![laggyluk](/img/default-banner.jpg)
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laggyluk
Registrace 10. 08. 2006
Video
poor man meets Mat the Cat
zhlédnutí 6Před 21 dnem
I'm really proud of that retarget work (it's cat animation playing on that dude)
ue5 trash island generator improvements
zhlédnutí 13Před 21 dnem
trash chunk world generated via perlin noise sampling #ue5 for my narco sub simulator 😤
Gulliver #WaterBodyProblem #UE5 #gamedev
zhlédnutí 1Před 3 měsíci
Gulliver #WaterBodyProblem #UE5 #gamedev
let's welcome 2024
zhlédnutí 27Před 6 měsíci
put on your dancing shoes with Poor Man's Adventure: Narco Sub Simulator #ue5
Poor Man's Adventure wip
zhlédnutí 9Před 7 měsíci
updated droid workers with new body parts, cheerful colours, cheesy anims and decapitations #UE5 #indiegame
dynamic trash world generator #ue5
zhlédnutí 80Před 9 měsíci
next step in junk evolution #indiegamedev sampling noise around player position to generate maze with dynamic marching cubes algo, number of instanced static meshes per face. based on czcams.com/video/OPefZSjlJms/video.html
Niagara fishes
zhlédnutí 31Před 10 měsíci
Messed around with niagara to provide some more interesting detail while diving. Those fish might be crazy but at least there's something to look at. #UE5 #indiegame
Working on the sea bottom 🌊 detail generator 🤖 + landscape grass material 🌿 #UE5 #gamedev #indiegame
zhlédnutí 17Před 11 měsíci
yes
UE5 in editor modelling test
zhlédnutí 48Před rokem
since 5.0 you can make simple geometry without leaving the editor
Beast Clergyman Maliketh cheese without getting your hands dirty (1.04.1)
zhlédnutí 17KPřed 2 lety
Beast Clergyman Maliketh cheese without getting your hands dirty (1.04.1)
UE5 CustomWaterBody underwater post process forum answer
zhlédnutí 695Před 2 lety
UE5 CustomWaterBody underwater post process forum answer
The Alchemist VR - electrifier machine
zhlédnutí 175Před 6 lety
The Alchemist VR - electrifier machine
I like how even the expert whos supposed to show me how to kill this damn thing almost died to it ...
I'm no expert xd finished the game using cheeses like that wherever possible
honestly boss cheese strats suck you loose the reward not doing it yourself
welp, how did you end up here then?
Cool!
watching this i realize i don't use the pillars enough. great video. thanks. i friggin' hate this boss. lol.
best boss in the game lmao get good
Hands are dirty 😆
You can use Rotten breath straight through the pillar.
Im gonna try this strat
the problem is his whirl attack which goes through the pillars one shots me every time
if your stats are not good for shield blocking then I guess you should try going in naked and roll like a mad man
i love your strat😂
Got to say I enjoyed the urn role playing
yeah, my fav part too besides not dying
You missed!
but then I didn't!
Hey thanks for the video! Btw did you make a child blueprint inherted from the custom water body actor inside of which you added the box collision? Did you also attach the box collidor to the spline component? Or did you attach it to the root itself?
to the spline, you can see it in the object inspector at end of video, I made a child bp because I have multiple maps and didn't want to copy the setup each time
@@laggyluk ahh okay I didnt get it to work anyway. Ive downloaded ue5 now to see if it works there
2:17 sir/miss, you have a B O I in your house.
Still good after 10 years
Looks amazing, is it possible to make the procedural animations player controlled?
? legs just try to find ground and keep up as the pawn moves, can be ai or player controlled
Can we use this in our own project?
it's under MIT license so yeah
would like the building instructions for this one
It's lost in time but I'm glad you like it.
Hello Laggyluk, have you any idea how i can make this: Every Time if one Legs touches the ground play a Sound?
Not really, it was long time ago. I guess easiest would be adding overlap event to leg components
Hello, how can i make this spiders smaller?
Scale down capsule and meshes or whole actor if you are lazy? you'll need to tweak the 'public' variables on it tho
Hey @@laggyluk, I love your Spider very much but i am not lazy. If i make the Capsule smaller then the Legs did not work like before. Which "public" Variables did you excatly mean?
Impressive work!
That one up there is slightly confused :) But seriously, great work on this.
thanks :)
Fajna podłoga
Its Fake!
there were no fakes back in 2010
What happened to this project?
went down the drain when UE4 was released and I couldn't find sensible way to load the animated mesh into my project :P Pascal is obscure language to create games these days.
I would love to see the code if you still have it. I do have Lazarus installed although I use Embarcadero Delphi, but it could be a spot on tutorial for me. I'm working on a game that would benefit from the features you already have.
here you go github.com/laggyluk/brick_engine
Awesome! I'm going to have lot of fun tonight looking at this! Thank you so much!
Looks damn good!
Are you still working on this?
Yeah this is cool.
nice work , try to chek all project , i knwo it is very hard to build ..
WOW cool
wow! just found your channel and your work is great! what did you use to render this in lazarus?
thanks, it's just my OpenGL renderer using header from Sascha Willems: github.com/SaschaWillems/dglOpenGL
It looks really good! Do you know if it is possible to compile this on an android phone?
no idea but I'm pretty sure not without additional work
nice!!
Super :)
Zacny cover. *.* Też będę musiał kiedyś spróbować to zagrać. :D a tak btw. ile dałeś za gitarę? : o
Good shit! Randomly saw this after not hearing the song for 5 years! You rock
Edgar Nunez that was long time ago but thanks ;)
great work!
thanks :)
after hearing this...subbed!
Loved the game bro!
awesome, thanks! :D
Greetings from Czech Republic - one of the authors of Jets'n'Guns (programmer) - thank you for your cover! :D
to se groj.
So [insert F-word] cool man. And by ear? That's just amazing. Keep up the good work!
Gj bro)
Great job. I loved the faces :D
well done!
@nlambuca somwhere on techtoys.com.hk in demos section
@laggyluk could you let me know where you found that 16bit version? thx
awesome job! good thing there are people covering MaSu. keep up the good work!
Brilliant cover.
@6xgt because it is after enought time spent on it ;)