have ever seen.
I sure I wish I saw this 2 years ago when I started making my own character meshes. Very nice work! This will definitely help me get better and faster! Thank you!!
Great tutorial Joshua. I am new to Blender and this was very helpful. Learning how to use Blender has been much easier thanks to people like you who have taken the time to share tutorials like this one. Kind Regards, Greg
This was probably the first modelling tutorial I've watched in a long time and actually learned and followed along with. I've always been afraid of falling into tutorial heck with Blender so I pretty much learned the donut tutorial and started working on my own from there. This felt good. I learned a lot, I made the first human head in my 8 ish years of 3d modelling that I'm actually proud of, and now I gotta go watch a tutorial on how to make ears. Thanks for the tutorial. Subscribed.
I really appreciate that this video shows you how to model a face using a wireframe. Nowadays every face modeling video seems to be about sculpting, which is cool but I still want to learn wireframing.
+Daniel Warfield LOL! I used to think that way too. But then I started talking to someone about 3D modeling and I found myself saying this, "There are really expensive modeling software's such as Maya or even 3DS, but Blender is OpenSource and quickly becoming the standard because so many people are using it." I believe it is the standard or quickly becoming it. I view OpenSource as "by the People for the People".
I'm a beginner. I still haven't finished Andrew's (Blender Guru) beginner tutorial yet I already have modeled two faces using this tutorial. Glad I watched this when I'm already familiar with most of the features used here.
At last I find a king ..... This is the world's most easiest way I've ever seen ..... u r the real king of 3D artist of this world.... now I am your big fan .... Boss I am going to follow you ....
what i definitely got from this is that a head model with good topology always has loops, flowing around the eyes and around the mouth. haha you said it like a mantra.
I don't currently do any 3D modeling and I never got very good at blender when I first played with it about 10 years ago. That being said this is one of the most satisfying things to watch that I've seen on CZcams in a while. The graceful skill, aptitude, and knowledge being applied so smoothly is truly wonderful to watch.
Blender is truly an amazing program. All you can get in 3DS max is here, blender is very simple to use, and the modelling is better! not to mention it's FREE! i hope they continue to make blender better, and continue to change all 3D modelling as we know it. keep up the good work guys!
extruding inwards is done by pressing E to extrude, then pressing escape without doing anything with the extruded part. then just "scale" them inwards by pressing S. :)
Perfect. I had no idea where to start. I found myself starting intricate loops before I even began to outline the entire face. Now that I think about it, it's like drawing. First you have to create the placement of the eyes, nose, and mouth and set boundaries. Well done. Thanks!
Jaden Fox I started and completed a total head this way, but was having problems with extra vertices in the corners of the mouth. I am currently creating my own style after watching tons of videos. But to get at your comment. I think I know what you mean. There are shortcuts that aren't explained in many videos. When you press E to extrude, immediately press S to size before you drag/pull. If you want to Size from no edge or vertice, but from all points/vertices equally, you have to press Ctrl. So, Alt + Right click on an edge to select the entire Loop, E, S, Ctrl, then drag. That way your sizing is equal and not restricted to an edge or point. Alt + right click on desired edge-loop, E, S, Ctrl. Press in that order each key.
Such a helpful tutorial! This tutorial is way more advanced than I am. It is still follow-able by a beginner, if you pay attention to the keystroke indicator and pause the vid or change playback speed to .75 or.5!
It has been befuddling my mind that several people have had this problem. I had my eight year old brother test drive the tutorial and he had no problem, but I think I may have figured it out. Clipping in the mirror modifier might be off, pivot point may be set wrong, or maybe you have proportional edit mode turned on. The second two of these can be changed at the bottom of the 3d view-port. If this helps please let me know, so I can add a note to the video. Best of luck modeling.
I am here by accident. This video is 10 year old. Still very useful. At present, I am using version 2.81. I have kept 2.79b for addons. To preserve 2.79b on my PC, I simply change the folder name, before downloading Blender latest version.
For the ppl that are having probs with the extrude inwards. Press E for extrude, then right click, then press S to scale, then scale inwards. So basically what your doing is making the extrude but not moving it by deselecting it, then to make it go inwards you scale it with the scale tool.
for everyone having problems with extrude, now you can use "inset" (i think the shortcut is i, if not space and tipe inset or w->inset or cntrl+f -> inset. have fun!
one of the best tutorials for blender! With this topology I was modelling the ear in 5 minutes! everything fits wonderful! It shows how important topology is! thanks a lot!
Dude, that was simply amazing. Your instructions are the best, so simple and you DO say what the tools are for, not just do this or that and no explaning, also you explain why do you need to do it correctly, finally your phasing is perfect. thank you very much.
Thanks. Nice Quick Video. Maximum Major Feature Construction. Minimum Micro Adjustments. I have seen a few videos here about face construction for comparison. This video is an excellent practical no lesson that is quite concise. Direct and to the point. Thanks for excluding too much reference particular adjustments tweaking. I sometimes find it useful when. 1. The model has colored the face loops. 2. The model is shown in 360 spin 3. The poles are discussed.
Congratulations for your very clever way of modelling a human head, man! It really works and is much more faster than other ways I have seen around there. No retopology is needed in this technique. Thank you for sharing with us!
it's been five years since I first saw this tutorial... and I'm still recurring to it whenever I need to make a head in 3D. I don't know if there are better techniques out there for making a head, but you sure have helped me a lot.
All though this technique is quick and pretty effective, in the early construction of your face mesh you are creating edge flow problems in your initial structural center spans that will make animation friendly edge flow more difficult further down the line. At around 02:57 The spans coming from the edge of the mouth are flowing to the back of the cheek bone. These should ideally flow horizontally, with the lip edge central right flowing span ending at the lower cheek pole.
Amazing bro, I seened lots of tutorials about head modeling, but still this vedio only one of the very easy way to create head base, your my blender guru
thanks sir i was searching that type of videos for years to improve my experience to design a 3d human face .thanks very very much ,no words to explain my feelings.
Thank you for the best head modeling tutorial ever. I'm sure I'm not the only one who would like to see you do a female body tutorial, if you ever get a chance.
This look better than the others I have done, I'm going to try this right now, seems much more sinpler to do it this way to get the connecting faces around the eyes nose and mouth. Thanks so much.
This is by far the best and easiest head modelling tutorial online. I can now finally model heads, something I could only dream of doing. Thank you so much for uploading this! Also Nose nostril made me chuckle lol
Thank you for making this, the method I was using was ending up with a terrible topology, and some of the little tips like using proportional edit mode to make large flat areas look better were very helpful too.
Although I have a background in graphic design, this is my first time trying 3d modeling and using Blender. I didn't even know I could construct my meshes in that manner. So, thanks a bunch for that.
Tip: If your model isn't looking the same as in the vid early on, try switching from perspective view to orthographic view with the numpad 5. It can make the model look different at first because of the view.
even though i do it differently , this is still the best tutorial i´ve seen so far , just blasted through the video , but major thumbs up , you didn´t need cleanup of any sort , i love your logic
for what it's worth, I know in maya you can either use a specific move tool that the extrude tool uses or you can switch back to your regular move without deselecting the geometry and drag them where you want more precisely.
Excellent tutorial, easy to follow. Thanks for sharing! I especially liked your flow of creating base geometry around the eyes and mouth and cutting and looping from there. If you re-publish this tutorial for Blender 2.8, it might be good to include a step for how to position the reference art in the workspace.
CZcams Recomendation : a video for you!
Me: WTH? this is 9 years old!
Me after a while: this is actually useful!
Thanks for the comment! I’m so glad you found it useful!
yeah its the first result when you search blender face modelling tutorial, and I keep coming back to this
smell the ashes
@@DJL3G3ND just hl2 reference
right I'm sorry I doubted you lol. I skimmed through a lot of videos and nothing is as clear as this video. The talking through really helps. Old videos do not mean anything, it's still useful regardless!
This tutorial is still the best, one decade later. I think it inspired many other tutorials.
Thanks!
Indeed👍👍👍
I know 5 or 6 ways to model a face,but this is one of the better and less complicated method.Thanks for posting.You also speak clearly and that really helps.
I am watching this after 8 years from the upload date. I am wondering why I did not come across this tutorial before. Excellent tutorial that gives the step by step instruction for making a head along with very clear insight on the topology. Please make more videos. Thanks a lot
Sane here 😅😅😅
face modeling so easy tutorial link czcams.com/video/LOsD2c8TRCE/video.html click now .
Not surprised an old tutorial is this useful.
Using this as basis and combining it with today's techniques you can actually make triple A quality models, with clean wireframe and good topology for animations. Well done!
Thanks for your kind words. Glad you found it helpful!
A head-base in 15 minutes! Magic!
It took me hours...
@@miracleshappen4483 XD
*plays video at 0.5 the regular speed*
For those who were struggling with the inward extrusion. This gentelman comment helped me..
in flames
5 years ago
extruding inwards is done by pressing E to extrude, then pressing escape without doing anything with the extruded part. then just "scale" them inwards by pressing S. :)
You can also press 'I' to inset a face
no need to escape...
just extrude (E)
then, you just press scale (S)
and extrude it inward
Easiest head tutorial I've seen, well done!
yeah other videos don't show how to give head properly, but this one does
Lol
Short and to the point, thank you for this video.
Don't think you will see this, but you probably just saved my whole project! This was the only video that used a method that made sense to me and wasn't overly long.
it took 10 years for youtube to recommend me this tutorial ...this video deserves more like for everyone to know
Wow ! I'm sorry but what the heck ? 9 years later and I think this is the best tutorial I have encountered yet for making a base model for a head. Excellent content, thank you !
The best face modeling tutorial that I was seen! Thank you for share!
Really a magic! How easy & simple way of modeling a human head in blender. Last but not least, it's done in so quick time! It's the easiest way of modeling a human head I have ever seen.
Thank You! @Level Changer
Best face modeling tutorial, even 12 years later. good job!
I almost gave up on head modelling but this video got me back on track. Thanks
So glad it helped you. Thanks for watching!
Bro I’m ten years behind. You are a saint sir!
I sure I wish I saw this 2 years ago when I started making my own character meshes. Very nice work! This will definitely help me get better and faster! Thank you!!
12 years later and still as useful as ever
Thank you
Very well done. Nice and quick without skipping anything or taking too long to cover something simple. Appreciate the speed!
This must be the most valuable Blender tutorial for me up till now.
Great tutorial Joshua. I am new to Blender and this was very helpful. Learning how to use Blender has been much easier thanks to people like you who have taken the time to share tutorials like this one. Kind Regards, Greg
Best sculpt tutorial in easiest way till date
This was probably the first modelling tutorial I've watched in a long time and actually learned and followed along with. I've always been afraid of falling into tutorial heck with Blender so I pretty much learned the donut tutorial and started working on my own from there.
This felt good. I learned a lot, I made the first human head in my 8 ish years of 3d modelling that I'm actually proud of, and now I gotta go watch a tutorial on how to make ears. Thanks for the tutorial. Subscribed.
So glad you found it helpful! Thanks for watching!
This tutorial might be 9 years old but I found it to be the most helpful, straightforward video ever! Thank you so much for sharing your knowledge 🤓
You are welcome!
you just made my day, I use 3Ds Max, but you made it look so god damn simple O.o I've been holding my self from not destroying anything in my room :P
Are you still alive or dead now 🤨🤨🤨
@Lemik i didnt ask you
@@S_a_afridi_ Wow this a 7 year old comment. I am alive, thanks for asking.
I really appreciate that this video shows you how to model a face using a wireframe. Nowadays every face modeling video seems to be about sculpting, which is cool but I still want to learn wireframing.
Nigga, I'm using blender. What makes you think I have $4?
I was not expecting this comment to be such a big thing.
Also, don't feed the trolls my man
I'm messing with you guys. I hear both of you, it's cool. I honestly don't care, this whole thing is kind of entreating in all honesty
he said cheeky first though. that's like calling someone saucy XD
+Daniel Warfield LOL! I used to think that way too. But then I started talking to someone about 3D modeling and I found myself saying this, "There are really expensive modeling software's such as Maya or even 3DS, but Blender is OpenSource and quickly becoming the standard because so many people are using it." I believe it is the standard or quickly becoming it. I view OpenSource as "by the People for the People".
I'm a beginner. I still haven't finished Andrew's (Blender Guru) beginner tutorial yet I already have modeled two faces using this tutorial. Glad I watched this when I'm already familiar with most of the features used here.
Thanks for the feedback:)
At last I find a king ..... This is the world's most easiest way I've ever seen ..... u r the real king of 3D artist of this world.... now I am your big fan .... Boss I am going to follow you ....
"Nose nostril"
You know. As opposed to those other nostrils
you just shut your face mouth
Thats a bit.....
on the nose.
I think he didn't want us to think he was talking about The Nostrils on the Bus
Your welcome! Glad it helped you! I have been using blender since 2005.
12 years old video and still slaps, very helpful tutorial!
I saw this and i thought to myself "i doubt this person could make head modelling easy but i'll check it out anyway". YOU MADE IT EASY! Thank You sir!
what i definitely got from this is that a head model with good topology always has loops, flowing around the eyes and around the mouth. haha you said it like a mantra.
I don't currently do any 3D modeling and I never got very good at blender when I first played with it about 10 years ago. That being said this is one of the most satisfying things to watch that I've seen on CZcams in a while. The graceful skill, aptitude, and knowledge being applied so smoothly is truly wonderful to watch.
this is a perfect technique for starting a low-poly game head.
Perfect. If you explain with the same qualite how to make the ear and mouth you are the best teacher of blender i never had.
Dude i think this is the best face tutorial ever.
I am looking for a muscular torso tutorial.
I can't believe how easy you made this look!!!
He's so methodical about it.
Closest thing to real sorcery.
Totally agree, this is pretty much the best software independent workflow I've seen so far.
Came back here after 5 years and still learned something. Thanks and well done.
Blender is truly an amazing program. All you can get in 3DS max is here, blender is very simple to use, and the modelling is better! not to mention it's FREE! i hope they continue to make blender better, and continue to change all 3D modelling as we know it. keep up the good work guys!
this is the greatest face tutorial i've ever seen
This really a gem stone to all sculpting dudes
not the best practices but surprisingly comprehensive for less than 15 min!! also love the way you say vertasays
Hey man , why isn't it the best practices ? Do you have an argument ? Trying to learn here and trying to have a critic mind on what i'm watching :)
extruding inwards is done by pressing E to extrude, then pressing escape without doing anything with the extruded part. then just "scale" them inwards by pressing S. :)
Thank you life safer
I followed on maya flawlessly, this is definitely my favorite way of going about it. Thanks again, really helped me understand the proper topology.
Perfect. I had no idea where to start. I found myself starting intricate loops before I even began to outline the entire face. Now that I think about it, it's like drawing. First you have to create the placement of the eyes, nose, and mouth and set boundaries. Well done. Thanks!
+ej bytes at 2:30 Every time I extrude it doesn't add on any new verts. Then when I try to scale it does the original verts.
Jaden Fox I started and completed a total head this way, but was having problems with extra vertices in the corners of the mouth. I am currently creating my own style after watching tons of videos.
But to get at your comment. I think I know what you mean. There are shortcuts that aren't explained in many videos. When you press E to extrude, immediately press S to size before you drag/pull. If you want to Size from no edge or vertice, but from all points/vertices equally, you have to press Ctrl. So, Alt + Right click on an edge to select the entire Loop, E, S, Ctrl, then drag. That way your sizing is equal and not restricted to an edge or point. Alt + right click on desired edge-loop, E, S, Ctrl. Press in that order each key.
hey, that works. Thx!
Holy moley, I don't know blender THAT well, but this is the first time i have seen detail of actually modeling the face
Such a helpful tutorial! This tutorial is way more advanced than I am. It is still follow-able by a beginner, if you pay attention to the keystroke indicator and pause the vid or change playback speed to .75 or.5!
It has been befuddling my mind that several people have had this problem. I had my eight year old brother test drive the tutorial and he had no problem, but I think I may have figured it out.
Clipping in the mirror modifier might be off, pivot point may be set wrong, or maybe you have proportional edit mode turned on.
The second two of these can be changed at the bottom of the 3d view-port.
If this helps please let me know, so I can add a note to the video.
Best of luck modeling.
I am here by accident. This video is 10 year old. Still very useful. At present, I am using version 2.81. I have kept 2.79b for addons. To preserve 2.79b on my PC, I simply change the folder name, before downloading Blender latest version.
You told us the important basic rules, not just instructing. Nice bro
For the ppl that are having probs with the extrude inwards.
Press E for extrude, then right click, then press S to scale, then scale inwards. So basically what your doing is making the extrude but not moving it by deselecting it, then to make it go inwards you scale it with the scale tool.
for everyone having problems with extrude, now you can use "inset" (i think the shortcut is i, if not space and tipe inset or w->inset or cntrl+f -> inset. have fun!
one of the best tutorials for blender! With this topology I was modelling the ear in 5 minutes! everything fits wonderful! It shows how important topology is!
thanks a lot!
Dude, that was simply amazing. Your instructions are the best, so simple and you DO say what the tools are for, not just do this or that and no explaning, also you explain why do you need to do it correctly, finally your phasing is perfect. thank you very much.
Thanks.
Nice Quick Video. Maximum Major Feature Construction. Minimum Micro Adjustments.
I have seen a few videos here about face construction for comparison.
This video is an excellent practical no lesson that is quite concise.
Direct and to the point.
Thanks for excluding too much reference particular adjustments tweaking.
I sometimes find it useful when.
1. The model has colored the face loops.
2. The model is shown in 360 spin
3. The poles are discussed.
Best tutorial on modeling till now.
Congratulations for your very clever way of modelling a human head, man!
It really works and is much more faster than other ways I have seen around there. No retopology is needed in this technique.
Thank you for sharing with us!
This is the ultimate absolute n00b spoonfeed. Thanks, Josh.
it's been five years since I first saw this tutorial... and I'm still recurring to it whenever I need to make a head in 3D. I don't know if there are better techniques out there for making a head, but you sure have helped me a lot.
This is really a great tutorial. I tried box modeling a head, but it never worked out. This gives a much better result. Thanks.
I must say other channels haven't helped me much but your video was really helpful 🤜🤛
All though this technique is quick and pretty effective, in the early construction of your face mesh you are creating edge flow problems in your initial structural center spans that will make animation friendly edge flow more difficult further down the line. At around 02:57 The spans coming from the edge of the mouth are flowing to the back of the cheek bone. These should ideally flow horizontally, with the lip edge central right flowing span ending at the lower cheek pole.
best tutorial i have seen for a character face
Amazing bro, I seened lots of tutorials about head modeling, but still this vedio only one of the very easy way to create head base, your my blender guru
best tutorial till now on youtube
This might be the best tutorial ever, of anything. Great job!
thanks sir i was searching that type of videos for years to improve my experience to design a 3d human face .thanks very very much ,no words to explain my feelings.
i have seen a lot of head modelling tutorials...This is definitely the best i have seen to date
this is literally the best plane tutorial out there you are a godsend bro thumbs up if you agree
Thank you for the best head modeling tutorial ever. I'm sure I'm not the only one who would like to see you do a female body tutorial, if you ever get a chance.
This look better than the others I have done, I'm going to try this right now, seems much more sinpler to do it this way to get the connecting faces around the eyes nose and mouth. Thanks so much.
this is soo much easier than blender cookies totorial on head modeling! thanks pilgrimtraveler!
bro I love you, I never could make a face, but now I can!! Thank you so much!!
Thanks for the kind words! So glad to hear it was helpful!
This is by far the best and easiest head modelling tutorial online. I can now finally model heads, something I could only dream of doing. Thank you so much for uploading this! Also Nose nostril made me chuckle lol
Thank you. This video is great for getting started on a head, even after I've done a few. It's nice to have the steps for good topology on hand.
ohly fucking shit.
this is the highest level blender ninja tutorial ive ever seen.
As I arrived at this extraordinary tutorial where I learned a lot, more than in Spanish, thanks for sharing
Thank you for making this, the method I was using was ending up with a terrible topology, and some of the little tips like using proportional edit mode to make large flat areas look better were very helpful too.
Although I have a background in graphic design, this is my first time trying 3d modeling and using Blender. I didn't even know I could construct my meshes in that manner. So, thanks a bunch for that.
Tip: If your model isn't looking the same as in the vid early on, try switching from perspective view to orthographic view with the numpad 5. It can make the model look different at first because of the view.
even though i do it differently , this is still the best tutorial i´ve seen so far , just blasted through the video , but major thumbs up , you didn´t need cleanup of any sort , i love your logic
Still greatest head tutorial 2019
You make a hard thing, EASY, THANK YOU!
Thirded. Very concise and the hotkey display is extremely helpful.
for what it's worth, I know in maya you can either use a specific move tool that the extrude tool uses or you can switch back to your regular move without deselecting the geometry and drag them where you want more precisely.
This is one of the most helpful Blender tut's IMO. Thanks!
Dude, first time I ever see someone model a head this way. And it really makes sense and is easy to remember, good vid, thanks!
Best tutorial on this I've seen, looks so easy
dude i still spend the back of a hour making something like this. props to you
The best tutorial I've found and applied with a good result, Greetings from Peru
Another brilliant method to understand topology. Bravo!
This one of the most legit tutorials. Thanks bro
Pretty good. Seems like an efficient way to do it. Will come back to this once I need character models in my game! :D
You, sir, are an extraordinarily good tutor!
Excellent tutorial, easy to follow. Thanks for sharing!
I especially liked your flow of creating base geometry around the eyes and mouth and cutting and looping from there. If you re-publish this tutorial for Blender 2.8, it might be good to include a step for how to position the reference art in the workspace.