Shader-Lib update v2.0.0! Devlog episode 3
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- čas přidán 12. 09. 2024
- Hello everyone, welcome back to the channel. In this devlog video, I have covered what's new in Shader-Lib v2.0.0.
You can download the addon from asset library!
godotengine.or...
For Godot 4.1 use this!
godotengine.or...
Node documentation can be found of github repository!
github.com/Dig...
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/ digvijaysinhg
Cheers!
I am so glad i found this channel! This addon will definently save me some headaches. I was wondering if you could make a video about using depth for shaders (like objects getting darker in deeper water) I've been struggling alot with using depth in visual shaders, and there is very little documentation about it.
Will do 😁
renaming all the nodes to blender node names based on similarities will be amazing to see . but i guess im just too dum for thinking that way
Hey, I was extensive user of shader graph in Unity so the node names are similar to the ones in Unity.
Make this custom nodes for blender 😊😊😊
Hey amazing stuff, looks like just what my project needed, but im having a bit of an issue with the flipbook node. I have an image with 3 rows and 3 columns, it has 9 boxes each with a number from 1 to 9 going from top-left to bottom-right. But when I enter "3 rows, 3 columns, 1 start frame, 9 end frame, 0,25 anim speed" the animation goes like this: 1,2,3 7,8,9 4,5,6. With the second row as the last. Im not exactly sure what it considers as the first frame but the order doesnt seem right to me~
Hey, I will look into it, also could you open the issue on the Git repo
github.com/DigvijaysinhGohil/Godot-Shader-Lib/issues
hey @thegoose8663,
I have resolved the issue, now flipbook node will read the frames from top left to bottom right. Soon It will be reflected in Asset library, meanwhile,
If you are using Godot 4.2 get the release from here github.com/DigvijaysinhGohil/Godot-Shader-Lib/releases/tag/Godot-4.2
If you are using Godot 4.1 get the release from here github.com/DigvijaysinhGohil/Godot-Shader-Lib/releases/tag/Godot-4.1
Cheers!
@@iDigvijaysinhG Thank you very much! I'll check it out.
Dont want to bother too much but I was wondering if it has a functionality to play 'animation' once or detect what the current 'frame' is?
No worries @thegoose8663,
Right now it doesn't have the functionality, I might need to rewrite the functionality to match with Unity so we can feed the current frame/tile to have more control over the animation maybe.
Make this custom nodes for blender 😊😊😊
I need to see about that, but I will definitely look into it 👍🏻