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Impressive work!
That one up there is slightly confused :) But seriously, great work on this.
thanks :)
Looks amazing, is it possible to make the procedural animations player controlled?
? legs just try to find ground and keep up as the pawn moves, can be ai or player controlled
Hello Laggyluk, have you any idea how i can make this: Every Time if one Legs touches the ground play a Sound?
Not really, it was long time ago. I guess easiest would be adding overlap event to leg components
Hello, how can i make this spiders smaller?
Scale down capsule and meshes or whole actor if you are lazy? you'll need to tweak the 'public' variables on it tho
Hey @@laggyluk, I love your Spider very much but i am not lazy. If i make the Capsule smaller then the Legs did not work like before. Which "public" Variables did you excatly mean?
Can we use this in our own project?
it's under MIT license so yeah
Impressive work!
That one up there is slightly confused :) But seriously, great work on this.
thanks :)
Looks amazing, is it possible to make the procedural animations player controlled?
? legs just try to find ground and keep up as the pawn moves, can be ai or player controlled
Hello Laggyluk, have you any idea how i can make this: Every Time if one Legs touches the ground play a Sound?
Not really, it was long time ago. I guess easiest would be adding overlap event to leg components
Hello, how can i make this spiders smaller?
Scale down capsule and meshes or whole actor if you are lazy? you'll need to tweak the 'public' variables on it tho
Hey @@laggyluk, I love your Spider very much but i am not lazy. If i make the Capsule smaller then the Legs did not work like before. Which "public" Variables did you excatly mean?
Can we use this in our own project?
it's under MIT license so yeah