How I Rigged And Oldham Coupling | Blender Rig Workflow

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  • čas přidán 20. 08. 2024

Komentáře • 12

  • @LevelPixelLevel
    @LevelPixelLevel  Před 3 lety +1

    Check out part 2 here where I make the rig stable: czcams.com/video/BK3a90OaElA/video.html

  • @stefanguiton
    @stefanguiton Před 3 lety +5

    Excellent approach, motion paths are underrated.

  • @rodotisation
    @rodotisation Před 2 lety

    adding a sin(object rotation) to Y driver in local position feeded with the other object rotation works for me, i found this thanks to you.

  • @Bradzy108
    @Bradzy108 Před 3 lety +1

    This is awesome, I liked seeing how you problem solved.

  • @dmigul
    @dmigul Před 2 lety

    Nice illustration of problem solving process

  • @animatorizwan
    @animatorizwan Před 3 lety +2

    Perfect idea and the idea is amazing. Nice tutorial mate. 👌🤓

  • @Cadknowledge
    @Cadknowledge Před 3 lety +1

    thanks sir really appreciate

  • @ShafaulHaque
    @ShafaulHaque Před 5 měsíci

    How to rig tube-wells plunger

  • @mbarupa
    @mbarupa Před 3 lety +1

    I could be wrong but it looked like the rough curve you keyframed into the graph (after changing Bezier to straight) was approaching the original Bezier curve. Curious to know if Bezier would have worked to create circular motion? And eliminated the need to create the motion path

    • @LevelPixelLevel
      @LevelPixelLevel  Před 3 lety +1

      Yes, that was a curve generated by my hand animated attempt. And yes, I could have continued with the animation and used an action constraint. But I would be stuck with this, if I ever wanted a larger or shorter distance I would have to reanimate, where a circle filled path I can make dynamic.

    • @mbarupa
      @mbarupa Před 3 lety +1

      Cheers! That makes sense