Lizardmen p1 Characters and Magic Items - The Old World Guides - Warhammer Fantasy

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  • čas přidán 25. 07. 2024
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    00:00 Intro
    12:44 Magic Items
    50:00 Slann
    01:13:32 Scar Vets (on Carnosaur) onwards!
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Komentáře • 39

  • @simoneengelleitner947
    @simoneengelleitner947 Před 21 dnem +2

    I play the Slaan as the centerpiece of my army. The 18 inch auras as general and BSB easily make those fleeing skinks find back to the herd.

    • @BearfootMiniatures
      @BearfootMiniatures  Před 17 dny +1

      As it should be! I like the rise of monsters again (maybe some need down-tuning) but Slann meta is my no1 ask for if the Lizard PDF got an update!

  • @evanvaldyke353
    @evanvaldyke353 Před 11 dny

    You are missing out that a Saurus Scarvet on a Horned One can join an infantry block if you want. The cold one gives him armoured hide (1) and 2 more attacks at S4 armour bane (1). This is how you put BSBs into saurus blocks. Not on foot, but on a cold one thats a horned one.

  • @SnowTroIl
    @SnowTroIl Před 22 dny +6

    Great review! Very much agreed on your points. You did end up skipping Skink Chief on Stegadon which is one of the strongest units Lizardmen have.

    • @ThePaintedHope
      @ThePaintedHope Před 22 dny

      What makes it so much better than a solo stegadon?

    • @SnowTroIl
      @SnowTroIl Před 22 dny +2

      ​@@ThePaintedHope Higher WS + extra wounds + ability to take BSB/Warbanner/Ward save.

    • @MrGaz1858
      @MrGaz1858 Před 21 dnem

      I've just posted asking for their thoughts on this to

    • @simoneengelleitner947
      @simoneengelleitner947 Před 21 dnem +1

      ​@@SnowTroIlhigher WS? How?

    • @SnowTroIl
      @SnowTroIl Před 21 dnem +2

      @@simoneengelleitner947 Big weakness of Stegadon is that it's super easy to hit in combat because enemy hits VS Skink Crew (WS2). Pop a chief on it and it becomes way more survivable due to higher WS and +2 Wounds.

  • @simoneengelleitner947
    @simoneengelleitner947 Před 21 dnem +2

    To summarize : A Slaan with temple guard, and a Old blood on carnosaur, check

  • @rikusvolschenk6476
    @rikusvolschenk6476 Před 22 dny +4

    Make Slann great again, let him bunker in TG...I want to be able to get value from "Self" targeting spells

    • @simoneengelleitner947
      @simoneengelleitner947 Před 21 dnem

      They'd deserve that

    • @SnowTroIl
      @SnowTroIl Před 21 dnem +2

      This would be such a nice change. So many spell lores have 'self' target spells and they're mostly useless for the Slann, lore familiar is a must take in many cases because of this.

    • @BearfootMiniatures
      @BearfootMiniatures  Před 17 dny +2

      100%
      Get them ranked up second row!

  • @felicecapogrosso3766
    @felicecapogrosso3766 Před 19 dny +1

    Amazing review!! I think one of our awesome unit the "Cold One Riders" has the problem of the Stupidity special rule, but if they're in combat don't have to take the stupidity test, so why don't give to them the "Skavenpelt Banner"? The unit became furious, they have to charge and go quickly in combat.
    With the right trick can be a very good unit!

    • @ilovecokeslurpees
      @ilovecokeslurpees Před 10 dny

      4 attacks each at +1 strength and -1 ap on the charge is strong. Add a BSB with a Rampaging Banner and you have something.

    • @bedwyr84
      @bedwyr84 Před 5 dny

      If it fails its stupidity it can't declare a charge that turn. Frenzy doesn't help it charge

  • @MrGaz1858
    @MrGaz1858 Před 21 dnem +2

    What are your thoughts on the Chief on Stegadon and how that opens up magic items and banners for use?

    • @BearfootMiniatures
      @BearfootMiniatures  Před 17 dny +1

      This may be one id have to deffer on:
      Ive not actually ran one at this point (despite having 2 stegs) Whats your set up of the chief Steg?
      Ive sort of looked at it and tbh fell into the Scar Vet + Carnosaur being the same (similar atleast) points as the Chief + Steg and looking better to me
      Banner wise ive not found much utility for a monster standard when putting together Lizard forces

  • @patrickmurtagh2088
    @patrickmurtagh2088 Před 23 dny +1

    Love these reviews. We have a 2 day GT in Dublin at the start of August if yous fancy a very expensive holiday 😂

  • @evanvaldyke353
    @evanvaldyke353 Před 11 dny

    Soul of Stone is way more powerful than you give it credit for. Since it lets you manipulate one up OR one down. Where it really matters in when you roll an 8 or a 9. On an 8, you just knock it down to 7. Your phase keeps going and maybe you take a wound. On the roll of a 9, your phase was going to end anyway... Bump it to 10 and you get a perfect invocation. For the lower rolls on the table, nicely reduces the risk of blowing up your slann.. but if you are in a lost situation anyway, you can force it down to the 5" S10 AP-4 blast and really do a number on something that was going to kill your slann anyway, If you aren't taking HSOM, you should be taking Soul of Stone. Save the earthing rod for your level 2 skink priests, since you should be using your arcane item slot on the slann on a lore familiar.

  • @patvanderreest7416
    @patvanderreest7416 Před 22 dny +1

    I'm essentially a 6th edition player still trying to adjust, so I could easily be missing stuff - but wouldn't that Skavenpelt Banner be ok on cold one riders? Granted, it competes with a regular warbanner, but it seems to me the best place for it.

    • @BearfootMiniatures
      @BearfootMiniatures  Před 17 dny

      It depends on view on frenzy I think, on if your play style is in favour of the cav unit being baited more easily is more of a downside than on an infantry unit
      To me the longer bait distance due to the m+swiftstride for the longer max charge is a big disadvantage vs on an infantry unit that I can have closer to the centre of my lines and fend off bait units more easily but its 100% personal preference!

  • @macca-of1yc
    @macca-of1yc Před 22 dny +1

    Who doesn’t like Dinosaurs riding bigger dinosaurs?

  • @ja37d-34
    @ja37d-34 Před 22 dny +1

    Ah lizards huh. Seems strong..