Weight Painting Complete Guide!! (Blender 3D)
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- čas přidán 14. 02. 2024
- A complete guide to all things weight painting. Includes theory and a live demonstration which is a little bit of a mess as its my first time working and recording at the same time. Hopefully you get something out of it and if not maybe you'll prefer my other videos. Maybe you hate all my videos. That's fine. Next up we're gonna be covering IK FK switches.
Follow me on twitter: DLO_Art
Business email: daniellouisor@gmail.com
Music: 'taro swirl' and 'honey jam' by massobeats - Krátké a kreslené filmy
bruh i started w a bad comm on the other vid, i see you posted this vid to correct it so i respond to my first comm and change my mind,
and now i see you do the "i record myself for ten minutes saying HUEM every 2 SECONDS and not editing anything at all"
like wtf, stop playing with us and just do a legit tuto if you want to do vids idk ??
💔
@@Yami_3D Don't worry, he's probably 12. I came back to this after for some reason refusing to turn auto normalise weights on and it's a huge improvement. I still suck ass at weight painting but this video is one of the best on youtube, so thanks
@@_Washing_Machine_ i'm 12 bc i don't like when vids are botched ? i was mad bc of the double emotional shift, usually i would not care and just take the help
so yeah the editing is really bad, tho the tuto himself is good
@@Yami_3D sorry I should have said it nicer
I searched for a super long time to finally come across your first video into this one, I got sick of it, you're good
@@hikki134 Ahh yes, the double emotional shift. What a pivotal and important part of weight painting. It must be why I'm still so bad at it after 6 months.
Cleaning up automatic weights is an intractable nightmare, this makes SO much more sense. Thank you for your service. Also the gay stuff is a plus
Masterclass in how to not lose your mind in Blender
Ayo!
Thanks for the weight painting tutorial!
I'm in the middle of rigging a character's face and figured that it would be good to research weight painting while I took a break.
I'm glad I found you and your videos! I think they'll help me out, especially with the mouth.
(Also, I thought I was tripping when I saw the sus imagery show up for a split sec. Even better, the majority of the comments don't say anything about it, which added to the delusion I felt. Anyway, that shit is hilarious!🤣 Keep doing it!)
My mind was blown when I saw the previous video on wt painting. This is even better .......Yami, u r the best brother
Every time I watch one of your videos I learn so much! Good to have you back.
Thank you, this is a great method. Hope to see more from you.
great video it so hard to find good weight painting tutorials
Omg I'm so happy to see you've made another one of these weight paiting vids, I was weighpaiting a torso and I remembered your arm vid so I came back to see if you posted another and BEHOLD! JUST WHAT I NEEDED!
Omg you're back with another blessing!! I love your tutorials so much, they are always so informational yet so easy to follow and understand and you always teach or show something that other tutorials never mention.
Thankyou. it's very helpful
Thank you. FYI, you can use Blender functionality to 'PaintThrough', you don't need the addon for that. BrushSettings>Advanced, check front faces only, and BrushSettings>Falloff click Projected.
this will be very helpful.. thanks
Super nice. I never knew how to weight paint in Blender. Its such a useful thing to know too.
Cause sometimes I do 2D animations with basically planes with verts. (Think scuffed live2D as idea) In theory, its very possible to do simple animations just for fun but it was extremely frustrating when every tutorial just uses automatic weights. Which is possible with 2D planes, but you'd have to have a perfectly aligned axis (X, Y or Z) and hope it works. (And have huge spacing between the planes)
This ignores all the pain points and is way simplier in general.
Yaaay! 💯
I have a issue with my model, i used automatic weight and my model has a vest and has weight paint on the inside of it where i can’t take it off
make more video please
Great tutorial!...quick question i am new doing this...what about the right side of the weights? should i repeat the same process or there is an automatic way to mirror without affect something?
@@AntonioPetitDesign imo the best way to mirror vertex weights is to duplicate your mesh, delete the right side, then add a mirror modifier and transfer the weights to your original. This method means if your topology is asymmetrical it still mirrors. There are other methods but that’s the one I default to.
What are you selecting at 5:17? What am I "setting parent to", and what does "with empty groups" mean?
Parenting a mesh to an armature adds an armature modifier to your mesh. Empty groups means that blender doesn't automatically assign any vertex weights. If this all sounds new then I'd recommend finding a more beginner friendly tutorial
My entire bone structure is weight painting the entire model and I don't know how to make it only paint one bone at a time
I still can't select different bones in weight paint mode, and I don't wanna have to select them in the vertex groups panel, literally been looking this up for days and still can't figure it out,
ctrl, shift, or alt left click is just not working for me, like what the hell is going on!!!?
Think it’s Ctrl shift left click for blender 4.0
i have a problem if anyone can tell me why this is. i have a root bone in my rig, and as i continue weight painting the rest of the bonest, the root bone seem to stop affecting parts of my mesh, like they just stay in position as i move the root around
Sounds like the other bones aren’t parented to the root?
@@Yami_3D they are, im thinking It must not have automatically normalized the weight because i started with automatic weights, which worked fine for the root initially, but then for some other bones i painted the parts of the mesh to 0 and those were the parts that broke
How do you do the continuous edge loop selection shown in 10:17
Ctrl + and - to expand and shrink selection
Ugh doesn't even have keyboard indicators on the screen, how is it possible to pose the model while in weight paint mode?
Go into object mode, select your rig, shift+select mesh, go to weight paint mode, ctrl+shift+select on a bone to choose a bone and it's associated vertex group, use r to rotate selected bones while u weight paint. The way I undo transformations to the bones is by going to pose mode and clearing all transformations then repeating the steps above, but I'm sure there's an easier way
When you don’t know a hot key for something, read the manual. It exists for a reason.