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Finally a Lightgun With NO Sensor Bars | Show & Tell | The Sinden Lightgun
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- čas přidán 14. 04. 2019
- A modern Lightgun for LCD / LED displays that doesn't require sensor bars? I've been waiting a long time for this, but does it work? Let's find out in this Show & Tell of the Sinden Lightgun with inventor Andrew Sinden.
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I believe shut up and take my money is a suitable phrase here.
Cease solicitation and accept my legal tender!
Im not convinced, 144 hz monitors are hard to go back from, 60 fps mouse seems slow after. Ill stick with crt for now, promising though.
This was my first thought, but the most fun i had with lightgun games was two player. With no discount for the 2-pack, we're looking at just about $210 USD. It's not "insane" for new tech, but it's still a bit out of my league.
Indeed...
@@sunnohh Hi Sunnohh, I think I may have caused you some confusion, you can still use your 144hz monitor. The 60fps just gives an indicator of what the response time is for your shot which is in line with CRT Lightgun response times. The 144hz just means the screen updates quicker when the computer draws the results of the shot so you still benefit.
Just to make it clear, the human eye can see alot more then 30fps. Its actually quite hard to measure that, as the brain response time can vary depending on training and focus. But, the human eye start to have problems with seeing any difference above 250-300fps.
Agreed, it would be interesting to know what it is but I expect there is quite a variance
That's highly debateable, and really depends on context, what you're describing, and so on.
To be perfectly accurate, the eye doesn't see in discrete frames at all, thus talking about the 'framerate' is technically meaningless.
Parts of the brain process data at rates that equate to as little as 15 or even 6 fps.
The lower bound for the distinction between something that looks like it's moving and something that's a series of still images is about 12 fps.
30 fps is the point at which you can no longer identify individual black frames in a video sequence.
Above that, it becomes a lot murkier, and you could argue for anything from 30 fps to 1000+ fps being an appropriate framerate.
One of the problems here is not being clear on your definitions.
Above 30 fps what stands out the most is the discontinuity of moving objects.
An object moving across your field of view on the real world is doing a continous movement with no breaks in it. If it moves faster than your eye can take in information, the effect is that it blurs out over your vision.
An image on a screen is a series of discrete steps. If it moves faster than the framerate of the monitor, but slower than your eye it will start to look like it's teleporting, rather than moving.
If the framerate is higher, the jumps are smaller, thus it's less obvious that this is the case.
Thus, how obvious this effect becomes is not a factor of just your eye or the screen's refresh rate, but also of how rapidly the object is moving.
A slow-moving object likely won't be noticed even at 20 fps, while a very fast one could stand out like a sore thumb as 'wrong' even on a 120 hz display.
Finally there is something that interactive media (games and the like) suffers from that is actually an independent phenomena that is frequently falsely equated with framerates.
That is, latency.
Often when people talk about a game feeling unresponsive, what they mean is the latency is high, NOT the framerate is low.
Latency is the time taken from you providing some input, to the results showing up onscreen.
Latency is affected by many factors, and is not directly tied to framerate.
For some reference here, an 80's game console attached to a 60hz CRT television but running at a framerate of only 15 fps could have a latency as low as 66 ms.
Meanwhile, a modern game on a current generation console, modern TV and modern game engine that runs at 60 fps could have a latency as high as 350 ms or more, which feels awful to play.
So, 4 times the framerate, yet the low framerate game from the 80's is quite playable, while the modern game with much higher framerate feels totally awful and unresponsive...
It really isn't as simple as saying the eye can see 'x fps', nor is fps really always what matters.
Indeed, often fps is NOT what matters at all, and people are just naively using it as a poorly thought out proxy for what they actually want, low latency...
@@RMCRetro Be interesting to know if it could detect Hong Kong Phooey...
@@KuraIthys spot on explanation. Thumps up
@@KuraIthys If you play a game with 30 fps, and then play a game with 60 fps, you will clearly see the difference. Your right about latency tough, if that is high, its going to be seen as laggy no matter what. Btw, latency on CRT monitors does not seem as bad, because of the way the picture is drawn on the screen, while on lcd types all diodes light up at the same time, the crt draws the picture on line at the time. There has been alot of videos here on youtube on how much fps the brain can see, and your right, the eyes dont see in fps, but there is a limit to how many fps you can see the difference on. By seeing difference, i mean movement. A still picture at 30 fps or 60 fps dont matter, as you will have a hard time seeing a difference on that. I recommend watching those "how many fps can your eye see" videos. If we didnt see any difference from 30 to 60fps, we definitely wouldnt need 144mhz monitors would we? or 240mhz?
I sincerely hope this has been patented to within an inch of it's life.
This man deserves to be able to retire after this.
Exactly what I was thinking! He deserves to own the proprietary rights to this technology after all of the time and effort that he's put into it.
Since it reads as a mouse and needs that border I wonder if it could even work on a console.
@@K0rNb4LL Probably not the mouse bit, but I'm willing to bet that you can put a white boarder on your TV physically for that portion.
@@retropulse03 True, and now that I think about it there are people who use mouse and keyboard adapters to cheat in Siege so that might be possible too.
@North American CZcamsr It doesn't need to be completely original, it just has to contain original technology in there. If you ever notice there's often a long list of patents on things you buy and those are individual patents that the company was able to get on related technology in the product.
You might be right that there isn't anything in there that can be patented even if the way it's being used is novel.
Holy S%^&! It amazes me, it's taken one guy the passion to bring back the lightgun to the gaming community after all these years. He's gonna make some serious bank with this product and he better have trademark/patent this product. If I were Microsoft/Sony/Sega etc, I'll be knocking on his door with a cheque book.
Holy $% ... to be able to play Lethal Enforcers again, just like at the arcade back in the day, but only on a modern huge screen TV... wow... what an excellent project this is! Amazing!
I must say that's super impressive, he needs to sort out a patent for it ASAP!
Are you getting one to review on your channel? Looks like they've started shipping, and debating going for one myself.
@@boxerblake1 I've not been given one to review, but I backed his kickstarter for two recoil ones. Just waiting to hear when they've been dispatched! :)
@@Larry I'll look for it when you do. Thanks!
@@Larry They are great!! Calibration is required.
I hope there's an option for pneumatics to add a little recoil to the gun. Edit: It's already an option on the kickstarter. Nice.
Correct. It's an internal solenoid. No slide action, unfortunately, but the feedback should be cool, nonetheless. I ordered a 2-pack of the recoil version.
Ive had a big CRT for years, just to play lightgun games, point blank trillogy is *my all time favorite*.
I'm just about to buy a 50" 4K as a replacement.
I need this in my life!
Man the days. You ever play elemental gear bolt?
I've been wanting something like this for so long. An entire genre of game has basically died because of inaccurate light guns.
Papillon Effect I gotta agree it's a frickin' cool tech. That being said, at least VR's makin' a comeback, and here to stay.
You might be interested in VR. It's not exactly the same thing, but you'll get accurate and responsive tracking, along with full immersion into the game world (though I understand if that's not really what you're after).
@@KillFrenzy96 I've played some of those VR shootings, it's great tech. Not the same but that's the future of what light guns are I suppose. I just want to play my old games again. I spent lots of quarters on Time Crisis in the arcade.
anyone know how good the 2 sensors set up on ps3 is with time crisis 4 ? .
i just sold the wii because the aim was completely shit and ruined house of the dead experience. unreal that playing ps1 time crisis and house of the dead is better than todays crap . someone needs to make something with the ps5 and new xbox so gun games can be played again. properly 🙄
@John doue Quebec i would say wii .
This guy deserves to make millions from this. Yet another British inventor that thinks out of the box. Makes me proud.
This needs to be made compatible with all retro consoles NES / MD /SATURN /PS1 / PS2 / XBOX etc.etc. SOLD !!! Brilliant ! Well Done !!
Aldrich Quai Hoi that’s my dream to! :)
This.
Sega Dreamcast?
17 grand on the Kickstarter in less than one day! A great controller, and well designed.
@@mjhartlebury How high can it go :)
@@EscapeMCP It's hit 75k now.
It's really nice to see a gun option with virtually no lag. I always hated the lag aspect of all the other infrared or camera based controllers. Even using the Wii just to select options on a menu did my head in, never mind trying to use it as a gun!
Really interesting and quite tempting :-)
You probably had your Wii set to 50hz by accident and your LCD was probably pretty laggy also. I use Wii motion plus on Wii U to navigate screens and have no lag in the home menu. Also I've found the Sega arcade classics that run at 60fps to be extremely responsive - but maybe that's because I seem to have the optimum conditions in my dining room.
Not all heros wear capes! I'm sure late 80s/early 90s kids like me that grew up with lightgun games are so happy we can once again play Time Crisis as it was meant to be played!
19:36 "…I'm looking at a recoil option…" Brilliant :) (I remember "playing" _Operation Wolf_ as a child when I was too small to properly reach the guns - and the recoil didn't help my accuracy either ;P )
I Remember getting surprised by the recoil in the time crisis guns at the local arcade, the manage had turned them up to 11, they had quite a kick :)
About bloody time. Been waiting for an actual good light gun.
Amazing. Best of luck with this. I cannot believe Sega hasn't thrown millions at you. This one peripheral could reverse their fortunes overnight with their back catalogue of games. They could release revised games on any platform and with this gun they would sell bucket loads.
Any of the Triforce companies would have a lot to gain from this. Sega, Namco or Nintendo. But only the first two really need it at this point.
If you plan on selling or shipping these in the US, I believe federal law states it must have a bright orange tip. You may want to look into it to avoid any potential fines or trouble later.
Regardless of law, failing to have an orange tip would likely be grounds for an expensive lawsuit when somebody is holding one gets shot.
Says "soyboy"... 😂
@@jonathankulesa Yup! Says me. :-D
Same rule as toy guns in the UK
The thing that's been confusing me, is why so few classic lightgun games have been ported to VR so far. Stuff like Time Crisis or House of the Dead is _begging_ for a VR version. It'd be the perfect combination of retro game design with modern tech. They could easily provide both ways of doing it, one where you're standing in front of a virtual arcade cabinet or large TV screen, and another where you're physically in the game in true VR. Maybe there's just not enough retro fans with a shared interest in VR just yet?
Rush of blood proves your correct
While some PC CRTs went up to 75Hz (maybe more), TVs as you'd use with duck hunt and light guns topped out at 60 (NTSC) or 50(PAL) fields per second. It had nothing to do with refresh rate and everything to do with how CRTs worked and the binding of the light gun to the circuits driving the raster.
Light gun games on the NES actually didn’t use the raster timing; they’d make the whole screen black and the flash the parts of the screen where the targets were and the zapper was just looking for the flash pattern corresponding to the target.
Arcade light guns and light pens on home computers and so on did use the raster timing, though.
I think what they mean is the response time of CRTs vs LCD, even top quality LCD panels have response times of roughly 40+ms real response rate, whereas even an average CRT TV is less than 5ms real response rate, and that delay totally screwed up the timing of the game, which expected a response within about 10ms as measured from the time the white square flash frame appeared to the gun detecting it, not including human response times. (by real response rate I mean actual measured value, not the manufacturers specified grey to grey value)
You're not wrong btw, but LCDs can work with light guns, sort of, however it is incredibly unreliable and even when it does work, the delay between pulling the trigger and seeing the results on screen are so far apart from each other that you can walk to London from Glasgow in that time xD
@@fluffycritter That is correct. The light gun expects to see the white square within one frame (and for only one frame) of you pulling the trigger and that is very hard for a modern TV with >100ms input lag. Modern gaming monitors are fast enough that the zapper should work, but I have heard (not confirmed) that the sensor isn't able to see the LCD light (maybe some optical filters are used).
On a CRT a single spot of light drew the image line by line, so some simple but fast timing allowed the gun to know where it was pointing. On a LED, OLED or LCD type of screen all the pixels are 'alight' all the time. The gun sees light wherever it points so the scanning reference simply is not there any more.
@@oldvideopro That matters for some guns, but the NES ZAPPER looks for whole frames and not streaks of light. Nintendo made other guns that did use the scanning streaks for calculating the aiming location, but the zapper did not.
You guys need to put this video on the kickstarter page. This video does way better justice to the product, better explanation!
Added :-)
Had an idea similar about a year ago, glad you guys figured it out. Will support the Kickstarter project!
Yes, bring back light guns! Also someone find the Stamper bros & get them back into game development! In all seriousness though this is awesome! Hopefully they can add a recoil feature...
I can finally play house of the dead on an emulator properly
Reload
House of the Dead 2 I never noticed anything but House of the Dead 3 It seems impossible to shoot the sloth on the Wii version which is the only version I played
Reload rerererererereload!
I love that game lol...I had played the 3 minute timed demo like a mil times back in the day! :D
Dude the potential here is going to bigger than that but yes lol. Imagine a remake with modern graphics!
This guy's a GENIUS! Finally, a 'light gun' for the LCD Generation!
I had an ELSA graphics card in the 90's. For someone who did not know much electronics he did a brilliant job.
This is the video that caused me to back Andy's kickstarter. I finally got my Sinden Lightgun a few weeks ago and I am super happy with it. I really hope this tech inspires a new wave of modern lightgun games.
Extremely tempted. I was always a horrible shot with light guns but I have fond memories of the Time Crisis series. Maybe if the gun takes off and new games are developed for it I might get one if it's still in production.
Been after a way of playing games on my HDTV well for years (been hoping for guncon USB 3 drivers but nothing ever happened). Its not cheap, but if it works as well as the demo (which is a dam site better than any other solution i have seen) its well worth the money for the amount of games i can re-play. Have pledged for one lightgun, but will probably end up getting another one if the project is delivered!
This is amazing and I'm incredibly impressed, just £80 + £20 postage is more than I can stretch to right now.
Same it's about $175 Canadian for me. I'd love to try it on a Raspberry Pi though running RetroPie!
Please release this already! The world needs light guns again!
Thank you Andy for thinking outside the box and inventing something for all of us to enjoy. Cheers.👍
Gun design definitely reminds me of the Namco G-Con for Playstation, I remember playing a lot of Time Crisis and Point Blank with that.
Point blank is one of my favoraite games ever.thank Christ this bloke has fixed light guns.
I can't wait till people receive their Kickstarter orders and review it on CZcams. That is the only thing I am waiting for before throwing money at my computer screen for a 2 pack recoil gun.
I Just LOVE the lightgun games, since the late 90´s so sad they couldnt work on a new tv models, I was looking for something like this!!! I just was recomended to watch this video from a facebook group Sega fans and looks nice!!!
You nail my problem - new TVs and light guns, I hate this so much.
Thanks for sharing
A recoil version would be awesome. I always liked having that clack sound when playing time crisis in the arcade.
According to the kickstarter - you can back a recoil version!
Yes I had the fortune to be shown the recoil components but wasn't allowed to show them on video yet, but what I was told gave me reason to feel very positive about the features and approach
Gets me thinking about the Terminator 2 arcade game. While it was not lightgun based (it used a gun shaped controller that you tiled to move a crosshair around), it had this awesome rumble when firing.
Really hope this takes off. I have a feeling that the real reasons that companies today have not looked into bringing light guns to the modern market; has to do with the view of guns in general these days.
Thank you for bringing Andy on and showing off the Sinden lightgun! When I saw that he was launching a Kickstarter I thought it would be too soon and the recognition would not be there to support this amazing idea. I think this video really helped bring it to a wider audience and made the Kickstarter a success!
17:05 60 fps too quick for the human eyes... Are you an Ubisoft developer? It's well established that 1) the Human eye doesn't work in frames per second 2) vision vary from people to people 3) Gamers are perfectly able to tell the difference between a 60+ Hz refresh rate and anything below
Very cool design none the less, I miss my ps2 GCon2 a lot
yeah that was so bad.
Ever since purchasing an absolute monster rig of a pc i can personally say that i can notice anything lower than 144fps at 144hz
that 24/60 fps number is absolute shit, like ruba mentioned it differs from person to person; younger people, military and gamers tend to be able to sense it more all the way up to 600fps in some cases.
there is a study, look it up, don't just take my word for it.
I feel like he knows there's a difference between 30, 60, and 120 gameswise. I think he was just speaking for the purposes of the gun in relation to response time and the eye.
If you were listening, what he stated was " after 30 frames a second its going fast enough to trick our eyes to thinking its moving. So 60 really should be fine."
@@Crimsen13 You can't just put your own interpretation into quotation marks and present it as "What he stated was". Plus your interpretation doesn't make any sense as the system is not about trying to trick the eye into seeing movement.
In this context the camera capture rate will only affect the precision of the gun as it is the number of time per second the gun updates it's aiming position. At 60 fps, the camera captures an image every 16ms, which is then given to the on-board processing unit that will convert the image center (aim point) into a screen space coordinate in about 5ms. When you shoot, that position is sent to the game console which will then display the gunshot in the next frame.
TLDR;
- What he said about vision makes no sense and is either bad wording on his part or flat out misconception.
- There is nothing slow about the human vision. What is slow is the decision process that can follow.
- When aiming and shooting that gun you don't really activate that slow process and a sub 50ms response time could feel sluggish. But I'm not saying it is, and it's probably just fine as is.
About Input Lag:
The input lag of this system should be between 20ms and 50ms. The extreme scenarios for a 60fps game being:
best: gun processing time + next game frame update = 5 + 16 ~= 21ms
worst: old gun capture + gun processing time + current game frame processing + next game frame = 16 + 5 + 16 + 16 ~= 53ms
It's by no mean scientific calculations, it just gives you an order of magnitude especially as, depending on the implementation, you could optimize some of those delays.
I know it's just a toy and all, but I cannot get over that thumb behind the "slide".
Ouch! Although since he's British, decent chance he's never fired a pistol.
@@zrobotics or met a toothbrush, IRL. But I'm sure he's familiar with the operation of both in a theoretical way.
I thought exactly the same thing.
Yep being British and having no valid reason to have a gun by law here (farmer, sport, police etc) I have absolutely no reason to have been trained to use a gun
@@RMCRetro Can you demonstrate a valid reason to have a video game? Oi! You got a license for that tellie? Alright then, do you have a permit for that license?
You can physically see from the demonstration how well it was doing the job, I was genuinely excited to see that. Fantastic execution including the design. Thanks guys, time to check out that Kickstarter.
My good sir Sinden. You sound like you get it. I am all about retro styled gaming for simple goofy fun...and the gaming experience. Hopefully this leads to some more cool just works stuff.
guys it is now a reality, the kickstarter passed with flying colors!
@ exactly. These suckers won't get shit besides robbed of their money and time waiting for it.
@@myaccount__7269 oh yea! Well a year later and its almost complete so shush xD
Roger [kirbydudelol] Waters 365 days to work in a “prototype” gullible people lol. Thus will probably never ship like 90% of KS scam projects.
Roger [kirbydudelol] Waters this comment says it all..... Just saw this on LTT and came back to check my pledge. It looks like the newer campaign on Indiegogo is £35 GBP cheaper than the 2 recoil pack I backed here on Kickstarter over a year ago. £10 GBP on the backer price and £25 GBP for shipping. I'm excited about the project and can't wait to get my 2 pack, but is there any value add planned for us early backers paying the higher price? I don't mean to sound sore, but I see I've been out $369.75 since last May and just feel a little frustrated that people jumping on the bandwagon now after a viral video are able to get a better price. I'm grateful that I was able to help make this project happen, but now is a time when I'd love either an extra $50 or 2 light guns to kill some of this quarantine time.
@@myaccount__7269 Yeah I now think it is a scam too. Luckily I did not fund him at all on the Kickstarter. I always wait for a project to become a real product.
When this gets released, how long before someone does a dark souls run with it
I already beat the 3 dark souls with my eyes closed and my buttons mapped to ctrl+alt to run and del to swing. This challenge you purpose is moot
Lobosjr will probably do it
I know of a lot of people who will be extremely happy to see this take off, I'm one of them. Been looking at a light gun option since I recently restored/modded an old arcade machine for my retro gaming room and attached a 50" display on the wall next to it just for light gun and driving games. I have the original 1024x768 CRT in the cabinet but its only 21" and a tad on the to small side for my liking and have been looking for something like this to use the big flat screen panel. I will definitley get one of these, even if it does mean my mate will hog the thing just to play mad dog mccree (he would take the 1hr bus trip into town every saturday just to spend all his pocket money on playing that in the "arcade" (was 4 or 5 games really, the other 40+ machines were and still are, fruit machines).
Hi, I'm not certain but my understanding is HD CRT can have issues with lightgun support just a heads up as something to investigate if you do want to proceed with the CRT route.
Someone give this guy a medal!
Time Crisis on like a 70in tv?... 😳
You da man, you da man...
At this time, 9 people with CRT monitors gave this thumbs down.
This just completely smashed through my impulse buy resistance and I backed it before the video ended
Was at a friend's house on Saturday and we were going to a Bar Arcade. We started talking about how it sucks we can't play Light Gun games without a lightbar and would love to play our favorite games again on a flat screen. Would love to know the odds that this popped up for me the next day on CZcams.
This is great news! Potential now for NEW lightgun games plus of course VR use too!
I just want regular fps with light gun support like The Conduit on the Wii fun game
Another awesome video from the RetroManCave . Great excuse for a morning break!!
I was under the impression that lightguns relied on the scan-lines of CRT monitors for location, rather than the refresh rate being the caveat for whether a lightgun will function on a screen or not.
Me too, I believe the loss of the electron beam is why we could no longer use them
Technically the NES Lightgun technology doesn't directly rely on a scan line which is why I simplified the explaination. It might have been better to go the other way and give more detail but there are lots of other great youtube videos that explain this well with graphics.
I've waited for years for a quality light gun system for flat TVs/monitors as my daughter looks at old light guns and asks what was it and how did it work?
Hopefully we'll be playing decent light gun games in time and depending on what it is gonna work on I'd probs use it with a PC or Raspberry Pi which would be perfect for some simpler games.
Having this on every platform is gonna be a killer and make Andy one hell of a god in the industry and a very rich man.
Game companies: hire this man.
Please.....
Get this to work for...
Nvidia shield tv hyperspin,android,
Mame4droid and Retroarch...
at least?
Im ALL IN On this Amazing LightGun ,and totally support and commend the guy building this awesome product.
Take
My
💰!
Please!
I've watched this video so many times... Cannot wait to get this in my hands!
First time I’ve seriously considered supporting a kickstarter.
Excellent replacement for my AimTrak gun, I'm on board.
We found the console gamer "Human eye cant see more than 30 fps"
I feel like he knows there's a difference between 30, 60, and 120 gameswise. I think he was just speaking for the purposes of the gun in relation to response time and the eye.
Theres a difference between feeling and seeing the smoothness and seeing frames.
He was talking about distinguishing individual frames
When you're talking about feeling of a gun and movement. FPS matters. This is why first person shooter gamers always go higher refresh rate. Faster response time is very noticeable when you are dealing with actions.
Watching a movie isn't interactive.
Trying to explain something to people who have not experienced it is pointless however. They'll have their opinion on it because they still think they're a "gamer"
@@HalkerVeil "FPS Matters" is true, but mainly in a competitive sense. The more competitive, fast paced, and precise the skill floor of a game is, the more important a high-refresh rate and low-latency input become.
The average human being stops noticing individual frames/flicker at around 30-ish FPS (30ms/frane), and reaction times above 1/2 a second are not uncommon. A Gamer who does not play twitch-reflex shooters as a rule (Flight simulator jockeys, for instance) might not go much beyond 60. I've used 144hz monitors, and honestly couldn't tell you the difference between 60 and 144. It's there, clearly. I can tell the difference between 30 and 60, but generally speaking 30 doesn't bother me as the shooters I play aren't CSGO levels of twitchy.
That said, tech like this that gets the input lag down extremely low is great. I wouldn't waste money on a 144hz monitor because I'll never be at the level for that to matter, but the wiimote's sensor is definitely slow, slow enough that even I notice it.
What a fantastic product. I actually bought some Splitters last week as I wanted to record gameplay using an old TV. Got Point Blank 1, 2 and 3, Time Crisis 1, 2, 3 and 4. Plus a few more on PS2.
Great Video guys and I love your display behind your desk aswell.
Lol, I have 3 CRT's just so I can play light gun games. This is the first KickStarter I have ever backed, PLEASE bringing this product to market.
I miss the Time Crisis light gun with the actual 9mm slide action for realistick kickback
Steven Mabee it’s coming.. Went digging on how to play that very game and his page came up
@@2serene1993 like he plans to make guns with the slide action?
@@cloudseven9041 already is. Look on his indiegogo and you'll see a "recoil" version which has the solenoid in it.
@@1moreastronautttv that doesn't have the slide action, just the kick part.
@@cloudseven9041 my apologies.
Is it gonna support original hardware such as PSX, Saturn & DC ? As these consoles had the biggest chunk of light gun games
My understanding is that currently it's for Windows & Linux (inc. Pi) and those systems indirectly through emulation. I suggest you follow Andys Blog which is linked in the description to look out for any other developments.
Yeah if it aint supporting Saturn and Dreamcast I will not be interested
The only thing I can think of that this is missing is a recoil mechanism. I've always loved those.
Recoil version is available on the Kickstarter :-)
Hopefully this takes off and brings back the light gun genre.
You switched to a LCD in the late 90s early 2000s? I didn't get a LCD monitor until about 2009.
I resisted until I scratched my 19" CRT at a LAN party in the back of the car. My other friends held on to theirs for longer and I wish I did, early adoption of LCD monitors was a terrible move for gaming
@@RMCRetro I switched in 2001 after my 17in PC CRT died, and I can remember my first LCD a 15in KDS with crappy built in speakers cost me over $400 USD from Walmart, so I can see why a lot of people did not get one that early on, as my old KDS was just barely suitable for gaming, and I honestly don't think I would have switched so soon if my CRT had not died.
Time crisis 2 best light gun game for me. Many £1 on that. Also had it on my PS2.
Yep that was great, I also loved House of the Dead 3, just because of the heavy duty realistic pump action shotguns (SPAS style), I'd love to pickup an original arcade cabinet of that one day.
Very good. I had just discovered that I might be able to pay light gun games again now (Steam Deck, Batocera). I was going to try the Wii method first (I'd bought a system for 13usd yesterday), but I'm impressed enough by your ingenuity and hardwork that I will support it by getting the Sinden gun. Thumbs up.
ive been following this since he first announced his proof of concept i sincerely cant wait to pledge and get my hands on my own gun
2:30 It's not laggy, it's inaccurate. The crosshair lag is introduced by the developers to smooth out your jittery movements. And you need the onscreen crosshair: It's like aiming with a mouse, a relative movement, vs. using a touchscreen. Of course mouse aiming works well in FPS, but that's not the point, Lightgun games are about having that real gun aiming feel.
Interesting, that makes sense about the jittery crosshair.
@@SindenTechnology Hey, it seems if I want both a normal and a recoil gun, I have to pay shipping twice on Kickstarter. And 20 quid for shipping to Germany is pretty steep. Can you do something about that? Could you ship the guns together and divert the extra 20 quid to software development?
@@martintranslations9883 Hi Martin, yes apologies this was not a gap I thought of about. If you purchase 2 without recoil, I will be giving backers the opportunity to upgrade before dispatch and you could purchase a single recoil upgrade. I'm also happy to ring fence the 20 quid for software development whichever you prefer. Best regards Andy
am o the only one that was thing of playing duck hunt because of his shirt ??
thats why i fired it up lol
You've just proven the theory of advertising. Congratulations
something in my home makes the sound of the laughing dog. I cant remember what it is ATM but each time I use this thing it makes that laugh of the dog noise and it both makes me happy and makes me want to punch something. yeah I think its my tea pot when the water is at a certain level and I stop pouring it makes a bubbling noise just like the dogs laugh.
I remember watching this video at the time, so great to revisit it and see this early version of the Sinden Lightgun knowing that it would go from strength to strength. A fantastic product and I really need to get one ordered!
I hope they make the final product in a left-handed shooter version...the current Sinden lightgun has the D-Pad on the wrong side for lefties :'( I'll still buy it but since these are 3D printed you would think/hope that its not hard to flip the drawing and printing around and switch the side of where the D Pad is located. Amazing new technology though! :) So excited!
Late 90s to early 2000s for a flat screen? More like 2006/2007 for the average Joe.
Perhaps a recoil mechanism as well? (Edit: Oops, should've watched the whole vid. My bad.)
Namco needs to throw this guy some money and put out a classic collection with this gun
Namco Classic "mini" :)
@@jlebrech definitely that would be even better
i ordered it i cant wait till february thats what ive been waiting for all the time for years
Cool project 👍
but 30fps too quick for the human eye... oof 😞 lol
the human elbow only sees at 640k of ram...
Can't wait for this thing to hit the market!
Though Andrew going all "60fps is faster than human eye!" made me cringe hard. Shows that the peasant-memes have spread and hit hard some folks.
FYI, human eye can differentiate changes in image faster than 200 frames per second.
You are a genius. Some company needs to hire you. Put this product out you will be rich. You should be proud of yourself.
The world needs to know about this Kickstarter. Well done.
The things we Brits do in our sheds :-)
$105 a piece... Oh man... It's just $55 above my comfort range for such a device, but I have SO MANY GAMES that are lightgun based... MMmmmm.. I'd need 2....
@@kz.irudimen Don't worry - once this thing gets to market, give it a month or two and you'll be buying cheap Chinese clones of this on ebay. Yeah that sucks for the guy who designed it, but unfortunately that;s the reality these days.
I want to know whether this will work with existing games or does it need the games to specifically support it? I want something I can just use with existing software with minimal fuss (oh yeah, and I want it to work in Linux and not just in Windows or I'm not interested, so a hardware-only solution would be amazing)
This excites me. I'd love to see a resurgence of lightgun games with a proper lightgun controller in my hand.
You sir are doing the Lord’s work 👍
You should patent this idea mate 🤘
He probably can't since the type of idea has most likely been used before. He can design patent the actual gun, unless it's too similar to the arcade guns it's trying to emulate, but that's about it. You can't patent already existing technology.
"We don't want black bars on the outside of the screen....we want *white* bars *inside* the screen!"
While I immediately had the same thought, I'd much rather have smaller software bars than, larger uglier and more expensive hardware bars.
OMG this is going to be huge!!! Dude you guys rock. I had no idea why good light guns went away and to find out why and you found a solution. Bro I am 100% behind this and subscribed. I just know this is going to be huge.
The potential here is staggering. Not to mention having a camera in the gun can also make extra deals with opt-in opt-out data collection for research. Dude I hope you have a strong patent because. 🤑
Very clever and simple! It's a nice consolidation to have at least a contrasting wall behind the tv. I can see this being embraced by game developers. Multi OS support 👍
will it work on a CRT ?
Yes I've seen over on the blog that Andy has used it on a CRT and also on a projector, link to the blog in the description
I'd like some arcade like haptic feedback, can't remember the exact game model. But the slide jumps with trigger pulls
You can pay extra for a version with recoil.
I will 100% buy this product!!!
I know one of the major selling points is _avoiding_ mouse cursor emulation for a more point-and-shoot style, BUT having an option in the software to enable mouse emulation would, in theory, allow it to work with pretty much any PC game out there (or even to spice up your spreadsheets).
Hi, it does operate as a mouse, it's just possible to hide the crosshair as you don't need to see it. So don't worry you can still spice up your spreadsheets in style. *Sinden Technology is not responsible for any bad accountancy due to spreadsheets being taught a lesson with a Lightgun* :-)
i think i took a quest from that guy in skyrim.
I once read, and it may not be true. That ROB was only included to classify the nes as a toy, and not a computer.. which was better for tax reasons
Didn’t they do this because the ban of game consoles at the time?? I totally forgot about this! :)
I agree, I don't think it was "tax reasons", but several major retailers had made a top-level decision that the fad for game consoles was over, and they weren't interested in new ones. Part of Nintendo's pitch to the big toy companies was that it wasn't just a console, it was an entire "Entertainment System"
(The version they took to CES even had a keyboard and a tape deck! Imagine how history would be different if they'd gone with that!)
Man I can't wait for this to hit the market. Ill be getting 2 of them and using them with a dedicated mini pc or raspberry pi if it will be compatible setup in the living room on the big screen. This on a saturday night with friends and alcohol will be fun!
So those light guns can actually detect & recognize those rectangular shapes of objects from whether angle to process it in real time to register a hit but how reliable is it.
Hopefully you can get an idea from the footage recorded over my shoulder playing games