Amazing skybox using visual shader in Godot 4

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  • čas přidán 12. 09. 2024

Komentáře • 8

  • @BenightedAlizar
    @BenightedAlizar Před 2 měsíci

    Thank you for explaining it so well! I never knew that trick to flattening the layer form a sphere.
    I added a second moving texture layer and it makes for a pretty good illusion of moving cloud layers, I just make one layer a bit slower than the other.

  • @nick12791
    @nick12791 Před 8 měsíci +1

    Fantastic tutorial! 🌌 This step-by-step guide on crafting this skybox with visual shaders in Godot 4 was incredibly insightful. Keep up the excellent work! 👏

  • @jackgeneralist
    @jackgeneralist Před 8 měsíci

    Great stuff! Keep it up we want to see more! ❤

  • @k4gi
    @k4gi Před 8 měsíci

    a very interesting watch, thank you :)

  • @ayushsidam289
    @ayushsidam289 Před 8 měsíci

    Thanks bhai for the video.
    😀🙌

  • @Infinte_log
    @Infinte_log Před 8 měsíci

    Thank you 🙏 for this video bhai.❤

  • @Boildroid
    @Boildroid Před 8 měsíci +1

    is it possible to make volumetric cloud from visual shader?

    • @iDigvijaysinhG
      @iDigvijaysinhG  Před 8 měsíci +1

      I am researching on "Ray marching" and hopefully I can cook something by improving "Shader-Lib" in the future.