245 RANGE MARKSMEN OUTRANGE STORMCALLERS - [Mechabellum]
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- čas přidán 24. 04. 2024
- Mechabellum is an epic auto-battler taking place on the newly colonized planet of Far-Away. You’re the Commander of an army of mechs fighting it out in massive PvP battles. Customize and level up your units, strategically place them on the battlefield and watch them destroy your enemies
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#mechabellum #rtsgame #strategygames #rts #mechs - Hry
I think the typhoon over the fortress would of been a good call. You were pretty light on chaff clear and they would still clear the wasps for your marksmen.
if gonna aggro, and do flanks, You really do need to avoid cramming your units close enough that one missile can hit two targets. Also Ampcore on a Marksman is not a smart move, it best on units with good attack speed over a unit that shoots slowly. Mainly as sure the marksman will hit harder, but it will be still firing slow and overkill units. Why super charged attack power on things like Mustangs and such are so nasty, they hit hard and so fast it just chews through HP and units like crazy.
Never put your flanking (or in general even your frontline units) clammed togheter unless you are sure yiu are gonna shield them up, the 50 points missles deal damage to their primary target and to anything in a 2-3 squares distance around the primary target. He kept spending 100 for 2 missiles for your flanks because he was destroying maybe 400-500 points with them, thats incredible value. If you wanna flank, either space the hell up or use a fortress with shild or something like that (unless its just a 1 unit flank with crawlers or stuff like that). The same thing goes for your frontline units, when you get to round 5, spending 100-200 for missiles becomes incredibly efficient and can quite literally destroy you. Always space out (considering also your unit's speed, so if you put fangs in front and a faster unit even 3 squares behind, you know they are gonna group up for when the missile will hit)
Battlefieldpoweres are Jevlin Nuke Acid eg. But sentries can be shot down.
1st fight, steel balls and fire badgers didn't do much against those typhoons.
Seeing you die to typhoons was sad because I wanted you to use that unit XD
the typhoons missiled me down so hard ahaha
you also also outrange stormcallers with arclights too actually
Yes, sabertooth missile interceptor can intercept the sentey missiles. Battlefield powers are like orbital bombardment and missile strike.
Issue, i don't think they are good enough to 1v1 the sentry missile, you meed 2 of them per, as they are aproximately half as good as the missile defence battery field item.
ah so I was right not to trust em.