EVERYTHING you need to know about VR Headsets in 2023!

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  • čas přidán 2. 08. 2024
  • Here's EVERYTHING you need to know about new & upcoming VR headsets in 2023! Confusing terminology EXPLAINED!
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    TIMESTAMPS:
    00:00 - Intro, Standalone vs Tethered VR
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    11:13 - Other Important Features
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Komentáře • 77

  • @DiscoVRTetiana
    @DiscoVRTetiana  Před rokem +4

    Which of these new & upcoming VR headsets gets you most excited??
    More reviews if you want in-depth info about each headset!
    PSVR2 Review - czcams.com/video/929UZWxaOLs/video.html
    HTC Vive XR Elite Review - czcams.com/video/62RZHzeVM0E/video.html
    Pimax Crystal Review - czcams.com/video/EKh11aItPVA/video.html
    VR Gloves Review - czcams.com/video/K_6tA45SChw/video.html

    • @coprice94
      @coprice94 Před rokem +2

      Quest 3 for me

    • @Kean_Bean
      @Kean_Bean Před rokem +1

      Super excited for my PSVR2, but the recent announcement of the Big Screen headset also got me drooling.

    • @tomc1380
      @tomc1380 Před rokem +2

      I'm looking forward to getting my preordered Vive XR Elite. I hope it works as well as my Quest Pro/rtx4090 with wireless PCVR. I think it's nice to keep a foot in both Meta and HTC camps.

    • @DMan-ud6bt
      @DMan-ud6bt Před rokem

      From this video, it would be the Pimax Crystal, if not for the ridiculous price.
      I'd prefer something like the Bigscreen Beyond, but with the Valve Index audio solution as well as dynamic foveated rendering.
      So for now, I still don't have a good replacement for my Index...

  • @tomc1380
    @tomc1380 Před rokem +16

    Very nice overview. Easy to understand and very professionally presented. This is a must watch video for all VR users, especially new to VR users. Thanks for sharing all this.

    • @DiscoVRTetiana
      @DiscoVRTetiana  Před rokem +4

      Thank you! It was meant to demystify some of the features and stuff packed in the headsets that make VR magic possible. Glad you enjoyed it 🤗

  • @ack0x06
    @ack0x06 Před rokem +3

    Excellent and very informative video as always. Thanks for sharing!

  • @bluebell1
    @bluebell1 Před rokem +1

    Excellent overview and comparison! Thank you!

  • @b.s.7693
    @b.s.7693 Před rokem +2

    One of the best VR overview videos I've ever seen 👍🏼

  • @CasandChary
    @CasandChary Před rokem +1

    Great video!!

  • @pierrebroccoli.9396
    @pierrebroccoli.9396 Před rokem +1

    Interesting and informative summary. Thanks.
    I have the Pimax 8K-X which I will be sticking with for a while.
    Staying with tethered experience as I am not comfortable having high bandwidth WiFi so close to my being.
    Inside out tracking also seems an issue compared to lighthouses. Thing I like with the 8K-X is the wide FOV which also helps with immersion. Even at lower frame rates, the wide FOV helped with queasiness / vertigo. I sue it maily for siming but have also played HL Alyx. A lot of fun.
    Maybe I upgrade it with an eye tracking module for auto IPD and Foreated eye tracked rendering but my experience with Foreated rendering has not been good over my main VR titles as opposed to OpenFSR.

  • @Zaraien
    @Zaraien Před rokem +1

    Thank you for your videos, amazing quality!

  • @ArianDwyer
    @ArianDwyer Před rokem +2

    This video is PERFECT and *sorely* needed! People in the VR community use these terms without explaining them all the time. Over my last two years in this community, it's taken time and research to understand much of what the CZcamsrs I follow are talking about. Having a video like this back when I started would've been SUPER helpful! Even after so long in the community, I *still* learned things from your video. 😁 The term local dimming was completely new to me. 😅 I'm bookmarking this video to share with friends.

    • @DiscoVRTetiana
      @DiscoVRTetiana  Před rokem +1

      This was exactly what I thought when I was making this video 🥳 glad you’ve found it helpful!

  • @Kean_Bean
    @Kean_Bean Před rokem +3

    Great job, I think this is the best headset comparison breakdown I have seen for a long while. Shame the new Big Screen headset didn’t quite make the cut, would have been i nice addition to show the fantastic range we have to choose from right now.

    • @DiscoVRTetiana
      @DiscoVRTetiana  Před rokem +1

      I KNOW! The timing was a bit off with that one 😅 still, it’s coming!

  • @michaelnicholsjr3548
    @michaelnicholsjr3548 Před rokem

    Super hyped & excited for PSVR 2. Can't wait 2 get mine

  • @michaelnicholsjr3548
    @michaelnicholsjr3548 Před rokem

    Keep up the great content

  • @GlaciusDreams
    @GlaciusDreams Před rokem +2

    Thanks. Fun video! I only have ps5 so I just am hyped for psvr2 :)

  • @TonyDrecaps
    @TonyDrecaps Před rokem +2

    Lots of good info here. Aspheric lenses and large FOV all the way

  • @arroyoalexandre84
    @arroyoalexandre84 Před rokem

    Really great video!!! What about the "mura effect" in the OLED ones? I have the PSVR2 and the grain grey layer is really annoying. Did you feel the same? what about the others compared about this?

  • @Assassin32VR
    @Assassin32VR Před rokem

    Going to be a big year!

  • @SirWolf2018
    @SirWolf2018 Před rokem

    Thank you for keeping us up to date with the VR world! I enjoyed the generous amount of technical details there. One suggestion if you allow: it's great that your American English skills seem to be improving, especially that æ is a difficult sound to master in Hungary, but "head" is pronounced with "ɛ" as in "set" or "self".

    • @DiscoVRTetiana
      @DiscoVRTetiana  Před rokem +2

      Knowing how to pronounce words and pronouncing them correctly 100% of the time during spontaneous speech are two different things my friend.

    • @SirWolf2018
      @SirWolf2018 Před rokem

      @@DiscoVRTetiana I see, makes sense.

    • @tomc1380
      @tomc1380 Před rokem +1

      As an Australian I don't have any problems understanding all this. Plus, I love the sexy Zsa Zsa Gabor accent, lol!

    • @SirWolf2018
      @SirWolf2018 Před rokem +1

      @@tomc1380 Yeah sorry, it's very understandable, just, nevermind, I shouldn't have criticized on Valentine's day anyway... I realize now I made a mistake.

  • @JackieFuckingChan
    @JackieFuckingChan Před rokem

    You should be a spokesperson for a company. It's fun listening to you

  • @blabla1177-r7u
    @blabla1177-r7u Před rokem

    It's like you read my mind with this video. I was wondering if OLED in PSVR 2 is using Pentile or RGB stripe subpixels and you show that info several seconds in. For people who don't know what's that about, RGB stripe has 3 subpixels in comparison to pentile 2 subpixels. This results in more clear image.

  • @krysc4d
    @krysc4d Před rokem +1

    Where I can find the link to the table comparison?

  • @huejay5388
    @huejay5388 Před rokem

    I’m looking for stand alone FOV and Visual Quality. Would it be the quest pro or htc vive xr elite?

  • @MARBOOMUSIC
    @MARBOOMUSIC Před rokem

    Where can I find this comparison list?

  • @BlackArroToons
    @BlackArroToons Před rokem

    Thank you for the detailed explanations on the features, Disco-VR. For PSVR2, do you think a lot of VR PC titles will be ported to it? It seems PSVR1 only got some PC VR titles, but a lot were not ported over due to the PSVR1 limits possibly. Thanks.

    • @harshamohite1289
      @harshamohite1289 Před rokem +1

      I don't see why not. It's a new platform and audience for them to sell to, and with hardware that should make it much easier to port than PSVR1.

    • @BlackArroToons
      @BlackArroToons Před rokem

      @@harshamohite1289 Yes, that would be nice, good point about the hardware being stronger this time.

    • @harshamohite1289
      @harshamohite1289 Před rokem +2

      @@BlackArroToons Yep! And an overlooked point: the controllers. The sense controllers mirror the other motion controllers from Oculus, Valve, etc. That should make direct ports much easier than trying to remap control schemes to the much different PS Move controllers.

  • @firstdondiego
    @firstdondiego Před rokem

    Unless I missed it, what's PPD, ppi, and fov?

  • @reyluna0
    @reyluna0 Před rokem

    Very nice, I'll personally never use stand alone because that's never gonna be good enough to compete with top of the line GPU

  • @raygeraghty6670
    @raygeraghty6670 Před rokem

    Been watching some of your vr posts recently and like what you say. I'd like your input
    I'm 70 and have ps2,3 and 5. Sold my 4. I play mostly cod type games. I bought quest 2 about 2 years ago and was so disappointed i returned it.. Most games seemed childish or just kinda lame. I want to give vr another try again. Should I go psvr2 or hold out for quest 3. Will psvr2 games be much better?I like quest for wireless and amount of games available

  • @hughmac7423
    @hughmac7423 Před rokem

    PSVR2, do you know what the max IPD setting is? Would have to be measured with a tape measure, as the headset doesn't tell you from what I see.

  • @zig131
    @zig131 Před rokem

    No mention of Somnium One?

  • @compactwoodhplcladding

    Display or optics manufacturers have an advantage in making VR?

  • @SenEmChannel
    @SenEmChannel Před rokem

    what we need:
    headset that light weight like big screen beyond
    resolution and fov of pimax
    lense and passthrought of quest pro
    price of the quest 2. :))

  • @FlorianFahrenberger
    @FlorianFahrenberger Před rokem

    Oh, that Bigscreen Beyond release really caught you off guard while editing this one, huh? 😉

  • @trubachoff
    @trubachoff Před rokem

    Tetiana, You need to understand more about display technology. In short, micro LED technology is best suited for VR, so there are no disadvantages of micro OLED and TFT LCD.
    OLED is suitable for TV panels, but not for virtual reality displays. in addition, pixels burn out over time, which will be clearly visible in VR.

  • @americanninja9163
    @americanninja9163 Před rokem

    Was thinking about ditching (pretty much dead) pc/steam vr index and for the first time in my life move to PS environment, but when I heard they are using fresnel,....no thanks. I guess now it's up to pimax to finally deliver.

  • @DesuVR
    @DesuVR Před rokem

    Your chart shows that the basic model of the Pico 4 does not have eye-tracking, so then what about the model that does? I see nobody talking about it!

    • @DiscoVRTetiana
      @DiscoVRTetiana  Před rokem

      The enterprise model hasn’t been released yet 🤫

  • @mikek1187
    @mikek1187 Před rokem

    I'm more excited for Pimax using QLED technology for their upcoming Crystal (I've put in my deposit for preorder ;) than for OLEDs in VR headsets mainly for one MASSIVE reason:
    Burn-in.
    OLED technology STILL hasn't perfected to the point to eliminate burn-in, making LCD panels king in longevity, especially for static images (e.g. HUDs) that an OLED screen would eventually "burn-in" over time. Further, LCD tech has the advantage in allowing external light tech, such as quantum dots in QLED displays, to display brighter images, than relying solely on the display itself. Thusly, the brightness/ppi research can be done independently of each other, then combined in the end.
    OLED certainly has its place, but IMHO, VR headsets, as they are today, are not the correct platform (*COUGH* Sony *COUGH*).

  • @LarsAgerbk
    @LarsAgerbk Před rokem +1

    we need to find a way to combine all these headsets

    • @DiscoVRTetiana
      @DiscoVRTetiana  Před rokem +4

      indeed! My dream is XR Elite form factor with PSVR2 game quality and Pimax resolution & FOV :D

    • @TonyDrecaps
      @TonyDrecaps Před rokem

      @@DiscoVRTetiana the dream headset!

  • @LarsAgerbk
    @LarsAgerbk Před rokem +1

    surprised to see so many of the headsets have foveated rendering. Only thought the PSVR2 had it.

    • @dp7987
      @dp7987 Před rokem +2

      The problem in pcvr headsets is that it's almost never utilized. It needs to be implemented at the developer lvl and the price of entry on PC is astronomical at it's cheapest. Howeve, on console you'll see this implemented more often than not because the standard is a single headset and ecosystem. Its how console vr can provide so much power to its developers.

    • @LarsAgerbk
      @LarsAgerbk Před rokem

      @@dp7987 I hope you're right.

  • @theanimaster
    @theanimaster Před rokem

    8:38 That moment I realize my PSVR1 has better lenses than my PSVR2… 😢

  • @nostriluu
    @nostriluu Před rokem

    Thank you for this, but sorry, but you did not answer all of my questions. (-:
    I think micro dimming requires application support? And it reduces detail since the changed areas are giant blobs compared to pixels. It's probably only 2023 when expectations of displays without great blacks are an issue, and with only a few headsets using it, there won't be much application support.
    Somewhat similar adoption story for eye tracking, but it's a new type of functionality rather than a level of quality. It could become a very important feature. PSVR & Quest Pro includes it, XR Elite can with an addition, it for sure sways my decision, not just for foveated rendering, but the interesting ways it could be used for interface.
    We are coming out of a chip shortage, into a chip surplus, and new generations of chips and lenses are coming out. The QPro and XR Elite are for enthusiasts and to a some degree business (though the QPro's childish graphics make me feel otherwise), so they might make still make sense against the headsets that come out in the next generation (autumn?), which probably won't have eye tracking but may be better in every other category, at a Quest 2 level price.
    With that in mind, what would really benefit many consumers now is a serious review of the XR Elite, since it's just releasing with a Feb 15 incentive, without it they rely too much on promises, and they should have gotten it into reviewers's hands.

  • @Brian-bd9gj
    @Brian-bd9gj Před rokem

    Optics are all about tradeoffs. There isn't exactly a good, better, and best. Aspheric, pancake, and Fresnel lenses all have their pros and cons. Aspheric lenses can be designed for a large FOV and are quite clear, but they do introduce barrel distortion and have some pupil swim. Interestingly VR veterans don't always notice, as they have become very comfortable in VR. Pancake lenses (folded optics) are clear edge to edge, but can have some level of glare if they aren't coated correctly, and decrease the brightness of the display, which has to be compensated for with a brighter screen. Fresnel lenses are prone to god rays and get blurrier the farther one looks away from the center, but that is part of the reason they were used in initial headsets. They force the user to use the center of the sweet spot, making initial VR users much less likely to feel ill from their experience (as the distortion profile of the display is designed for a certain viewing position). Also, they amplify light which is probably why the initial Vive and Rift designs used them, and why the PSVR2 does now, as OLEDs can only get so bright. The fact that Fresnel lenses don't weigh much was just a happy coincidence.

  • @waffyonyt
    @waffyonyt Před rokem

    Hardware advancement is the wrong direction at this point. I think we need to see what kind of software we can get out of the headsets we do have. Great video! 💚

    • @DiscoVRTetiana
      @DiscoVRTetiana  Před rokem +3

      Great point! So far PSVR2 is the most impressive in that front. We'll see what happens next! Thanks for watching

  • @griffgames9538
    @griffgames9538 Před rokem

    Yes, we see lots of people throwing out the "Bruh, it's over $1000 to get into PSVR 2!" - or "It's doomed like the PS Vita!" - but that's just typical online cynicism. While technically true re: the four digit price, that's not a realistic market: Simply put, PSVR 2 is an accessory, not a standalone platform.
    It's not a Vita, nor a Meta Quest Pro.
    The host device is a PS5. So the target audience is an existing PS5 player.
    And there's about 32 million PS5 owners right now.
    Sony would love a small, but meaningful percentage of that user base to jump into PSVR 2 early on.
    They're NOT counting on non-PS5 owners ("bruh, it's $1000...") to bolster early PSVR 2 sales.
    Obviously they welcome new PS5 owners who choose this moment to enter the platform, but PSVR 2 is an accessory and the host device is PS5, and that's the existing base they want to captivate -- and for that player it's the cost of a PSVR 2, not the dramatic combined double purchase inflated number.
    Besides, even if you fall back on the argument, "But is IS actually that combined price because you DO need both to play PSVR 2!" -- compared to the prices on other similar spec'd VR headsets, PSVR 2 is STILL an absolute bargain, and it has MORE hardware features than those high end headsets, yet at a lower price.
    So yes, PSVR 2 is a pretty big cost (in the console realm), but it's an excellent value for the modern-by-2023-standards VR tech and specs that it contains -- and all the developer feedback so far indicates PSVR 2 is an extremely smooth dev kit to work in, and it punches way above PS5's 'on paper' specs thanks to stuff like gaze-tracked foveated rendering savings.
    Sony is almost certainly eating a significant loss on PSVR 2 hardware at that price, considering the tech in the hardware and specialized high standard manufacturing.
    VR is not for everyone, and it's not made to replace or supplant flatscreen gaming. It's made to be enjoyed in parallel, offering players and developers an exciting alternate way to interact with and design games.
    And PSVR 2 is the best thing to happen to VR gaming in a long time. It has the game support (100+ titles in the pipeline already, 30+ available across the launch window), and now it needs the player support.
    It's an important moment for the fate of VR gaming going forward. Credit to Sony for not cheaping out on the PSVR 2 tech or stagnating in some lame half-step progress. They've pushed it forward and engineered an excellent device focused on image quality and immersion.

  • @BuckMarley
    @BuckMarley Před rokem

    PSVR2 is best for me because games.

  • @Libraryofstorys
    @Libraryofstorys Před rokem +1

    You are so beautiful and smart ❤️
    I re-watch your video just for you

  • @coprice94
    @coprice94 Před rokem +1

    First

  • @lolmao500
    @lolmao500 Před rokem

    What features every single nextgen headset should have :
    - Wireless
    - 180 degree horizontal/vertical FOV
    - OLED lenses
    - 50+ ppd
    - 120hz+
    - Foveated rendering
    - 8k per eye
    - Great controllers and great 3D audio
    - Supports colored AR/passthrought
    - High precision hand tracking
    That would be a good start. Just epic foveated rendering would save a TON of computer power so you dont need a RTX4090 per eye to run the headset.

    • @DiscoVRTetiana
      @DiscoVRTetiana  Před rokem

      All that sounds like a dream headset to me! I wouldn't mind testing it out 😎

    • @DesuVR
      @DesuVR Před rokem

      While those specs would be nice, it's wildly unrealistic. Most headsets now can't even do half of your list, and with those high requirements, you WOULD need a 4090 to run it.

    • @nicgara8781
      @nicgara8781 Před rokem

      I can settle for 4k resolution for now really, it's gotten to a point for me where I barely see any difference so that could save money and resources there. Also the wireless does have disadvantages such as having to have more hardware like a battery which not only adds weight but also can make the headset feel off-balanced. If there is technology to negate that, I'm all for it but I don't see that realistically happening and it's not like 1 cord prevents you from enjoying you experience that much.

    • @zig131
      @zig131 Před rokem

      Foveated rendering is not the magic wand you seem to think it is.

    • @dp7987
      @dp7987 Před rokem

      Foveated rendering would require eye tracking. So add that and get ready to spend 2k plus on just the headset. Then pray that PC developers actually implement foveated rendering because chances are they won't.

  • @tasmania9576
    @tasmania9576 Před rokem

    🥇@Disco-VR