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Houdini level softbodies in C4D! (3D tutorial)

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  • čas přidán 19. 08. 2024

Komentáře • 16

  • @virtuallyvisual
    @virtuallyvisual  Před měsícem

    Music is a bit loud towards the middle of the video - apologies! I might start having zero music during the tutorial portions, and keep it to the intro/outros in the future.

    • @HenMor
      @HenMor Před měsícem

      It's nice to lessen you and the music together

  • @LockeVincent
    @LockeVincent Před měsícem +1

    Always look forward to these, thanks Jess!

    • @virtuallyvisual
      @virtuallyvisual  Před měsícem

      aw always so thankful that you are watching and enjoying them, my friend! Thank you!

  • @danielb1695
    @danielb1695 Před měsícem +1

    Amazing work, thank you! 🫰

  • @revocolor
    @revocolor Před měsícem +1

    Thank you! Great one 👍

  • @HassanAhmed-dm6by
    @HassanAhmed-dm6by Před měsícem +1

    Nice!!

  • @PuttMeetsHelios
    @PuttMeetsHelios Před měsícem +1

    Hey Jess! I really enjoy watching your tutorials! One question on this one: The white spheres at the beginning have an animated white material with colored dots. The colored dots are the small rigid body spheres on the inside, right? When the big spheres are being moved they intersect with the small ones and show up as a colored circles on the spheres texture. How did you do that?

    • @virtuallyvisual
      @virtuallyvisual  Před měsícem +1

      Are you talking about the white grid-bubbles, that stay in place - not the moving bubble with the purple rigid bodies inside?
      If that's what you're talking about - the reason the colorful polka dots move is because the texture itself is not sticking in place. Maxon noises work is by placing dots, or noise, in a literal 3D space (x,y, and z axis). So if you say 'i want this sphere to have these dots as a texture' but that object moves around in 3D space during a simulation - the dots themselves will appear to change. In reality, the texture doesnt move - but because the object(sphere) does, it looks like the dots move when its really just showing new ones in various spots in 3D space. In my case, I specifically used the 'flakes' shader, set to 'dots' instead of voronoi. I plugged that into a ramp, and used that as the color value for my redshift material. Really that simple.
      Just know that if you set proper UV's, change the material mapping, or add a triplanar or pin material node, you wont see those changing dots.
      Hope that helps! Let me know though if you meant something else!

    • @PuttMeetsHelios
      @PuttMeetsHelios Před měsícem

      @@virtuallyvisual Ahh, that makes sense! Thank your for taking the time to explain it 🙌

  • @bharat5194
    @bharat5194 Před měsícem +1

    PC specs?

    • @virtuallyvisual
      @virtuallyvisual  Před měsícem

      I've got two Nvidia 3060ti graphics cards (8gb each). Though when animating, I find my software sometimes still runs out of vram.
      I also have an AMD ryzen 5600 6 core processor. If you're curious on anything else, i'll dive into my PC a bit to make sure I know haha. My coworker helped me build my PC a couple of years ago. :)

  • @adnanakhtar5438
    @adnanakhtar5438 Před měsícem

    Hey Jess! I really enjoy watching your tutorials! One Request how to make this liquid cream thing - czcams.com/video/qtrKNFjqkuI/video.html