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Pathfinder 1E Guide to Siege Engines
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- čas přidán 31. 05. 2024
- Pathfinder 1E Guide to Siege Engines
#Pathfinder1E # dnd #guide
Today D6Damage is unleashing the devastating power of catapults, ballista, rams and other siege weapons. In this Guide to Siege Engines in Pathfinder 1E, I’ll break down the general rules for siege engines in combat to help you bring this class of weapons to your next table top game night whether you’re the Dungeon Master, Game Master or a TTRPG player.
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Tags: Pathfinder, Pathfinder 1E, siege weapons, guide, siege engines, siege engines rules, ballista, ram, catapult, combat, dungeon master, game master, turn-based combat, Roll20, Tabletop RPG, TTRPG,
been cool to catch a nod towards the siege engine specialist wizard. "siege mage" I believe.
I have had to revisit the rules for this recently and get my players accustomed to this. The last quarter of our adventure is taking place in a Space jammer setting and so they have cannons and ballista on their ship. And have to defend against them in space combat. I have found a reluctance of my players in using siege equipment and having them stuck on a ship have seen my best results with it. Its an often over looked and under used rule set.
Yes, rules for siege weapons look intimidating at first glance, but they can be a lot of fun in the right environment, like the ship to ship combat in your game.
Daaamn. Been a while
Yeah, glad you found the video.
first! 42 seconds after the upload.
Awesome! Enjoy the video.
you repeated the damage of rams at 9:30
Did I? Thanks for letting me know. I hate when I drop the bell in editing
Second
Great, thanks for checking out the video!