SKUFURRY Character Modeling Full process Blender - 4.2
Vložit
- čas přidán 10. 09. 2024
- I recorded the complete process of sculpting the character and painting it in Blender! I cut out only those moments that took a lot of time when I was working on the details... The character was created entirely in Blender - from start to render! The blender is certainly fast, but 78 million triangles is too much for it!!! Enjoy watching)
Really looks great - You definitely brought him to life! Thank you for sharing.
@@FableSeattle Thank you very much for kind words 🙏🙏🙏
четкие работы подписался
@@user-uo1ld9pr2u Спасибо большое!)
Добро пожаловать 🤗
Awesome job!
@@johnramhos Thank you very much)
Check my TG for more renders 👍
You say it's “full process” but I was really hoping to see how you fused the fingers to the hand and the forearm to the upperarm....
It's very simple - In the "Object" mode, select the desired objects and press CTRL+J, and then in the "Sculpting" mode, make a "Remesh"!