I find it funny that 4 years after this video, many of the principles are the same in the game and these videos still help out new players. Thanks for posting and making these videos.
These videos are great! Keep up the good work. If you feel like doing more vids, I have thought of some topics to consider: 1) Building a squadron you enjoy 2) Defeating the TIE swarm (which I think is overpowered) 3) Effective combinations for load-outs and crew, etc. 4) Rules people overlook (short one) 5) Thinking about the game abstractly (a "general principles" type of video, perhaps, or how it relates to Chess or Go). 6) Mixed ship squadrons 7) Your favorite builds to play (maybe combine with #1) 8) Some "opening gambits" you like to use 9) How to play/use the [insert ship class] 10) Maybe replay part of a battle you had for instructional purposes (like analyzing a combination or position in Chess) Cheers
If you could, play out these tips in full, maybe choreographed, games to fully demonstrate how they work/look, how to maintain them in the long run, and how to play off opponent moves that either disrupt your strategy (i.e. regain control) or they make some move where you would have a bigger/better advantage by altering your, or switching to a new, strategy.
The main issue I see with that arrangement which should force your opponent to hard-turn in at a designated point, is obstacles are placed before ships, so you almost never know which side of the board your opponent's squadron will be on until after all the obstacles are placed. Also, you only get to place three of the obstacles yourself, not all six.
really liking your videos! if it's in your plans, would be great to see some videos that highlight specific ships, their strengths and weaknesses, what they counter, what counters them etc.
Also another vote for a bat rep in future videos. Would love to see a play-by-play of popular tournament builds against one another (i.e. Swarm vs 3-4 Ship Rebel, Triple Firespray vs 2B/2X, etc.). Thanks again for the hard work!
Can you please do a video that will explain pros and cons of Lambda abilitty to stop (and how to beneficialy use stopping) and slave I abilitty to drob bombs?
Celo if u need to hear them. it is not much more beneficial than any red manuver. If they might pass in front of your arc u could stop and not risk them getting behind u. Also couldlet u stall the first engagement. Downside is it's a red manuver.
what you had mentioned you might have some I apologise to I will you guys I didn't see the last one to the last minute and you can come by you had to be in your one bedroom to be there by I didn't see the holidays but to see me today and I didn't get a chance to see you before you leave for the day and🅱 to be there for you had mentioned to you before the holidays are coming over for the holidays are coming over for the day so you had mentioned to you before the holidays and the day before the
1st: very good place for all models is actually along the borders (even more for large models and THE BEST for YT-1300 with its 360° firing arc) with one side always covered and the always possibility to center the models with no worries about kturns going out of the table 2nd: Min 2:35 YT-1300 (Falcon) can also (better) circle along the border corridors (no key turns either) and with asteroids more likely in the middle, it would be the opponent having bad moments 3rd: anyway, this space along borders (as said a good thing to me) is not actually a tatical decision for asteroid placements (official rules, range marker "distance 2" from all borders) as it's a forced empty zone and this space corrisponds of 2.5 of large bases (an huge corridor all around) 4th: even if you manage to stay as large as possible with 3 asteroids for your tatical decision (to me wrong one) to create some room inside, the other player will control the other 3 of them; so you cannot have the empty space you want in the middle
So under this video is old and you only talk about asteroids but now they have debris fields and gas clouds now was wondering if you could do an update on dial I'm how they work and what tragedies we should be looking into when picking even asteroids and debris clouds and gas clouds.
Asteroids are placed first... Then the Initiative player chooses which side of the table he plays from, and then the ships are placed on the field. Setting up an Alley is useless if you don't have initiative.
Thank you. I'm a old Warhammer player and wondered about advantage asteroid placement. Is there any advantage for placing rubble rather than asteroids?
If you run over Debris fields you take a stress and roll one red die. If you roll a crit you suffer one critical damage. Ships overlapping debris during the combat phase may perform an attack. Asteroids do not allow you to attack if you hit one. Also you roll one red die on an asteroid and have to take the hit or crit if you roll one. Different uses for different types of lists and play styles. My 40K stuff sits on the shelf since X wing.
if a ship the other player control make a maneuver and at the end the ship overlapping the asteroid or other enemy ship, that small ship is destroyed or not?!
I find it funny that 4 years after this video, many of the principles are the same in the game and these videos still help out new players. Thanks for posting and making these videos.
8years later, I am watching the whole series as a new player (and rewatching them.) The videos are super helpful. Thank you!!!
I'd really love to see a batrep too. Or something where we can see all the buckets of wisdom you've been dropping in action
Your videos are really helping me. I wish you were doing more videos.
These videos are great! Keep up the good work. If you feel like doing more vids, I have thought of some topics to consider:
1) Building a squadron you enjoy
2) Defeating the TIE swarm (which I think is overpowered)
3) Effective combinations for load-outs and crew, etc.
4) Rules people overlook (short one)
5) Thinking about the game abstractly (a "general principles" type of video, perhaps, or how it relates to Chess or Go).
6) Mixed ship squadrons
7) Your favorite builds to play (maybe combine with #1)
8) Some "opening gambits" you like to use
9) How to play/use the [insert ship class]
10) Maybe replay part of a battle you had for instructional purposes (like analyzing a combination or position in Chess)
Cheers
I see you did #2 already, thanks.
This series is great. Nice work.
If you could, play out these tips in full, maybe choreographed, games to fully demonstrate how they work/look, how to maintain them in the long run, and how to play off opponent moves that either disrupt your strategy (i.e. regain control) or they make some move where you would have a bigger/better advantage by altering your, or switching to a new, strategy.
The main issue I see with that arrangement which should force your opponent to hard-turn in at a designated point, is obstacles are placed before ships, so you almost never know which side of the board your opponent's squadron will be on until after all the obstacles are placed. Also, you only get to place three of the obstacles yourself, not all six.
really liking your videos! if it's in your plans, would be great to see some videos that highlight specific ships, their strengths and weaknesses, what they counter, what counters them etc.
I agree, that would be really cool.
Yes!
+HBenjamin Hansen Didn't he already do that with Darth Vader, Howl and Biggs?
+HBenjamin Hansen And the Falcon, for that matter?
Pls continue this great channel for 2.0!
Thanks for the great videos, they are really insightful. Keep up the awesome work!
Also another vote for a bat rep in future videos. Would love to see a play-by-play of popular tournament builds against one another (i.e. Swarm vs 3-4 Ship Rebel, Triple Firespray vs 2B/2X, etc.). Thanks again for the hard work!
I think this video really shows your background in go, excellent tips, please make more X-Wing videos!
Great video, very useful.
Perfect lesson. Thanks mate! It will help a lot!
Great advice. But if the players take turns placing asteroids, won't the other guy screw up your patterns if he knows what you're going for?
Can you please do a video that will explain pros and cons of Lambda abilitty to stop (and how to beneficialy use stopping) and slave I abilitty to drob bombs?
Celo if u need to hear them. it is not much more beneficial than any red manuver. If they might pass in front of your arc u could stop and not risk them getting behind u. Also couldlet u stall the first engagement. Downside is it's a red manuver.
what you had mentioned you might have some I apologise to I will you guys I didn't see the last one to the last minute and you can come by you had to be in your one bedroom to be there by I didn't see the holidays but to see me today and I didn't get a chance to see you before you leave for the day and🅱 to be there for you had mentioned to you before the holidays are coming over for the holidays are coming over for the day so you had mentioned to you before the holidays and the day before the
why did you have to stop! these vids are great!!!
1st: very good place for all models is actually along the borders (even more for large models and THE BEST for YT-1300 with its 360° firing arc) with one side always covered and the always possibility to center the models with no worries about kturns going out of the table
2nd: Min 2:35 YT-1300 (Falcon) can also (better) circle along the border corridors (no key turns either) and with asteroids more likely in the middle, it would be the opponent having bad moments
3rd: anyway, this space along borders (as said a good thing to me) is not actually a tatical decision for asteroid placements (official rules, range marker "distance 2" from all borders) as it's a forced empty zone and this space corrisponds of 2.5 of large bases (an huge corridor all around)
4th: even if you manage to stay as large as possible with 3 asteroids for your tatical decision (to me wrong one) to create some room inside, the other player will control the other 3 of them; so you cannot have the empty space you want in the middle
where did you get that play mat?
My dude where are you?
Great job again! THX very much!
One question: where did you get your nice acryl templates?
team covenant sells them, go to their website and you can buy blue, red, green, clear, yellow, and orange ones!
So under this video is old and you only talk about asteroids but now they have debris fields and gas clouds now was wondering if you could do an update on dial I'm how they work and what tragedies we should be looking into when picking even asteroids and debris clouds and gas clouds.
love your videos what mat are you using in your video?
Asteroids are placed first... Then the Initiative player chooses which side of the table he plays from, and then the ships are placed on the field. Setting up an Alley is useless if you don't have initiative.
Davin Thompson This is not true for tournament games. The sides are chosen before rock placement in competitive matches.
Dude!
thank you
Thank you. I'm a old Warhammer player and wondered about advantage asteroid placement. Is there any advantage for placing rubble rather than asteroids?
If you run over Debris fields you take a stress and roll one red die. If you roll a crit you suffer one critical damage. Ships overlapping debris during the combat phase may perform an attack. Asteroids do not allow you to attack if you hit one. Also you roll one red die on an asteroid and have to take the hit or crit if you roll one. Different uses for different types of lists and play styles. My 40K stuff sits on the shelf since X wing.
if a ship the other player control make a maneuver and at the end the ship overlapping the asteroid or other enemy ship, that small ship is destroyed or not?!
You don't get stressed from Asteroids.
+ishikabe1 You do from K-turns
+Omnisense And debris!
Skeletor Jopko That's irrelevant
Omnisense Not if your opponent brings debris to the game and puts it on the mat.
Skeletor Jopko It's relevant to the game yeas, but in no way relevant to any statement I made.
skinny weakling hands and arms
The Jock stopped by, " All Nerds must Die!!, Doyle Rulez!!"
Yes...he is secretly Homosexual also...