Blender Speed Modeling - L115A3

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  • čas přidán 7. 01. 2016
  • Time - lapse of the modeling process of an L115A3 Lapua Magnum
    Music:
    1. Electro-Light - The Ways (feat. Aloma Steele) [NCS Release]
    2. Jim Yosef - Arrow [NCS Release]
    3. Distrion & Electro-Light - Rubik [NCS Release]
    I do not own any of these tracks, nor did I create them.
    Get Blender here: www.blender.org/
    Like, share & subscribe!
  • Krátké a kreslené filmy

Komentáře • 122

  • @mrcbuetikofer
    @mrcbuetikofer Před 6 lety +86

    with all those Boolean Operations, how do you subsurf at night?

  • @hunterseeglem4481
    @hunterseeglem4481 Před 7 lety +2

    Wow, really well done

  • @skeletonking4119
    @skeletonking4119 Před rokem +1

    This might be very old guide, but it’s STILL one of the very best!! Thank you!

    • @cyonu5675
      @cyonu5675 Před rokem

      check out the more recent one from about 11 months ago it's step by step and a lot higher quality with voice as well

  • @user-xn9vs5or9f
    @user-xn9vs5or9f Před 6 lety +1

    Когда говоришь, что такое невозможно в бесплатном редакторе, но потом видишь такое просто челюсть отвисает :D ... This video is awesome bro!

  • @ellesig4708
    @ellesig4708 Před 7 lety

    Nice, very entertaining and inspiring.

  • @bungle-man5000
    @bungle-man5000 Před 5 lety +11

    I don’t know what this is
    But it’s kinda hot

  • @balthazarnaylor5874
    @balthazarnaylor5874 Před 6 lety

    great video! you are very skilled to do this! good job

  • @jasonlor9735
    @jasonlor9735 Před 4 lety

    Nice.
    Gotta try to do something like this again...

  • @WingmanArt
    @WingmanArt Před 8 lety

    Amazing work !

  • @plagueCLUTCH
    @plagueCLUTCH Před rokem +1

    Beautiful work awesome video thanks for sharing it. I need to make one suggestion which I hope you receive well intended.
    For a right handed shooter the bolt needs to go to the right side. So you can pull back the bolt without your face being in the way. Or you have to lift your head several inches to work the bolt. This is a left handed shooters rifle as I see it.
    If this is a left handed shooters rifle then the scope adjustment nobs need to be on the right side or you cannot support the rear of the weapon when looking down a scope as you make adjustments. This is a right handed scope you have made.
    No professional shooter would make this mistake but it’s something a civilian would miss. I hope this detail helps in future designs keep it up!

  • @geeko3459
    @geeko3459 Před 5 lety +5

    wow amazing i'm not at this level xD

  • @cmendes1
    @cmendes1 Před 7 lety

    hi ! how do you render the model with the mesh? like you do in the end?

  • @lucianoguarnieri798
    @lucianoguarnieri798 Před 4 lety

    My airsoft gun...good job dude 👊👊👊

  • @danielmakac3686
    @danielmakac3686 Před 6 lety

    You're good!

  • @creedolala6918
    @creedolala6918 Před 6 lety

    cool to watch... no final textured version? Would like to see it looking photorealistic...

  • @3dxgrafic987
    @3dxgrafic987 Před 8 lety +3

    wow! :)

  • @chaand3423
    @chaand3423 Před 6 lety +30

    Hey there friend,
    Try not to use many tri faces or tris. Just a tip... plus those boolean modifiers!!! Dude if you're gonna be exporting that gun, its gonna be glitched. Not a big problem.
    Over all 8/10 modeling
    Unwraping would be tough...

    • @sleepdeep305
      @sleepdeep305 Před 6 lety

      Blakb1rd Just a question, but what are the disadvantages of using tris over quads?

    • @chaand3423
      @chaand3423 Před 6 lety +2

      Ngons and triangles can also cause some strange issues at render time. While everything may look good in the viewport, once rendered you may notice some very strange artifacts happening.
      Plus many more such as UV unwrapping and smoothing the mesh.

    • @juanpablobeltran6198
      @juanpablobeltran6198 Před 6 lety +3

      I was thinking just the same, I'll will look glitchy when rendering. Also Uv mapping is going to be so tedious! But overall is good :)

    • @ontley
      @ontley Před 5 lety +6

      it would be the same, exporting triangulates anyways, and the render will only look glitchy if it's non-planar faces

    • @copium5050
      @copium5050 Před 5 lety

      @TheOntley Thanks for clearing this up.

  • @ardakarakaya6641
    @ardakarakaya6641 Před 2 lety

    Güzel olmuş.

  • @VampireEnder
    @VampireEnder Před 8 lety +1

    好希望有紙模型我很喜歡L115a3

  • @djyownder109
    @djyownder109 Před 4 lety

    How did u make the smoot holes

  • @spooky6566
    @spooky6566 Před 6 lety +1

    pls make tutorials ur pretty good :D

  • @tigertank3024
    @tigertank3024 Před 4 lety

    How do you do the round part?

  • @nfa_utube
    @nfa_utube Před 7 lety

    Are you using hardops to create those cuts where you place an object over another?

  • @arson1133
    @arson1133 Před 4 lety +3

    2x speed the music sounds like nightcore anime

  • @darkySp
    @darkySp Před 5 lety +17

    Topology could be so much better though

    • @starshine3796
      @starshine3796 Před 3 lety +1

      Yeah it could he also has many tris in his model to

    • @bartomiejgrabowski1248
      @bartomiejgrabowski1248 Před 3 lety +1

      @@starshine3796 triangles aren't that bad, a game engine triangulates all faces so it doesn't really matter that much

    • @starshine3796
      @starshine3796 Před 3 lety +1

      @@bartomiejgrabowski1248 thank you for the information

  • @hexloopie3878
    @hexloopie3878 Před 4 lety

    i thought everyone modelled in queds for importing into game engines but guess ngons and tris are okay to have if you aren't using your model for anything other than reference, might have been because of speed modelling dunno?

  • @purplegaming6895
    @purplegaming6895 Před 4 lety +5

    This is great! The only things I see wrong are 1. A bit too chunky for the gun you chose 2. The bolt is supposed to be on the right side

    • @binaryparrot3352
      @binaryparrot3352 Před 3 lety

      some guns come in special configurations for left and right handed people

    • @Belidos3D
      @Belidos3D Před 3 lety

      I think youre mixing your left and right up because in the video it is in the left hand side, it should be on the right hand side. The reason most rifles have the bolt on the right hand side is because the majority of people are right side dominant so having it in the right hand side 1. Makes it easier to arm the bolt with your right hand, 2. Stops the bolt recoiling into your face and smashing your teeth, and 3. Stops the jacket/shell of the round from hitting you in the face when it ejects. There are rifles that have the bolts and ejection ports on the left, but they're usually custom made for left handers and not common.

    • @purplegaming6895
      @purplegaming6895 Před 3 lety +1

      Sorry just mixed up my left and rights LMAO

    • @purplegaming6895
      @purplegaming6895 Před 3 lety

      @@Belidos3D fixed it though

  • @neil2783
    @neil2783 Před 5 lety

    How time in reel time

  • @AtomixKingg
    @AtomixKingg Před 6 lety +2

    How long did this take in total without the speed up?

  • @shadenfraud3212
    @shadenfraud3212 Před 4 lety

    how can i achieve this level of skill

  • @alexgrenlie862
    @alexgrenlie862 Před 7 lety +7

    I think you got good skills and I wonder how you're doing now. The rifle you selected is much more curvy -- it's not just one or two bevels on the edge. You make it look boxy. Also most places of the gun you need to double the geometry so it doesn't look so blocky. The barrel, the scope, the suppressor, various places. Also the little holes on the stock are not just recesses, those are actual bolts. And your bolt handle looks like a piece of spaghetti

  • @DerkoalaLP
    @DerkoalaLP Před 8 lety +3

    Dejá-vu!

    • @ArijanRace
      @ArijanRace  Před 8 lety

      +DerkoalaLP hahahahah indeed :)
      I had to re-upload the video due to editing issues. Should be fine now c:

  • @myst1cmastr367
    @myst1cmastr367 Před 6 lety +2

    Hey man, I am new to blender, is there any way could teach me how to model like that. If thats possible, i am happy to organize a skype or something and I am also happy to pay for the lessons. Please reply. Thanks

    • @starshine3796
      @starshine3796 Před 3 lety

      Grant abbit does amazing tutorials you should watch his videos

  • @kuolettavaVids
    @kuolettavaVids Před 8 lety

    How long did this take you in real time?

    • @ArijanRace
      @ArijanRace  Před 8 lety

      +Robin Eid The whole project, including video editing and draft modeling took about a week. Obviously, the video was recorded on different days in multiple 'episodes'.

    • @ArijanRace
      @ArijanRace  Před 8 lety

      +Mol3 qul The raw recorded footage alone is just over 12 hours long however.

  • @nofabe
    @nofabe Před 6 lety +2

    Man the music sounds creepy on 0.25 speed

  • @onehappypepper8732
    @onehappypepper8732 Před 3 lety

    Are tris okay?

  • @realtyrone
    @realtyrone Před 6 lety +1

    Broke 666 subs with 667 hehe

  • @dawsonstutzman8578
    @dawsonstutzman8578 Před 8 lety +3

    Please teach me your ways

  • @z8294
    @z8294 Před 8 lety +1

    oh god, those booleans will crate nasty glitchiness if imported, I see you tried your best to create tris and lessen the amount of 5+ edge polys, over all great job, just use more extruding and less booleans

    • @M0TYSHIZ
      @M0TYSHIZ Před 7 lety

      I was wondering about that. Like, is it alright if he just practically disregards clean topology like this, since it won't be deforming?

    • @ant1fact
      @ant1fact Před 7 lety +1

      "if imported" - the creator never said anything about bringing this into a game engine. On a different note, topology doesn't matter if you're building a 3D asset for any modern game, because when you're done with the high poly you will create a retopologised lowpoly anyway

  • @GunnerTV-ok8lz
    @GunnerTV-ok8lz Před 7 lety +13

    How do you do that? 0:07

    • @smoothie-ws
      @smoothie-ws Před 6 lety +4

      Vertex extrude

    • @fctucycy8v8yvy67
      @fctucycy8v8yvy67 Před 6 lety +4

      he meant how to create a single vertex

    • @aeternum7058
      @aeternum7058 Před 6 lety +4

      Click on a vertex on any shape, Shift+D (duplicate) and place it on any part of that circle, then press e to extrude and make the circle.

    • @waseemjamal9930
      @waseemjamal9930 Před 5 lety +1

      @@HiK0 CTRL+CLICK

  • @rockhopper8160
    @rockhopper8160 Před 7 lety +9

    How and where did you learn blender, because im doing something wrong.

    • @ArijanRace
      @ArijanRace  Před 7 lety +3

      CZcams, groups, forums and various websites. Learned everything on my own. Search up a tutorial on anything you're interested in and pay attention to the tools, shortcuts, methods, modifiers etc. that they're using. You'll be surprised by how much you can learn from a single article or CZcams tutorial if you research those aspects a little further

    • @rockhopper8160
      @rockhopper8160 Před 7 lety +1

      Thanks for the reply, I'll do a bit deeper digging.

    • @EddoWagt
      @EddoWagt Před 7 lety +2

      use blender :D

    • @vivekcharan9378
      @vivekcharan9378 Před 6 lety

      HEHEHE

  • @user-ow8hj9bk4r
    @user-ow8hj9bk4r Před 3 lety

    как вы понимаете какой толщины оружие должно быть?

  • @vildacz8715
    @vildacz8715 Před 3 lety

    so you make like in hour or less L115A3, and i make low poly M14, LOW POLY, FOR 3 FUCKING DAYS
    i like it dude

  • @hyper3523
    @hyper3523 Před 7 lety

    The lock in wrong direction. :)

  • @EnzedDev
    @EnzedDev Před 8 lety +3

    why is the bolt on the left side? Lapua never made left handed ones

    • @ArijanRace
      @ArijanRace  Před 8 lety +7

      +EnzedDev Mistaken reference I suppose. Is it really relevant?

    • @alimertc
      @alimertc Před 5 lety

      @@ArijanRace worst thing of modelling guns. they are not actually symetrical because of the details at sides.

  • @medvfx3370
    @medvfx3370 Před 6 lety +24

    trash geometry mate
    but good job overall

    • @copium5050
      @copium5050 Před 5 lety +2

      how is it trash?

    • @3dniator7
      @3dniator7 Před 5 lety +9

      its trash coz UV unwrapping is pain in the ass for those kind of gadgetry and textures wont look good on it coz it has booleans.
      once this kind of model is made the way hes made it. fixing it and making it quads is not easy. even tho you convert it to quads the geometry wont remain the same. looks wise awesome. practical vise useless

    • @dassatisfan
      @dassatisfan Před 4 lety +2

      he did everything right imo, flattened n-gons, boolean holes without too much subdivision and quads. Just usual non-subdivision surface modelling

    • @the_guy_with_yeeyee_a_haircut
      @the_guy_with_yeeyee_a_haircut Před 4 lety +6

      Are you guys speaking the language of gods?

    • @NotExel
      @NotExel Před 4 lety

      @@dassatisfan he meant to say that this model can only be used for still renders. It ll be almost impossible to make uv maps for it so he ll need to remake the mesh in quads and non Boolean model. But it still look epic without any texture.

  • @Aaron067
    @Aaron067 Před 2 lety

    0:07

  • @jonathandevach2226
    @jonathandevach2226 Před 7 lety

    Is it UV'ed i'd love to texture it

  • @mandas5393
    @mandas5393 Před 3 lety +1

    nice workflow, but rly bad topology

  • @not_herobrine3752
    @not_herobrine3752 Před 4 lety

    Then this video will be blocked for "inciting violence", but good job

  • @matthias4748
    @matthias4748 Před 4 lety +4

    Ok can you model my dog pls he's such a good girl boy

  • @saiftarek5278
    @saiftarek5278 Před 6 lety

    But Games Cant Handle This alot of Subdivi If u are creating a Game Assetes 1. Lower Ur Subdivi

  • @kotovskiy8616
    @kotovskiy8616 Před 6 lety +1

    Mesh gonna trash. Boolean rly?

  • @myanameizisyana6539
    @myanameizisyana6539 Před 5 lety

    Triangle are bad.