UE5 CustomWaterBody underwater post process forum answer

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Komentáře • 3

  • @MayurKamatDoesStuff
    @MayurKamatDoesStuff Před 2 lety

    Hey thanks for the video! Btw did you make a child blueprint inherted from the custom water body actor inside of which you added the box collision? Did you also attach the box collidor to the spline component? Or did
    you attach it to the root itself?

    • @laggyluk
      @laggyluk  Před 2 lety

      to the spline, you can see it in the object inspector at end of video, I made a child bp because I have multiple maps and didn't want to copy the setup each time

    • @MayurKamatDoesStuff
      @MayurKamatDoesStuff Před 2 lety

      @@laggyluk ahh okay I didnt get it to work anyway. Ive downloaded ue5 now to see if it works there