I could be wrong but it looked like the rough curve you keyframed into the graph (after changing Bezier to straight) was approaching the original Bezier curve. Curious to know if Bezier would have worked to create circular motion? And eliminated the need to create the motion path
Yes, that was a curve generated by my hand animated attempt. And yes, I could have continued with the animation and used an action constraint. But I would be stuck with this, if I ever wanted a larger or shorter distance I would have to reanimate, where a circle filled path I can make dynamic.
Check out part 2 here where I make the rig stable: czcams.com/video/BK3a90OaElA/video.html
Excellent approach, motion paths are underrated.
adding a sin(object rotation) to Y driver in local position feeded with the other object rotation works for me, i found this thanks to you.
This is awesome, I liked seeing how you problem solved.
Nice illustration of problem solving process
Perfect idea and the idea is amazing. Nice tutorial mate. 👌🤓
Thank you 😊 glad you liked it
thanks sir really appreciate
How to rig tube-wells plunger
I could be wrong but it looked like the rough curve you keyframed into the graph (after changing Bezier to straight) was approaching the original Bezier curve. Curious to know if Bezier would have worked to create circular motion? And eliminated the need to create the motion path
Yes, that was a curve generated by my hand animated attempt. And yes, I could have continued with the animation and used an action constraint. But I would be stuck with this, if I ever wanted a larger or shorter distance I would have to reanimate, where a circle filled path I can make dynamic.
Cheers! That makes sense