Ashes of Creation Ends 2023 with This Massive Update

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  • čas přidán 21. 08. 2024
  • Ashes of Creation MMO reveals "Alpha 2" Release Date in a massive update to wrap up 2023.
    by ‪@AshesofCreation‬ • Ashes of Creation Alph...
    ► Asmongold's Twitch: / zackrawrr
    ► Asmongold's Twitter: / asmongold
    ► Asmongold's 2nd YT Channel: / zackrawrr
    ► Asmongold's Sub-Reddit: / asmongold
    Channel Editors: CatDany & Daily Dose of Asmongold
    If you own the copyright of content showed in this video and would like it to be removed:
    / catdanyru

Komentáře • 937

  • @Boargryllz
    @Boargryllz Před 8 měsíci +686

    People keep asking about why he is clicking his buttons instead using the keybinds and I think the answer to that is really obvious, so you can see exactly what ability he is using. This also gives a quick glance at the tooltips for certain abilities if you are paying attention. But of course people can't seem to wrap their heads around the idea that this is a showcase of an alpha state game.

    • @learic3240
      @learic3240 Před 8 měsíci +55

      Exactly, this is not gameplay it’s a showcase, gameplay comes in A2 from players that will play

    • @313yoyofly5
      @313yoyofly5 Před 8 měsíci +8

      I rather think he does it because he is an old man and instead of having to find the right button on the keyboard he just clicks the icon with his mouse

    • @michereff16
      @michereff16 Před 8 měsíci +8

      You're definitely not wrong. We could say he's clicking for the reason you just explained, but also because he's a clicker. He already stated that some time ago.

    • @Obsidianen
      @Obsidianen Před 8 měsíci +3

      I just respect the fact that he may not be the best player, but still gives his best. xD

    • @tjollarna
      @tjollarna Před 8 měsíci +1

      Well said

  • @browhut
    @browhut Před 8 měsíci +520

    if they can give every class/archetype this level of attention and uniqueness then AoC is gonna be great

    • @Panzerkuchen
      @Panzerkuchen Před 8 měsíci +28

      in 2035 :P

    • @arkarosh7043
      @arkarosh7043 Před 8 měsíci +4

      @@safelj-vb1ze Well fuck 2030 the world will end

    • @andreichetan4694
      @andreichetan4694 Před 8 měsíci +5

      Wow, attention to detail! Looks like 2012

    • @leon2kips268
      @leon2kips268 Před 8 měsíci +7

      Bro with all the details put into this game many PC gonna burn when this game release.

    • @PhilGerb93
      @PhilGerb93 Před 8 měsíci +9

      @@andreichetan4694why are you even here?

  • @Fulgrim_The_Phoenician
    @Fulgrim_The_Phoenician Před 8 měsíci +204

    17:35 That aoe-cone into a single shot ability is sick!

    • @user-xv3lp7hx7m
      @user-xv3lp7hx7m Před 8 měsíci +1

      yeah

    • @lordbaguette2231
      @lordbaguette2231 Před 8 měsíci +10

      It reminds me of Neverwinter. The ranger had the same kind of mechanic and it was so good to play.

    • @CH-tg9cs
      @CH-tg9cs Před 8 měsíci +1

      Blizz should steel it imediatly

    • @barsnack7999
      @barsnack7999 Před 8 měsíci +1

      sick scam game bro

    • @mufaya
      @mufaya Před 7 měsíci

      @@lordbaguette2231 the moment I saw it, being reminded of the neverwinter ranger was the first thing I wrote to some friends on discord. It's looking sick.

  • @fatgumthegoat
    @fatgumthegoat Před 8 měsíci +106

    everything they showed was awesome for an alpha, but I'm more excited for how passionate the devs sound while demo-ing. that's what really gets you those good games

    • @davidreiser9663
      @davidreiser9663 Před 8 měsíci +9

      Exactly. The passion and transparency is refreshing.

    • @barsnack7999
      @barsnack7999 Před 8 měsíci

      its a scam game clueless

    • @fatgumthegoat
      @fatgumthegoat Před 8 měsíci +3

      @@barsnack7999 lmao sure bro😂😂😂 go outside

    • @mastershep11n74
      @mastershep11n74 Před 8 měsíci +4

      @@barsnack7999how? you do know how long it takes to make games right?

    • @user-bs9ck6py2i
      @user-bs9ck6py2i Před 7 měsíci

      @@barsnack7999eat s.hit.

  • @kibblevert
    @kibblevert Před 8 měsíci +150

    These two clearly have a major class fantasy of ranger, like one of them said. I hope they can bring those kinds of devs to every class because class fantasy is so important and these guys really nailed it.

    • @themagicman6078
      @themagicman6078 Před 8 měsíci +4

      Rangers always get the short end of the stick, but games like this and Chrono Odyssey give me hope

    • @AuxxiliaryATC
      @AuxxiliaryATC Před 8 měsíci

      100% agree with what you said there, its hard to believe when i started following the project they were at 40-50 devs and now according to this recent stream they are at 170.

    • @smoothiedeluxe7422
      @smoothiedeluxe7422 Před 7 měsíci

      @@themagicman6078 what game does ranger get short end of the stick? Every game I've ever played they've been massively over powered and only 'get the short end of the stick' because they are over powered as fuck and need nerfs.

    • @prinstyrio0
      @prinstyrio0 Před 4 měsíci

      @@smoothiedeluxe7422 It's not about whether OP or UP but how good it feels playing, the class fantasy has nothing to do with if you're beating everyone. If it doesn't feel satisfying to play with fun abilities and mechanics then to many people it doesn't matter if you're top DPS.
      Saying that I'd say Ranger in GW2 is one of the best I've seen and given how fun it's to traverse GW2's open world, being a Ranger feels very thematic as an adventurer.

    • @smoothiedeluxe7422
      @smoothiedeluxe7422 Před 4 měsíci

      @@prinstyrio0 you are talking about short term factors in a player sticking around. game balance makes or breaks long term engagement. We are both right. Both things matter for a successful game. If you disagree with long term factors in engagement are important however you are incorrect on that point.

  • @davidreiser9663
    @davidreiser9663 Před 8 měsíci +41

    I haven’t been caught up with this game for a few months and holy shit it looks a million times better. It’s incredible to see a dev team take feedback and constantly improve upon it. Well done.

    • @alejandronunez7650
      @alejandronunez7650 Před 8 měsíci +1

      this is the next day before game!

    • @davidreiser9663
      @davidreiser9663 Před 8 měsíci

      @@alejandronunez7650 did you follow that “game”? It was clearly a scam and isn’t even comparable to this project.

  • @oilslicknl
    @oilslicknl Před 8 měsíci +24

    Scatter shot and air strike looking sick! Thats exactly what you want from an archer in a fantasy game it looks so fun to use. If they keep this level of improvement up i have high hopes.

  • @Deyzspyinonu
    @Deyzspyinonu Před 8 měsíci +46

    Seeing people jankily climbing trees for real made me excited. They should lean harder into the traversal and movement. Ranger should have a rope line it can shoot across gaps, better animations for climbing trees. Just basic physics-based traversal shenanigans. Playing around with boats and harpoons in archage was fun as hell.

  • @ShadowNexis23
    @ShadowNexis23 Před 8 měsíci +74

    I think the main reason the graphics look so off, is that there doesn't seem to be any ambient occlusion in the game yet. I'm not sure if this is something Lumen can take care of, but either way it's clear their focus right now is developing the gameplay mechanics and building the world geometry, before they go through and update all the lighting and post-processing.

    • @SteviePanicStudio
      @SteviePanicStudio Před 8 měsíci +3

      true, it stills looks dull for a 2024 MMO game

    • @Stef-of8no
      @Stef-of8no Před 8 měsíci +28

      @@SteviePanicStudiothis isn’t releasing in 2024 lmao

    • @michaelneumann4076
      @michaelneumann4076 Před 8 měsíci +5

      This is coming from people who play wow so yeah

    • @Psycorde
      @Psycorde Před 8 měsíci +5

      It's alpha, a lot is probably just turned off

    • @LurnWell
      @LurnWell Před 8 měsíci +4

      The game looks fine. The tech heads need to be focused on actually getting a playable game. Everything looks good on paper.

  • @snowfury406
    @snowfury406 Před 8 měsíci +19

    the death animation was also insane. Just noticed it after watching this twice.

  • @UnliRide
    @UnliRide Před 8 měsíci +14

    Damn, Ranger kit is sooooo gooooood. AoC is introducing some mechanics I've never known before in other MMOs. The only thing I'm really concern of with live service games like this is latency and potential rubberbanding. Hope the game will be well-optimized and they don't skimp on server infra.

    • @escarretada
      @escarretada Před 8 měsíci +1

      Well that was one of the reasons they change to more tab-combat, makes lantency and rubberbanding much more lighter

  • @mrt3206
    @mrt3206 Před 8 měsíci +182

    I think the traps need to be slightly camouflaged by the environment, if you’re in snow, grass, gravel, etc, you should only see the spikes. Not really a trap if the enemy players can see it

    • @Kratos-eg7ez
      @Kratos-eg7ez Před 8 měsíci +11

      Id be fine with both. Traps can be hidden, but they can also be out in the open to funnel enemies around or just scare them. Think about the anti tank mines on Ukraine's roads and highways, they're not hidden at all, but they're there to slow the enemy and make them not only funnel into an area but slow them down

    • @jmm00702
      @jmm00702 Před 8 měsíci +13

      Look at cait traps in league, you dont need em to be hidden to be effective, cutting terrain navigation options and being able to combo into them from hard cc is enough of an advantage already for traps that get set up this fast AND from a range AND mid combat

    • @kevinlandrini6799
      @kevinlandrini6799 Před 8 měsíci +4

      traps should be hidden outside of a radius around them i think

    • @swr1240
      @swr1240 Před 8 měsíci +6

      They can be more hidden to enemies but visible to the ranger and party members

    • @Nick-sd7um
      @Nick-sd7um Před 8 měsíci +2

      That change is gonna cost you a 2050 release date

  • @AndrewJnsn
    @AndrewJnsn Před 8 měsíci +7

    I love how passionate Mr. Sharif is
    That plus what we've seen so far gives me hope for this game.

  • @MrNess47
    @MrNess47 Před 8 měsíci +125

    Combat looks exponentially better. Still has a long way to go, but if they can continue this level of progress I am very excited.

    • @FearHype
      @FearHype Před 8 měsíci +21

      This... People keep complaining that he mentions it EVERY single stream, but it's because people ignore that it's all constantly getting improved. We are FINALLY seeing some of that now, and it looks AMAZING especially for Alpha

    • @HalobravoJJGaming
      @HalobravoJJGaming Před 8 měsíci +8

      @@FearHype I don't care how good it looks for "Alpha" I care if it will actually be good at launch. Nothing I have seen looks good in its current state its all just promises for the future.
      If in 10 years they get it to a good state I will be happy but I wont be excited till I actually SEE cool stuff that looks finished.

    • @FearHype
      @FearHype Před 8 měsíci +6

      Yeah, in that case you're better of waiting for release, icl. I respect that level of honesty, but I think they are definitely on the right track with the improvements we see each month.
      This Combat is night and day difference to what they showed in Alpha 1, so I'm happy they are listening to the community. Hope to see you there in 2077 lol@@HalobravoJJGaming

    • @marcsmith9716
      @marcsmith9716 Před 8 měsíci +31

      Then why do you even watch these videos? Just wait until its released.
      @@HalobravoJJGaming

    • @jackwolstenholme8213
      @jackwolstenholme8213 Před 8 měsíci +3

      Dude the combat looks mid. After playing new world for so long now I couldnt see myself usuing tab target, I like aiming my shots and I like projectiles more than a spell or arrow bending round a corner to hit someone plus you can’t escape unless you line of sight.

  • @artificial027
    @artificial027 Před 7 měsíci +2

    Environment lighting and classes is all they need to work on!!! Especially if they figure out how to make the game POP at night! This game will be a 10/10 if they do that.

  • @wudookid
    @wudookid Před 8 měsíci +8

    if they manage to make these abilities to work well with action-camera, this game gonna be TOP
    ( and so far it looks like very promising and viable option )

  • @fredq6118
    @fredq6118 Před 8 měsíci +18

    Air movement so sick, really gives a mobility option that a ranger character needs. I hope each class gets someone who really understands it and who is really passionate about it to be in charge of it. Really great job from the first showcase to second

    • @RubinKlein25
      @RubinKlein25 Před 8 měsíci

      The air movement is gonna be so cool during a siege

    • @Visher
      @Visher Před 7 měsíci

      Get Asmon to help create a warrior class. lol

  • @Talcor
    @Talcor Před 8 měsíci +1

    Listening to steven talk in this update really sounds like he believes in the same type of game development philosophy that larian studios believes in

  • @zetsun0
    @zetsun0 Před 8 měsíci +3

    Wish that the rain death aoe ability also had a 2nd effect if you held the button, maybe even keep raining down arrows at the cost of -%dmg or -% armor, so you'd be more vulnearble

  • @maxprizm
    @maxprizm Před 8 měsíci +21

    Remaining cautiously optimistic. My biggest concern from day 1 is still, the game having it's own personality. The things that are hard to quantify like fun, chaos, drama, ambience, entertainment factor, humor etc. etc.

    • @Dangerous1939
      @Dangerous1939 Před 8 měsíci +3

      That's a concern for every game you haven't played yet because fun, chaos, drama, player interaction is something you experience by playing and creating your own story and memories within the world.
      Now the ambience (from what i've seen) is definitely there to set up unique and distinctive looking areas. Music and sounds also play a big role in that, can't say much about that

    • @stickyrubb
      @stickyrubb Před 8 měsíci +1

      The systems in this game are meant to be highly social. Community is everything if you want to get shit done, so I don't anticipate there will be a lack of any of those factors you mentioned.

    • @Mushimiya
      @Mushimiya Před 8 měsíci +2

      Sounds like something that you shouldn't stress about.

    • @jawamaster
      @jawamaster Před 8 měsíci +3

      Sounds like you don’t have your priorities straight if that’s your biggest concern

    • @dr1zzzy
      @dr1zzzy Před 8 měsíci +2

      Okay don't play it then, seems to have a lot of personality

  • @Landshark583
    @Landshark583 Před 8 měsíci +16

    This is what you get when devs play their own games/game in general. Halo was good bc the devs freakin PLAYED IT and when it wasnt fun they asked themselves, "What could I change to make myself want to play this?"

  • @squishyazalea9970
    @squishyazalea9970 Před 8 měsíci +3

    “See you on the flipside” is the map turning upside down :o XD

  • @augustinvaclavik6282
    @augustinvaclavik6282 Před 8 měsíci +36

    One thing I wouldn't underestimate, look at the friendliness between them, that's soo crucial on a team developing something like a PC game, holy this is great to see. I wasn't planning on playing since it's supposed to be more hardcore focused and I was off put by the planned time frame to max lvl, but gosh, they baiting me real strong here 😂

    • @onyx4469
      @onyx4469 Před 8 měsíci +1

      it's not really hardcore per say although the game does seem to have something for everyone especially the hardcore audience this is a game that you don't have to constantly micro-manage and worry about being productive but rather a game that you could just have fun and chill a lot of MMO's are missing that factor today which is one of the reasons that I personally haven't touched one since 2013

    • @augustinvaclavik6282
      @augustinvaclavik6282 Před 8 měsíci

      @@onyx4469 glad to hear that, those are some encouraging words, I was a bit worried concerning the time necessary to lvl, but if they make resources found during that time actually important, atleast I won't feel forced to lvl fast, especially since from what I understand leveling will be quite a sizeable time sink

    • @Dangerous1939
      @Dangerous1939 Před 8 měsíci

      @@onyx4469 The problem with constantly feeling like you have to be productive and not fall behind also is a community problem and happens in every online game. There is an insane amount of online resources to gather information about what the best way to farm gold, gear and resources is, what the best classes are, how i level in the fastest way, and so on.
      The best way to get rid of that is to find like-minded people that don't care about whats optimal and just wanna have fun in the game, even if it's non-optimal or less efficient than other things

    • @jawamaster
      @jawamaster Před 8 měsíci +1

      Yeah I agree game is not hardcore. Maybe semi-hardcore IF you get unlucky.
      You’re always at risk of dying but PK’ers take on huge, huge risk, not just from the corruption system but retaliation and bounty hunters.

    • @jawamaster
      @jawamaster Před 8 měsíci +1

      And you shouldn’t fall behind since the economy is always flexing. Your out-of-demand niche skills suddenly pop into demand a month or two into release

  • @ultracrono
    @ultracrono Před 8 měsíci +9

    This Dev is a real one!! im very excited for this game looks amazing

  • @spotow9819
    @spotow9819 Před 8 měsíci +176

    Very excited for the new classes they’ve shown recently, hopefully they release the game before 2026.

    • @KiiiiDFresH2oo9
      @KiiiiDFresH2oo9 Před 8 měsíci +11

      Nope 😂

    • @traincore1955
      @traincore1955 Před 8 měsíci +14

      Game Devs that actually play their own game. In 2023. No longer have to imagine anymore

    • @Iangamebr
      @Iangamebr Před 8 měsíci +8

      Earliest is 2027, probably 2028 or later.
      Remember that after Alpha 2 there's Beta 1 and then Beta 2.
      And the time between Alpha 1 and 2 were 3 years, I don't expect anything less than 2 years before alpha and beta.

    • @AKOsiMORRIS
      @AKOsiMORRIS Před 8 měsíci +6

      we said the game probably will release in 2023 back in 2018... I wouldnt be surprised if the game released in 2028 tbh... the challenges to release an MMO in exclusively DX12 + UE5 is just massive because of the sheer base pc spec requirement, and the server load to handle 2000+ people playing in the same map...

    • @vxdroid32
      @vxdroid32 Před 8 měsíci +1

      X to doubt

  • @idn
    @idn Před 8 měsíci +1

    I'm a little disappointed that they are going the same "abilities on a bar that have cooldowns" model. It's 2023 and we are in the same place we were with MMO skills since the 1990s.

  • @XXXOOODDD111
    @XXXOOODDD111 Před 8 měsíci +5

    I cant wait to play that game with my son! (he isnt born yet)

  • @Alphascrub_77
    @Alphascrub_77 Před 8 měsíci +5

    After seeing the ranger, the multicasting, the variable abilities, and that flying spell? I'm super interested to what casters look like.

  • @shinratensei4651
    @shinratensei4651 Před 8 měsíci +5

    Dude it feels so good that these developer actually think about what the implemented into the game. I really hope this game gets real and can deliver what they tell us here.

    • @escarretada
      @escarretada Před 8 měsíci

      Even better he is the Corporation guy since he is where the money comes from and he knows every single stuff about the game even the lore

  • @olivierrun8364
    @olivierrun8364 Před 8 měsíci +1

    They really did a great marketing job for this game...
    Alpha 1 to streamers and VIP with non-NDA to spread the hype on the game
    Alpha 2 sold for 250$ (to play in Q3 2024) or Beta sold 150 $ (to play maybe around Q2 2005)
    or else, wait for years the so-called "launch" while they milk players with those abusive packages...
    What a shame...

  • @bdog2200
    @bdog2200 Před 8 měsíci +2

    I understand why people are pessimistic, but god, it is so annoying when people can't appreciate anything and they always have to say something negative.

  • @heroesoftheshire4681
    @heroesoftheshire4681 Před 8 měsíci +3

    More hyped for this game than any other at the minute. Just hope it's as good as it looks and there's as little bugs as possible upon launch :D

    • @yumuddah8735
      @yumuddah8735 Před 8 měsíci

      You would prefer street fighter combos over skill rotations based on the scenario?

    • @darck4546
      @darck4546 Před 8 měsíci

      did u buy it?

  • @meowmeowmeow1243
    @meowmeowmeow1243 Před 8 měsíci +2

    Reminds me a lot of Guild Wars 2, in a good way.

  • @Rustybongs81
    @Rustybongs81 Před 8 měsíci +30

    This game looks amazing. I hope it does well for sure. I'd hate seeing what I call the "Rift". To be fair tho, this one looks very promising. The game, team and all.

    • @QMS9224
      @QMS9224 Před 8 měsíci +3

      I like that the team is so invested in the game personally, and it feels like they aren't rushed whatsoever. Just feels like they are having fun building the game and when it's done it's done, yeah it's annoying to have to wait so long but tbh I'd rather wait 4 more years for a great game then 1 year for an ok game.

    • @escarretada
      @escarretada Před 8 měsíci

      Rift had potencial they abandoned to fast the game instead of doing an comeback

    • @challenger3596
      @challenger3596 Před 8 měsíci +1

      @@QMS9224 If everyone had this mindset, the gaming industry would be a better place. Intrepid is taking their time to get everything done properly and uniquely yet people have so much ill-mannered bs to say. As if it's not a game in its ALPHA stage.

  • @NousagiCaptain
    @NousagiCaptain Před 8 měsíci +2

    The weapon combos, and a seperate skill tree for weapons only, is exactly like DCUO. That game was WAY ahead of its time.

    • @escarretada
      @escarretada Před 8 měsíci +1

      Well people building this games are old mmorpg players so they are bringing some spicy elements that got lost in time

  • @brendon96068
    @brendon96068 Před 6 měsíci

    This whole showcase was a step closer to archeages combat and thats really good to see considering how heavily archeage has inspired ashes. Disengage and omnidirectional disengage is just backdrop with the ancestral version of backdrop that makes it go forward instead of backward. Leaning into enabling more of a kiting playstyle is also very reminiscent of that game and its exactly what i hoped to see them do. Even having to flip your camera to use the skill aggressively was something people did before the ancestral was introduced and still did since it was a menu option that just made you pick one. In this way their approach is more intuitive and thats really good to see. However, snipe in archeage did pierce/do AOE raid dmg and id prefer that here as well

  • @asum7786
    @asum7786 Před 8 měsíci +6

    It's wild how far ahead GW2 still is in terms of MMO gameplay, over a decade after it's release. Such a shame it stumbled so hard in terms of marketing and group-/community building content.

    • @weirdafters4007
      @weirdafters4007 Před 8 měsíci +1

      yea...all I can think while watching this is ...GW2 does it better

    • @tjac7027
      @tjac7027 Před 8 měsíci +3

      Yeah a complete game does better than a game that's still in Alpha and we haven't seen even 10% of it. Sounds about right, don't you think?

    • @PhilGerb93
      @PhilGerb93 Před 8 měsíci

      Gw2’s combat was way too fast paced, it was pretty boring tbh.

    • @tjac7027
      @tjac7027 Před 8 měsíci

      @@PhilGerb93 That's interesting. Personally, I love GW2 combat. It's fluid, responsive, and robust. I had a lot of fun doing sPvP (and a little bit of) WvW. I'd say it's one of the best in the genre. Aside from it being "way too fast paced" for you, what else made it feel boring? And up to what level did you get to? Genuinely curious.

    • @PhilGerb93
      @PhilGerb93 Před 8 měsíci

      @@tjac7027 I’ve never been more hyped for a game in my life, I loved the first GW. However what made me dislike GW2 is pretty much the combat and the instanced zones that destroyed my immersion and the feeling that you’re in a living world. For the combat, I hated how every animation looked like it was sped up x4. An archer had a machine gun in his hands, a warrior moved like a super sayan, etc. I originally loved the idea of a guardian being able to deploy a protection bubble for his teammates, in the end that ability lasted 0.5 seconds and was a glorified pushback.

  • @swingingfordearlife
    @swingingfordearlife Před 8 měsíci +3

    Is Steve okay? Has a cough every time I hear him in these updates

    • @sn00pysfone
      @sn00pysfone Před 8 měsíci

      He's been doing it for so long its probably nothing serious.

    • @vexillian
      @vexillian Před 8 měsíci +1

      He normally has a cough but he was actually recovering from being sick this time so it's the only time it's been understandable. Lol.

  • @droogbear649
    @droogbear649 Před 8 měsíci +2

    Whats great about this game is while listening to this at work i wasnt watching the screen at all times. When he was using abilities, i could hear and tell what was going on with most of it.

  • @johanvandenbosch1664
    @johanvandenbosch1664 Před 8 měsíci +2

    I get that they like this "wind" blowing, but it seems a bit excessive. Even when standing between massive rocky hills this wind is still hitting the character. Also makes the clothing seem super light weight, even though the ranger is wearing some thick fur on her pants. Might be a small detail, but I am hoping they will add a bit more weight to materials like that, so it seems more realistic.

    • @Dangerous1939
      @Dangerous1939 Před 8 měsíci +2

      I agree that wind shouldn't always be like that, but in this location, it makes perfect sense. Between mountain ranges it creates a wind funnel, generally rocky area with little vegetation to block wind

    • @yorth8154
      @yorth8154 Před 8 měsíci

      from a previous stream, I saw that the wind power was a slider that they cranked up. I think they believe that lots of wind is cool because it shows all the cape physics and whatnot. I do understand that some people would find that offputting but I think that would be very easily adjustable since they even have a slider for it.

  • @PanjolArt
    @PanjolArt Před 8 měsíci +11

    the combat is so frckin good, holy shit, wow just wow.
    can't wait to play this masterpiece.

    • @NickStrife
      @NickStrife Před 8 měsíci +4

      It will be hot garbage. BDO had awesome combat as well, it didn't help it much..! :D
      Its endgame plan will fail... It's a common MMO trap and you would think new MMO devs would avoid such obvious pitfalls in the future but no, they keep doing the same mistakes again and again.....

    • @tclfan0180
      @tclfan0180 Před 8 měsíci +14

      @@NickStrife yap yap, womp womp, yap yap, womp womp.

    • @Khqra
      @Khqra Před 8 měsíci +4

      ​@@tclfan0180 You're a great example of the average asmongold viewer..completely in their feelings & haven't mentally developed past the age of 16 🎉

    • @NickStrife
      @NickStrife Před 8 měsíci +1

      @@Khqra Exactly, they are pretty biased but they themselves will hate on it hard (Asmon included) once this game launches...
      They are not in position to provide any argument to support their directed opinion whatsoever.
      That lackey didn't even bother to ask me to elaborate..

    • @tonycezar1645
      @tonycezar1645 Před 8 měsíci +3

      @@Khqra he can't read, don't worry

  • @bad3032
    @bad3032 Před 8 měsíci +24

    When is Asmon going to become a co-creative director to give the people the MMO we all want

    • @songbirdsandsandwiches8217
      @songbirdsandsandwiches8217 Před 8 měsíci

      He's already marketing the game for em, frankly they should pay him already

    • @maxrusty3596
      @maxrusty3596 Před 8 měsíci +1

      I dont know Asmon has some pretty bad takes tbh. Like tanks shouldnt need to do anything to hold threat...

    • @neven8967
      @neven8967 Před 8 měsíci

      @@maxrusty3596 I don't feel that he means that tanks shouldn't have to do anything, that would be stupid. I think his intent is more that as long as a tank is attacking a target and using skills, they should have aggro. It should not be up to other players (often by diminishing their own gameplay experience) to ensure the tank maintains threat. No one wants to wait to play/stop playing in order for aggro checks, that's decidedly unfun.

    • @maxrusty3596
      @maxrusty3596 Před 8 měsíci

      @@neven8967 Uh no he literally has said he wants a stance where if its on u cant lose threat. And i think thats lame. U should have to play well to maintain aggro and if u have great gear and do amazing dps i think u should have to watch your threat too. This push and pull is what makes party gameplay in an mmo fun. Ppl have lost site of that and wonder why they are bored.

    • @neven8967
      @neven8967 Před 8 měsíci

      ​@@maxrusty3596 He never mentioned a stance where you can't lose threat at all. He said the tank should not have to struggle to maintain threat, not that you should be able to stand around doing nothing and just have aggro. What a binary and reductive way to view what he said.
      He also says that that's a philosophical concept as opposed to a specific outline of gamplay mechanics, which is what the aggro stance idea you pulled out of thin air would be.
      As a side note, if you are doing "amazing dps" and have to watch your aggro, that's punishing good gameplay by forcing you to throttle back, how is that fun?
      PS: in the context you've used it in your final sentence, it's sight, as in related to vision, not site, as in related to location.

  • @liquiddude9855
    @liquiddude9855 Před 8 měsíci +1

    They need to tune down the effects of the Skills, its waaaay to much. This is a Ranger not a mage, there should be no fire or other flashy effects. Just maybe something windy, but very light.

  • @Meteor2022
    @Meteor2022 Před 8 měsíci +2

    Holy shit, they give a long winded disclaimer every 5 minutes. Worse than ads.

  • @xPeski
    @xPeski Před 8 měsíci +7

    If they make a game where I can craft hunt and fish after work and never deal with anything else in the game I will be so happy

    • @NickStrife
      @NickStrife Před 8 měsíci +2

      You will have to care about gankers who will make it the goal of their life to ruin your time! ^_^

    • @wrythe777
      @wrythe777 Před 8 měsíci

      at a certain point you can basically play bdo like that

    • @flamart9703
      @flamart9703 Před 8 měsíci +2

      Lucky you! There is already such game - WoW, many people use it only for fishing and calm entertainment. Just choose a low populated or PVE server and there won't be gankers or farming competition.

    • @NickStrife
      @NickStrife Před 8 měsíci +1

      @@flamart9703 Nooo stop.... WoW is the Devil, everyone knows this...

    • @flamart9703
      @flamart9703 Před 8 měsíci +1

      @@NickStrife Yes, it's a devil and it can ruin your life if you don't have self control. It's too addictive so I stopped playing it about 16 years ago. Now I'm tempted to buy a 1 month subscription to play SoD knowing it will ruin my plans to work on my game projects lol. By the way, I saw your comment comparing WoW hooks and thank you for that, it will be useful for my games!

  • @skinfluithero4885
    @skinfluithero4885 Před 8 měsíci +19

    I don’t get the hate for this game. You can tell they are putting everything they have into making a great mmo

    • @elliotlawver5011
      @elliotlawver5011 Před 8 měsíci +4

      You obviously don't have enough details..

    • @marcuslundin5431
      @marcuslundin5431 Před 8 měsíci

      Please do enlighten us​@@elliotlawver5011

    • @NickStrife
      @NickStrife Před 8 měsíci +1

      Its endgame plan will fail. Despite the fact that other MMOs in the past have fallen into similar traps, they wish to fall in the same pitfall.
      So yeah, too bad all that hard work will get wasted since people will abandon it in less than a month.

    • @erasmushume3458
      @erasmushume3458 Před 8 měsíci +3

      Its endgame will succeed actually.

    • @JunkyardCactus
      @JunkyardCactus Před 8 měsíci +2

      A lot of "brand loyalists" afraid that it is going to take away their favorite dead mmo's audience. Tale as old as time.

  • @jairusstrunk94
    @jairusstrunk94 Před 8 měsíci

    And this is all without the crossover between archetypes. Ranger... but you sub cleric so you get healing arrow, or sub mage for lightning arrows and that disengage becomes a teleport etc.

  • @TwistedFire85
    @TwistedFire85 Před 7 měsíci

    I liked Rift talent tree/ class speccing. You could be a 1 like a healer and then swap to dps or tank if you wanted it be a hybrid of anything.

  • @InternetStranger476
    @InternetStranger476 Před 8 měsíci +3

    I can't wait to play this game in 5 years

  • @cavemantero
    @cavemantero Před 8 měsíci +3

    Best looking ranged combat in an mmo I've ever seen. Now they need to get the tank combat up to par because even though it looks better, its still not weighty enough.

    • @grandu9761
      @grandu9761 Před 8 měsíci

      Imagine bosses has roaring mechanics that pralayze players in similar fashion to monster hunter. but as a tank you roar skill to taunt the monster, and if you time it just right when the monster roars you can cancel his roar and debuff (like he got scared or something).

    • @Dangerous1939
      @Dangerous1939 Před 8 měsíci

      As a tank main, i kind of agree with Asmon that threat is not really a fun mechanic to deal with most of the time. I prefer to play a game of timing my mitigation abilities to prevent dying in rough situations while still dealing meaningful dps and keeping up buffs/debuffs, even if it's less than a proper damage dealer.
      It is also not fun for damage dealers if they are capped and deemed to afk because the Tank is a weaker player or learning the game and constantly struggles with keeping the mobs

  • @poisoned_TRG
    @poisoned_TRG Před 8 měsíci +2

    I was not sold on this game … I am now sold on this game

  • @silvernode
    @silvernode Před 8 měsíci +2

    I would presume that the team is much more well oiled now than ever before and therefore the gap between alpha tests will become months instead of years. If we start getting multiple tests per year then beta shouldn't be all that far away.

  • @davidsumpter4933
    @davidsumpter4933 Před 8 měsíci +4

    Longer leashes equates to easier mobs. If the mobs are forced to stay by the crater and can help each other out, the difficulty will increase.

    • @johnnyb3486
      @johnnyb3486 Před 8 měsíci

      Is easier mobs a bad thing?

    • @Dangerous1939
      @Dangerous1939 Před 8 měsíci

      @@johnnyb3486 At a certain point of course. If you don't have to worry about your health and mobs don't post a threat to you, combat/leveling becomes dull and boring

    • @johnnyb3486
      @johnnyb3486 Před 8 měsíci

      @@Dangerous1939 So not necessarily then. Also i don't even really think your statement is true, as longer leashes means it can be harder to shake em off if you are trying to disengage from them, making the encounter harder

  • @ragnorak5095
    @ragnorak5095 Před 8 měsíci +16

    I think the Devs have an *ideal* scenario how they want players to interact/play the game but many systems will break/fall apart and become extremely annoying to how players ACTUALLY interact with the game

    • @ridzz3458
      @ridzz3458 Před 8 měsíci +7

      Ya plus the forced pvp will kill this game, the corrupted system doesn't mean shit to losers who gang and use meta builds, it'll feel alot like albion or lineage

    • @ridzz3458
      @ridzz3458 Před 8 měsíci +6

      Ppl scream the forced pvp will feel good and different but it won't lol, most games with it can't keep it engaging plus xp loss is so trash of a mechanic, that's the reason wow blew up originally because it was the first to remove xp loss on death and everyone flocked to it for that reason, plus forced pvp with no faction is so aids

    • @DeityVengy
      @DeityVengy Před 8 měsíci

      @@ridzz3458 as long as there's a clear penalty after a certain point like bdo, itll be fine

    • @traincore1955
      @traincore1955 Před 8 měsíci

      They actually play their own game
      Wow.

    • @ridzz3458
      @ridzz3458 Před 8 měsíci

      @@DeityVengy penalties dont matter to zergs man

  • @KeytarArgonian
    @KeytarArgonian Před 8 měsíci +1

    Oh man… competitive gathering? That’s literally what things like even Old School RuneScape are moving away from.

  • @darktower74
    @darktower74 Před 7 měsíci

    I'd like to see more realistic "backpacks", carrying weight, ammunition, etc. This would shake up the ability score distribution to include more STR and CON and even DEX if stumbling or tripping or injuries were incurred with max carry weight, "uneven ground", Dex modifier. I would also like to see ammunition become a finite thing. This would deliver the ranged class meta to a new place... one of care used with ammunition, magical recovery of ammunition, and force ranged classes to rely on other things. Perhaps to mitigate the unattractiveness or risk of using ranged classes would give quick craft in the field skills, class specific items to hold more ammunition, magical ammunition, bonuses to dual wielding or some such thing so the ranged classes might have to flee, pick up ammo dropped by a teammate or shift to melee weapons. In real life (I know we're talking about a fantasy computer game here), you'd wait out the guy with the arrows, or stay at range or develop a tactic to the "machine gun nest" ranged class attacks are similar to. I know MMOs have essentially balanced games to the point where everyone is capable of killing each other, but I think it's kind of shit, still. Or, perhaps, I'm just never satisfied. I've come very close with several different MMOs, but nobody has done it well enough. I think waypoints should be prohibitively expensive, or at least expensive enough you don't want to just pop around at will all the time. In a pinch, sure, spend 10g to call down the god's favor, but most of the time you'll be humping it. In a game with mounts, there is very little point when you can pop around from waypoint to waypoint. The terrain should be significantly different.... elevation, trees, creeks, bushes, dry patches... you should be able to sense where you are if you've been there a hundred times. The nodes popping up in different places is a great idea, but unique terrain all over doesn't preclude random nodes.
    Pet death should be more significant... a much greater loss... even an "emotional debuff" due to grief, or a temporary rage buff due to harming the pet. Pets should have a toggle for flee at 25% hp, or leap to intercept a fatal blow on the ranger but at greater harm to the pet. Pet respawn should take a considerable amount of time. Think carefully what a balanced class means... Class A can dish out 100 DPS with no magic expended and a single weapon.... Class B can dish out 100 DPS from only magic... Class C can dish out 75 DPS from one weapon, and 25 from a pet. What benefit, other than flavor and variety is to be had from playing a ranger?
    As far as balance goes, I think IMBALANCE is actually key to shaking up the meta and standing out from predecessors. Who is feared in the end game? If the answer is everyone, I think it's sad. It's common and addresses equality, but I'd like to see something new. For example, levels gained at different exp targets. Maybe warrior types level faster and have an advantage because they unlock new skills before casters. Casters would take twice or three times as long to level up, but their spells would be more effective. By the time end game comes around, perhaps there are very very very few that attain the highest level. Maybe it would take 200 game hours to attain the last level. 150 hours to attain the last 10% of levels. Serious obstacles to MAXing out level. In addition, characters are sent to LIMBO for several hours if they die at very high level. This would promote using alts, revisitation of lower level areas due to primary character being out of commission, and a faster cycle of characters, greater focus put on healers or healing skills.
    It pains me to see 95% of the player base at max level. It really sickens me to be honest. It should be tremendously difficult and easy to lose if duking it out with demon lords, demi-gods, and leviathans.
    I look towards EVE online for more inspiration to shake up the meta. Perhaps Ashes of Creation is too close to completion to make any of these drastic changes to philosophy, but when a game starts looking "Samey", I start to lose interest. Also, when a dev company shows you EVERYTHING as it is developing, the game also loses some of its appeal. Like watching a 10 minute long trailer for a movie. Just show me 30 seconds, honor your word by producing a COMPLETE game, Alpha/Beta test in complete secrecy with a select 1000 players bound by NDAs. Make celebrities out of the testers so they adhere to a stricter rubric of quality.

  • @coreyjohnson152
    @coreyjohnson152 Před 8 měsíci +7

    This game looks like it could be the next big mmo I’m excited it has the feeling of EverQuest or wow when if first came out

  • @Doc13rain
    @Doc13rain Před 8 měsíci +4

    Combat looks way better than i expected. I predict the full release summer 2026.

  • @EvanRath
    @EvanRath Před 8 měsíci +1

    this is how star citizen started

  • @okkway3714
    @okkway3714 Před 8 měsíci

    36:46 this is exactly what I wanted to see, movement during combat

  • @ImTheDutch
    @ImTheDutch Před 8 měsíci +4

    I think its better if they take the time to create a good game rather than rush it. It sucks waiting, but I would rather wait and have a masterpiece (or something well put together) instead of dog water gameplay and half ass game systems.

  • @Norlamon
    @Norlamon Před 8 měsíci +7

    Is there something for Asmon with Ashes of Creation? Any kind of deal? because he's constantly advertising it and the game is average at best....I don't understand the enthusiasm

    • @nessoak621
      @nessoak621 Před 8 měsíci +3

      Average is generous. I would bet money that this game either never releases or is Mixed/Mostly Negative within a few months of launch.

    • @HalobravoJJGaming
      @HalobravoJJGaming Před 8 měsíci +3

      It looks terrible, but then all the fan boys say "ITS JUST ALPHA" I mean yeah it is just alpha... and maybe in 5-10 years it will actually look good. But everything we have actually seen is terrible. I have no reason to believe a bunch of hopes and dreams of greatness we need to actually see it.

    • @NickStrife
      @NickStrife Před 8 měsíci +2

      @@HalobravoJJGaming If they don't realize that a sandboxy world is not enough by itself and the majority of players prefer solo carefree PvE, this game will be probably die in less than a month.

    • @coadamolx0100
      @coadamolx0100 Před 8 měsíci +4

      Lmao I love how these 3 idiots that replied to you are mostly the ones replying negatively to every comment

    • @Buhllake
      @Buhllake Před 8 měsíci

      It’s an mmo made by a very passionate group and is made in a style that appeals to asmon and he looks forward to playing. I don’t see how it’s that odd.

  • @Bubblebunzz
    @Bubblebunzz Před 7 měsíci +1

    "This game died before it came out" As one of the top streamers in the world watches it on his stream posts it on his youtube. Also knowing peon will cover it. This team knows what they are doing they know they dont need to do much in terms of marketing atleast until its closer to release. They have insanely massive streamers/youtubers behind them. This shit aint dieing until we play it and it sucks. But I have hope that its gonna be good! Just cant wait for 2034!

  • @deathblade909
    @deathblade909 Před 8 měsíci

    that pretty cool, you can go long bow for snipes or short bow for faster play

  • @tassolima114
    @tassolima114 Před 8 měsíci +3

    hopium

  • @user-jp1qr1nj7v
    @user-jp1qr1nj7v Před 8 měsíci +7

    Can't wait to play the Beta with my great-grandchildren

    • @plushpc5992
      @plushpc5992 Před 8 měsíci

      The beta is coming 2024

    • @ChinkyChickenxx
      @ChinkyChickenxx Před 8 měsíci

      hes an old man @@plushpc5992

    • @HalobravoJJGaming
      @HalobravoJJGaming Před 8 měsíci +1

      @@plushpc5992 I hope not. Game looks like shit still they need more time to get it to something playable imo.

    • @Nick-sd7um
      @Nick-sd7um Před 8 měsíci

      ​@@plushpc5992no chance beta in 2024

  • @brgmr211
    @brgmr211 Před 8 měsíci +1

    I know I'm coping, but it seems like the time they spent on the fundamentals are paying off. It seems to be moving along faster.

  • @mithylubu
    @mithylubu Před 8 měsíci +3

    The more videos I see about this game, the less I wanna play it. Is that weird? Or is that just the effect of over a decade of garbage games being tossed at us with nonstop monetization ?

    • @user-sk4ds1rg1z
      @user-sk4ds1rg1z Před 8 měsíci +1

      Nah this game does look trash. And Sharif has a colourful history, there's no way this wont be monetised poorly.

    • @TheGarchompxd
      @TheGarchompxd Před 8 měsíci

      @@user-sk4ds1rg1z its looks like upfront cost + sub and theres lots of mention of no p2w in their marketing, though i can see that changing

  • @casuallyfilthy
    @casuallyfilthy Před 8 měsíci +4

    I don’t care that you can land a helicopter on her forehead. She could still get it.

  • @KageNoIshi
    @KageNoIshi Před 8 měsíci +1

    i like the way the archer is build.
    one thing tho and very important that lag betweent hiting and casting its just soooo bad.
    when he cast a spell and you can see the spell hits the targer there is lag betweent hp droping and dmg show.

  • @Timithos
    @Timithos Před 7 měsíci +1

    I found my profession: Resource Gathering Bonus Griefer.

  • @Romanitto
    @Romanitto Před 7 měsíci

    52:13 Best moment ever! even my cat fell off while watching me dying on flor xD

  • @TheClargest
    @TheClargest Před 8 měsíci +1

    I wasn't super interested in this game, I'd seen some negative press from some youtubers regarding it, but this showcase and Asmon's enthusiasm has me tentatively excited for it. I hope the showcases only get better going forward.

  • @intelligence6900
    @intelligence6900 Před 7 měsíci

    Ashes of creation and star citizen when they are finished are gonna be something else with GTA 6 on its heels

  • @skympii6734
    @skympii6734 Před 8 měsíci +1

    people make fun of this game being in development for a long time now dont know how long actually a game needs development especially an mmo, just look at GTA 6 its not even an mmo but it still takes alot of years to be develop
    overall i like what they showed here and looking forward to more showcases of their future development

  • @anormalguy8407
    @anormalguy8407 Před 8 měsíci +1

    Effects look really good, i hope they go redo the other ones likes the mages

  • @tichieljuspian3458
    @tichieljuspian3458 Před 8 měsíci +1

    This Archer showcase is amazing. I've never played an archer/ranger in any game, and maybe Ashes of Creation will be first time I try one. They look really fun to play, like Asmongold says, reminds me of something you'd see from BDO or something.

  • @kazzmatic_onekazz1538
    @kazzmatic_onekazz1538 Před 8 měsíci +1

    NGL the way the rocks are spread out kinda bother me cause there is a lack there of

  • @burnedraventales6030
    @burnedraventales6030 Před 8 měsíci +1

    While other mmos are taking out the fun elements of combat, ashes seems to be actually putting them in.

  • @Zycko_
    @Zycko_ Před 8 měsíci +1

    I'd love Ashes, but the inventory system seems like a massice headache and is seriously turning me of it sadly..

  • @8manifest143
    @8manifest143 Před 7 měsíci +1

    This is one of the most compelling MMORPGs I've seen yet. Wish I could give some insight with my 30 years of video game experience to help them.

    • @rdcepcvip
      @rdcepcvip Před 7 měsíci

      You can, tune into the streams and dev discussions. they ask for feedback constantly.

  • @ReveredWizardBob
    @ReveredWizardBob Před 8 měsíci +1

    Ashe Of Creation is a great name for this game, because human civilization will be reduced to ash by the time it releases fully...

  • @focusedcoach
    @focusedcoach Před 8 měsíci +1

    A whole World building around PVP - after such long time as a pvp player in WoW, we all will never come back^^

  • @NoxiousWhat
    @NoxiousWhat Před 8 měsíci

    This looks like it feels like GW1, so I'm tentatively interested.

  • @gajiji2731
    @gajiji2731 Před 8 měsíci +1

    ik the animations look nice.. But it looks more like a mage with a bow than an archer. I wanted more "realistic" abilities.

  • @sunboundW
    @sunboundW Před 8 měsíci +1

    TLDR: Range dps should be able to output more damage if "kept in pocket" and less if forced to become mobile. Think Legolas v. Police Girl (Seras Victoria)
    BUMP THIS
    Examples and Parallel thematic elements: Miss Fortune ult, Kog Maw, Caitlyn and Akshan ult with the caveat that damage increases with longer charge (capped?)
    Forcing ranged dps to scramble should feel more like Vayne and Lucian, like Gnar flinging his boomerang backwards trying to fill passive bar... but remain loyal to prioritizing scaling in mobility over damage. (Not as much utility, as that would reduce the need for cooperation.
    Set up for "ranged exodia" should feel "boom head shot" or "mowing them over" "scarface"
    Being pushed "out of pocket" more like: scrambling, close calls, coinflip, reaction based, forcing you to "make a run for 1st down."
    LONG KNIFE(VES) VIBE IS IMPORTANT TO RANGER THEMATIC IDENTITY (Weapon Swap?)
    Ranger thematic includes inherent thematic tags: Survivalist, Hunter, Pocket Sand
    In pocket: Clean, Precise, Powerful
    Out of pocket: Tense, Increased Apm Play, Less overall dps to incentivize allies to aid in returning the ranger to an idyllic position. Lends to teamwork, and cooperation. IE: Goodwill and Appreciation
    "Squad" integrity leads into player retention.. obviously
    Have access to a reliable, seasoned group to play test with.
    HMU

  • @puddingsimon2626
    @puddingsimon2626 Před 8 měsíci

    thing i notice is they have some buggy or bugged snow shader on the rocks, on bigger rocks they have some white color creep up from the ground, the snow shader doesnt know if it should touch the bottom since its in contact with a snowy surface or not.

  • @SummerzSanctuary
    @SummerzSanctuary Před 7 měsíci

    All the little rocks in the roads feel overkill, a handful spotted here and there could make things feel more realistic but right now they're every step you take... feels off

  • @vinr10
    @vinr10 Před 7 měsíci

    is there a feature of something that when casting a spell or anything you can stand still or either run but when standing still you have faster casts and slows casting when moving?
    and if the player has higher mastery over the spell or the class it can negates that slow cast when moving or maybe have higher cast speed?
    because this would be a cool feature to add for spellcasters

  • @Buhllake
    @Buhllake Před 8 měsíci +1

    I’m converted I’m a believer now

  • @sgtwisky
    @sgtwisky Před 7 měsíci

    Did anyone else take notice when he was talking about marks he didn't jump onto the terrain. He climbed onto it... climbing and vaulting might be a thing. Love climbing on things I'm not supposed to in game.

  • @darthmattmo
    @darthmattmo Před 8 měsíci

    They should have an over all target ability called Prey or something like Marks but more utility to track and maybe give some kind of advantage to the ranger and make it in line with the other class abilities

  • @jairusstrunk94
    @jairusstrunk94 Před 8 měsíci

    I love that the caravan trading system creates a dynamic event that players can join in for rewards. So It gives people an incentive to protect each other from PvP too. Something archage was missing.

  • @Brazoree
    @Brazoree Před 8 měsíci +1

    Lightning shot feels out of place, like why does it need an one elemental ability?

  • @AHHHb0bSaggot
    @AHHHb0bSaggot Před 8 měsíci +1

    I have been trying not to get TOO hyped with the current state of game industries BUT this game is really shaping up to be a true WoW killer.
    I hope they keep to their initial vision and not try to cater to everyone TOO much - I'm hyped for a PvP centric MMO
    EDIT: Anyone know if they're adding VOIP? I really hope so, would add to the PVP so much and politics of the game

    • @escarretada
      @escarretada Před 8 měsíci +1

      Many are dude , but keep in mind is PVX so pve will play big roll to

    • @coadamolx0100
      @coadamolx0100 Před 8 měsíci +1

      i think they said there might be voip in raid groups , taverns and maybe other type of parties and market/player shop areas

    • @focusedcoach
      @focusedcoach Před 8 měsíci

      @@escarretada The whole world is build around pvp content. Yeah, you can craft and something but it is a PVP game...dont join if you want to go on a pve raid, so you have to play WOW

  • @BlueEternities
    @BlueEternities Před 8 měsíci +1

    It's so easy to forget the full scope of their intentions with this video focused on combat. Once my brain zooms out a bit, damn, this game is going to be freaking awesome. The first full-fledged MMO in a long while.

    • @Nevercared
      @Nevercared Před 7 měsíci

      Would not put your house on it ;-)

    • @BlueEternities
      @BlueEternities Před 7 měsíci +1

      @@Nevercared True, but I wouldn't bet my house on anything because I'm not a complete idiot.

  • @Awkwave
    @Awkwave Před 6 měsíci

    They need more abilities like that arrow shower and less solo shots. They should create an arrow turret.

  • @foncon9642
    @foncon9642 Před 8 měsíci +2

    this class design IS IT !!!

  • @zephyr3862
    @zephyr3862 Před 8 měsíci

    Imagine how badass it would be if a Snipe is 4 sec channel, but during those 4 sec you're still popping buffs and debuffs.

  • @dudeimbusy
    @dudeimbusy Před 8 měsíci

    No thigh slider is a bonus