AKA: Another excuse to bully the Ghoulsaw. [Support me on Patreon] bit.ly/3DItBri [Watch me on Twitch] bit.ly/3Y81ev7 [Follow me on twitter] bit.ly/3X9xQTJ [Check out our Discord] bit.ly/3lfNNdH
DE could fix ghoul saw by doing 3 things. Making the rip and ride riding animation infinite, make its ride speed scale with attack speed, and replace the forced impact with slash.
As an avid Ghoulsaw user on Volt, I can say with 99.99% certainty that Rip and Ride absolutely scales off attack speed. I've ignored pretty much all but Speed on Volt, and it seems like Infested Mobility and Firewalker tie for second while Warcry gives me top speed. I can turn Volt into Gauss with budget Mach rush complete with the explosion. That said, I could totally see a buff that makes it like the moving combo. Spam E while riding to keep it revved up and when you stop, you get the slam.
With the new "press e to automelee", they should add a function to the ghoulsaw so you can ride it as long as you hold the attack button and do the slam when you release it. Also, I would give it more attack speed, crit chance and crit damage.
Sorry for the lack of updates this month. Haven't really been in the best mental state. This video was supposed to be up days ago but I decided to delay it. I wasn't happy with it initially and wanted to give it a bit more time in the oven rather than serve you the usual slop. Hope you all didn't forget about me. For more frequent updates, *all my socials are in my video description.*
What makes a melee weapon bad: Being boring Being weak Being slow Being a kronus Seriously it's been 10 years, why is knonus a worse skana in every single stat
I like the Ghoulsaw's handle, and the way you need to pull back on the handle, revving it faster, to pull it backwards, ensuring that you CANNOT use it without inflicting some degree of grievous injuries. It is a weapon without a conscience, meant to slaughter... But unfortunately, it only accomplishes laughter.
I think the biggest two stance crimes are Hysteria being somehow genuinely one of the slowest melees in the game despite having an attack speed of 4.1 on my build, and every dual dagger stance having gigantic pauses and flourishes that can't be sped up
no forced slash :u 10% status weapon :u half her kit actively hates melee :u otherwise the only thing she really has going for her :u and inaros & mirage are getting reworks before valkyr, DE please you god damn KNOW she's there why else would give her the best skin in the game
That is my biggest issue with stances. 90% of the are garbage while the rest are good. I would like to use Sparring and Fist weapons, but their stances are bad.
@normanmerrick9493 I'm in the middle with Gaia's Tragedy. I just dont like that DE removed the fast punches combo it had before the stance rework. It started with a few quick uppercuts and then let out a flurry of punches.
@@FacelessEnt.1920 You aren't wrong It still has the multi strike combo at beginning but yeah the 16 hit strike at the end being gone was a huge blow to the dps
We need a stance for fist/sparing weapons that's pretty much a Stand punch rush. Would be nice to not launch myself 30 feet beyond my target just because Im abusing Hirudo's gimmick to stay alive.
I desperately want the Ghoulsaw and its stance buffed. The stance especially. Let us use the forward block combo infinitely as long as we hold the button down, let me pretend I'm heavy metal Yareli riding a damn circular saw through the map.
I remember when the ghoul saw was teased and how fucking happy I was to grind for it and get it just to get the biggest disappointment I've ever felt in warframe when I did build it.
You forgot to mention that the MIGHTY SEER let's you equip any stance on any melee. Tbh 99% of the time I can't be bothered doing anything other than spamming attacks
@@coel3572 good weapon that completly get's shit on because of it's stance. Theres only 1 stance too so gotta wait until they decide to make a new one, and who knows when or if that will happen
Counterpoint for Ghoulsaw: Volt. When you want the smooth brain gameplay of running around like an idiot to feel powerful. If my electric field won't kill you, my giant chainsaw will. If my chainsaw won't kill you, my fire trail will. If my fire trail won't kill you, I've already finished my lap around the room and am now charging you again.
Regular melee weapons for me are all the same, its just a different coat of paint on spam E. Thats why i just main the glaive because it at least has some engagement in having to middle mouse click at the right moment to explode it
The Odachi and the Beeg Scythe stance have this weird ass attack where it slams into the ground but the slam kabang comes when the big stick comes out of the ground.
honestly, with some of the weapons, especially melees, all I can say is "update powercreep", like with the Cronus. The game changed from stealth ninja gameplay with few enemies to a horde hack and slash power fantasy, some of these weapons might have been good for their time, but time was not kind to them, same with some of the Warframes and why they are getting reworks. Best comparison I can make for this is like with watching the original DragonBall all the way through Z and Super, the threats just became bigger and more powerful, the scale of it all just becoming bigger and bigger. And just like with DragonBall, some things were simply dropped and forgotten, left to collect dust until you accidentally stumble upon and go, "Hey, apparently this is a thing", like the forever memed about Conclave and Lunaro.
All I want is old Tempo Royal back. At this point in the game all I do is heavy attack or glaive... which is still a heavy attack. I unironically think that most of the stances *feel* worse than they did before the Old Blood update. Some of them really did improve the weapons stat-wise, but that matters very little to me if I do not enjoy the mouthfeel... Handfeel? Framefeel? idfk, you know what I mean.
There's a whole pile of melee weapons I refuse to use for anything other than very specific, niche cases because the animation locks or forced movements just annoy the hell out of me. Hell, those very 'features' were largely why I pushed towards the animation cap at all on those weapons because they were just fucking horrid to use otherwise. Blade & Whip (oh boy, another of those I can toss in to the 'ignored' pile, coming soon with Dagath!), certain Dagger movesets, etc. I'll stick mostly to my thrown Glaives, Gunblades, Warfans and Polearms, thanks.
It really needs to talked more how a stance and absolutely KILLL a melee weapon. Was so excited for the Hespar’s release, it a big fucking scythe, how could it not be cool?? The stance. It killed that weapon and I makes me so sad.
They did heavy attack efficiency dirty though. When melee 2.9999 originally droppped I fuckin' loved using my reaper prime. Building up one number to cash out a hot load of an even bigger number absolutely fried my dopamine receptors. Now it's just shit.
The recent puncture buff on multihit/high speed weapons like Rapiers have been VERY favorable. I suggest giving them a shot. Biggest downside is them being single target.
Hmm usually for me a bad melee is 1 that has no reason to use it/get a riven for it over just using something i already have, have lvled/formaed, and have a good riven for...as with new weapons starting at 💩 dispo now for rivens there's not even that to look forward to for a couple months when a new comes out so if there's not a decent base stat increase, a truely fun gimmick/buff (like innodem's movement buff), or truely feels like more than just a reskin of an existing weapon with a different set of bad stats i tend to just lvl it and forget it existing
The easiest way to explain which melee are trash is to instead explain which ones are good. A good melee has: Good crit stats and forced slash procs in it's stance Good crit stats and amazingly high status chance and an overwhelming weighting towards slash or So much damage that the lack of slash means nothing. The last one is really just the Gunblades, since their heavy attacks can hit for millions with the right build. All other melee need to proc slash or else they are trash.
On the topic of stances i think the most import aspect is that they flow from one combo to the other. The archtype is supose to be slow? Make sure that the weapon have great folow trough and do tremendous damage. The arctype is suposed to be fast? Don't waster time on pointless bullshit, you beed to go from kill to kill. The archtype uses wide swings at cost of end lag? Make an stance that chain these atacks so you can only deal with the leg afther everything on you general vicinity is dead
Before I see the video,I will tell you what I believe to by good (as a dude that prefers melee over guns) first range,I like daggers in other games but in this one you need some range in your melees,it docent need to by 7 but 3 is never bad (I believe a good idea for stances change could by giving small buffs like range) second for crit a 20% and 2× multiplier,and for statues 20% aswell,this is because of the mods that give critical and statues chance per combo,sooooooo,yeah not that hard to get a good melee weapon...I also recommend a way to get slash odo its not always need it condition overload and a weapon that can spread elemental stats is tecnicly all you need if you do it correctly
I'm gonna use the opportunity to rant about how infuriating the nikana heavy attacks are. They've got a 450% damage forced slash proc so you might wanna invest in them. Or so you'd think but nope. Your warframe is so much of a weeb that they don't unsheathe the damn thing until the last moment of the strike, and they gotta perform that dumbass leap while doing it. Meaning you need to calculate exactly how far your enemy is and do the heavy attack at the ideal positioning of hitting them on your landing or you ain't gonna hit nothing.
I have 50+ bolto blueprints I bought by mistake. every time I open the foundry I have to live seeing that number and frankly it is only the second dumbest thing I’ve done in the last 2 years on warframe.
God the Ghoulsaw is such a waste of a concept and asset I would have been willing to put up with the paltry stats if it was at least fun to use, but every slow awkward swing just saps any enjoyment I was having previously not using the thing It's not the only melee that's so crippled by its stance that IMO it's borderline unusable, but it's the most egregious case E: Also the closest thing we have to a proper spear stance (one that involves poking with the pointy end) after all these years is still the no-stance basic combo
God we waited for so long for goulsaw, and now I would rather be forced to use the sheev exclusivly then touch that wonky mess of a weapon. It needs a full rework DE not a bandaid mod a full rework
I like melee for lower levels, ranged for higher levels. Although, I did beat the crap out of a Kuva Lich once with the Azothane playing Zephyr. Shield up to be immune to bullets, slice and dice. It mostly worked because she had no AoE attacks to hit me with and was carrying a ranged weapon... Which is useless against Zephyr.
okay, slightly on topic, the stance part, being able to make or break a weapon, i feel this one hits valkyr really hard, her 4 is great, but the stance is DogShit. low multipliers, really restricted movement, the claws them self has low range, and the stance does nothing to make up for it. never mind the rest of the probelms i have with her 4.
if DE removed the forced impact procs on the ghoulsaw and made then slash, it still wouldn't be the best melee that could replace a metal gear; so I hope DE does just let us have fun with the spinning sawblade.
in this day and age a melee is bad because it cant hold max combo forever or because it doesnt kill 300 enemies in one attack i swear everytime i use a melee weapon i feel like "why use this when i can fire lex incarnon once" so most melees i see being used are only for frames like baruuk excal and whatnot which is just dumb balancing imo a melee weapon should always be the best option for close enemies but who cares about that when you can press m1 and have the entire map explode
Stances? Yes, the Hespar, the Ghoul Saw, and EVERYTHING THAT HAS EVER BEEN FORCED TO INTERACT WITH WISE RAZOR all agree with you. Also... WHY do we have so many melee categories that could just be part of other categories? Why are Staves and Polearms different? Why are Dual Swords and Dual Daggers seperate? Nobody knows, fuck the idea of just, IDK, PUTTING THEM TOGETHER and making more stance options for everybody, right? MACHETES aren't the same as SINGLE SWORDS? Nope, OFC not.
The ending just reminds of Mr.Enter. “This is the magic punch, it’s *reallly* powerful.” Anyways, thank you for reminding me that melee is good. While yes, we aren’t in shadow step territory anymore, it’s not like melee is worthless lol
Melee is bad because it doesn't keep its combo when holstered making it not super relevant for most content most of the time. I only use my melees with corrupt charge because trying to melee continuously is asking to get one shot.
Honestly I think my favorite melee is the Guandao with Shimmering Blight. Why? Because Guandao are one of my favorite historical weapons in real life and Shimmering Blight shows how the weapon is supposed to be used (lots of spinning). Hell, historically, the weapon was so revered in China that they’re mythical war god, Guan Yu, has it as his primary tool of destruction.
they should make a cronus incarnon, if that ever happens, it'd be cool to see u get incarnon upgrades for every cronus u got
I'd rather die.
@@Sabuuchi Then do it before you die
@@Sabuuchi cronai incarnai
DE could fix ghoul saw by doing 3 things. Making the rip and ride riding animation infinite, make its ride speed scale with attack speed, and replace the forced impact with slash.
Speed check #3: Gauss
#2: Volt
#1: Grendel on a Ghoulsaw
@@lysbringrog3643 Ohhhhhh boy... that would be fun!
As an avid Ghoulsaw user on Volt, I can say with 99.99% certainty that Rip and Ride absolutely scales off attack speed. I've ignored pretty much all but Speed on Volt, and it seems like Infested Mobility and Firewalker tie for second while Warcry gives me top speed. I can turn Volt into Gauss with budget Mach rush complete with the explosion.
That said, I could totally see a buff that makes it like the moving combo. Spam E while riding to keep it revved up and when you stop, you get the slam.
@@matthewmartinez3550 slam should be completely removed. It only loses momentum for already slow af weapon.
With the new "press e to automelee", they should add a function to the ghoulsaw so you can ride it as long as you hold the attack button and do the slam when you release it.
Also, I would give it more attack speed, crit chance and crit damage.
Sorry for the lack of updates this month. Haven't really been in the best mental state. This video was supposed to be up days ago but I decided to delay it. I wasn't happy with it initially and wanted to give it a bit more time in the oven rather than serve you the usual slop. Hope you all didn't forget about me. For more frequent updates, *all my socials are in my video description.*
It's ok sab bbgirl you take time when you need to
It's ok if you ain't feeling well sab, take your breaks as needed
Yeah don't worry about video quality too much, we're willing to consume your content from the trough even if it's slop.
love you boo
@@turbulos When people are paying for my content, I don't feel right in giving "slop." I want to make videos. Not "content."
What makes a melee weapon bad:
Being boring
Being weak
Being slow
Being a kronus
Seriously it's been 10 years, why is knonus a worse skana in every single stat
So that when they decide to make a Kuva Kronus, it can also be bad
Hm.. he didn’t even mention one of the biggest stance issue sufferers, Valkyr’s claws
That requires me to remember Valkyr exists.
@@Sabuuchi…yeah
@@Sabuuchibtw did you actually make 50 kronii? If so I missed that strem
Give her forced slash proc
You mean you actually use Valkyr's exalted stance and DONT spam slide attack every time you press 4?... do you even know how to play valkyr?
I like the Ghoulsaw's handle, and the way you need to pull back on the handle, revving it faster, to pull it backwards, ensuring that you CANNOT use it without inflicting some degree of grievous injuries. It is a weapon without a conscience, meant to slaughter...
But unfortunately, it only accomplishes laughter.
I think the biggest two stance crimes are Hysteria being somehow genuinely one of the slowest melees in the game despite having an attack speed of 4.1 on my build, and every dual dagger stance having gigantic pauses and flourishes that can't be sped up
genuinely just spam slide attacks with it. So much better than the normal combos
no forced slash :u
10% status weapon :u
half her kit actively hates melee :u
otherwise the only thing she really has going for her :u
and inaros & mirage are getting reworks before valkyr, DE please you god damn KNOW she's there why else would give her the best skin in the game
yeah biggest issue i have with melee atm is most of the stances either are really bad or feel really bad to use
What, you don't like pressing attack and hitting a wall 9 meters behind the guy you were trying to stab?
Best part of melee imo, should be part of every game@@JCLegendary
Sees Sabuchi making 100 Cronus swords
Me: dude wtf are you cooking in the kitchen
Croni*
**** Croni **** 🤓🤓🤓🤓
Croni
Let him cook
Croni
That is my biggest issue with stances. 90% of the are garbage while the rest are good. I would like to use Sparring and Fist weapons, but their stances are bad.
Sparring I 100% agree and I hate the new grim fury... Fists on the other hand, Gaia's fury actually kinda slaps on my tekko.
@normanmerrick9493 I'm in the middle with Gaia's Tragedy. I just dont like that DE removed the fast punches combo it had before the stance rework. It started with a few quick uppercuts and then let out a flurry of punches.
@@FacelessEnt.1920
You aren't wrong
It still has the multi strike combo at beginning but yeah the 16 hit strike at the end being gone was a huge blow to the dps
We need a stance for fist/sparing weapons that's pretty much a Stand punch rush.
Would be nice to not launch myself 30 feet beyond my target just because Im abusing Hirudo's gimmick to stay alive.
@daviddragonheart6798 Give me a sparring stance that's like Beowulf from Devil May Cry.
yeah stances make or break anything
now give me a comicly large spoon
3:35 Ah the Fesh Pince of Blair reference. Wandering into this channel was one of the best mistakes I have ever made.
Thanks, Uncle Funkle.
I'll miss when Wise Razor wasn't a straight doodoo of a stance.
Unless I've mixed up my eyedrops with rose food coloring
I desperately want the Ghoulsaw and its stance buffed. The stance especially. Let us use the forward block combo infinitely as long as we hold the button down, let me pretend I'm heavy metal Yareli riding a damn circular saw through the map.
I remember when the ghoul saw was teased and how fucking happy I was to grind for it and get it just to get the biggest disappointment I've ever felt in warframe when I did build it.
You forgot to mention that the MIGHTY SEER let's you equip any stance on any melee. Tbh 99% of the time I can't be bothered doing anything other than spamming attacks
You accidentally a word.
@@Sabuuchi oh god. What have I done
The kuva man > Man in the wall
Ghoulsaw- use with Finishers (is delightful on Banshee minus the finisher animation keeps going even when the fir has popped off and is ded on floor)
I remember when the Tatsu was a bad weapon with a powerful stance... then the melee rework happened.
does Tatsu still suck? it looks kinda cool and I wanna make it
@@coel3572 good weapon that completly get's shit on because of it's stance. Theres only 1 stance too so gotta wait until they decide to make a new one, and who knows when or if that will happen
@@coel3572 The Tatsu itself is powerful but Wise Razor is a very awkward stance and Giant Nikanas have no alternative
Bruhh I miss old wise razor, sht flowed so well, id play ash with tatsu and hikou p and cosplay genji lmao
Warfans still have the flourishes, you just have to cancel the combo early, and they do look really cool to me
Slicing feather has them, but votive onslaught doesn't, making it the objectively better one.
When in doubt, *GLAIVE*
Counterpoint for Ghoulsaw: Volt. When you want the smooth brain gameplay of running around like an idiot to feel powerful. If my electric field won't kill you, my giant chainsaw will. If my chainsaw won't kill you, my fire trail will. If my fire trail won't kill you, I've already finished my lap around the room and am now charging you again.
Polearms. For when I don't want to get Near you, but I still want to beat you like a Piñata for your Loot.
I love the ghoul saw as a weapon, even though what you said is true. But it would better as a k-drive skin for wantabe bikers in warframe.
It should have a combo that turns it into a k-drive so we can zoom around running people over
Regular melee weapons for me are all the same, its just a different coat of paint on spam E. Thats why i just main the glaive because it at least has some engagement in having to middle mouse click at the right moment to explode it
living for the fesh pince references
I'm digging the interior of your orbitor
it boggles my mind why the ghoulsaw is so weak, like i think the rumblejack, the improv prova shiv melee has higher base damage
Not only is it higher base damage, its also faster despite having 0.67x attack speed. Thanks to the stance. Funniest thing ever.
Based on the way of modern warframe, it seems the thing that makes a melee weapon bad is not shooting a projectile.
The video is cool and all but HOLY SHIT that kullervo fashion, I need it.
Sab it's 4 'o clock in the morning, why on earth are you building Croni?
The Odachi and the Beeg Scythe stance have this weird ass attack where it slams into the ground but the slam kabang comes when the big stick comes out of the ground.
I wanna open a pizza hut in the garage
3:36 did not expect the fesh pince of blair reference
honestly, with some of the weapons, especially melees, all I can say is "update powercreep", like with the Cronus. The game changed from stealth ninja gameplay with few enemies to a horde hack and slash power fantasy, some of these weapons might have been good for their time, but time was not kind to them, same with some of the Warframes and why they are getting reworks. Best comparison I can make for this is like with watching the original DragonBall all the way through Z and Super, the threats just became bigger and more powerful, the scale of it all just becoming bigger and bigger. And just like with DragonBall, some things were simply dropped and forgotten, left to collect dust until you accidentally stumble upon and go, "Hey, apparently this is a thing", like the forever memed about Conclave and Lunaro.
All I want is old Tempo Royal back. At this point in the game all I do is heavy attack or glaive... which is still a heavy attack. I unironically think that most of the stances *feel* worse than they did before the Old Blood update. Some of them really did improve the weapons stat-wise, but that matters very little to me if I do not enjoy the mouthfeel... Handfeel? Framefeel? idfk, you know what I mean.
Same. Tempo Royale, Crushing Ruin and Final Harbinger were my favorite stances before Melee 3.0 neutered them
good to have ya back sabbiekins. missed ya
There's a whole pile of melee weapons I refuse to use for anything other than very specific, niche cases because the animation locks or forced movements just annoy the hell out of me. Hell, those very 'features' were largely why I pushed towards the animation cap at all on those weapons because they were just fucking horrid to use otherwise. Blade & Whip (oh boy, another of those I can toss in to the 'ignored' pile, coming soon with Dagath!), certain Dagger movesets, etc. I'll stick mostly to my thrown Glaives, Gunblades, Warfans and Polearms, thanks.
It really needs to talked more how a stance and absolutely KILLL a melee weapon. Was so excited for the Hespar’s release, it a big fucking scythe, how could it not be cool?? The stance. It killed that weapon and I makes me so sad.
They did heavy attack efficiency dirty though. When melee 2.9999 originally droppped I fuckin' loved using my reaper prime. Building up one number to cash out a hot load of an even bigger number absolutely fried my dopamine receptors. Now it's just shit.
But like the worst melee can still solo sp so is it really that bad?
Exactly, this is just a cold take.
The only reason I use Ghoulsaw is to complete my Warhammer 40k aesthetic with Harrow Prime, Trumna and Sepulcrum
kuva ghoulsaw, ghoulsaw incarnon, I don't care. I want this goddamn chainsaw be meta. It's a FOOKIN' CHAINSAW!
Generally, if it can’t do Bleed damage.
The recent puncture buff on multihit/high speed weapons like Rapiers have been VERY favorable. I suggest giving them a shot. Biggest downside is them being single target.
Took me on a nostalgia trip with all the music used here
A second bird has hit the fanblades
Hmm usually for me a bad melee is 1 that has no reason to use it/get a riven for it over just using something i already have, have lvled/formaed, and have a good riven for...as with new weapons starting at 💩 dispo now for rivens there's not even that to look forward to for a couple months when a new comes out so if there's not a decent base stat increase, a truely fun gimmick/buff (like innodem's movement buff), or truely feels like more than just a reskin of an existing weapon with a different set of bad stats i tend to just lvl it and forget it existing
The easiest way to explain which melee are trash is to instead explain which ones are good. A good melee has:
Good crit stats and forced slash procs in it's stance
Good crit stats and amazingly high status chance and an overwhelming weighting towards slash
or
So much damage that the lack of slash means nothing.
The last one is really just the Gunblades, since their heavy attacks can hit for millions with the right build. All other melee need to proc slash or else they are trash.
it also helps if the melee will actually hit the enemy in front of you *cough cough* wise razor, burning wasp *cough*
On the topic of stances i think the most import aspect is that they flow from one combo to the other.
The archtype is supose to be slow? Make sure that the weapon have great folow trough and do tremendous damage.
The arctype is suposed to be fast?
Don't waster time on pointless bullshit, you beed to go from kill to kill.
The archtype uses wide swings at cost of end lag? Make an stance that chain these atacks so you can only deal with the leg afther everything on you general vicinity is dead
its about time we got a new stance for two handed nikanas!
Before I see the video,I will tell you what I believe to by good (as a dude that prefers melee over guns) first range,I like daggers in other games but in this one you need some range in your melees,it docent need to by 7 but 3 is never bad (I believe a good idea for stances change could by giving small buffs like range) second for crit a 20% and 2× multiplier,and for statues 20% aswell,this is because of the mods that give critical and statues chance per combo,sooooooo,yeah not that hard to get a good melee weapon...I also recommend a way to get slash odo its not always need it condition overload and a weapon that can spread elemental stats is tecnicly all you need if you do it correctly
Don’t care if Edun’s thrown heavy is ass, it’s the only polearm you can throw and I’m using that shit on my Styanax.
That intro was too deep, you can't do that shit to me Sab!
One day we will receive new good stance for heavy scythes or at least galeforce dawn rework. I want to believe
I'm gonna use the opportunity to rant about how infuriating the nikana heavy attacks are. They've got a 450% damage forced slash proc so you might wanna invest in them. Or so you'd think but nope.
Your warframe is so much of a weeb that they don't unsheathe the damn thing until the last moment of the strike, and they gotta perform that dumbass leap while doing it. Meaning you need to calculate exactly how far your enemy is and do the heavy attack at the ideal positioning of hitting them on your landing or you ain't gonna hit nothing.
I like this content, may have some more.
I have 50+ bolto blueprints I bought by mistake. every time I open the foundry I have to live seeing that number and frankly it is only the second dumbest thing I’ve done in the last 2 years on warframe.
What’s the first???
What Matthew McConaughey said
praise the cronus, the savior of us all
Croni*
I still remember when melee was literally the most overpowered weapon in the game. What was that mod called that gave you 100% crit on a slide attack?
Ghoul saw Earth. Cut down every tree on every tile set. This is your calling. GO!
Now they're gonna get rid of the classic graphics engine and force Enhanced, they should add MGS:R terrain destruction to finish the job
Rise up, my fellow Prova enjoyers!
God the Ghoulsaw is such a waste of a concept and asset
I would have been willing to put up with the paltry stats if it was at least fun to use, but every slow awkward swing just saps any enjoyment I was having previously not using the thing
It's not the only melee that's so crippled by its stance that IMO it's borderline unusable, but it's the most egregious case
E: Also the closest thing we have to a proper spear stance (one that involves poking with the pointy end) after all these years is still the no-stance basic combo
God we waited for so long for goulsaw, and now I would rather be forced to use the sheev exclusivly then touch that wonky mess of a weapon. It needs a full rework DE not a bandaid mod a full rework
Only melees I use now are gunblades and glaives.
I like melee for lower levels, ranged for higher levels. Although, I did beat the crap out of a Kuva Lich once with the Azothane playing Zephyr. Shield up to be immune to bullets, slice and dice. It mostly worked because she had no AoE attacks to hit me with and was carrying a ranged weapon... Which is useless against Zephyr.
i love being more equal than other people
senpai?
mind telling me what primary should I use
okay, slightly on topic, the stance part, being able to make or break a weapon, i feel this one hits valkyr really hard, her 4 is great, but the stance is DogShit. low multipliers, really restricted movement, the claws them self has low range, and the stance does nothing to make up for it. never mind the rest of the probelms i have with her 4.
if DE removed the forced impact procs on the ghoulsaw and made then slash, it still wouldn't be the best melee that could replace a metal gear; so I hope DE does just let us have fun with the spinning sawblade.
Broken Cepter my beloved
This is my brother, Carlton
NOOOOOOOO
Honestly the only thing I hated about the melee changes was they changed the sword and shield stance that gave you stupid fucking movement speed
Since DE is on a semi-path to patch things, i hope that they will really look into this again.
Kuvs Ghoulsaw Prime Incarnon Form
Tenet Ghoulsaw
it's slash damage scales with the elemental bonus and has no impact damage.
in this day and age a melee is bad because it cant hold max combo forever or because it doesnt kill 300 enemies in one attack i swear everytime i use a melee weapon i feel like "why use this when i can fire lex incarnon once" so most melees i see being used are only for frames like baruuk excal and whatnot
which is just dumb balancing imo a melee weapon should always be the best option for close enemies but who cares about that when you can press m1 and have the entire map explode
What bothers me is the condition overload you hit the enemy and he just died. Did you status prime him before hitting him?
Nope. No priming whatsoever, just a nice, clean cut to grigger flesh.
@Kyrunaaaa then what's the point of condition overload if your not status priming?
@@austinvidaurri2319 Because of the super obvious cut in the video when he kills the heavy gunner with his super amazing cronus.
It was me who used the corufell with galeforce dawn
Why does Sabuuchi give me Grayfruit vibes, am I the only one?
People are too busy calling me Sseth, Cr1tikal or Shy.
I could 100% see Sab making greyfruit peggle noises at the funny numbers
1. It doesnt crit
2. It doesnt slash
Thats it honestly
This video is just like having a leg in one hand and a brerb in the other
Stances? Yes, the Hespar, the Ghoul Saw, and EVERYTHING THAT HAS EVER BEEN FORCED TO INTERACT WITH WISE RAZOR all agree with you.
Also... WHY do we have so many melee categories that could just be part of other categories? Why are Staves and Polearms different? Why are Dual Swords and Dual Daggers seperate? Nobody knows, fuck the idea of just, IDK, PUTTING THEM TOGETHER and making more stance options for everybody, right? MACHETES aren't the same as SINGLE SWORDS? Nope, OFC not.
I think this was another reason why my interest into Warframe died out: DE's inane excuse for "balanced gameplay"
The ending just reminds of Mr.Enter. “This is the magic punch, it’s *reallly* powerful.”
Anyways, thank you for reminding me that melee is good. While yes, we aren’t in shadow step territory anymore, it’s not like melee is worthless lol
Its so weird, last time i played everyone was like melee is op. WF was getting bashed for being a "hold E" game.
Whats your corufel build?
There is a severe lack of my fat hairy legs in this video
Yo cronus so broken the screen capture software started shaking unreal woah
Hkw did he renwme a glaive?
0:59 🤣
2:00 yes thank you I despise shit razor so much
the stropha sucks so much it only does 10 million damage in one hit like wtf get those numbers up !!!!!
Using a clicky keyboard is the biggest crime in this video
1:17
Man, bait used to be believable
remember kids, the more times you build the same weapon, the more times its stats are doubled :D
Melee is bad because it doesn't keep its combo when holstered making it not super relevant for most content most of the time. I only use my melees with corrupt charge because trying to melee continuously is asking to get one shot.
"melee is shit"
Voruna would like to have a word with you
What makes a melee bad?
Me: If I can't make it look cool while sheathed.
you still play this game ? (me too)
Glaive prime is gonna get nerfed to hell one day and the universe will implode
Honestly I think my favorite melee is the Guandao with Shimmering Blight. Why? Because Guandao are one of my favorite historical weapons in real life and Shimmering Blight shows how the weapon is supposed to be used (lots of spinning). Hell, historically, the weapon was so revered in China that they’re mythical war god, Guan Yu, has it as his primary tool of destruction.