How I made sound effects for this game using only libre software [Part 2]

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  • čas přidán 20. 10. 2021
  • --- SUPPORT MY WORK:
    / unfa
    liberapay.com/unfa
    paypal.me/unfa
    --- CHECK OUT MY MUSIC:
    audius.co/unfa
    unfa.bandcamp.com
    / unfa
    --- FIND MY VIDEOS:
    - PeerTube (open-source, decentralized):
    peertube.kx.studio/video-chan...
    share.tube/c/unfa_channel/
    - CZcams (proprietary, centralized):
    / unfa000
    --- ORDER OR PRINT YOUR OWN MERCH:
    teespring.com/stores/unfa
    github.com/unfa/merch
    --- GET IN TOUCH:
    mastodon.social/@unfa
    chat.unfa.xyz
    / discord
    / unfamusic (last resort)
    --- LIVESTREAMS:
    - Next event:
    czcams.com/users/unfa000live
    - Past events:
    • unfa live
    - Submit music:
    forms.gle/pLDetJM2WZf8eTRt5
    --- TIMESTAMPS:
    (none - contributions are welcome!)
    --- DOWNLOADS:
    - The complete SFX pack I've produced for this game:
    freesound.org/people/unfa/pac...
    - The complete Ardour session that produced the sounds (compressed with Zstandard):
    is.gd/kynVLM
    Downloads are provided under under Creative Commons Zero 1.0 license.
    --- LINKS:
    - Get the game and learn how it's made!
    github.com/GDQuest/godot-2d-s...
    - Follow GDQuest to learn about game development in the fantastic open-source Godot engine!
    / gdquest
    - Watch a GDQuest's video that features me as a guest:
    • 6 Amazing Programs I U...
    - Read the blog post about this video:
    / 55149266
    --- OTHER INFO:
    This video was produced exclusively with open-source software and GNU/Linux.
    - Studio software:
    manjaro.org (operating system)
    www.kde.org/plasma-desktop (desktop environment)
    www.olivevideoeditor.org/ (v. 0.1.2; video editing)
    obsproject.com/ (video capture / streaming)
    www.blender.org/ (3d art)
    inkscape.org/ (2d vector art)
    gimp.org/ (photo manipulation)
    kx.studio/Applications:Carla (live audio processing)
    Audacity [pre MuseGroup version] (final audio touchup and level control)
    - Studio hardware:
    CPU: AMD Ryzen 9 3900X
    GPU: AMD Radeon RX 480
    Mobo: Gigabyte B550 AORUS ELITE V2
    Audio I/F: Behringer UMC202HD
    Mics: Shure SM57 + A2WS (main); Behringer B-1 (room mic); Boya BY-M1 (lavalier)
    Camera: Lumix GH5
    Webcam: Logitech C920
    Aux camera: OnePlus 5T
    MIDI controller: M-Audio Oxygen 49 MKIV
    Coffee machine: DeLonghi ECP33.21
    Mug: is.gd/unfamug
    ---
    Now go, make some music!

Komentáře • 10

  • @sshnee
    @sshnee Před 2 lety +1

    again and again: thank you so much for your videos!

  • @_-martin-_
    @_-martin-_ Před 2 lety +5

    Oh glorious magnificent sound smith, are you still using Pipewire successfully as your sound back end? :)

    • @unfa00
      @unfa00  Před 2 lety +4

      Lol :D
      So far so good! I had to tweak some configuration to make it not change the buffer sizes for JACK applications all the time, as they tend to crash if that happens, but apart from that - it seems good!
      Please note that I was still using JACK when this video was recorded. My PipeWire switch came much later.

    • @_-martin-_
      @_-martin-_ Před 2 lety +1

      @@unfa00 Good to hear. Can't wait for applications to starting using the Pipewire API directly for even better performance.

    • @nevereveravailable
      @nevereveravailable Před 2 lety +1

      @@unfa00 Hey, want to share what configuration changes you did? I have the same issue with the crashing, my workaround was do enforce a static buffersize for all clients, which is a bit against the concept of pipewire... "pw-metadata -n settings 0 clock.force-quantum 1024" if anyone wants to know

  • @krzysztofrychy3429
    @krzysztofrychy3429 Před 2 lety +2

    You pay attention to a very fine details. Hard work. That's not so common in today's world. Thank You for proving that it is still possible.
    BTW - have you ever tried working with a firewire audio interface on Linux? I'm really tired pushing my TC Impact twin to work with latency below 10ms not hitting max DSP load and without Xruns. Same problem with jack/ALSA and with jack/Firewire route. I have RT 5.10 kernel (Manjaro) , user in audio group and even IRQ priorities set. Nothing really helps.

  • @_DRMR_
    @_DRMR_ Před 2 lety

    Hmm, I wonder if we could make direct generative audio plugins for Godot from hvcc (pd-vanilla transpiled to c). There are already unity, fabric and wwise exports, but a full foss stack would be great!

    • @unfa00
      @unfa00  Před 2 lety

      Ooh! So it's compile the code at load time and execute fast in-game?

    • @_DRMR_
      @_DRMR_ Před 2 lety

      @@unfa00 No?

  • @AboveEmAllProduction
    @AboveEmAllProduction Před 11 měsíci

    Very laggy video :(