I remember Tager vs Nu in Blazblue: Calamity Trigger being a horrible matchup for Tager. Or the Tager vs Noel matchup where invuln on backdash and reversal command grab could beat most approaches she had on offense. I could be misremembering though. It's been a decade since then.
Melee Sheik vs Bowser. For sure the hardest matchup in the game, you could even do a video about how much Sheik's Downthrow chaingrab alone influences the roster as a whole on a competitive matchup level (especially seeing with how different PAL-Melee and Project + is with Sheik's Downthrow being changed.)
Brawl Ice Climbers vs Ganondorf 1 Grab = death and Ganon has no(?) Safe on block moves - but even more than that, if the Ice Climbers just Desync Blizzard (basically "leapfrog in place with the airborne climber using DownB") he can't get past it without doing something easily reactable (-> grab > dead)
Im glad I could finally show Sabretooth to the world in Next Dimension. We tested on both NTSC and PAL versions of the game, emulation and real hardware, and for some reason gambit really really can't do anything for that split second. PS2 era games were wild. Great video!!!!!
Can any character really do anything about it? What’s stopping him just round start jumping back and inputting the air throw glitch and just infiniting the entire cast?
@@Time2GoHam1995 Characters that can move when he can can chase down his jump if they have ranged normals. jumps go very far in ND. Gambit to my knowledge is the only character that can do NOTHING because of his bug on round 2 and 3
My only complaint is that this video is too short! I want more! Old fighting games are rife with imbalance and it’s really funny to learn about some of these examples. Great vid!
Petshop vs Devo as well. Almost all of Devo's combo routes require his lows, which petshop is immune to, his 2A is also his best poke, which petshop isn't touched by.
Majority of 8-2 match-ups = zoners vs grapplers. Majority of 10-0 match-ups = zoners _with teleports_ vs. grapplers (Seriously, why? Imagine if a grappler had a teleport move to just get in for free)
This on top of the fact that grapplers have to carefully maneuver around the zoning and also have to get a constant string of offense once they get it because that might be their last chance. Btw Brave Fencer Musashi is awesome
Can't be that bad, you aren't trying to get in with Justice. At least pot has hammer fall as something threatening at round start. Justice can't really use drones because Testament has a teleport, she can't actually approach with anything of then jump, super jump, and walking without spending 25% tension to gable on if he was watching for the teleport dash. Also big body problems that are even worse because she's a lightweight, at least Testament doesn't have a character specific infinite on her like hos.
Super Turbo Akuma versus Zangief feels like a classic example of an unwinnable matchup. Akuma bodies pretty much the whole cast, but Zangief is particularly hapless against him; all Akuma has to do is jump backwards and spam Zankuu Hadoken and there's absolutely nothing Zangief can do. He can't fire back, he can't crouch under it, he can't even use his Lariat to try and approach because Zankuu Hadoken breaks the Lariat for some reason. And if Zangief does somehow get into melee range, Akuma can just use his invincible teleport and pop out of his reach, or his spinning kick to do hefty damage and make some space. And even if Zangief does somehow close the gap and manage to force Akuma to fight on his terms? Then Akuma busts out the fireball traps and crossups and the big Russian watches his health bar evaporate. It's a classic example of "one side needs to be playing perfectly, and the other side needs to make a lot of mistakes." The only way Zangief can win is if Akuma is cocky enough to take Zangief in melee, and lets down his defenses for Zangief to piledriver him.
After your first two examples I thought, "these matchups aren't THAT bad" but your last three were great examples and I'd never seen any of them before. Pretty neat
Probably the worst matchup in KI 2013 history: pre-patch Shin Hisako vs RAAM. Shin Hisako can throw out a spirit orb and her forward dash would teleport her to wherever it was on screen. She can also hold forward while putting out the spirit orb to make it slowly travel across the screen. These days the orb will disappear if it goes off screen for too long, but pre-patch the orb would just stay active even if it's off screen. If Shin Hisako got the life lead against RAAM she could put out the orb and full screen teleport away from him since RAAM doesn't have the mobility to catch her, especially with her disgustingly fast back dash.
One I learned about recently: the Super Nintendo game Dragon Ball Z Hyper Dimension. Perfect Cell has a total of nine 10-0 matchups. The game has ten characters. You might be able to tell, it's not a good game. But the main thing is that Cell has a throw that straight-up can't be blocked at round start, and his followup to that is either extremely hard to crack, or outright impossible, depending on character.
Not the kind of video I was expecting, but it's a really cool one. I specially like that you mixed in some kusoge like KOF with timeless competitive gems like Jackie Chan Fists of Fire.
Ivan Ooze vs Shogun Megazord in Mighty Morphin’ Power Rangers: Fighting Edition. Really, Ivan Ooze was so broken he was basically unbeatable against almost anyone in the cast, but Shogun Megazord and Silver Horns might as well just put their controllers down against him.
I will say that as terrible Seth was for Gief, at least in Vanilla & Super of IV, Gief’s jumping headbutt (on counter hit) will instantly stun Seth lol
Agree, I win many match against Seth using Zangief. The trick is to keep the prefect distance, where you can do light SPD and reaction ex green hand on fireball. Then wait for Seth to do something stupid and hang himself.
I always love thinking about the best and worst fighting game characters Another matchup that's downright hopeless is Ganondorf vs. Meta Knight in Super Smash Bros. Brawl It essentially goes like putting a dementia ridden old man vs. Mike Tyson Never stood a chance Meta Knight's legendary mobility vs. Ganon's lack thereof proves that nothing is mightier than the sword
Fortunately rulesets don't allow the dimensional cape to disappear and stall forever, but it is really really bad for Ganon. It almost can't get worse.
Funny enough, as bad as ganon was the MK matchup wasn't usually considered his worst. The worst was his matchup against olimar where he got camped to death and iirc had absolutely no way to beat olimar's pivot grab.
Metaknight only shows how much sakurai didn't give a fuck about that game. I get hating competitive players but jesus at that point you're also ruining it for casual players. MK raw stats ensure that alot of that cheese gets carried over into casual play too. I wish smash's dev team cared abit more.
Even though Omega in USF4 is mostly a joke, there was one time where Gen had a 10 - 0 matchup against the entire cast because he had a one button infinite with his light kick/short which could be confirmed into with pretty much any move on hit.
That's technically not 10 - 0 because if the opponent plays perfectly they can still win, and double perfects do happen. Probably a 99 - 1 though, realistically.
@@krypticavalanch a double perfect means you don't take chip either, so you don't block anything. It doesn't matter that Gen can put you in the loop if the opponent never even touches you. For a matchup to be 10-0 it must be *literally* impossible to win regardless of what you choose to do.
@@chousuke1282 This and your other comment are COMPLETELY wrong. 10-0 means, given two identically skilled opponents, the other play will win 10/10 times. "If they never touch you" is an absurd statement, because two evenly skilled opponents will not result in a matchup where one player is unable to land a single hit
I've many times experienced one of SFIII: 3rd Strike's most famous bad matchups: Q vs Makoto. As a Q player, I've had to deal with countless karakusas and SA2 mixups, and many-a-times had trouble even getting into the Makoto player's space because of Q's slow-as-a-snail walk speed. Hasn't stopped me from playing tho'. Great video
Zazie vs Ryoko in Karnov's Revenge/Fighter's History Dynamite Ryoko is one of the two grapplers in the game, the other being Marstorius. 90% of her special moves are grabs, so she needs to get in there to do something And then there's Zazie, arguably the best character in the game, who can dodge, dash, backdash, good reaching normals, has a pretty busted flaming uppercut...and as you'd expect, Ryoko cant do shit in these conditions
I have no qualms with Marstorius, Ryoko has complete air superiority, her instant air throw is half screen distance and seems to be vertically infinite, most of her pokes beat his normals and her light rolling kick anti airs everything he can do if you don't want to jump to contest air things. She is the only character that can throw from a defensive crouching position (possibly in any fighting game?) which leads to a chokehold chain throw that does 50% Her normal standing throws can't beat his range, but her dash throw can. Th emain thing is Mars weak point is somewhat easy to snipe for her, the rolling anti air sometimes score a leg hit and her pressure is mostly attacking that area. If you can get a lead he's also one of teh easier guys to use her no damage throw loop on, which has langer range than her damage ones and can be used as a reversal with good timing. Strats for Zazie: Perish
there was a build of ultra sf4 that i dont think was ever given to home console, but it made one of dhalsim's longest 40 degree pokes 2 hits so his match up against hugo, the tallest character in the game a genuine 10 - 0 match up
Any previous version of Sagat in Edition Select would absolutely curbstomp Hugo. He is the only character that cannot duck under his High Tiger Shot. They specifically changed it in Ultra to actually go under crouchers, but every character before him was short enough to do so without that flag
"equal skill" has always been kind of a misnomer i found lacking. like i wish there were more parameters to weight different strengths and weaknesses of pros.
I think it's sort of meant to convey that, like, if I play T. Hawk and my mom is playing Akuma in Super Turbo, then yeah, I'm probably going to win. But that's because my mom doesn't know how to play Street Fighter.
Hello, everyone. bzbajackiesparkles here (from the Thorsten vs Kim-Maree clip). OW. That is all. Shout out to funkdoc for making me realize how much I needed to part from that character, ASAP.
Even with that, Roy-Puff is like 3-7 at best. The only favorable matchups for Roy really are against characters that are distinctly worse than him, like say Bowser and Ness.
@@UntarLaManteca That's why I said it's 3-7 and not 0-10. You could just make the same point at this video and say what if the Zangief just gets in and lands 3 SPDs on Seth? Or what if Lex just gets in on Zodd and gets in a few good combos?
Another 10-0 brutal matchup is Gold Lightan in TvC. As a giant he has super armor on literally every action he performs, has easy humongous damage on all of his moves, and his size makes running away from him a fruitless endeavor. Only a select few moves have armor piercing properties. The majority of the cast can do little if anything to contest him as they lack moves with this propert, giving Lightan a 10-0 matchup against the majority of the cast, but there is one character who flips the script on him. There are maybe 5 characters total who can fight giants in TvC, but Tekkaman Blade in particular completely flips the script on Lightan. He has 2 armor piercing air projectiles that completely destroy Lightan's game plan. Lightan can never soak fireballs with armor and approach Blade because Blades fireballs are cinematic hit grabs. Lightan cannot hit blade at round start and the moment Blade super jumps up Lightan can do nothing for the remainder of the match. Because of this Lightan, despite having near 10-0 matchups against almost the entire cast and most of the top tiers, is completely invalidated because of Blade. You don't have to be remotely good as Blade to do this. If you know how to super jump, air dadh, and dona quarter circle no Lightan player in the world will ever beat you. Of the 2 giants only PTX40A is viable as he has tools that can contest blade.
I've heard Big Band vs Robo Fortune is pretty awful in Skullgirls. Especially late round when you can get chipped out full screen if you don't parry everything she does
Calamity Trigger had several cancerous matchups because the low tiers simply didnt have the tool to deal with the zoning the top tier had. Nu vs Tager/Hakumen was particularly awful.
The most ridiculous part about Chin getting hit with the Iori infinite in KoF 95 is that Iori still had this exact infinite combo in KoF XIII. 15 years and 12 games later and it STILL wasn’t patched out.
One of my favourite awful MUs is Nine vs Waldstein in BBTAG. Waldstein is a slow grappler- he is tied for the highest HP in the game at 20k. Nine is a setup character with 4-way teleports and gigantic normals. Additionally, Wald’s damage is considered pretty poor for a grappler, and Nine has 17k+ TODs. The problems begin when Nine uses her high/low unblockable setup she can loop, and while Wald does have a meterless dp (like all characters in the game do), his dp’s hitbox is shaped in a way that will completely whiff is Nine uses the setup in him. The only way to escape is to burst, and punishing burst in BBTAG pretty easy.
Chipp vs. Potemkin is a weird example of being a bad matchup for both parties. The fight is defined by the Chipp making a single mistake or getting read by the Pot and instantly losing the entire round. Pot is so slow and immobile that Chipp can run roughshod over him and mix him like crazy, but the literal SECOND the Pot gets off his anti-air command grab or, god forbid, his Pot Buster, then the Chipp player can kiss 65% of his health goodbye. It is the only true 5-5 matchup. The Pot player has to sit still and block an ocean of bullshit coming his way, while the Chipp messes up ONCE and its over. No one wins. No one has fun. We all suffer for our hubris.
His matchup with Bridget is similarly balanced but instead of Bridget constantly mixing Potemkin, he runs away and forces Pot chase him so he's put into bad situation where he gets by his Yoyo until he eventually dies or gets timed out but Potemkin only needs to guess right ounce or twice to kill him, it's the most ridiculous matchup I've ever seen in a fighting game, if you're curious then watch this czcams.com/video/PbClzUerfYU/video.html
Not a traditional fighting game but the Peach vs Bowser matchup in Melee is horrendous, poor Bowser can do almost nothing if Peach has a solid game plan
Karnov's Revenge has some really lopsided matchups, especially in the case of the game's two grapplers who have very pronounced weakesses. Ryoko is small and has short reach, and Marstorius has a very low jumo height. Both of them have a 9-1 matchup against Clown, whose range and special moves let him keep Ryoko out by mashing jab, and Mars has to deal with projectiles, Blanka balls, and headstomps the entire time, all with his woeful jump height.
I thought for sure I would see something like Melee’s Puff destroying Peach. Then I watched the video and realized, no, they mean actually unwinnable matchups.
A lot of early fighting games and even newer indie fighting games have them. All that you needed is a ToD that is extremely easy to perform and has no real way to avoid it (otherwise, it would be 9-1).
Here's three for the list... 1: Ganondorf vs. Ice Climbers - Super Smash Bros. Brawl (There's a lot of matchups that are almost unwinnable for Ganondorf in Brawl, but this one is arguably the worst of the worst) 2: Twelve vs. Chun Li - Street Fighter 3: Third Strike (Due to the nature of 3S, this matchup technically CAN be done as some of the all-time best Twelve players have shown; but it is nightmarish beyond words. Hugo has some pretty atrocious matchups as well.) 3: Akuma in Super Street Fighter 2 Turbo (There's a reason he's banned.) Honorable mention to DeDeDe vs. Mario or Donkey Kong in Brawl. They are EXTREMELY awful for these two characters due to an infinite grab, but both of them have a passable enough air game that they can (and have) managed - as the meme goes - to "don't get grabbed."
Although not as onesided, King on the Tekken trilogy on the PS1 was a scary matchup against most fighters because his grabs can go on forever and be a TOD. The window to DI away Is fairly short as well.
There was an old video by Daigo I saw where he talked about Victor in Vampire Hunter having a 0-10 matchup against Pyron. Mostly because Victor was so damn slow.
T.Hawk vs Honda. The slowest and most helpless loss you will ever experience in any game. T.Hawk's only option for winning? *Get the first hit and pray Honda doesn't take the life lead before Time Over*
Didn't sub until this video, but the KI documentaries earned it. Sorry it was a bit late. You created a new Killer Instinct player and fan of the music with those. Hisako is my current jam.
Not a bad matchup but more of an unusual one was the Kabal mirror in MK9 being 6-4 in player 1's favor due to player one having priority on their moves in that game.
in Injustice I picked up Lex to cover a couple bad matchups for Ares, but then Zod came out and I needed to use Ares. But that was after Batgirl completely demolished both characters to death.
Inuyasha: A Feudal Fairy Tale for the Playstation One. Kouga has a forward dash that is faster than all but one character on the roster. It reaches across the screen and does chip damage, there is nothing you can do... unless you're Shippo. Shippo is the only character that has a chance but even then his dash back can only save him on infinitely scrolling stages and even then the best you can hope for is a time out based draw.
Wow that Sabretooth glitch is nuts! I've been playing Next Dimension for decades and never knew that was possible! Wild. Wonder if I could make that work in the speed run... Thanks for the ideas!
that x-men game grew on me when at first I never heard of it when I got it as a gift. I'd only play against my brother but wovlerine was great and I always got him with combos
That Iori Chin scenario is absolutely ridiculous, clear evidence of a dev doing something 'neat' just because they can not because it is actually good for the game.
Chael sonnen and wanderlei “i cant let you get close” is an instant sub!!!i came back again in less than a month lol we need a part 2!!!!!! Does anyone 10 -0 roll in mvc1??
I'm going to do ball, your options are jump over it, in which case I'm going to do ball again, block it in which you take chip and have no punish options, or take the hit, anyway you look at it I'm going to keep doing this, have fun
Super Smash Bros. Melee: Bowser vs. Sheik. You’re in fucking hell if you’re the former. You can’t approach. You can’t hit moves. You can’t recover. You can’t combo. And when Sheik gets you… she chaingrabs you to death. Also, projectile at full-screen just because. Not 10-0, but we’re almost at 9-1 territory really. Famously, Mew2King once fought a local Bowser main. The catch? He was in Pittsburg. You know them. So if he took 50% on a single stock, he was disqualified. He didn’t drop a game.
There's always the famous one: In one version of Street Fighter 2, E. Honda begins close enough for Zangief to pile-driver him at round start. This is unavoidable, and then leads to a chain of forcing him to block a leaping attack, and pile-driving him again. 10-0 in Zangief's favour.
Have any suggestions for future nightmare matchups we should take a look at?
I remember Tager vs Nu in Blazblue: Calamity Trigger being a horrible matchup for Tager. Or the Tager vs Noel matchup where invuln on backdash and reversal command grab could beat most approaches she had on offense.
I could be misremembering though. It's been a decade since then.
@@arknodem CT tager against Nu, Carl or Kune is probably worth mentioning
Melee Sheik vs Bowser. For sure the hardest matchup in the game, you could even do a video about how much Sheik's Downthrow chaingrab alone influences the roster as a whole on a competitive matchup level (especially seeing with how different PAL-Melee and Project + is with Sheik's Downthrow being changed.)
Brawl Ice Climbers vs Ganondorf
1 Grab = death and Ganon has no(?) Safe on block moves - but even more than that, if the Ice Climbers just Desync Blizzard (basically "leapfrog in place with the airborne climber using DownB") he can't get past it without doing something easily reactable (-> grab > dead)
@@Gentlelenreally, you may as well call it tager vs arcsys
That last one is probably one of the few times in a fighting game where people feel sorry for the short character.
I will always despise Kliff's tiny hitbox
Im glad I could finally show Sabretooth to the world in Next Dimension.
We tested on both NTSC and PAL versions of the game, emulation and real hardware, and for some reason gambit really really can't do anything for that split second. PS2 era games were wild.
Great video!!!!!
Can any character really do anything about it?
What’s stopping him just round start jumping back and inputting the air throw glitch and just infiniting the entire cast?
@@Time2GoHam1995 Characters that can move when he can can chase down his jump if they have ranged normals. jumps go very far in ND.
Gambit to my knowledge is the only character that can do NOTHING because of his bug on round 2 and 3
My only complaint is that this video is too short! I want more! Old fighting games are rife with imbalance and it’s really funny to learn about some of these examples. Great vid!
Zod's overly confident and apathetic animations just make it all the more hilarious and tragic.
Zod: it's called Injustice, not fair fight.
another awful matchup: Pet Shop vs Khan in JoJo: Heritage for the Future. It's a solid 9:1 matchup in Pet Shop's favor
Petshop vs Devo as well. Almost all of Devo's combo routes require his lows, which petshop is immune to, his 2A is also his best poke, which petshop isn't touched by.
Isn't Petshop so good that he's banned, though?
This reduces Khan's list of good moves from a grand total of 2 to 1
Kak and petshop have a lot of 9:1
@@dave9020 yep same with kak
Me when we get to Saber vs Gambit: "Okay so the theme here is how grapplers get killed by zoners, I get it."
I was not ready
Majority of 8-2 match-ups = zoners vs grapplers.
Majority of 10-0 match-ups = zoners _with teleports_ vs. grapplers (Seriously, why? Imagine if a grappler had a teleport move to just get in for free)
This on top of the fact that grapplers have to carefully maneuver around the zoning and also have to get a constant string of offense once they get it because that might be their last chance.
Btw Brave Fencer Musashi is awesome
@@FelipeSS98 yeah it is.
It’s called fighting EX layer.
well there is Jason in MKX, specifically the Relentless variation since he is a Grappler and that variation has a teleport
@@Neogears1312 Came here just for that. Fuck Darun with teleports. I should play Darun with teleports.
The Iori vs Chin matchup looks like something that leads to a fist vs face matchup in the arcade lol
BBCT "1.0" Tager v Nu-13 was as close to 0-10 as I've ever seen.
Tager: why don’t I have a Selfdestruct Switch!?!
there is an actual 10-0 matchup in very very old versions of street fighter 2,
e honda vs zangief. theory fighter has an amazing video on it
@@emperor9615 that actually isn't 10-0. The theorized attack doesn't actually reach.
@@NAFEDUDE it actually does! on a very old version of the game. the dude in the video i mentioned put out a bounty and someone found it
BBCF Tager v Nine and BBCP Tager v Jin are both pretty much 10-0.
the injustice 1 clip gave me braindamage at how bad the game looks at spamming 1 move without consequence
A really bad matchup is Sol vs Testament, because I lost to him once on a tournament and I'm still salty about it
Can't be that bad, you aren't trying to get in with Justice. At least pot has hammer fall as something threatening at round start. Justice can't really use drones because Testament has a teleport, she can't actually approach with anything of then jump, super jump, and walking without spending 25% tension to gable on if he was watching for the teleport dash. Also big body problems that are even worse because she's a lightweight, at least Testament doesn't have a character specific infinite on her like hos.
@@nottobay6768 im ps hos doesnt have an infinite on anyone
@@harryvpn1462 Oops I meant regular Sol.
@@nottobay6768 sol doesnt have an infinite on anyone
Super Turbo Akuma versus Zangief feels like a classic example of an unwinnable matchup. Akuma bodies pretty much the whole cast, but Zangief is particularly hapless against him; all Akuma has to do is jump backwards and spam Zankuu Hadoken and there's absolutely nothing Zangief can do. He can't fire back, he can't crouch under it, he can't even use his Lariat to try and approach because Zankuu Hadoken breaks the Lariat for some reason. And if Zangief does somehow get into melee range, Akuma can just use his invincible teleport and pop out of his reach, or his spinning kick to do hefty damage and make some space. And even if Zangief does somehow close the gap and manage to force Akuma to fight on his terms? Then Akuma busts out the fireball traps and crossups and the big Russian watches his health bar evaporate.
It's a classic example of "one side needs to be playing perfectly, and the other side needs to make a lot of mistakes." The only way Zangief can win is if Akuma is cocky enough to take Zangief in melee, and lets down his defenses for Zangief to piledriver him.
The classic, and textbook example of "nullifying a character."
had I experienced Iori vs Chin I dont think I would be playing fighting games today
Tbf, it's probably one of those things that'd start an actual fight if done at an arcade to someone you didn't know.
After your first two examples I thought, "these matchups aren't THAT bad" but your last three were great examples and I'd never seen any of them before. Pretty neat
The ultimate impossible match-up:
Me vs literally anyone else in the world
0 - 10
Wow
That KOF matchup takes the cake... I mean holy sh*t !
As a T. Hawk player I thought Blanka was horrible (USF4). KOF is worse.
Probably the worst matchup in KI 2013 history: pre-patch Shin Hisako vs RAAM. Shin Hisako can throw out a spirit orb and her forward dash would teleport her to wherever it was on screen. She can also hold forward while putting out the spirit orb to make it slowly travel across the screen. These days the orb will disappear if it goes off screen for too long, but pre-patch the orb would just stay active even if it's off screen. If Shin Hisako got the life lead against RAAM she could put out the orb and full screen teleport away from him since RAAM doesn't have the mobility to catch her, especially with her disgustingly fast back dash.
One I learned about recently: the Super Nintendo game Dragon Ball Z Hyper Dimension. Perfect Cell has a total of nine 10-0 matchups.
The game has ten characters.
You might be able to tell, it's not a good game. But the main thing is that Cell has a throw that straight-up can't be blocked at round start, and his followup to that is either extremely hard to crack, or outright impossible, depending on character.
Not the kind of video I was expecting, but it's a really cool one. I specially like that you mixed in some kusoge like KOF with timeless competitive gems like Jackie Chan Fists of Fire.
Ivan Ooze vs Shogun Megazord in Mighty Morphin’ Power Rangers: Fighting Edition.
Really, Ivan Ooze was so broken he was basically unbeatable against almost anyone in the cast, but Shogun Megazord and Silver Horns might as well just put their controllers down against him.
Against almost anyone? What? Are you telling me Ivan Ooze doesn't have a 10-0 matchup against all the cast?
I’m pretty sure Ivan ooze is literally unbeatable with any character if played optimally.
I will say that as terrible Seth was for Gief, at least in Vanilla & Super of IV, Gief’s jumping headbutt (on counter hit) will instantly stun Seth lol
He should have did Blanka vs Gief. Unless the Blanka makes a huge mistake he gets free balls and punishes all day with no effort.
Agree, I win many match against Seth using Zangief. The trick is to keep the prefect distance, where you can do light SPD and reaction ex green hand on fireball. Then wait for Seth to do something stupid and hang himself.
@@charismagraves9983 If I recall correctly, Blanka vs T-Hawk was even worse.
@@kenhoable You seem to be speaking in the present tense. The video was about the vanilla release of SF4 when the Gief Seth matchup was much worse.
@@Hotobu Yes, seth is not usable in original SF4 arcade. So i might not be best judge.
I always love thinking about the best and worst fighting game characters
Another matchup that's downright hopeless is Ganondorf vs. Meta Knight in Super Smash Bros. Brawl
It essentially goes like putting a dementia ridden old man vs. Mike Tyson
Never stood a chance
Meta Knight's legendary mobility vs. Ganon's lack thereof proves that nothing is mightier than the sword
Fortunately rulesets don't allow the dimensional cape to disappear and stall forever, but it is really really bad for Ganon.
It almost can't get worse.
@@KurtMage That trip at the beginning is kino. No doubt that chaingrabs can be on a whole other tier of nonsense.
Funny enough, as bad as ganon was the MK matchup wasn't usually considered his worst. The worst was his matchup against olimar where he got camped to death and iirc had absolutely no way to beat olimar's pivot grab.
Sonic vs Ganondorf in any smash. Fastest vs Slowest. Sonic interrupt Ganondorf with any moves with no effort required...
Metaknight only shows how much sakurai didn't give a fuck about that game. I get hating competitive players but jesus at that point you're also ruining it for casual players. MK raw stats ensure that alot of that cheese gets carried over into casual play too. I wish smash's dev team cared abit more.
Even though Omega in USF4 is mostly a joke, there was one time where Gen had a 10 - 0 matchup against the entire cast because he had a one button infinite with his light kick/short which could be confirmed into with pretty much any move on hit.
That's technically not 10 - 0 because if the opponent plays perfectly they can still win, and double perfects do happen. Probably a 99 - 1 though, realistically.
@@chousuke1282 gen could win putting you in block. it was impossible to beat him. the lk infinite worked regardless of hit or block.
@@krypticavalanch a double perfect means you don't take chip either, so you don't block anything. It doesn't matter that Gen can put you in the loop if the opponent never even touches you.
For a matchup to be 10-0 it must be *literally* impossible to win regardless of what you choose to do.
@@krypticavalanch if he never gets a chance to actually connect then the infinite won't happen.
@@chousuke1282 This and your other comment are COMPLETELY wrong. 10-0 means, given two identically skilled opponents, the other play will win 10/10 times. "If they never touch you" is an absurd statement, because two evenly skilled opponents will not result in a matchup where one player is unable to land a single hit
5:29 AAALLLLL RIGHTY THEN! I have one simple question... Will it kill?
You just a simple man asking a simple question
I've many times experienced one of SFIII: 3rd Strike's most famous bad matchups: Q vs Makoto. As a Q player, I've had to deal with countless karakusas and SA2 mixups, and many-a-times had trouble even getting into the Makoto player's space because of Q's slow-as-a-snail walk speed. Hasn't stopped me from playing tho'. Great video
Huge W for maining Q
@@VarsityAthlete04Thanks, my dude. It's a really gratifying experience once you get the hang of him
Zazie vs Ryoko in Karnov's Revenge/Fighter's History Dynamite
Ryoko is one of the two grapplers in the game, the other being Marstorius. 90% of her special moves are grabs, so she needs to get in there to do something
And then there's Zazie, arguably the best character in the game, who can dodge, dash, backdash, good reaching normals, has a pretty busted flaming uppercut...and as you'd expect, Ryoko cant do shit in these conditions
I have no qualms with Marstorius, Ryoko has complete air superiority, her instant air throw is half screen distance and seems to be vertically infinite, most of her pokes beat his normals and her light rolling kick anti airs everything he can do if you don't want to jump to contest air things. She is the only character that can throw from a defensive crouching position (possibly in any fighting game?) which leads to a chokehold chain throw that does 50%
Her normal standing throws can't beat his range, but her dash throw can. Th emain thing is Mars weak point is somewhat easy to snipe for her, the rolling anti air sometimes score a leg hit and her pressure is mostly attacking that area. If you can get a lead he's also one of teh easier guys to use her no damage throw loop on, which has langer range than her damage ones and can be used as a reversal with good timing.
Strats for Zazie: Perish
Sheesh brudda, the grappler's be strugglin in Karnov's Revenge.
@@0utrunner237
In a game where nearly everyone has projectiles and anti-airs, grapplers suffer quite a lot
Mars vs Ray is even worse
@@user-en7en6vw5c No see, if Zazie gets a hit from like anywhere on the screen it's 80% damage and a dizzy. That is some bullshit.
I loved this! I would love to see more 9-1 and 10-0 mu Keep up the good work
there was a build of ultra sf4 that i dont think was ever given to home console, but it made one of dhalsim's longest 40 degree pokes 2 hits so his match up against hugo, the tallest character in the game a genuine 10 - 0 match up
There's always a chance, no matter how low
Any previous version of Sagat in Edition Select would absolutely curbstomp Hugo. He is the only character that cannot duck under his High Tiger Shot. They specifically changed it in Ultra to actually go under crouchers, but every character before him was short enough to do so without that flag
It's a 6-4 match up.. You have focus and most of Hugo's normals have priority leading to counter hit
"equal skill" has always been kind of a misnomer i found lacking. like i wish there were more parameters to weight different strengths and weaknesses of pros.
I think it's sort of meant to convey that, like, if I play T. Hawk and my mom is playing Akuma in Super Turbo, then yeah, I'm probably going to win. But that's because my mom doesn't know how to play Street Fighter.
I wanna see more kof content in the future hopefully when XV comes out
Hello, everyone. bzbajackiesparkles here (from the Thorsten vs Kim-Maree clip).
OW. That is all.
Shout out to funkdoc for making me realize how much I needed to part from that character, ASAP.
I love this channel
in ssbm, the only good matchup (and that’s a stretch) for roy is him vs jigglypuff, where if he lands a reversal up b, it will instantly one shot her
Not on battlefield and dream land tho. Maybe in a plat but I've never seen that
Even with that, Roy-Puff is like 3-7 at best.
The only favorable matchups for Roy really are against characters that are distinctly worse than him, like say Bowser and Ness.
@@mikamoschella3410 But what if the Roy lands 4 ohkos tho. A skilled Roy can beat any Puff?
@@UntarLaManteca That's why I said it's 3-7 and not 0-10.
You could just make the same point at this video and say what if the Zangief just gets in and lands 3 SPDs on Seth? Or what if Lex just gets in on Zodd and gets in a few good combos?
I know you might not consider it a true "fighting game" but Steve vs. Little Mac is absolutely depressing for Little Mac in Smash Bros Ultimate lol
There's a lot of bad matchups for Little Mac but yeah, Steve absolutely destroys him.
Another 10-0 brutal matchup is Gold Lightan in TvC. As a giant he has super armor on literally every action he performs, has easy humongous damage on all of his moves, and his size makes running away from him a fruitless endeavor. Only a select few moves have armor piercing properties. The majority of the cast can do little if anything to contest him as they lack moves with this propert, giving Lightan a 10-0 matchup against the majority of the cast, but there is one character who flips the script on him. There are maybe 5 characters total who can fight giants in TvC, but Tekkaman Blade in particular completely flips the script on Lightan. He has 2 armor piercing air projectiles that completely destroy Lightan's game plan. Lightan can never soak fireballs with armor and approach Blade because Blades fireballs are cinematic hit grabs. Lightan cannot hit blade at round start and the moment Blade super jumps up Lightan can do nothing for the remainder of the match. Because of this Lightan, despite having near 10-0 matchups against almost the entire cast and most of the top tiers, is completely invalidated because of Blade. You don't have to be remotely good as Blade to do this. If you know how to super jump, air dadh, and dona quarter circle no Lightan player in the world will ever beat you. Of the 2 giants only PTX40A is viable as he has tools that can contest blade.
Honestly, I'd give it a 6-4 MU
@@MasterHandSpazz And you would be wrong. I still love your version of Girl from Ipanema though.
I've heard Big Band vs Robo Fortune is pretty awful in Skullgirls. Especially late round when you can get chipped out full screen if you don't parry everything she does
Calamity Trigger had several cancerous matchups because the low tiers simply didnt have the tool to deal with the zoning the top tier had. Nu vs Tager/Hakumen was particularly awful.
Why did this video remind me of old Screwattack top 10's?
Not only Chin is shorter, he jumps higher than the other characters too.
This is hilarious.😂
this video was well put together dude, its also a nice change of pace compared to the other videos
The most ridiculous part about Chin getting hit with the Iori infinite in KoF 95 is that Iori still had this exact infinite combo in KoF XIII. 15 years and 12 games later and it STILL wasn’t patched out.
One of my favourite awful MUs is Nine vs Waldstein in BBTAG.
Waldstein is a slow grappler- he is tied for the highest HP in the game at 20k. Nine is a setup character with 4-way teleports and gigantic normals.
Additionally, Wald’s damage is considered pretty poor for a grappler, and Nine has 17k+ TODs.
The problems begin when Nine uses her high/low unblockable setup she can loop, and while Wald does have a meterless dp (like all characters in the game do), his dp’s hitbox is shaped in a way that will completely whiff is Nine uses the setup in him.
The only way to escape is to burst, and punishing burst in BBTAG pretty easy.
Justice sweats nervously "phew glad I dodged that one"
The very fact that you even mention Fist of Fire and Next Dimension means I'm subbing.
Chipp vs. Potemkin is a weird example of being a bad matchup for both parties. The fight is defined by the Chipp making a single mistake or getting read by the Pot and instantly losing the entire round. Pot is so slow and immobile that Chipp can run roughshod over him and mix him like crazy, but the literal SECOND the Pot gets off his anti-air command grab or, god forbid, his Pot Buster, then the Chipp player can kiss 65% of his health goodbye.
It is the only true 5-5 matchup. The Pot player has to sit still and block an ocean of bullshit coming his way, while the Chipp messes up ONCE and its over. No one wins. No one has fun. We all suffer for our hubris.
This is giving me Meruem vs Netero vibes
His matchup with Bridget is similarly balanced but instead of Bridget constantly mixing Potemkin, he runs away and forces Pot chase him so he's put into bad situation where he gets by his Yoyo until he eventually dies or gets timed out but Potemkin only needs to guess right ounce or twice to kill him, it's the most ridiculous matchup I've ever seen in a fighting game, if you're curious then watch this czcams.com/video/PbClzUerfYU/video.html
@@jonnysac77 saw your link, it's possibly the most stressful matchup I've watched from both sides
This video NEEDS a sequel!
The obvious go to for a platform fighter is the iconic Sheik vs Bowser in Melee, or even…
…Meta Knight vs Ganondorf in brawl.
Not a traditional fighting game but the Peach vs Bowser matchup in Melee is horrendous, poor Bowser can do almost nothing if Peach has a solid game plan
Karnov's Revenge has some really lopsided matchups, especially in the case of the game's two grapplers who have very pronounced weakesses. Ryoko is small and has short reach, and Marstorius has a very low jumo height. Both of them have a 9-1 matchup against Clown, whose range and special moves let him keep Ryoko out by mashing jab, and Mars has to deal with projectiles, Blanka balls, and headstomps the entire time, all with his woeful jump height.
Finally, full screen command grabs
Thanks for the Jackie love! Clown vs. Marstorius from Fighters History Dynamite should make it in if you do another one of these.
Zazie vs Ryoko is even worse
I thought for sure I would see something like Melee’s Puff destroying Peach. Then I watched the video and realized, no, they mean actually unwinnable matchups.
Wow, 10-0 matchups do exist! They're like Four Leaved Clovers in a way.
A lot of early fighting games and even newer indie fighting games have them.
All that you needed is a ToD that is extremely easy to perform and has no real way to avoid it (otherwise, it would be 9-1).
Grandmaster Subzero vs almost anyone who doesn't have a teleport.
Kitana and Mileena both have 9-1 matchups versus Sheeva in MK9. Their crouching hitboxes allow both of them to duck sheeva’s *overheads*
MK9 is full of matchups like this. Sheeva vs Mileena being the worst one I can think of
Here's three for the list...
1: Ganondorf vs. Ice Climbers - Super Smash Bros. Brawl (There's a lot of matchups that are almost unwinnable for Ganondorf in Brawl, but this one is arguably the worst of the worst)
2: Twelve vs. Chun Li - Street Fighter 3: Third Strike (Due to the nature of 3S, this matchup technically CAN be done as some of the all-time best Twelve players have shown; but it is nightmarish beyond words. Hugo has some pretty atrocious matchups as well.)
3: Akuma in Super Street Fighter 2 Turbo (There's a reason he's banned.)
Honorable mention to DeDeDe vs. Mario or Donkey Kong in Brawl. They are EXTREMELY awful for these two characters due to an infinite grab, but both of them have a passable enough air game that they can (and have) managed - as the meme goes - to "don't get grabbed."
Although not as onesided, King on the Tekken trilogy on the PS1 was a scary matchup against most fighters because his grabs can go on forever and be a TOD.
The window to DI away Is fairly short as well.
Wow, I'd never heard of these. Those glitched Sabretooth and Chin matches are especially interesting.
Awesome idea and video. Would love more like this.
Sheik vs Bowser in melee is actually so depressing
There was an old video by Daigo I saw where he talked about Victor in Vampire Hunter having a 0-10 matchup against Pyron. Mostly because Victor was so damn slow.
Pyro can't be defeated by Victor in that game.
Fireballs,air fireballs and teleports in the ground and air,made that match a hell to victor
Great video! Fox-bowser in melee must be at least 90-10
T.Hawk vs Honda. The slowest and most helpless loss you will ever experience in any game. T.Hawk's only option for winning?
*Get the first hit and pray Honda doesn't take the life lead before Time Over*
Didn't sub until this video, but the KI documentaries earned it. Sorry it was a bit late. You created a new Killer Instinct player and fan of the music with those. Hisako is my current jam.
Not a bad matchup but more of an unusual one was the Kabal mirror in MK9 being 6-4 in player 1's favor due to player one having priority on their moves in that game.
That's more egregious on Johnny Cage
The worst matchup in all of the FGC has to be SonicFox VS Perfect Legend. 13-0 😂
It's not about Chin being short in KOF '95 but being slow
in Injustice I picked up Lex to cover a couple bad matchups for Ares, but then Zod came out and I needed to use Ares. But that was after Batgirl completely demolished both characters to death.
This is such a great concept for a video series.
Awesome work like always!
Would have loved to see Aganos vs Kim Wu for the KI representation!
A bad matchup is whichever one I'm playing at the time. So I have lots of clips 😭
Just discovered your channel, I love it. Great stuff.
Neat video! The intro and shots of you looking back at/interacting with an ominous glowing box were funny. ;u;
can we get more content like this? had no idea about some of these things...or even some of these fighting games lol
Inuyasha: A Feudal Fairy Tale for the Playstation One. Kouga has a forward dash that is faster than all but one character on the roster. It reaches across the screen and does chip damage, there is nothing you can do... unless you're Shippo. Shippo is the only character that has a chance but even then his dash back can only save him on infinitely scrolling stages and even then the best you can hope for is a time out based draw.
Wow that Sabretooth glitch is nuts! I've been playing Next Dimension for decades and never knew that was possible! Wild. Wonder if I could make that work in the speed run... Thanks for the ideas!
In terms of platform fighters, brawl meta knight vs ganon might be completely one sided lol
You know. Chipp vs Potemkin. Once potemkin hit him with a Buster, you know he's dead.
the sabretooth chain grab glitch was kinda funny, but the KoF chin was just not ok
Hahaha yo man!! Pls do more of these in the future, absolutely hilarious. I completely forgot Xmen dimensions, and the nonsense of sabretooth
that x-men game grew on me when at first I never heard of it when I got it as a gift. I'd only play against my brother but wovlerine was great and I always got him with combos
Can you do more of these videos?
Bro you should have saved this video for October the fear of these hard mismatches is bone chillin
That Iori Chin scenario is absolutely ridiculous, clear evidence of a dev doing something 'neat' just because they can not because it is actually good for the game.
In all Street Fighter series: Boxer vs Zangief...
I’m surprised to not see anyone mentioning gief v Honda in ST.
Chael sonnen and wanderlei “i cant let you get close” is an instant sub!!!i came back again in less than a month lol we need a part 2!!!!!! Does anyone 10 -0 roll in mvc1??
T.Hawk vs Blanka is actually the worst match in 4, T.Hawk literally can not do anything in the match.
I'm going to do ball, your options are jump over it, in which case I'm going to do ball again, block it in which you take chip and have no punish options, or take the hit, anyway you look at it I'm going to keep doing this, have fun
@@ibspify Hawk can stuff on wake up options but you got to play it a certain way. Shit's R O U G H
I was a HUGE fan of KOF 95 back in the day and never knew about the Chin thing on Italy stage. SUBBED!
The most legendary one.
Zangief vs Honda SF2 World Warrior
Super Smash Bros. Melee: Bowser vs. Sheik. You’re in fucking hell if you’re the former. You can’t approach. You can’t hit moves. You can’t recover. You can’t combo. And when Sheik gets you… she chaingrabs you to death. Also, projectile at full-screen just because. Not 10-0, but we’re almost at 9-1 territory really. Famously, Mew2King once fought a local Bowser main. The catch? He was in Pittsburg. You know them. So if he took 50% on a single stock, he was disqualified. He didn’t drop a game.
That Chael reference was gold. Truly unbeatable and undefeated.
I love these short videos dude, keep at it.
Missed Iron Tager vs Mu-13 in the BlazBlue Calamity Trigger.
That shit was 0-10 for Tager, bro had no chance
Shrek vs. Bowser in melee is unwinnable for Bowser because he just gets zoned out by needles and stuff.
There's always the famous one: In one version of Street Fighter 2, E. Honda begins close enough for Zangief to pile-driver him at round start. This is unavoidable, and then leads to a chain of forcing him to block a leaping attack, and pile-driving him again. 10-0 in Zangief's favour.
I play kof 94&95 so much in arcade during my high scholl, never knew that trick against chin...lol