SKUFURRY Character Modeling Full process Blender - 4.2

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  • čas přidán 10. 09. 2024
  • I recorded the complete process of sculpting the character and painting it in Blender! I cut out only those moments that took a lot of time when I was working on the details... The character was created entirely in Blender - from start to render! The blender is certainly fast, but 78 million triangles is too much for it!!! Enjoy watching)

Komentáře • 8

  • @FableSeattle
    @FableSeattle Před 26 dny +1

    Really looks great - You definitely brought him to life! Thank you for sharing.

    • @alexeytarasovart
      @alexeytarasovart  Před 26 dny

      @@FableSeattle Thank you very much for kind words 🙏🙏🙏

  • @user-uo1ld9pr2u
    @user-uo1ld9pr2u Před 8 dny +1

    четкие работы подписался

    • @alexeytarasovart
      @alexeytarasovart  Před 8 dny

      @@user-uo1ld9pr2u Спасибо большое!)
      Добро пожаловать 🤗

  • @johnramhos
    @johnramhos Před 26 dny +1

    Awesome job!

    • @alexeytarasovart
      @alexeytarasovart  Před 26 dny

      @@johnramhos Thank you very much)
      Check my TG for more renders 👍

  • @everbita1723
    @everbita1723 Před 25 dny

    You say it's “full process” but I was really hoping to see how you fused the fingers to the hand and the forearm to the upperarm....

    • @alexeytarasovart
      @alexeytarasovart  Před 25 dny +1

      It's very simple - In the "Object" mode, select the desired objects and press CTRL+J, and then in the "Sculpting" mode, make a "Remesh"!