Rigging A Knight For Games | Part 14 - Exporting the FBX Files

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  • čas přidán 20. 08. 2024
  • Example Files: gum.co/yfWhc
    Music By Carlo Conda: conda.bandcamp...
    This is just a quick video where I share some of my techniques for exporting FBX files.
    Let me know if you have any questions in the comment below!
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Komentáře • 3

  • @volf7f8
    @volf7f8 Před 3 lety +1

    Awesome!

  • @gower1973
    @gower1973 Před 3 lety +1

    Aren’t you exporting the mesh twice here in each animation? I thought you would export the character mesh on its own, then the animations on their own. Is this how you are supposed to do it? Isn’t it just duplicating the mesh data all the time?

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety +1

      Yes totally, the only thing I actually need fron the second export is the animation(the rig). In the next video I actually don't end up using the second export as blender has a way of exporting both animation tracks with the first fix export (I think this is from the nla editor)