Building Basics: Ep 2 - Lego Car - Blender How To Modeling & Animation

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  • čas přidán 5. 02. 2023
  • In this episode we Model, Animate and get to a final result. Learn basics ideas of Blender and grow your skills. Follow along each episode to gain more confidence and feel more comfortable to create your own ideas. Feedback is welcome. Let me know if you have an object you would like me to model or animate.
    Music by ItsWatR from Pixabay
    Blender Basics Tutorial: • Learn Blender Like A P...
    Simple Car Rig Tutorial: • How to Create a Simple...
    Blender: www.blender.org/
    HDRI Haven: hdri-haven.com/
    #blender #blendertutorial #blendertutorialforbeginners #animationtutorial
  • Krátké a kreslené filmy

Komentáře • 14

  • @circles3970
    @circles3970 Před rokem +3

    i was here before million subs

  • @aliqasem6733
    @aliqasem6733 Před rokem +1

    good work

  • @onlykheer8213
    @onlykheer8213 Před rokem +2

    Hi..
    Alex i am your newly subscriber .. I am very excited to see your channel 😍

    • @alexonstory
      @alexonstory  Před rokem +1

      Great to have you here! Let me know if there is anything you want to learn or see more of. Thanks!

    • @onlykheer8213
      @onlykheer8213 Před rokem +1

      My pleasure if you model a gaming machine character .

    • @alexonstory
      @alexonstory  Před rokem +1

      @@onlykheer8213 For sure I can! We'll model and animate it.

    • @onlykheer8213
      @onlykheer8213 Před rokem +1

      Thank you

  • @decathlonjuste262
    @decathlonjuste262 Před rokem +2

    Hi Alex I found your channel today
    and I'm very glad to have found it.
    Until now I found mostly cinema 4d cool animation tutorial.
    For example this one czcams.com/video/TrLI4a1NRmU/video.html that is really cool but unfortunately in cinema 4d

    • @alexonstory
      @alexonstory  Před rokem +1

      Hi decathlon juste! Thanks for the note. Welcome! I'll be posting more of these builds, once a week. I'll also do more animation examples using Blender. Let me know if there is anything you want more focus on.
      Thanks for sharing the example!

    • @decathlonjuste262
      @decathlonjuste262 Před rokem +1

      @@alexonstory In the video they mention inverse kinematic which allow the tipping of the dump. This seems complicated to me. Maybe you can explain how it works

    • @alexonstory
      @alexonstory  Před rokem +1

      @@decathlonjuste262 Inverse Kinematics refers to the way a bone system is set up. In most major 3D packages bones are used to rig characters and objects. Blender also uses bones and it's called an Armature. Like the skeletal system in our bodies, bones in 3D packages try to act the same. Think of it like a chain. The first bone when rotated will affect all other bones further down the system. The further you go down the system the less influence a bone will have on a character or object. A bone will never influence the position of another bone further up the system. This is called Forward Kinematics or FK for short.
      Kinematics is used to describe the motion of joined parts, like our bodies.
      Inverse Kinematics or IK, is the opposite of FK. So, the last bone in the system can now affect the position of bones further up the chain excluding the first bone. The easiest way to think about IK is on a character rig.
      Hip, knee and ankle. 3 bones in the chain. The hip is the first in the chain and will affect the other 2 bones position. The ankle being the last will not affect the position of the other 2 bones in an FK system. Adding an IK system to those 3 bones now allows us to grab and move the ankle bone and lift up the entire leg bending at the knee. The ankle is now driving the system in reverse. IK is what allows us to create walk cycles with much more ease.
      Hope this helped! Great question, thank you for asking. I'll make a video about this topic so visually it's more clear.

    • @decathlonjuste262
      @decathlonjuste262 Před rokem +1

      @@alexonstory Thank you for your explantion