How to Sculpt & Rig a 3D Character in Blender: Full Process in 20 Minutes

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  • čas přidán 12. 05. 2023
  • In just 2 hours, I sculpted and rigged a fully realized 3D character, and in this video, I've condensed the entire process down to just 20 minutes. You'll see every key step I took, learn the techniques I used, and gain insights that will help you in your own 3D sculpting and rigging journey.
    Whether you're a Blender beginner looking to level up your skills, or an experienced artist seeking new techniques and inspiration, this video is for you. I hope you'll find it helpful, informative, and entertaining.
    🔔 Don't forget to LIKE this video and SUBSCRIBE to my channel for more Blender tips, tricks, and tutorials. 🔔
    🔗 CONNECT WITH ME 🔗
    Instagram: @LoganGardner3D
    Twitter: @LoganGardner3D
    Thank you for watching, and keep creating!

Komentáře • 57

  • @audsworld
    @audsworld Před 16 dny

    This is awesome, thank you for sharing your process, every decision you made along the way made me smile!

  • @KennysArts
    @KennysArts Před rokem +22

    Wasn't expecting to watch this all the way to the end, thoroughly enjoyed your process, Great character design too!

    • @FruitZeus
      @FruitZeus  Před rokem

      Thanks Kenny! Love your work 🤝

  • @pianoatthirty
    @pianoatthirty Před 7 měsíci +6

    This is ridiculously inspiring. Thank you.

  • @TwilightCreatureStudios
    @TwilightCreatureStudios Před rokem +6

    i need this addon in my life for real never new about it until this video truly a life saver for as my adhd doesn't like retopology very much

  • @NOTPROFESSIONAL
    @NOTPROFESSIONAL Před 11 měsíci +4

    Thank you for this tutorial,it really gives an idea of the whole process
    Definitely inspired to create my own 3d character 🔥
    Thanks 🙌🏻

  • @mobamenace3591
    @mobamenace3591 Před 10 měsíci +1

    Thanks for sharing this ❤️

  • @alexmazvi
    @alexmazvi Před rokem +2

    Hi! This was a really nice job, i could even say simple!, not because what you sculpted is simple, but because the methods you adopted made your workflow really neat and smooth. I'm currently focusing on learning many different things and tools to be able to craft anything that comes to mind. I'm gonna tackle on character sculpting and rigging on a few weeks surely, tho i'm prepared to suffer from my own inexperience XD.

  • @trdriguez43
    @trdriguez43 Před 2 měsíci

    The way this video just gave me hope! 😭 Thanks for sharing!

  • @stilo_films
    @stilo_films Před rokem +3

    WoW wow excellent

  • @ezekielgrind7152
    @ezekielgrind7152 Před 7 měsíci

    AMAIZING

  • @AustinOConnellVideos
    @AustinOConnellVideos Před 5 měsíci

    this is amazing

  • @Mastershifu707
    @Mastershifu707 Před 8 měsíci +24

    Its too fast for a beginner like me. Hope you'll make a slower version of this in near future

    • @pianoatthirty
      @pianoatthirty Před 7 měsíci +1

      check out Ryan King Art or Grant Abbitt's tutorials

    • @MythicSuns
      @MythicSuns Před 4 měsíci +3

      To me it feels misleading; the title implies that the process only takes 20 minutes when in reality that's just the length of the video after the process has been timelapsed.

    • @icedcocoa01
      @icedcocoa01 Před 2 měsíci

      I am following his steps by actual frame by frame (use , and . keys on your keyboard), and it is helping me out as I'm in the exact situation of making a model out of a single sketch. I do wish he had uploaded a full, un-timelapsed version of this.

    • @firegamestudios2719
      @firegamestudios2719 Před měsícem +1

      You can apply all these modifiers. What modifiers? Jesus.

  • @vivektyagi6848
    @vivektyagi6848 Před 2 měsíci +1

    Awesome. Please release the non-time-lapsed video. Many Thanks.

  • @Mantismultimedia
    @Mantismultimedia Před rokem

    Amazing! Gained a follower!

  • @carbonanimationproductions6537

    cool!

  • @mertgulduren
    @mertgulduren Před rokem

    youre incredible love this channel brooo

  • @user-me9ml2bq1c
    @user-me9ml2bq1c Před 11 měsíci +1

    informative:)

  • @frappedelimon4351
    @frappedelimon4351 Před 8 měsíci

    This is perfect, thank you! I just started with Blender like 3 weeks ago and the length and speed of the explanations is just perfect. I felt very intimidated by that retopo thing but I guess this options and workflow fits perfect for me, gotta try it! I just want to pose character, not animating them :)

    • @crazychris1123
      @crazychris1123 Před 7 měsíci

      Hopefully you are ok with retypo, its a lot easier than you think it just can take some time is all!

  • @SURREALMOOKIE
    @SURREALMOOKIE Před rokem +2

    🔥🔥🔥

  • @user-fc6uz1uk4m
    @user-fc6uz1uk4m Před rokem +1

    Hello
    where can i ask a question about FZRandomizer ?
    Is it possible to assign a unique name to the renderer, which will be added from the selected elements?
    Let's say B1H2C3 ( Body 1 , Hair 2, Color 3) ?

  • @MattPhelps76
    @MattPhelps76 Před rokem +7

    Would love a slower version of the remeshing/retopology bit as was a bit too quick to follow. Also how are you using box select to select all the mesh and not just the bits you can see from the front?

    • @FruitZeus
      @FruitZeus  Před rokem +1

      Hey! Yes sorry I tried to condense the process as much as possible to fit it in a video that’s not absurdly long. To answer your question, that isn’t box select, when in sculpt mode there’s a brush called “Box Trim”. It looks just like the box select, but it cuts away your selection similar to a Boolean. The view doesn’t matter, it just cuts whatever is inside the box! :) hope that helps!

  • @fewocious6774
    @fewocious6774 Před 10 měsíci +1

    I am ur biggest fan

  • @valentinanunez3708
    @valentinanunez3708 Před 5 měsíci

    Hello! How would you go about giving the model some actual textures, as in, with UVs and the like?

  • @RiVOtheProtogen
    @RiVOtheProtogen Před 5 měsíci

    Damn, it looks hard

  • @camdynthomas2330
    @camdynthomas2330 Před 4 měsíci +1

    This is a newbie question but why does it look like all your objects have a translucent box around them?

  • @simonsay9794
    @simonsay9794 Před 6 měsíci

    will i be able to apply animations from Mixamo to any sculpt that i create? also, i don't see the link to the auto rigging you mentioned

  • @backtobefore4074
    @backtobefore4074 Před rokem +1

    hello how retopology your model?

  • @A4Effort_5
    @A4Effort_5 Před 4 měsíci

    im confused on the retopoligising part. when i try it it works great but am i supposed to apply the modifier because then it just makes the topology bad

  • @muhtasimfuad7905
    @muhtasimfuad7905 Před rokem

    Can you please post a detailed video on sculpting a character in this workflow

    • @muhtasimfuad7905
      @muhtasimfuad7905 Před rokem +1

      actually I am confused how 2 geometries are merged seamlessly

  • @MrNaz
    @MrNaz Před rokem +2

    Can you make a full series of making this

    • @FruitZeus
      @FruitZeus  Před rokem +3

      I’ll look to do one with a different character!

    • @MrNaz
      @MrNaz Před rokem

      @@FruitZeus thanks 🙏

  • @Van3_D
    @Van3_D Před 3 měsíci

    just a quick question, do you do a manual adjusting the topology after you remesh it using the quad remesher? or just pure quad remesh result and then you just rig it right away? thank you.

    • @FruitZeus
      @FruitZeus  Před 3 měsíci +1

      Most of the time I will just use it right out of the gate. But there’s times where I try a few times / do some adjustments to get the topology as best as it can be.

    • @Van3_D
      @Van3_D Před 3 měsíci

      @@FruitZeus ahhhh alrightt, thank you very much sir!

  • @thebuniverse6739
    @thebuniverse6739 Před 8 měsíci +1

    Question! I see tuts doing repotology manually a long process, but your method is a shortcut to that, does that mean this character is not meant to be animated just posed?

    • @FruitZeus
      @FruitZeus  Před 8 měsíci +2

      This is a great question. Any manual retopology will be way better for animation. I do this because I honestly have been lazy about doing manual retopo. I find that the 1 click solution works perfectly for my needs. I still animate with it this way, but deformations certainly will look better if you take the time to manually do retopo. But most of my characters you’ll see actually are just done in this quad Remesher way.

  • @BlackAndWhiteScribbles
    @BlackAndWhiteScribbles Před 5 měsíci

    i honestly like sculpting 1950 style cartoon characters they have easy shapes and colors
    i practiced by making felix the cat then i started making my own original characters

  • @jojobongaming5740
    @jojobongaming5740 Před rokem

    is quadremesher the best auto retopo?

    • @FruitZeus
      @FruitZeus  Před rokem

      It’s the best one I know of at the moment. It has its flaws, but for a single click, I can get behind it.

    • @jojobongaming5740
      @jojobongaming5740 Před rokem

      @@FruitZeus did you get the indie version? also before this did u retopologize ur models before. Also as an animator you have inspired me to try sculpting again.

    • @FruitZeus
      @FruitZeus  Před rokem

      @@jojobongaming5740 I have the perpetual pro, because I use it for work and I just wanted to get covered. There is one main problem where the flow of topology is not perfect with it. There’s times where the loop cuts can spiral out of control with complex meshes. However it always generates very nice quads over the meshes it generates. And i find it perfectly animatable.

    • @jojobongaming5740
      @jojobongaming5740 Před rokem

      @@FruitZeus Yea atm ive only used a cube and used that so I can avoid retopo. and than used rigify yea. Do u prefer sculpting over regular modeling? May look into buying that plugin than.

  • @peturadunga
    @peturadunga Před 6 měsíci

    quad will not install :/

  • @giddyhaddcock_gaming5396
    @giddyhaddcock_gaming5396 Před 4 měsíci +1

    Bro is commentating

  • @mixchief
    @mixchief Před 5 měsíci

    The MultiRes + ShrinkWrap process was new to me! I only used ShrinkWrap and manual retopo (even though I have Quad Remesher). Gotta try this on my next character project! Thanks, FruitZeus.

  • @veithart
    @veithart Před 10 měsíci

    why is it both funnier and better to watch on 0.5 speed? 😅
    But thank you, so helpfull! 🙌