Let's make a Blur Node in Redshift! OMFG! This is diamond tip. Not an OSL Shader

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  • čas přidán 11. 09. 2024
  • Support PolyDiv! polygondivisio...
    Holy cow this is awesome! MUST WATCH! Make a custom procedural blur node effect without using Open Shader Language programming (OSL) THIS IS BONKERS! Finally a Blur Node in Redshift!
    Cinema 4d, Redshift, Shader nodes, Cinema 4d Redshift, Cinema 4d tutorial, Redshift Blur Node.
    #polygondivision #c4d #c4dredshift #c4dtutorial #cinema4d #redshift3d #redshift #shadernodes #3dshaders #motiongraphics #motiondesign #3dmodeling #3danimation #3danimation #aftereffects #motiondesign #blurnode
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Komentáře • 12

  • @choyoungoh
    @choyoungoh Před 21 dnem

    Nice, I like it!

  • @Ricardo-de9ju
    @Ricardo-de9ju Před měsícem

    No way! I once heard from the RS team that it would be impossible, and no other render package has this feature. There it is.

    • @PolygonDivision
      @PolygonDivision  Před měsícem

      There is always a way, grasshopper. Respond to Maxon ticket with this video :-) I think I asked for a blur node as well. This idea came to me just randomly from the 3D gods.

    • @ArchViz-4D
      @ArchViz-4D Před 7 dny

      Octane has OSL blur node.

    • @PolygonDivision
      @PolygonDivision  Před 6 dny

      @@ArchViz-4D Any renderer that supports OSL has access to the blur code. I think this technique I came up with is more versatile, faster and works better with bad geometry.

    • @ArchViz-4D
      @ArchViz-4D Před 6 dny

      @@PolygonDivision Right, this OSL is very slow like bump to normal map OSL converter. Not all OSL's from Octane works fine in Redshift.

    • @PolygonDivision
      @PolygonDivision  Před 6 dny

      @@ArchViz-4D Yah, I sometimes get undesirable results. Its tough to troubleshoot. I just avoid OSL's. The only useful one I used was blur, but I also like the room projection map shader.

  • @generodidtheedit
    @generodidtheedit Před měsícem

    Very cool, i'm assuming it's faster than a osl shader aswell? or i dont even know how you would be able to compare speeds there really.

    • @PolygonDivision
      @PolygonDivision  Před měsícem

      It's fast on my machine. I think it is faster, not to mention the ability to customize and not dive into Open Shader Language! Ick...

  • @grrinder007
    @grrinder007 Před 14 dny

    800th subscriber