UE4 spider legs experiments

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  • čas přidán 20. 04. 2019
  • Doodling around with ik solvers.
    You can get the project here: github.com/laggyluk/SpiderLegs
  • Věda a technologie

Komentáře • 12

  • @Beastyslime101
    @Beastyslime101 Před 5 lety

    Impressive work!

  • @Latvian3Dman
    @Latvian3Dman Před 5 lety

    That one up there is slightly confused :) But seriously, great work on this.

  • @Riltai
    @Riltai Před 3 lety

    Looks amazing, is it possible to make the procedural animations player controlled?

    • @laggyluk
      @laggyluk  Před 3 lety +1

      ? legs just try to find ground and keep up as the pawn moves, can be ai or player controlled

  • @andrinSky
    @andrinSky Před 5 lety

    Hello Laggyluk, have you any idea how i can make this: Every Time if one Legs touches the ground play a Sound?

    • @laggyluk
      @laggyluk  Před 5 lety +1

      Not really, it was long time ago. I guess easiest would be adding overlap event to leg components

  • @andrinSky
    @andrinSky Před 5 lety

    Hello, how can i make this spiders smaller?

    • @laggyluk
      @laggyluk  Před 5 lety

      Scale down capsule and meshes or whole actor if you are lazy? you'll need to tweak the 'public' variables on it tho

    • @andrinSky
      @andrinSky Před 5 lety

      Hey @@laggyluk, I love your Spider very much but i am not lazy. If i make the Capsule smaller then the Legs did not work like before. Which "public" Variables did you excatly mean?

  • @waynegamedev6202
    @waynegamedev6202 Před 4 lety

    Can we use this in our own project?

    • @laggyluk
      @laggyluk  Před 4 lety

      it's under MIT license so yeah